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[Retribution 1.1] Combat Battlecruisers

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Author
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#1241 - 2013-01-16 07:41:11 UTC
When did this thread change to being about drones and not the changes to tube BC lines?
There are plenty of Drone threads already.

Also, it probably got missed a couple of pages ago, but I suggested dropping the resist bonus on the Drake in favour of a missile.velocity bonus, like the other caldari missile boats.

Does anyone have opinions in that, for or against?
Nat Howe
Ball Punching Ninja Midgets
Cynosural Field Theory.
#1242 - 2013-01-16 08:08:15 UTC  |  Edited by: Nat Howe
About the Brutix... Easy fix, drop its active rep bonus for a tracking bonus imo :D make it into exactly what the talos isn't a rounded dps platform that can hit big and small, less dmg and range than a talos. but better tracking on smaller targets.

also IMO give the myrm a ful 125m3 drone bandwith :( its soooo niche as it is. It's too slow even nano'd, its range sucks with autos or blasters, and its only good as uber buffer or double/tripple tanked brawler. so not versatile.
Nat Howe
Ball Punching Ninja Midgets
Cynosural Field Theory.
#1243 - 2013-01-16 08:10:23 UTC
duplicate* erased
Dewgong
Order of the Black Dagger
#1244 - 2013-01-16 09:44:56 UTC
Going on with that, perhaps all tier 1 BCs should be geared more towards anti-cruiser while the tier 2s are geared more towards fleet/larger ships?
Roime
Mea Culpa.
Shadow Cartel
#1245 - 2013-01-16 09:58:37 UTC  |  Edited by: Roime
Dewgong wrote:
Going on with that, perhaps all tier 1 BCs should be geared more towards anti-cruiser while the tier 2s are geared more towards fleet/larger ships?


I think the whole point of tiericide is to remove tiers and make all the hulls equally useful. Gearing them towards specific types of targets might contradict with this goal.

Luc Chastot wrote:

Neutron Blaster Cannon II x 6 (Void) 562dps
Ogre II x 5 793dps

The ratio is 3:2, or 60% dps coming from drones and 40% from guns.

Edit: However, if you DO NOT fit DDAs, guns do slightly more damage than drones. Same if you fit the same number of MagStabs as DDAs.


So what you are actually saying that on many so-called drone ships guns do more damage than drones, unless you fit them especially for drone damage. Drones are primary damage by design only on few select hulls, and even those hulls have some kind of bonus to guns. "Drones are primary weapon" is one of the oldest myths in EVE, and as a pure Gallente pilot I just wish people would forget it, the ships don't work that way.

But well, back to topic, does it look like most of the draft changes beside Harby are fine, and the most pressing rebalancing issues are actually active armor tanking and drones?

.

ITTigerClawIK
Galactic Rangers
#1246 - 2013-01-16 11:07:21 UTC
please give the prophecy 5 turrets or 5 launchers not a 4/4 split :(

tbh id rather have it a T1 HAM boat as a mini damnation with the resistance and a ROF bonus with 5 launchers :-P

Syrias Bizniz
some random local shitlords
#1247 - 2013-01-16 11:48:45 UTC
Nat Howe wrote:


also IMO give the myrm a ful 125m3 drone bandwith :( its soooo niche as it is. It's too slow even nano'd, its range sucks with autos or blasters, and its only good as uber buffer or double/tripple tanked brawler. so not versatile.




Giving the Myrmidon 125mbit of bandwidth would make 2 ships useless:

Ishtar and Dominix.

Redesigning the Ishtar to be a droneboat and still be very different from the usual droneboat would be doable, however making the dominix outperform the myrmidon as a droneboat would be very hard to achieve and probably break it.
Also, even with 75 mbit now, the Myrmidon can already pound pretty well on things it catches (don't comeup with 'YEAH WHEN IT CATCHES', that's what makes the myrmidon balanced. If it could catch everything, it would tear apart everything.), giving it the 100mbit makes it by far more dangerous as it already is. The use of a 3H-2M drone setup or 4H will significantly boost it's damage on big targets, and the ability to drop 4 sentries instead of 3 as now will make it more dangerous to ships that want to stay out of closerange, even small ships approaching.


