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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1281 - 2013-01-16 20:37:19 UTC
I'm Down wrote:
CCP Fozzie wrote:
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.



You still haven't addressed the problems that the skill changes will make to cloning, clone cost, upgrades and the possible skill losses from players who die after the changes with out dated clones thanks to the potential 6 million addtional skill points.


We have some plans to help mitigate those challenges but nothing quite ready to announce yet.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Omnathious Deninard
University of Caille
Gallente Federation
#1282 - 2013-01-16 20:44:58 UTC
CCP Fozzie wrote:
I'm Down wrote:
CCP Fozzie wrote:
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.



You still haven't addressed the problems that the skill changes will make to cloning, clone cost, upgrades and the possible skill losses from players who die after the changes with out dated clones thanks to the potential 6 million addtional skill points.


We have some plans to help mitigate those challenges but nothing quite ready to announce yet.

You have been so secretive lately, lots of big plans but no words on them.

If you don't follow the rules, neither will I.

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1283 - 2013-01-16 21:21:45 UTC
Omnathious Deninard wrote:
CCP Fozzie wrote:
I'm Down wrote:
CCP Fozzie wrote:
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.



You still haven't addressed the problems that the skill changes will make to cloning, clone cost, upgrades and the possible skill losses from players who die after the changes with out dated clones thanks to the potential 6 million addtional skill points.


We have some plans to help mitigate those challenges but nothing quite ready to announce yet.

You have been so secretive lately, lots of big plans but no words on them.


IRRITATING ISN'T IT

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#1284 - 2013-01-16 22:25:04 UTC
Omnathious Deninard wrote:
You have been so secretive lately, lots of big plans but no words on them.


Probably because he knows exactly how the gaming populace would react if he announced some proposed changes, and they didn't go through exactly as iterated. Sorry, but **** people and their false sense of entitlement, because way too many are ungrateful bastards.

"I am a leaf on the...ah, frak it!"

Liang Nuren
No Salvation
Divine Damnation
#1285 - 2013-01-16 22:54:26 UTC
Cephelange du'Krevviq wrote:
Omnathious Deninard wrote:
You have been so secretive lately, lots of big plans but no words on them.


Probably because he knows exactly how the gaming populace would react if he announced some proposed changes, and they didn't go through exactly as iterated. Sorry, but **** people and their false sense of entitlement, because way too many are ungrateful bastards.


Quoting for the mother ******* truth.

-Liang

I'm an idiot, don't mind me.

Omnathious Deninard
University of Caille
Gallente Federation
#1286 - 2013-01-16 23:00:26 UTC
Cephelange du'Krevviq wrote:
Omnathious Deninard wrote:
You have been so secretive lately, lots of big plans but no words on them.


Probably because he knows exactly how the gaming populace would react if he announced some proposed changes, and they didn't go through exactly as iterated. Sorry, but **** people and their false sense of entitlement, because way too many are ungrateful bastards.

The only rebuttal I have is what happened with the winter AI changes, the information was released too late to make the necessary changes before it went live.

If you don't follow the rules, neither will I.

Liang Nuren
No Salvation
Divine Damnation
#1287 - 2013-01-16 23:33:59 UTC
Omnathious Deninard wrote:
Cephelange du'Krevviq wrote:
Omnathious Deninard wrote:
You have been so secretive lately, lots of big plans but no words on them.


Probably because he knows exactly how the gaming populace would react if he announced some proposed changes, and they didn't go through exactly as iterated. Sorry, but **** people and their false sense of entitlement, because way too many are ungrateful bastards.

The only rebuttal I have is what happened with the winter AI changes, the information was released too late to make the necessary changes before it went live.


Game Designers can at least be trusted to make fairly reasonable decisions without much personal greed getting in the way. Players, OTOH, are absolutely 100% willing to utterly destroy a game's long term success for winning a fight tomorrow or making a few more ISK today.

-Liang

I'm an idiot, don't mind me.

William R Blake
We Did A Thing
Probably Up to No Good
#1288 - 2013-01-16 23:34:10 UTC  |  Edited by: William R Blake
i will ask 1 thing and 1 thing only from you..please change the Ferox 2nd bonus to ANY OTHER USABLE bonus Sad
i dont care how much % you put for the bonus but please! for the love of god drop the optimal range bonus!
DR BiCarbonate
Doomriders.
#1289 - 2013-01-17 00:25:25 UTC
After thoroughly looking through the stats:

Prophecy: Drone boat?? Ummm ok i guess dont fly them. 75 bandwidth? lol wut

harbinger: lul wut? good luck fitting anything decent on that ****. doesn't really need the +25 drone bay but ok sure

Ferox: looks pretty decent dont really fly them

Drake: good nerf, fine with that

Brutix: agree with everyone else, dont need two ships bonused to armor repair, whatever you do dont give it 5 mids, people already shield tank them

Myrm: looks good

Cyclone: Missile boat? not sure how i feel about that. as ive flown the cyclone extensively, i think the dps would be to low to be competitive. Definitely does not need another low slot. As a shield brawler it is already using all its mid slots trying to fit tank and tackle. Def needs another mid instead of low. 50 drone bandwidth/bay is much appreciated though. ******* annoying using split drones. Btw when are you actually going to take more than 30 mins to fix ASB's? the asb 'nerf' is a ******* joke.

