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A Drastic Change

Author
Emrys Ap'Morgravaine
Deep Core Mining Inc.
Caldari State
#1 - 2013-01-16 05:59:26 UTC  |  Edited by: Emrys Ap'Morgravaine
A problem I've been thinking about for some time - what could be done about the nature of space, its politics, its control by the sov blocks, logistics of getting around, force deployment etc.

I realised that a part of the problem is the map itself.

The way space is, or rather the where of space, leads to the host of problems New Eden is currently facing.

Tangent: Years ago, there were these thing's called MUD's, some of you will be able to ask your parents about them I'm sure. The one I lived on was having similar problems that we're now facing, everything had become a bit static, people were fixed on their patterns of behaviour. In order to shake things up, a big assed comet hit the realm (it was a D&D type mud), destroyed massive swathes of land, scattered the hell out of stuff and allowed for a whole bunch of new stuff to go down in its place.

I realised that maybe New Eden could do with something similar (though clearly, not a comet hitting ye olde local tavern).

Story wise, I'm sure there is a bunch of rationals that could be given, some freak subspace disruption causes gates to become linked to new partners or what have you.

The idea itself would be to completely change the maps of the universe as we think of them now.

Consider this, we have the FW system that allows for the transfer of control of a bunch of systems between the 4 factions, but those changes don't particularly have an effect on the grander scheme of things.

Now consider what could happen if the nature of regions in Eve became more interspersed with each other, areas of different security becoming smaller and more scattered between each other. How would the game be affected if there was no longer a direct high sec route between every trade hub? How would the game change if it was impossible to get from one high sec to another without having to get through some null on the way? How would empire bears be affected if there wasn't one of the big trade hubs on a nice safe high sec path to sell their wares? (Obvious note is obvious, having lowsec/null between highsec means more potential bear deaths and new market hub systems springing up)

There has been discussion on these boards about the problems with force deployment, SC blobs, jump ranges etc. What if the distance between sections of low/null became much larger? What if regions of null all became smaller and more remote from each other, making heavy SC redeployment more time consuming? Would that help break up some of the huge sov blocks we see? Might it help encourage smaller alliance to stake their claims on pockets of null that are maybe only 4/5 systems at a time instead of the areas of 40/50/60 systems we see at the moment?

Another thought that comes with all of this is what if an alliance with a certain degree of stability and force deployment wanted to really improve their hold on their area of null? I'm not the first person who's wanted the ability to deploy gate guns under their own flag. Not all alliances are made up entirely of vicious pirates and gankers, some may want to try and foster safer trade or what have you, what if an alliance could deploy better levels of security for paying patrons? Early warning systems, gate guns, even minefields? (Yes, I know, Eve used to have mines back in the year dot, given the improvements CCP have made to hardware and underlying software, is it not about time things like mines were revisited?)

Now, clearly, the political machinations of people like Mittani are still going to lend presence to blocks like Goons and Co. - but I rather expect (and Mittani, if you're reading this, I'd love to discuss your thoughts on it) if the null regions as we see them now were broken into smaller more bite size chunks, they'd either lose to force or relinquish voluntarily at least some of them for a purely logistical reason alone if nothing else.

Now I'll be the first to agree that the idea has its downsides and its problems - but then ANY drastic enough change to how we all play is going to be cursed with its own issues and complaints (for the record, I thoroughly believe that capitals as a whole need revisted, not just super capitals). If nothing else, some poor bugger would get tasked with having to redraw every map for DOTLAN!

TL/DR: Shake the map up, smaller regions of all security types interspersed more thoroughly. All capital class ships need love/re-examined.
Emrys Ap'Morgravaine
Deep Core Mining Inc.
Caldari State
#2 - 2013-01-16 06:10:09 UTC
Reserved.
Ravnik
Infinate Horizon
#3 - 2013-01-16 11:09:41 UTC
Sorry..need to train up "Understanding Gibberish" to lvl 5 before i understand all that...........Shocked

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Ammzi
Dreddit
Test Alliance Please Ignore
#4 - 2013-01-16 12:04:45 UTC
Ain't working mate.
WTB Advanced Gibberish Understanding skillbook
James Amril-Kesh
Viziam
Amarr Empire
#5 - 2013-01-16 12:21:34 UTC
No.
The game is player created content, not company forced content.