If you really want to see a 125mbit Myrm though, what might be an approach to distinguish the myrm from the ishtar is the following:

Reduce Ishtar Bandwitdh/Bay to 75/125(175 or whatever) and give the Ishtar a bonus onto HAC skill which increases number of drones controlled by 1 per level. This would be hard to balance though, since it could use 5x Medium drones + a flight of EC-300... which could be a pain in the ass for everyone else. But it would be a totally different droneboat - thus specialized - than all the others out there right now.

But this Thread is about BC, so that shouldn't be discussed here - maybe i'll just start a thread and propose it there.
Roosevelt Coltrane
Rupakaya
#1248 - 2013-01-16 12:03:23 UTC
Nat Howe wrote:

also IMO give the myrm a ful 125m3 drone bandwith :( its soooo niche as it is. It's too slow even nano'd, its range sucks with autos or blasters, and its only good as uber buffer or double/tripple tanked brawler. so not versatile.


What it needs is a bigger drone bay.

As proposed, a shield tanked sentry Myrm will trivialize PvE content more than the Drake ever did. On the other hand, its lack of spares will be a pretty significant hindrance it in PvP.
Rancor Kane
Geuzen Inc
#1249 - 2013-01-16 13:00:52 UTC
Hakan MacTrew wrote:
When did this thread change to being about drones and not the changes to tube BC lines?
There are plenty of Drone threads already.

Also, it probably got missed a couple of pages ago, but I suggested dropping the resist bonus on the Drake in favour of a missile.velocity bonus, like the other caldari missile boats.

Does anyone have opinions in that, for or against?


For that to work:

- The Damage bonus should be a R.o.F. bonus
- The mass/Speed/Agility Bonus should be looked at again
- Shield should be looked at as well.

If you just change the the Resistance bonus for a velocity bonus it will be a sitting duck brick that fires from ranges that don't realy matter.

not realy pro changing it this way or against it, but i you remove the risistance the Damage modifier should be a general or Rof
Mund Richard
#1250 - 2013-01-16 13:50:45 UTC  |  Edited by: Mund Richard
Hakan MacTrew wrote:
When did this thread change to being about drones and not the changes to tube BC lines?
There are plenty of Drone threads already.

Also, it probably got missed a couple of pages ago, but I suggested dropping the resist bonus on the Drake in favour of a missile.velocity bonus, like the other caldari missile boats.

Does anyone have opinions in that, for or against?

The Myrm being a BC, currently having issues (as perceived by some), and suggestions are given how to fix the hull's problem for/with the tools it has.

Drake : yea, been suggested, in fact, if you read the only blue post in the middle (hint: first post has a link), you get your DEV answer there.
There was lots of opinions over it since forever in this thread.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1251 - 2013-01-16 14:24:26 UTC
Hakan MacTrew wrote:
Also, it probably got missed a couple of pages ago, but I suggested dropping the resist bonus on the Drake in favour of a missile.velocity bonus, like the other caldari missile boats.

Does anyone have opinions in that, for or against?


Bad idea, results in too much overlap with the Caracal, just like giving the Ferox a damage bonus (but with the Moa, obviously).

Since cruisers and BCs use the same weapons size, we can't have BCs effectively being big cruisers - it defeats the point of tiericide. Battlecruisers need to have different roles, relative to cruisers, which very likely requires different bonuses and significantly inferior mobility.
CCP Fozzie
C C P
C C P Alliance
#1252 - 2013-01-16 14:38:38 UTC  |  Edited by: CCP Fozzie
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Spugg Galdon
Federal Navy Academy
Gallente Federation
#1253 - 2013-01-16 14:46:00 UTC  |  Edited by: Spugg Galdon
Well after Looking at all these ships for quite a while here is my feedback:

Prophecy: Moving this ship into a Drone boat seems to be a good idea. Problems arise only in the bandwidth issue. The best solution to this would be to reduce bandwidth to 50 M/Bit and increase the damage and HP bonus to 15 or 20% per level.

Harbinger: Excellent setup for the 6 guns with the 10% damage bonus. The ship only has problems in fitting and mobility.

Ferox: Very good setup and differentiates it from the Moa with the 10% optimal. Ship lacks a utility high for a gang link though. Suggest moving the extra low slot to a high slot for a gang link or utility.

Drake: Has a similar problem to the Ferox in that it lacks the utility high. Suggest reducing launcher hardpoints to 6 and increasing damage bonus to 10% per level. Also consider removing Kinetic only damage.

