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POSes: I am a small portion of the community

First post First post
Author
Karbox Delacroix
Caldari Provisions
Caldari State
#1601 - 2013-01-17 20:30:51 UTC
I don't know why CCP Greyscale is surprised. I mean, he only talked about POS changes during the Alliance Tournament. I mean, does anyone even watch that?
Karbonadas
Old School Spacebenders
Dreads Amongst Drifters
#1602 - 2013-01-17 20:32:29 UTC
Please CCCP pimp my Tower of insolence Pirate
Skogen Gump
Sebiestor Tribe
Minmatar Republic
#1603 - 2013-01-17 20:35:27 UTC
Don't taze my pos, bro!
Sirinda
Ekchuah's Shrine Comporium
#1604 - 2013-01-17 20:36:04 UTC
Posting for great justice. Please fix starbases.
Alx Warlord
The Scope
Gallente Federation
#1605 - 2013-01-17 20:36:21 UTC
Steve Ronuken wrote:
As a complete aside, how about a POS module which can repair ships?

Ideally, I think, with something that can be bought/looted from NPCs. (adds another isk sink)


Well... take a look at THIS and you will see it there! in some way...
Talin
Federal Navy Academy
Gallente Federation
#1606 - 2013-01-17 20:38:12 UTC
Greetings everyone! I'm posting excepts from the almost 5 page long discussion that CSM and the CCP Dev's had back in May and June's minutes. Note that this is only small snippets of the much larger whole that I cannot post. This is in no way completely inclusive. You will need to look up the full Minutes from that time (May 30th - June 1st) to do that, but I wanted to show those who might not be aware of what CCP was Concepting and (seeming to) backed out of.

I know there have been Posts from DEV's saying that there might have been a miscommunication in the Minutes and that they have no backed out. That is fine. I just want you to know part of what I am voicing my Opinion and raising my hand for. I want you to see what might be possible in the future and more to the point I want you to know WHY I want the Revamp. Even if it is spread across multiple releases I want to know it's coming, and I want to know it WILL eventually be happening, if not Summer or Winter, then by the beginning of 2014.

Anyway, on to the Excepts!

Quote:

Starbase rework

Present: CCP Greyscale, CCP Masterplan, CCP Ytterbium, CCP Soundwave, CCP Explorer, CCP Unifex, Alekseyev Karrde (Lync), Hans Jagerblitzen (Lync)

Editor's note: CCP calls player owned starbases (POSes) "starbases" internally, both terms are used during this session.

Foreword
The current state of the starbase redesign is “in concepting”
- It has not had its initial direction pinned down
- It’s not had any kind of formal design assessment
- It’s not had any kind of formal technical assessment
- It’s not had any kind of formal art assessment
- It’s not had any kind of formal QA assessment
- Nothing has been signed off by anybody at any stage of the decision-making process, beyond the initial instruction to begin concept work



Quote:
CCP Greyscale started out by laying out their goals for a starbase rework (remember, dear reader, goals are one thing and the realities coming out can be something completely different):

1) A sense of ownership. New POSes should be "space housing", with players feeling that, "a starbase is their starbase, not a generic starbase." This includes some form of customization

2) Scalability. They need to scale from individual to alliance sized.

3) Get rid of the force field bubble, partly for technical reasons.

4) A single structure. This doesn't preclude some sort of modular system, but they want a single actual object in space, partly for technical reasons, partly for usability.

5) They want a path to retire the current starbase system. This may not happen in the first release, but eventually a new starbase system should completely replace the current starbase system. This means that everything that current starbases can do either needs to be replicated in the new system or removed from the game.

6) (added later on by CCP Masterplan) The current starbase system code is not the best, full of lots of edge cases, and the new one is a chance to greatly simplify things, similar to what CCP is currently doing with Crimewatch.


Quote:
CCP Greyscale then moved onto a list of stuff they want to do in a new starbase system:

1) Modular. CCP's initial thoughts are that modules would be cubical and fit into a simple grid. Some modules might be much larger than others, such as the docking module. CCP is thinking about some sort of gameplay with the arrangement of the modules, such as having power generation modules that generate heat that needs to be dissipated. Players might then be able to reduce cooling costs by better arranging their modules.

CCP Greyscale said about the layout, "We want to have it yours, we want players to say, 'I want to make it look like the ISS', or 'I want to make it look like a spider', or whatever." Two step suggested many players might make penis shapes instead.

Regardless of shape, to encourage this, the cooling cost reduction would probably not be extreme, to allow players to trade looks for functionality.

UAxDEATH asked about if POSes would be restricted to one per moon, and CCP Greyscale said that they wanted to allow them to be anchored just about anywhere. He would have an exclusion zone around gates and stations, but would allow them anywhere else.

