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Dev blog: You have insulted my honor - I demand satisfaction! Dueling comes to EVE Online

First post First post
Author
Salpad
Carebears with Attitude
#61 - 2013-01-17 16:55:01 UTC
Malrock wrote:
All fine for fun, but please, put under game client generic options a checkmark for auto declining all duel requests.


Yes, that would be very nice.
Ravenstain
Deep Core Mining Inc.
Caldari State
#62 - 2013-01-17 16:56:25 UTC
Since this thread has at least some dev activity ->

https://forums.eveonline.com/default.aspx?g=posts&t=194625&find=unread

@DEVS : Start at the top and go through the thread


This duel thing is nice and all, but seriously... devs especially CCP Unifex and CCP Seagull need to take a look at that thread and come up with some sort of response!!!
Borlag Crendraven
The Scope
Gallente Federation
#63 - 2013-01-17 16:58:33 UTC
CCP Guard wrote:
This is not a thread about the POS system, thanks. Please allow this thread to be about the contents of the blog.


Alright, sorry for this. We are eternally grateful for having CCP work hard on features that get PVP in EVE closer to what it is in highly succesful games such as World Of Warcraft and Diablo III. Thumbs up.
CCP Guard
C C P
C C P Alliance
#64 - 2013-01-17 16:58:49 UTC
Salpad wrote:
Commissar Kate wrote:
The comments link on the blog does not lead to this forum. It just redirects to the blog.


That's a common error, in the first few minutes after a new Dev Blog has been published. AFAIK it's automatically corrected. Or if not then CCP has a manual procedure for fixing it.


This is caused by the fact that we need to publish the blog to be able to put the link in the comment thread and then we need to attach the comment thread to the blog and republish it. There's 30 seconds of cache issues after the republish causing the blog to come up as blank or the link leading back to the blog. It's a little bit silly but tolerable in the grand scheme of things :)

CCP Guard | EVE Community Developer | @CCP_Guard

CCP Masterplan
C C P
C C P Alliance
#65 - 2013-01-17 16:59:01 UTC
Arias Menlar wrote:
Just to point out, in the screenshot in the blog it says "we will enter into an Limited Engagement" where it should be "we will enter into a Limited Engagement", proper use of "a" and "an" is the sign of a caring and professional dev Blink

I blame placeholder text and the fact we haven't done an content review pass on this yet. ;)
Bloodpetal wrote:
I would like to point out you're being disinformative.

"settle our difference in single combat without interference..."

That's a lie. You really need to phrase that more accurately.


Otherwise, I think it's a great step to blappage. Can you challenge multiple people to a duel and have 4v1 battles or 4v4 battles?

As much as anything in EVE can be done without interference, I think this is valid.
And yes, you can challenge multiple people in turn. As soon as the first one accepts, you can move on to the next until everyone is engaged as you wish.
Aurelius Harrison wrote:
Quote:
However, if the target accepts the challenge, then a 5-minute Limited Engagement is created between the two characters.


Question for clarification. is this 5 minute timer the time in which combat can start? Or a limit on how long the fight can last? I can't imagine many fights created this way lasting more than 5 minutes but it could happen.

It is the time during which combat may start. As soon as one party is shooting the other, the timer is reset and paused at 5 minutes. Once they stop fighting, then the 5 minutes will start counting down. This can be repeated as often as necessary, so the fight can go on as long as you like, provided there is not a single pause for 5 minutes without any fighting.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Alx Warlord
The Scope
Gallente Federation
#66 - 2013-01-17 17:01:00 UTC
CCP Masterplan.

If we ask for a duel, the target refuses, and then we shot at him and get cancorded... can we receive in the nearest station the item [Concordoken] ???
Denidil
Cascades Mountain Operatives
#67 - 2013-01-17 17:01:49 UTC
incoming tears about "OMG THEMEPARK!"

but i like this idea.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Iax Masali
Doomheim
#68 - 2013-01-17 17:02:45 UTC
Now all we need is a Wager System or a Third party App or something so we can bet Ship, ISK basically anything we want!
Aurelius Harrison
Ronin Interstellar Industries
#69 - 2013-01-17 17:02:53 UTC  |  Edited by: Aurelius Harrison
CCP Guard wrote:
This is not a thread about the POS system, thanks. Please allow this thread to be about the contents of the blog.


