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POSes: I am a small portion of the community

First post First post
Author
Ertic
University of Caille
Gallente Federation
#1701 - 2013-01-17 21:54:29 UTC
I too am the 'small minority' that uses the POS all the time. One thing I always liked about EVE is that you could 'own' even a small piece of something in the universe, but unfortunately that system doesn't really work very well. I found that Inferno was a less than earth moving expansion but found new hope in Retribution. Here is hoping that the spring expansion bring some much needed changes. So CCP, count my voice requesting 1) changes in the permission systems or 2) wholesale redesign of the POS system.
Cheesy Feet
The Hells Bells Club
#1702 - 2013-01-17 21:54:30 UTC
+1 for moar POS lurv!
Guillaume Maulerant
The Scope
Gallente Federation
#1703 - 2013-01-17 21:56:17 UTC
PLEASE fix the POS mechanics. Start with some of Scrapyard Bob's ideas, move on to Keld's then other people's. I use POSes as a manufacturer (on alts) and the pain I feel even at one remove is too much. This should be a game, not a grind of setup and configuration.
nightchild777
outkast innovations
#1704 - 2013-01-17 21:56:34 UTC
Please Please rework them. this is something a great many players feel need to be redone regardless if they post here or not.
Alx Warlord
The Scope
Gallente Federation
#1705 - 2013-01-17 21:56:40 UTC
Matthew wrote:
Firstly, I have no problem with the principle that we can't just wake up one morning and find a Modular POS solution has appeared fully-formed.

I have an Embryo, here.. take it : POS REVAMP
LtCol Laurentius
The Imperial Sardaukar
#1706 - 2013-01-17 21:58:47 UTC
You want a theme CCP? How about dramatically reducing player dependency on NPC stations, introduce new industrial capabilities, increase PVP opportunities, shake up the markets and generally make game life both more manageable and more exiting for everyone?

Introducing EXODUS II; players moving out of NPC stations across the cluster and into new shiny, self-constructed homes. Basing out of NPC stations should primarily be attractive to newbies and when you are away from the game for longer periods.

Some brainstorming ideas (most of these can also be applied to current outposts):

A Player Owned Station (not structure) system that is modular and scalable - serving as anything from a personal home for a single player to an alliance level base star.

A minimum POS is a upgradable Command Module that provides power and CPU, which have a hangar, storage space and a captains quarters. A basestar could consist of multiple linked maximum upgraded command modules which provide massive amounts of power and CPU for a multitude of modules serving different functions.

NPC stations looses all level 4 and 5 agents. Level 1-3 only. Corps and alliances with sufficient standings can install level 4 (level 5 in low/null) agent modules on their POS for corp, alliance or public access. Access to those agents to be determined by standings to the POS owner in addition to the NPC corp operating the agent.

NPC stations looses all 50% refineries and only gets the 35% type. 50% refineries currently found in NPC stations can only be installed on POSes for corp, alliance or public access. The POS owner regulates the refining fees to be paid.

NPC stations keep their markets, but in addition you can install a market module on your POS for personal, corp, alliance or public access, making internal corp/alliance markets possible.

You can install research and manufacturing modules for personal, corp, alliance or public access. All research and manufacturing should be more efficient and cheaper on a POS than in a NPC station.

You can install office modules on your POS and rent them out to corporations (nice with an alliance level installation).The number of office spots at NPC stations should be reduced and rent increased.

If you want to keep your POS location a secret, it cannot contain any public module (market, office, refinery, laboratory, assembly array etc. set to public access), or any agent module. All poses with these services will show up in the overview.

This is what you can do with "generic" capbilities. I haven’t even touched new POS capabilities tailored for lowsec, nullsec or wormhole space. I’m sure there could be quite a few.

You should be able to anchor your POS anywhere in a solar system, making it possible to have thousands of POSes in a single system. You could take this opportunity to revamp the current moon mining mechanic as well.

You could allow players to cloak their POS (at the price of powering everything down) to avoid detection while on vacation for example. If someone has the bookmark to it, it can still be killed though. It’s a gamble. Leave it uncloaked with powered-up defenses? Or cloak it and hope nobody have the bookmark and warps to it while you are away?
Vibramycin
Native Freshfood
Minmatar Republic
#1707 - 2013-01-17 21:59:01 UTC
sign me up for better POS's. If it takes multiple steps, so be it... let's start walking!
Alx Warlord
The Scope
Gallente Federation
#1708 - 2013-01-17 22:01:12 UTC  |  Edited by: Alx Warlord
Ashen Spiral wrote:
What's a sandbox without sandcastles?

Proper "housing" is a huge selling point for MMOs. Players want to be able to feel like they own a physical part of the universe. A "base" to call their own. The summer 2013 expansion should focus on this idea.

New starbases would be appealing for people in high sec, low sec, 0.0, and wormholes. Their uses should span across industry, PVE, and PVP. They would also go a long way towards creating real industry in 0.0. Modular starbases should be considered the ultimate solution for a whole slew of design issues, as well as being a major draw for new subscribers. Imagine an EVE trailer depicting a pirate corp who has recently invaded the protagonist's territory. The protagonist does something clever to find the pirate corp's secret modular starbase, then drives them out with a gang of his own corpmates in a surprise attack.



THIS!!!! Sandcastles!!!!

also 1700 posts... reaching the 2000 in a single day soon...
Jysella Halcyon
Sebiestor Tribe
Minmatar Republic
#1709 - 2013-01-17 22:02:31 UTC
I use POSes only rarely, usually as a meetup spot. Currently they aren't much more than that for me. I'm not an industrialist or a hole-dweller, nor do I have any boosting alts to park in a shielded safe spot. In their current form I have no reason to use a POS.