Hurricane: Still going to be king by the looks of it. Lol @ 3 launchers though wtf? even two is going full ******, with one utilty high nobody will be fitting a missile launcher, except the noob fit canes that i constantly kill.

Pretty **** balancing there tbh

People were already bitching about cruisers having bc stats this is a massive nerf to most bc and with the recent buff to t1 cruisers makes it even worse. Where is the line? Because i dont see it.

@CCP Fozzie
I know you were/are a long time EVE player fozzie before CCP hired you. I didn't know you before, i dont know your playstyle, i hardly know anything about you, but this is some of the worst balancing ive seen. You have been playing EVE for what, years now? I find it hard to believe you dont know the strength and weakness of each ship by now, and what it will take to make them balanced. Hurricane has been king for years now, and as much as i love the cane, it's time for a change.

Sorry for calling you out like that, maybe I dont know what im talking about, after all CCP hired you not me. Please be clear this is not a personal attack on you, I am just trying to rap my head around your mentality, are these your personal changes, or is it "Team Five-0". After the many nerfs to criminal activities in highsec, removal of static frigate plexes, lowsec space being generally ignored, and my play style being slowly phased out by CCP, I am genuinely concerned about the future of the EVE i have enjoyed playing for almost 3 years now.

/endrant p.s. sorry about any types, reallly stoned atm.
I'm Down
Macabre Votum
Northern Coalition.
#1290 - 2013-01-17 04:10:43 UTC
DR BiCarbonate wrote:
After thoroughly looking through the stats:

Prophecy: Drone boat?? Ummm ok i guess dont fly them. 75 bandwidth? lol wut

harbinger: lul wut? good luck fitting anything decent on that ****. doesn't really need the +25 drone bay but ok sure

Ferox: looks pretty decent dont really fly them

Drake: good nerf, fine with that

Brutix: agree with everyone else, dont need two ships bonused to armor repair, whatever you do dont give it 5 mids, people already shield tank them

Myrm: looks good

Cyclone: Missile boat? not sure how i feel about that. as ive flown the cyclone extensively, i think the dps would be to low to be competitive. Definitely does not need another low slot. As a shield brawler it is already using all its mid slots trying to fit tank and tackle. Def needs another mid instead of low. 50 drone bandwidth/bay is much appreciated though. ******* annoying using split drones. Btw when are you actually going to take more than 30 mins to fix ASB's? the asb 'nerf' is a ******* joke.

Hurricane: Still going to be king by the looks of it. Lol @ 3 launchers though wtf? even two is going full ******, with one utilty high nobody will be fitting a missile launcher, except the noob fit canes that i constantly kill.

Pretty **** balancing there tbh

People were already bitching about cruisers having bc stats this is a massive nerf to most bc and with the recent buff to t1 cruisers makes it even worse. Where is the line? Because i dont see it.

@CCP Fozzie
I know you were/are a long time EVE player fozzie before CCP hired you. I didn't know you before, i dont know your playstyle, i hardly know anything about you, but this is some of the worst balancing ive seen. You have been playing EVE for what, years now? I find it hard to believe you dont know the strength and weakness of each ship by now, and what it will take to make them balanced. Hurricane has been king for years now, and as much as i love the cane, it's time for a change.

Sorry for calling you out like that, maybe I dont know what im talking about, after all CCP hired you not me. Please be clear this is not a personal attack on you, I am just trying to rap my head around your mentality, are these your personal changes, or is it "Team Five-0". After the many nerfs to criminal activities in highsec, removal of static frigate plexes, lowsec space being generally ignored, and my play style being slowly phased out by CCP, I am genuinely concerned about the future of the EVE i have enjoyed playing for almost 3 years now.

/endrant p.s. sorry about any types, reallly stoned atm.



He was in PL... Too busy doing easy mode PvP to actually know how things work.

Good point about the massive cruiser buff. It makes the nerfs to the BC's draw too much similarity to the cruisers and not enough middle ground from cruiser to BS.