Brutix: Excellent setup. However like the Ferox and the Drake it lacks a utility high. Reduce number of gun slots to six and increase damage bonus to 10% per level.

Myrmidon: Although an excellent setup the drone bay is really too small. The 100 M/Bit bandwidth also causes other issues. Suggest increasing drone bandwidth to 125M/Bit and changing the drone damage bonus to a drone tracking bonus. Increase Drone bay to 250 m3 (2x 125m3)

Cyclone: The damage output of the 5 launchers is a little lackluster. Instead of increasing the number of launchers to 6, I would suggest increasing the RoF bonuse to 7.5% per level. Also consider moving a utility high slot to a mid. Dual utility highs are bad. We have already seen this on the Hurricane.

Hurricane: No complaints. Seems bang on.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1254 - 2013-01-16 14:54:04 UTC
CCP Fozzie wrote:
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.



Will there be a nerf for tier 3s on feb 12th as well?
Mund Richard
#1255 - 2013-01-16 15:10:26 UTC  |  Edited by: Mund Richard
Gypsio III wrote:
Hakan MacTrew wrote:
Also, it probably got missed a couple of pages ago, but I suggested dropping the resist bonus on the Drake in favour of a missile.velocity bonus, like the other caldari missile boats.
Does anyone have opinions in that, for or against?
Bad idea, results in too much overlap with the Caracal, just like giving the Ferox a damage bonus (but with the Moa, obviously).
Since cruisers and BCs use the same weapons size, we can't have BCs effectively being big cruisers - it defeats the point of tiericide. Battlecruisers need to have different roles, relative to cruisers, which very likely requires different bonuses and significantly inferior mobility.
If so, why is the Cane still an up-scaled Rupture?
More (or at least equal) slots everywhere, same awesome bonuses, same utility high.
Unless I'm missing something.

Or is that one ok, since it's WINMatar?
Or it's iconic, and has been so since forever, so no one cares?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

elitatwo
Zansha Expansion
#1256 - 2013-01-16 15:40:30 UTC
CCP Fozzie wrote:
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.


Will the summer expansion make my Raven the best battleship of New Eden again?

Six years ago my Raven did get nerfed into oblivion and beyond because all the forums were complaining about the uber-solo-bbq-wtf-pwn-mobile Raven that they made that terrible missile tracking and the current scapegoats are the Tengu and the Drake.

And my apologies for getting sidetracked in advanced.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

ITTigerClawIK
Galactic Rangers
#1257 - 2013-01-16 15:41:51 UTC
TrouserDeagle wrote:
CCP Fozzie wrote:
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.



Will there be a nerf for tier 3s on feb 12th as well?



whats wrong with them?? they are fine the way they are.
fukier
Gallente Federation
#1258 - 2013-01-16 15:45:46 UTC
ITTigerClawIK wrote:
TrouserDeagle wrote:
CCP Fozzie wrote:
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.



Will there be a nerf for tier 3s on feb 12th as well?



whats wrong with them?? they are fine the way they are.


they all need to loose a high slot and loose some agility...

then they are fine...
At the end of the game both the pawn and the Queen go in the same box.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1259 - 2013-01-16 15:55:18 UTC
ITTigerClawIK wrote:
TrouserDeagle wrote:
CCP Fozzie wrote:
Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update.

Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th.

To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion.

We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap.



Will there be a nerf for tier 3s on feb 12th as well?



whats wrong with them?? they are fine the way they are.


....


If you think that you're an idiot.

BYDI recruitment closed-ish

Gelatine
EverBroke Geeks
#1260 - 2013-01-16 16:00:08 UTC
My feedback:

While I've accepted most of the balancing efforts so far, I was under the impression that this balancing was going on to give more varied uses and options to fit our ships. The opposite appears to be true and these ships in particular seem to be very specific in their usefulness which is what the advanced versions are supposed to be. I can pretty much guess how these ships will be fit for PvP, and I don't expect much deviation from those fits no matter who you fly with. I expected these changes wouldn't just balance the ships, but make them more interesting - maybe add to the lore of EVE, but no we get cookie cutter boring.

I suggest you add a small fixed role bonus to each of these ships that is directly countered by it's racial opposite to keep things interesting.