Two step asked if there would be a one starbase per grid limit, and CCP said no. They want to allow people to build little "cities" of starbases. Greyscale said, "I want to make a major industrial outpost in nullsec a little constellation of small structures and ships flying between them. This makes CCP Ytterbium unhappy because they would be untidy."


Quote:

UAxDEATH and Greene Lee asked about players connecting starbases to each other, and CCP Greyscale said they were thinking about allowing players to transmit power and CPU between starbases.

Kelduum asked about ownership, and if it would be transferrable between individuals, corps and alliances, and CCP said that they would probably allow something like that.

2) Defenses. CCP is looking into defensive modules that would have firing arcs, so they wouldn't shoot through the structure itself.

3) Force fields (or lack thereof). CCP wants to have docking modules, but they don't want them to be cheap, and they may want to limit the number of ships that can be docked. CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. This system might replace ship maintenance arrays.


Again this are only a few parts of the whole exchange and do not represent the complete whole of all the idea's and discussions addressed. Just key parts I personally would love to see happen. While I know not everything can happen and perhaps none of it will. I want the people here and the DEV's to know what I'm fighting for.
Grimnir
Republic Military School
Minmatar Republic
#1607 - 2013-01-17 20:38:26 UTC
I am one of the unwashed, too.
Lord MuffloN
Caldari Provisions
Caldari State
#1608 - 2013-01-17 20:38:46 UTC
With the quick replies from CCP and all the support from the players that something should actually done about POSs things are looking up!
Dennis Spacehopper
Imperial Shipment
Amarr Empire
#1609 - 2013-01-17 20:39:07 UTC
+1 to the dissapointed masses
CCP = disappointment and lies year on year
Alphea Abbra
Project Promethion
#1610 - 2013-01-17 20:39:23 UTC
If the POS mechanics are not fully revamped, improved and bettered, they should be completely fixed instead.
Kelduum Revaan
The Ebon Hawk
#1611 - 2013-01-17 20:39:49 UTC
Lady Zarrina wrote:
If the next "theme" turns out to be ponies, we might just get a floating stable plugged into the current POS dis-functional functionality.
I like this idea.

It could be Aurum only, and introduce "Pay To Whinny".
Audrey Thinkerbolt
Ekchuah's Shrine Comporium
#1612 - 2013-01-17 20:39:52 UTC
I'm sure this has been written before but:
I'm sure there would be more POSes if they weren't such a mess to deal with and especially if you could grant rights on a finer level.
Today a corp has to be very careful how to give the rights to configure POSes because you can't limit what POS one can tear down.
Petranova
Lava Factory
#1613 - 2013-01-17 20:41:18 UTC
Gimmie the lego POS!
Galee Bladestorm
Caldari Provisions
Caldari State
#1614 - 2013-01-17 20:41:30 UTC
fix plox
Suffen
The Scope
Gallente Federation
#1615 - 2013-01-17 20:42:00 UTC
I am in full support of this much needed love for POS.

I also think that the whole mechanics revolving around anchoring POS's in Empire space needs some much needed attention. The whole standings grind does not make sense and the whole 'work around' the process shouldn't be a solution to the issue.

It affects more players than you'd like to think What?
Requiem XIII
The Justified Ancients of Mu-Mu
#1616 - 2013-01-17 20:42:39 UTC
Please fix POS's!
Puschka Aldard
Sebiestor Tribe
Minmatar Republic
#1617 - 2013-01-17 20:42:55 UTC
Please give some time and attention to the POS system....its NECESSARY!
Zoyde
Garoun Investment Bank
Gallente Federation
#1618 - 2013-01-17 20:43:29 UTC
Please make the POSes something everyone wants to use!
Corpse Bride
Perkone
Caldari State
#1619 - 2013-01-17 20:44:07 UTC
Teh POS's!

Fix them, please.
silens vesica
Corsair Cartel
#1620 - 2013-01-17 20:44:07 UTC
Red Maiden wrote:
I live in high sec. Sometimes I do exploring in low sec and ratting in null sec. I've been doing this for years. How do POSes affect me? I'm being sincere--I really don't know how they do so I'm looking to learn.

Raw materials. Industry.
That's your basic answer.

Almost the entirety of Nul relies on POS'. Nul provides the vast majority of MoonGoo and MoonGoo-derived products. These go into high-tech ships and modules. Nul also provides massive amounts of the rarer minerals, and no small part of the more common ones as well.

Nul provides a hom to huge numbers of corporations and all of the large alliances. That means that their industry output - which I gurantee you've consumed - is also enabled by the presence of POS'.

If you're an industrialist, I can guarantee that your output has been consumed by WH-dwellers, as well. WH-Dwellers make the ISK they use to buy your products where..? In Wormholes, supported by POS'.

Without POS', EVE would be a much more expensive, much less active, place to fly internet spacy-ships.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

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