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POSes: I am a small portion of the community

First post First post
Author
mean candy
State War Academy
Caldari State
#1781 - 2013-01-17 23:10:37 UTC
POS mechanics need overhaul!
Heathkit
Pator Tech School
Minmatar Republic
#1782 - 2013-01-17 23:10:38 UTC
The modular POS system is one of the best new features on the roadmap. I really hope this gets priority and develops along the lines Mynna and Weasilor have described. Among other things, POS ownership and customization should be key to the way industrial-heavy players develop their comparative advantage.
Wibla
Tactical Narcotics Team
#1783 - 2013-01-17 23:10:58 UTC
:ccp:

Fix poses already!
Schwa Nuts
Federal Navy Academy
Gallente Federation
#1784 - 2013-01-17 23:11:07 UTC
Pos changes please
Vynka O'Dean
Minamoto no Tenchi
#1785 - 2013-01-17 23:11:19 UTC
CCP please fix the POSes
Thanks
Arpzz
Zebra Corp
Goonswarm Federation
#1786 - 2013-01-17 23:11:54 UTC
Posting in threadnaught as a member of the 'small minority'
Mu-Shi Ai
Hosono House
#1787 - 2013-01-17 23:12:08 UTC
Adding my voice to the chorus.
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#1788 - 2013-01-17 23:12:31 UTC  |  Edited by: Unforgiven Storm
duplicated post., ups

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Dierdra Vaal
Interstellar Stargate Syndicate
#1789 - 2013-01-17 23:12:39 UTC
I think a POS revamp is necessary. A large percentage of players in Eve interacts with POSes in one way or another on a daily basis (wh pilots, 0.0 pilots, industry pilots, etc). Additionally a revamp, if done correctly, may open up space structures for a much larger group of players that current are ignoring that part of Eve because it is either intimidating or tedious. As such I think a POS revamp will bring a lot of added value to Eve Online.

Veto #205

Director Emeritus at EVE University

CSM1 delegate, CSM3 chairman and CSM5 vice-chairman

Evesterdam organiser and CSM Vote Match founder

Co-Author of the Galactic Party Planning Guide

Baaklunde
Baaklunde Corporation taxbreak22
#1790 - 2013-01-17 23:12:50 UTC
I agree that its about time to fix the pos system - as it is now i find it very boring.. and wouId never invest time doing it - but with the changes soundwave taIked about - it wouId be fun to pIay with poses

None of my corpies or friends in eve find the current pos system good or interesting - and wouId Iove to see this change happen.

M1n1Tach
State War Academy
Caldari State
#1791 - 2013-01-17 23:13:03 UTC
The POS system is long over due for a revamp! +1 to the post
Drechlas
Deep Core Mining Inc.
Caldari State
#1792 - 2013-01-17 23:13:16 UTC
fix this shizzle
Shannon Bekka
Arup Industries
#1793 - 2013-01-17 23:13:55 UTC
An improvement would increase the gaming experience.
01two
Science and Trade Institute
Caldari State
#1794 - 2013-01-17 23:15:12 UTC
I support this product Big smile
Markku Laaksonen
School of Applied Knowledge
Caldari State
#1795 - 2013-01-17 23:15:29 UTC
Posting for our children's sake.

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Inae Viliana
Merch Industrial
Goonswarm Federation
#1796 - 2013-01-17 23:15:37 UTC
adding myself to this list
Celly Smunt
Neutin Local LLC
#1797 - 2013-01-17 23:15:52 UTC  |  Edited by: Celly S
LtCol Laurentius wrote:
You want a theme CCP? How about dramatically reducing player dependency on NPC stations, introduce new industrial capabilities, increase PVP opportunities, shake up the markets and generally make game life both more manageable and more exiting for everyone?

Introducing EXODUS II;

snipped some ideas for space
post at: https://forums.eveonline.com/default.aspx?g=posts&m=2477929#post2477929





pretty much most of this, but not this:
"All poses with these services will show up in the overview."
because of this:
"making it possible to have thousands of POSes in a single system"
as that would render the overview totally useless and the search by right clicking in space would be (like the overview) so long as to be useless too.

if someone wanted to offer "public for a fee" services at their station, then there would have to be a separate tab in the search for manufacturing/research/invention area of the UI that stated what and where and a destination could be set from within there the same as can be done with public places now.
you have to factor in remote job skills too, can these public facilities be accessed remotely for research jobs?, or do they have to be done from within the station, can the station owner make them only available to folks who rent an office there so as to make it more exclusive to the station owner's customers, or just the general public.

What about risk? can the single player who owns the station have the station attacked at any time?, or is the station itself off-limits unless the owner's corp is wardec'd
What about the station's residents?, if the station is being attacked are they allowed to legally defend the stations as well?

LOTS of questions to be answered before we can make the leap to a fully realized profitable non NPC station outside of Null and SOV, so for now, let's look at making them work properly and easily, then let's make them look cool and give us players the ability to create our own place to live with a garage and workbench if we'd like and then let's start talking about community building and station interlinking to benefit multiple players by pooling their resources.

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Arban Staz
Rattini Tribe
Minmatar Fleet Alliance
#1798 - 2013-01-17 23:16:27 UTC
I want POS revamp please. #1 priority for me.
Zevin Rialto
Brave Newbies Inc.
Brave Collective
#1799 - 2013-01-17 23:17:08 UTC
As has been pointed out repeatedly, it's likely that a lot more players would use POSes if they weren't so absurdly difficult to deal with (though the size of this thread also suggests that more players are affected by this than certain people seem to realize). I seem to recall some discussion at Fanfest around the idea of smaller groups being able to build structures in space as a sort of sov-lite to deal with the problem of large alliances holding tons of space they don't use. Why couldn't at least the beginnings of a POS rework be part of that?

I think most of us get that it's a lot of work and may not happen all at once. That's fine. If the plan is in fact to tackle this problem in phases over multiple expansions, I can live with that. If it's to throw out the whole idea of fixing this system because "it's too hard," that's not acceptable.

It seems to me that the fact that pretty much everyone on the CSM is displeased about this says something. For all the discussion of Two Step as "the wormhole guy" and Hans as "the FW guy" and so forth, if members representing all these diverse areas of the game are all clamoring for this to get done, doesn't that indicate that it touches a pretty wide range of players?
Sirhan Blixt
GoonWaffe
Goonswarm Federation
#1800 - 2013-01-17 23:17:08 UTC
POS mechanics are a running, infected sore that has been neglected for too long. At this point I'm not sure I care what you do to fix them, since it would require truly monumental effort to make them worse, just get started on fixing them.