I applaud the idea of a dueling mechanic and have mentioned it to Two step atleast once.

But that doesn't mean people shouldn't miss the opportunity to draw the attention of developers to the things they think need attention. Cato the Elder didn't let little things like discussions on agriculture stop him from pointing out his ardent belief that Carthage needed to be destroyed.


On that note, please fix pos's.
Spacing Cowboy
Perkone
Caldari State
#70 - 2013-01-17 17:03:18 UTC
A nice option for the highsec-boys , *aproved* ( not that anyone cares )

Bloodpetal
Tir Capital Management Group
#71 - 2013-01-17 17:03:32 UTC  |  Edited by: Bloodpetal
CCP Masterplan wrote:
Bloodpetal wrote:
I would like to point out you're being disinformative.

"settle our difference in single combat without interference..."

That's a lie. You really need to phrase that more accurately.

As much as anything in EVE can be done without interference, I think this is valid.



If I may offer some word-smithing for you :

"...settle our differences in private combat without legal interference."

#1 - If you can duel multiple people, then it's not Single combat, it's private combat.
#2 - You're really getting around the CONCORD/Gate Gun/Sec Status interference. AKA Legal interference, not player interference.

Consider it. Bear

Where I am.

Arden Elenduil
Unlimited Bear Works
#72 - 2013-01-17 17:04:35 UTC
CCP Masterplan wrote:
Do you prefer pistols or swords?


Fisticuffs at dawn I say, tally ho and have at you good sir
Chribba
Otherworld Enterprises
Otherworld Empire
#73 - 2013-01-17 17:05:09 UTC
CCP Masterplan wrote:
Chribba wrote:
I prefer mining lasers! No surprise huh?

Very well. Bring your best Strip Miner and I'll see you at dawn.

lol why do I have a feeling I already know the outcome of that duel? haha but I'll see you there!! Big smile

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Othran
Route One
#74 - 2013-01-17 17:05:41 UTC
Open question for CCP :

Given high-sec protects people then why should you circumvent that?

I'd like more people in PvP but this nonsense isn't the way to do it Straight
Dring Dingle
Viziam
Amarr Empire
#75 - 2013-01-17 17:06:38 UTC
Jesus some people do go on, post in a different thread that's related.

CCP thank you, this is a great mechanic for training some of the newer pilots for pvp in the safety of high sec (Alliances particularly)

Defiantly need an auto reject all setting, and the dual tags / honourable kills is a cool idea.

Dringy.

Aurelius Harrison
Ronin Interstellar Industries
#76 - 2013-01-17 17:08:42 UTC
CCP Masterplan wrote:
It is the time during which combat may start. As soon as one party is shooting the other, the timer is reset and paused at 5 minutes. Once they stop fighting, then the 5 minutes will start counting down. This can be repeated as often as necessary, so the fight can go on as long as you like, provided there is not a single pause for 5 minutes without any fighting.



Thank you for the answer, I thought as much but I felt it better to ask.


Also, please fix pos's.
Demyen
Araata-Teiva Kamloss
#77 - 2013-01-17 17:08:45 UTC
Get rid of the "Prepare yourself!" bit. Or maybe a full rewrite; I'm on the fence about the "I challenge you to a duel!" piece. It just feels like a game feature right now, which breaks immersion.

It should be written in-character, as it were; if EVE, capsuleers and CONCORD were real, how would this piece of the Neocom UI be designed? Anything less is below par.
Iax Masali
Doomheim
#78 - 2013-01-17 17:09:47 UTC
Can we also get some Tekken or Street Fighter sound for when the round starts and the Opponent dies?
Tek Handle
Vanishing Point.
The Initiative.
#79 - 2013-01-17 17:11:32 UTC

Well, fine and so, but I don't see an important point to have such a feature?
We do have low/nullsec to fight each other w/o interception from Concord!
John Dowland
Lame Pheasant Gecko Squad
#80 - 2013-01-17 17:12:10 UTC
I support flagging the killmails as duels.