The lines of thought on these ships is ******** and allows for lack of quality and diversity among ships. 2 drone BC's that do basically the same thing with obviously skewed balance in bonuses to favor one over the other. 2 Missile BC's.

EVEN WORSE, continued proliferation of drone bays on every god damn ship in game because the Dev's can't figure out how to balance w/o them.

I mean seriously, why don't we just toss out the 4 races and not even worry about diverse game play anymore.
Joe Risalo
State War Academy
Caldari State
#1291 - 2013-01-17 05:23:53 UTC
I'm not sure if this was mentioned, but I looked through the Dev comments and didn't see a response to it, but...


CCP had recently stated that they were going to try to get away from damage specific bonuses on missile boats because it partially negated one of the very benefits of missiles.

They explained that away on the destroyers(though I think it would have been better to make the minmatar a brawler and the caldari range), but my point is.

Why does the Drake still have a kinetic specific damage bonus?

It definitely would have helped with the recen hml nerfed had the drake been given a bonus towards all damage types, or at least a RoF bonus instead.

It seems to me that the drake is going to remain in the current boat it's in which is basically seeing less and less use everyday, and no one is bothering to replace them once they're destroyed unless they're still working on training for something else....

I'll await a reply if chosen for one....
Seranova Farreach
Biomass Negative
#1292 - 2013-01-17 06:01:17 UTC
i believe the myrmadon needs 125mbit and 200m3 for drones cause it IS the step between vexor and domi. maybe keep the 5 highs but -1 turret. or something.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Caitlyn Tufy
Perkone
Caldari State
#1293 - 2013-01-17 06:46:35 UTC
Joe Risalo wrote:
I'm not sure if this was mentioned, but I looked through the Dev comments and didn't see a response to it, but...


CCP had recently stated that they were going to try to get away from damage specific bonuses on missile boats because it partially negated one of the very benefits of missiles.

They explained that away on the destroyers(though I think it would have been better to make the minmatar a brawler and the caldari range), but my point is.

Why does the Drake still have a kinetic specific damage bonus?


Look again.

Hint: it's in the longest CCP post in this thread, which just so happens to be linked in the first post as well.
Maximus Andendare
Stimulus
Rote Kapelle
#1294 - 2013-01-17 07:00:15 UTC  |  Edited by: Maximus Andendare
Seranova Farreach wrote:
i believe the myrmadon needs 125mbit and 200m3 for drones cause it IS the step between vexor and domi. maybe keep the 5 highs but -1 turret. or something.
100 mb/s bandwidth IS in the middle of a Vexor (75 mb/s) and Domi (125 mb/s). Surprising, yes.

What it actually does need is the ability to fit two full flights of drones, whatever the indended size is. It's not a fair request to have drone ships not have enough bay to even field a second set of drones, especially with the Myrm's indended heavies. If the choice comes to warp out and save the ship or wait for them to slowboat back, the answer is obvious. Leaving your dps on the field is painful enough--not being able to launch another set for round 2: that's just not fair to ask.

Enter grid and you're already dead, destined to be reborn and fight another day.

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Apostrof Ahashion
Doomheim
#1295 - 2013-01-17 07:46:54 UTC
I think this should be on test server for at least a month before release, they are really rushing it. Also 60+ pages of comments (and at least 10% of them were actually mature, informative and well written, new record) and still no response from the devs.

Wishlist:
fix drone boats
give caldari utility high slot
nerf cyclone fitting, that thing can fit literally anything
and for the love of god dont nerf harbinger that much
To mare
Advanced Technology
#1296 - 2013-01-17 07:53:58 UTC
i think the changes so far are pretty good (except for the armor nerf on the harby)

prophecy is nice
myrm was about time it got a bandwith boost
brutix i would switch the rep bonus for something more gunboat oriented falloff or tracking
cyclone will be a bigger breacher and the breacher actually its pretty damn good
hurricane will still be good
ferox its already good now as a shield tanking blasterboat with 1 more turret it will be even better
drake nothing changes really

also i think this is a more tricky rebalance than the previous ones because frig and cruiser just got a heck of a boost so most of the players where happy with that.
now here we are talking about a nerf/tweaking wich was long time overdue on one of the most popular class of ship (just because they are too good in the current status) so alot of people will complain but for the greater good of EVE keep going
I'm Down
Macabre Votum
Northern Coalition.
#1297 - 2013-01-17 08:48:01 UTC
To mare wrote:
i think the changes so far are pretty good (except for the armor nerf on the harby)

prophecy is nice
myrm was about time it got a bandwith boost
brutix i would switch the rep bonus for something more gunboat oriented falloff or tracking
cyclone will be a bigger breacher and the breacher actually its pretty damn good
hurricane will still be good
ferox its already good now as a shield tanking blasterboat with 1 more turret it will be even better
drake nothing changes really

also i think this is a more tricky rebalance than the previous ones because frig and cruiser just got a heck of a boost so most of the players where happy with that.
now here we are talking about a nerf/tweaking wich was long time overdue on one of the most popular class of ship (just because they are too good in the current status) so alot of people will complain but for the greater good of EVE keep going