Enjoying the rain today? ;)

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#6 - 2013-01-16 12:27:31 UTC
What the game requires is more, new space, not messing around with the space we already have.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Phil Da Agony
Commando Guri
Guristas Pirates
#7 - 2013-01-16 12:40:00 UTC
Andreus Ixiris wrote:
What the game requires is more, new space, not messing around with the space we already have.




Like if we were usin the space we actually have in game properly... Lol
NickyYo
modro
The Initiative.
#8 - 2013-01-16 12:43:17 UTC
What we need is some new game mechanics to restrict how much space an alliance can hold depending on variables.

..

Seleia O'Sinnor
Drop of Honey
#9 - 2013-01-16 12:45:09 UTC
The sandbox is a lie.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#10 - 2013-01-16 12:55:57 UTC
James Amril-Kesh wrote:
No.
The game is player created content, not company forced content.

Do you want an ability to construct your own gates and destroy existing?
James Amril-Kesh
Viziam
Amarr Empire
#11 - 2013-01-16 13:04:44 UTC
Barrogh Habalu wrote:
James Amril-Kesh wrote:
No.
The game is player created content, not company forced content.

Do you want an ability to construct your own gates and destroy existing?

We already have that.

Enjoying the rain today? ;)

Kryss Darkdust
The Skulls
#12 - 2013-01-16 13:14:42 UTC  |  Edited by: Kryss Darkdust
It was tough to understand all that, but presuming I understand here (which I might not) I think the answer is that we need to push the sandbox further, not restrict it which seems like is what your suggesting.

I think the concept behind Eve is that players create the interaction and that interaction is the game. People often try to play Eve as they play other games, aka .. advance in some mechanical form. But the game really is interaction, your avatar and his skills, your ISK, its all irrelevant. I could start a new character tomorrow and I would still have as much fun and interaction as I do today, it would just be in a different ship that perhaps is less effective but I would still be driven by ambition and its in that ambition that interaction is created... ultimatly leading to what is fun about Eve.

As such adding more space, creating more ships, altering more mechancis.. all that does is change the playing field, but it does not change the game for me. To me the game is no better or worse today, than it was 5 years ago. Its the same game.. different playing field. My ambitions for the game, my intereactions.. the flow of a Eve session is still the same... Everyday is a new day, everyday is a new suprise, no two sessions are ever alike and I haven't done anything repetative in Eve in 5 years. You CAN do those things, but if you do, your kind of not getting the concept.

For example I see people mining all the time. Same belt, same ship, same asteroids, same time, same routine. They do it over and over again. Than suddenly someone jumps in the system and steals from them or picks a fight and their upset.. They stole from me! They blew me up!.... its a crap game, thats not fun! ... I look at them and have to ask.. was the repetative task of mining over and over again in the same ship, same asteroid belt .. day in and day out, hour after hour .. fun? The most exciting thing that could happen to a miner is another players ambitions .. its an interaction. Where you prepared? How did you handle it? What did you say.. what did he say? What consequences are there? Are you going to go to war? Place a bounty? Hunt him down? This is where the game is really at...

So to me, the game development could stop today and as far as Im concerned its perfect today. I love changes and I don't mind them changing the playing field.. but player vs. player interaction... thats Eve and you already have that in spades in thsi game... nothing needs to be added or removed to maintain that amazing gameplay which you will not find in any other MMO out there. If you want to throw a wrench into the game world... no problem for me.. again it would just change the playing field... but the game would remain the same which is whats great about Eve. Its not the mechanics that make it awsome... its the people.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Emrys Ap'Morgravaine
Deep Core Mining Inc.
Caldari State
#13 - 2013-01-16 16:37:05 UTC  |  Edited by: Emrys Ap'Morgravaine
Oh I almost entirely agree, Eve's strength is its people and its community - anyone who denies that is kidding themselves. However I still feel that the nature of the space (rather than the sandbox itself) we're flying in is arguably a root of at least some of the problems the sandbox is facing.

