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[Retribution 1.1] Combat Battlecruisers

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Mund Richard
#1141 - 2013-01-14 14:04:18 UTC  |  Edited by: Mund Richard
Jerick Ludhowe wrote:
The Tracking you've suggested on the brutix is omo, a no go... That's a bonus used by the attack line which the thorax, talos, and megathron are part of. The MWD bonus? Yea, that's just a bad bonus... The Falloff bonus, like the tracking bonus, will make the Brutix just too similar to the talos. Saying that... I'm far more in favor of the Brutix keeping the active tank bonus with some serious revisions to the bonus. This would put it in the Incursus, Brutix, Hyperion "Combat" Line.

The Myrmidon is the one that I strongly believe should be losing it's active bonus in favor of another Drone related bonus. MWD speed or Drone tracking would interesting additions.
Or - since you are thinking in ship-lines - somehow become more like something between the Vexor and the Domi.

...Gee, I wonder how that could be achieved. Roll

Ok, on a more serious tone:
A second drone-related bonus would help it's 100 bandwidth more.
As it is now, droneships with over 50 bandwidth can only apply their damage to scrammed targets. Yes, even an MWDing shield-tanked battleship will reduce the damage Ogres do to it.
All the way down to zero, if it's a Phoon, or some other more agile ship (any minnie basically).

Ogre MWD speed: 1050
Phoon MWD speed: 1154 - not even catching it
Domi MWD speed: 1005 - Even catching a hostile Space Potato will take longer than... well, anyone's patience

Ogre orbit speed: 375 - So once it gets into range of any MWD BS and turns the MWD off, it gets left behind, can start chasing again... That can't be good for applied dps Roll
And in case anyone is wondering, the Ogre's orbit speed is also below any AB BS, not that I have seen any lately.

...and
...you know, this is a BC, so it should be able to hunt other BCs and Cruisers, and on that level things get even worse obviously.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#1142 - 2013-01-14 14:25:12 UTC
Jerick Ludhowe wrote:
Spugg Galdon wrote:


In the case of the Brutix and Myrmidon. We need to figure out which ship should drop the Active Armour bonus.

The Brutix would benefit from either a Tacking, Falloff or MWD Cap use bonus.

The Myrmidon would benefit from either a Drone control range or a Drone MWD speed bonus.



As you stated, there needs to be a change to one of the active tanking bonuses.

The Tracking you've suggested on the brutix is omo, a no go... That's a bonus used by the attack line which the thorax, talos, and megathron are part of. The MWD bonus? Yea, that's just a bad bonus... The Falloff bonus, like the tracking bonus, will make the Brutix just too similar to the talos. Saying that... I'm far more in favor of the Brutix keeping the active tank bonus with some serious revisions to the bonus. This would put it in the Incursus, Brutix, Hyperion "Combat" Line.

The Myrmidon is the one that I strongly believe should be losing it's active bonus in favor of another Drone related bonus. MWD speed or Drone tracking would interesting additions.



But the issue with dropping the active tank bonus from the Myrmidon is that it actually works on that ship. Dual or Tri rep Myrms are actually good small scale PvP options and with the "unkown" factor of active armour tanking getting tweaked we might be loosing a ship that is actually exceptional at what it does. All this being said, a Brutix with 6 low slots and a dual or tri rep fit might actually be fantastic too.

The problem is that we are all uninformed. We can not make any judgement of the active tank bonus without knowing what the plans for active tanking actually are. CCP Fozzie. Please release this infomation sooner rather than later so we can apply it to this ship balance pass.
Roime
Mea Culpa.
Shadow Cartel
#1143 - 2013-01-14 14:29:28 UTC
Jerick Ludhowe wrote:

Saying that... I'm far more in favor of the Brutix keeping the active tank bonus with some serious revisions to the bonus. This would put it in the Incursus, Brutix, Hyperion "Combat" Line.


Interestingly the only one from these that works with an active tank without ******** amounts of links and drugs is the Incursus

...which has +10% per level to armor reps.

Small reppers have worked even without any bonuses, and on Incursus the gained reps from a SAR II are on par with SASB (similar fitting, )

So why only 7.5% on medium reppers What?

.