It's not long overdue after a series of power creeping the tiers of ships below BC. By the simple nature of making Cruisers and Frigates way more durable and faster, BC's got nerfed. Going overkill by nerfing the BC class directly on top of those other changes means there's hardly a justification for a ship 3x the cost of minerals and no real role if the changes go through as proposed.

Drake has a problem with a stupid tank bonus when it should have never ever gotten one from the start. It needs to swap out the resist for missile velocity and remove the role of brawler. Otherwise, it's stealing both the Ferox and the Cyclones primary roles.

Amarr have no decent snipe boat BC or below and this was a perfect opportunity to make the Prophecy into an APOC mini but instead, we got a repeat drone boat that has 5 ships in game that already share that role around the cruiser/BC class.

Harbinger was always pretty good, but just lacked a slight bit of fittings... dunno why they changed anything other than maybe swapping a mid for an extra low.

Myrm is one of the only decent changes if they would just add more drone bay for 2 flights of drones.

Ferox is an utter **** design that has never worked. I don't know why they continue to try this idea when there is now the NAGA which totally obsoletes it. Ferox also deserves a 6th mid rather than an extra low so that it can finally be the tanky ***** role the drake stole from it.

Cyclone is just flat stupid and another ode to the failure of class distinction CCP has been tossing around for years.

Hurricane is one of the few BC's finally balanced and yet they go and change it more with this patch.

I think everyone nailed the problem with the Brutix on the head. Bump up the Active repair to 10% per level and do something about it's high slots. Brutix could easily get a 7.5 or 10% damage bonus for one less gun and allow it to get a utility high slot. Then fix active repair and plating issues with ships and you might finally see it be useful.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#1298 - 2013-01-17 09:22:25 UTC
I'm Down wrote:
Amarr have no decent snipe boat BC or below and this was a perfect opportunity to make the Prophecy into an APOC mini but instead, we got a repeat drone boat that has 5 ships in game that already share that role around the cruiser/BC class.

Ferox is an utter **** design that has never worked. I don't know why they continue to try this idea when there is now the NAGA which totally obsoletes it. Ferox also deserves a 6th mid rather than an extra low so that it can finally be the tanky ***** role the drake stole from it.

Pray tell, WTF is the Oracle then?

Ferox range bonus means you can apply actual dps much easier, or do you feel that a blaster fit Ferox should only be useful at about 4km or less?
I'm Down
Macabre Votum
Northern Coalition.
#1299 - 2013-01-17 09:50:59 UTC  |  Edited by: I'm Down
Hakan MacTrew wrote:
I'm Down wrote:
Amarr have no decent snipe boat BC or below and this was a perfect opportunity to make the Prophecy into an APOC mini but instead, we got a repeat drone boat that has 5 ships in game that already share that role around the cruiser/BC class.

Ferox is an utter **** design that has never worked. I don't know why they continue to try this idea when there is now the NAGA which totally obsoletes it. Ferox also deserves a 6th mid rather than an extra low so that it can finally be the tanky ***** role the drake stole from it.

Pray tell, WTF is the Oracle then?

Ferox range bonus means you can apply actual dps much easier, or do you feel that a blaster fit Ferox should only be useful at about 4km or less?


What kind of crack are you smoking with the range? You want an optimal bonus on a blaster that has **** all optimal to begin with? Apply damage much easier on the slowest BC with the shortest range weapon of all 12 choices even with the optimal really means that much to you?

The fact that people even fly the blaster ferox is mind blowing loltastic pvp. It's a straight up troll ship and nothing more. People who buy into it being effective (which apparently includes the devs not supprisingly) are drinking some amazing juice of wonderment.

To answer your question about the oracle, it's a joke of Teir 3 design that you can even fit a 1600 plate on it. Proper balance would have never allowed that in the first place.
To mare
Advanced Technology
#1300 - 2013-01-17 10:20:43 UTC
with the current game status there is still no point to use a cruiser over a BC in a worthwile fleet, BC are still the best bang for the buck and they are not getting such a big nerf, some of the are actually being boosted
ferox optimal bonus make sense being able to deal full blaster dps at 10km is good, if i have to choose between 6 turrets + dmg bonus and 7 turret+ optimal bonus the last one is a clear winner to me