I don't see that changing the map as it were would inhibit the sandbox and interaction you talk about, if anything it would lead to fresh developments and new approaches for all of those involved, be they an industrialist, a mission runner, a market trader or a pvp'r of any flavour.

And that's rather the point isn't it? It's not that we particularly want drastic changes to the inherent nature of the game itself, it is that we want drastic changes to how we -could- play the game.

As such, I thoroughly believe that juggling the map is almost certainly the one thing CCP haven't particularly considered but I fervently believe they should.



An alternative concept came up in conversation in the early hours this morning after I posted this, and that was to make the security status of a wide range of systems/regions variable based on the behaviour of those in it. I'm fairly certain the ideas has come up before and it was shot down in flames by almost everyone, as it would likely lead to all those variable systems sinking to low/null type status, and I don't think that would do anyone any favours.


As for the couple of folks about about new space/using the space/mechanics to restrict holding.

1: New space means more resource usage on the TQ farm. That brings its own problems.

2: Utilisation is the key, if areas became more scattered and smaller, it would give scope for smaller groups to lay claims and promote better utilisation.

3: Restriction through mechanics whilst sometimes necessary is I believe against CCP's Sandbox principals.
Emrys Ap'Morgravaine
Deep Core Mining Inc.
Caldari State
#14 - 2013-01-16 16:42:52 UTC
James Amril-Kesh wrote:
Barrogh Habalu wrote:
James Amril-Kesh wrote:
No.
The game is player created content, not company forced content.

Do you want an ability to construct your own gates and destroy existing?

We already have that.



Umm. No we don't? Bridge's are a different thing, CCP have already changed bridges once recently, and I expect we'll see some more changes at some point in the future.
Whitehound
#15 - 2013-01-16 17:43:38 UTC
We now have wormholes and their exits are mostly unstable. The entire wormhole space is a constantly changing network of systems. Jump in and find out!

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Emrys Ap'Morgravaine
Deep Core Mining Inc.
Caldari State
#16 - 2013-01-16 17:55:58 UTC
Whitehound wrote:
We now have wormholes and their exits are mostly unstable. The entire wormhole space is a constantly changing network of systems. Jump in and find out!


Whilst declarative and accurate, I'm not entirely sure that its relevant. Wormholes are something quite particular to themselves.
Rain6639
Science and Trade Institute
Caldari State
#17 - 2013-01-16 18:07:33 UTC
I think new eden would be more interesting as an irregular galaxy--a "ball" of systems that could not be delineated in 2D
Emrys Ap'Morgravaine
Deep Core Mining Inc.
Caldari State
#18 - 2013-01-16 18:17:04 UTC
Rain6639 wrote:
I think new eden would be more interesting as an irregular galaxy--a "ball" of systems that could not be delineated in 2D



More path's between systems? Vastly more gates and links between otherwise differing regions?
Natsett Amuinn
Caldari Provisions
Caldari State
#19 - 2013-01-16 18:30:40 UTC  |  Edited by: Natsett Amuinn
People would quit.

No one should be forced to play in an area they don't want.
HIgh sec people, who want to stay in high sec, shouldn't have to worry about low or null.


I think it would be more fun, yes, but I understand a lot of people would simply quit if they had to worry about flying through low or null systems.

I would like to see more low sec systems within the confines of high sec though, along the borders between apposing empires. They could even convert some of the low to high sec or null systems if there's an issue of balancing numbers and ensuring that there aren't "to many" low systems then there are people willing to utilize them.


PS: My gallente alt flew to Jita, there was no war happening in any of the border systems I looked at. Two nations are at war with each other and none of their borders seemed to be effected by this.
Anslo
Scope Works
#20 - 2013-01-16 18:34:15 UTC
I have the perfect solution. Let us blow up suns and wipe systems out. RISK VS REWARD

[center]-_For the Proveldtariat_/-[/center]

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