Give me a reason to want one.

More on-point, let me describe what it was that hooked me on this game. It was the perpetual nature of action. Players building empires, moguls bending the markets to their whims....A POS system that allows players to build their own homes, gives them something to protect - this would make me more likely to want a POS (which would of course require an alt to run it).
Andski
Science and Trade Institute
Caldari State
#1710 - 2013-01-17 22:02:32 UTC
I'm hoping that the POS revamp actually takes place and the promised features actually make it into the game, rather than a Dominion-style implementation where completion never arrives and a lot of crucial aspects of the design are never seen on TQ.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Frey Haklar
Republic Military School
Minmatar Republic
#1711 - 2013-01-17 22:03:04 UTC
Towers need more love !
Bashar Hardin
Twisted Inc.
#1712 - 2013-01-17 22:03:41 UTC
Aryth wrote:
CCP should not consider POS in the realm of too large to do, or a Jesus feature, or something that needs to be spanned over 2 years. POS are something every player can engage in the use of, regardless of SEC status of their chosen home.

Give players their own little slice of EVE. Promote ownership, this hits all the magic marketing areas. Players that have ownership in something are far more likely to stay with the game. No one wants to use POS right now unless they have to, the interface is godawful, the benefits almost non-existent, and the ability to use it for anything that isn't better served elsewhere very limited.

If Crimewatch can get a team dedicated to it, I see no reason POS shouldn't.

Allucia Darkcreft wrote:

POSs represent what I believe to be the most unique aspect of EVE and one of its biggest potential selling points. The PVP aspects of EVE are well known to outsiders, but that you can own your own piece of the game world is something that largely exists only in the minds of outsiders as an element of SWG. I had no idea you could own your own chunk of space until I had already subscribed, and I would bet quite a great deal of money that if non-subscribers knew about POSs, and they were given the time in the limelight with a solid update, that a HUGE chunk of new players would come onboard. This would be especially true if the POS gameplay could offer newer players a way to manage a smaller base in high sec; something simple but something to call their own.

Full (excellent post imo) post here https://forums.eveonline.com/default.aspx?g=posts&m=2475140#post2475140


With another post I read but CBA trawling to find that makes the point that all other MMOs give you the opportunity to have a residence all of your own. Be it a house, castle tower or superhero headquarters a sense of ownership invests you in the game. I would argue only more so if this then came under threat, as it would eventually have to (this being Eve and all).

How would this be implemented? No idea tbh. with 350k subs and 3 chars per sub those moons are going to dry up fast. Planets are reserved for Dust and NPC governments and Megacorps.
Another post mentioned small anomalies in space (not quite comet mining or such but say, an asteroid composed entirely of just worthless rock, hollow it out and put some doors on it. That sort of thing).
Maybe an ambitous (NPC) Megacorp, recognising the population rise in capsuleers, starts to put up orbital infrastructure to power smaller POS residences in highsec.

The point is I feel these posts I quoted above (and others in this thread) have legs enough to to be worth pursuing with regards to ownership and then onwards towards providing more incentive for CCP to go ahead with the brand new, ground up, base code. It will bring in more subs P

(I may be getting off the point of this thread a little too much here but let's face it, I just want less work for my WH POS and more usability to employ more corpies safely for my corp Big smile)
Aloe Cloveris
The Greater Goon
#1713 - 2013-01-17 22:04:02 UTC  |  Edited by: Aloe Cloveris
Yep, as the de facto alliance POS lackey, I strongly support this good thing. Dealing with POS (as well as that byzantine role management UI) is objectively the worst element of this game. There's good mental health reasons why no one else in alliance has attempted to wrap their head around this overly complicated bullshit UI, so I'm basically stuck with this ****** job forever. What fun!

e: credit where credit's due - fuel pellets, nameable modules and anchor/unanchor/online adjustments were a really nice thing, but you could do so much more, so much better.
Fish Alabel
A Big Enough Lever
#1714 - 2013-01-17 22:04:10 UTC
fix pos. i want to make space ***** out of modular poses :P
J3ssica Biel
Caldari State
#1715 - 2013-01-17 22:04:12 UTC
buttes
Jack Lagoon
Noble Sentiments
Second Empire.
#1716 - 2013-01-17 22:04:17 UTC
POS logistics suck, we as POS managers demand reform of the system or we shall strike!
BlueCommander1
Machinum
The Initiative.
#1717 - 2013-01-17 22:05:20 UTC
+1 for POS changes
Apollo307
The Scope
Gallente Federation
#1718 - 2013-01-17 22:05:50 UTC
Fix the pos. it need work, can u also do more on the next expansion pls.
sembur
Sebiestor Tribe
Minmatar Republic
#1719 - 2013-01-17 22:05:57 UTC
I have immense professional sympathy for where CCP is coming from here.

I always saw the interlocking building block vision as highly ambitious and fraught with risks. But you eat an elephant one bite at a time.

We have been given the ability to name the components and arrays. That was a baby step, but it made a significant improvement in the player experience. Granted it came as part of the amelioration of the disruptions from Unified Inventory, but that demonstrates again how Player Owned Structures touch everything in this game. All Tech 2, Tech 3, combat booster industry depends on them (the user experience for reactions really wants your attention), and that discounts their use as shelter in all security of space which as has been pointed out drives conflict and generates content.

Please prioritize taking the next step, now.
Dakii
Eve Ship Building Inc.
#1720 - 2013-01-17 22:06:22 UTC
ccp please get to work on this..... thanks