Veshta Yoshida
PIE Inc.
Khimi Harar
#1144 - 2013-01-14 14:56:00 UTC
Part of why the Incursus works is also because of the cycle time of SAR, amount repaired / second is almost perfect when seen in relation to EHP of the things .. that ratio breaks down completely with MAR or Goddess forbid LAR.

Hopefully all factors will be accounted for when decisions about the future of active armour are made.

PS: @Devs: GIVE ACTIVE ARMOUR BLOG!
Apostrof Ahashion
Doomheim
#1145 - 2013-01-14 15:32:31 UTC
I doubt they will change bonuses on Gallente hulls. It seems they are going for something like

Drone boats: Prophecy and Myrmidon, with Gallente hull more oriented towards small scale pvp with its active tanking and a little more gank, and Amarr hull with bigger buffer and a smaller drone brandwidth.

Brawlers: Brutix and Ferox, with Gallente hull again being more specialized for small scale combat with more damage and active tanking while the Ferox has better buffer and with its optimal easier time switching targets and applying damage in larger battles.

Missile boats: Cyclone and Drake, where Cyclone is faster and with its bonus to active tanking more suited for small scale/solo and Drake for bigger fleets.

Gunboats: Hurricane and Harbinger, atm totally unbalanced in the favor of the cane in every department

This is what they are going for, two ships for each "role", one better suited for small scale combat and one for fleets. And i like the idea, especially since they didnt completely ruin the hulls and specialize them in one or the other niche. It kinda sucks for pilots who dont want to crosstrain and want to stay Gallente and be involved in large scale fleet battles, but then again medium blasters are not really a great weapon for this purpose to begin with.

They need to revert the nerf to Harbinger fitting and tank, take another look at drone boats, give all BC one utility high and take away some cpu from Cyclone, that thing can fit whatever you want with 0 fitting skills, raise repair amount for Gallente to 10% per level at least until the changes to armor tanking go live.
Doddy
Excidium.
#1146 - 2013-01-14 15:43:53 UTC
Jerick Ludhowe wrote:
Arathella wrote:


Why not? Is it appropriate to bring this up in the BC rebalancing feedback? As for "this is how it's more or less been for a very very long time": Ishtar - 15 slots, Demios - 15 slots


I'm sure the ishtar will lose a slot or the deimos will gain a slot in the HAC pass.


tbh the ishtar is already balanced by having such limited weapon slots. This is generally a better way of looking at it than raw slots.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1147 - 2013-01-14 15:44:53 UTC  |  Edited by: Jonas Sukarala
Apostrof Ahashion wrote:
I doubt they will change bonuses on Gallente hulls. It seems they are going for something like

Drone boats: Prophecy and Myrmidon, with Gallente hull more oriented towards small scale pvp with its active tanking and a little more gank, and Amarr hull with bigger buffer and a smaller drone brandwidth.

Brawlers: Brutix and Ferox, with Gallente hull again being more specialized for small scale combat with more damage and active tanking while the Ferox has better buffer and with its optimal easier time switching targets and applying damage in larger battles.

Missile boats: Cyclone and Drake, where Cyclone is faster and with its bonus to active tanking more suited for small scale/solo and Drake for bigger fleets.

Gunboats: Hurricane and Harbinger, atm totally unbalanced in the favor of the cane in every department

This is what they are going for, two ships for each "role", one better suited for small scale combat and one for fleets. And i like the idea, especially since they didnt completely ruin the hulls and specialize them in one or the other niche. It kinda sucks for pilots who dont want to crosstrain and want to stay Gallente and be involved in large scale fleet battles, but then again medium blasters are not really a great weapon for this purpose to begin with.

They need to revert the nerf to Harbinger fitting and tank, take another look at drone boats, give all BC one utility high and take away some cpu from Cyclone, that thing can fit whatever you want with 0 fitting skills, raise repair amount for Gallente to 10% per level at least until the changes to armor tanking go live.


Thing is though is that the drake is still a brawler or at least its OP tank would suggest it is.
It would really be a better ship with a ROF bonus and a utility high for a link as caldari are the only ones without any utility highs and has two heavily tanked ships
Also droneboats don't need so much tank only brawlers do and as such the ferox and brutix should be the most heavily tanked.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Mund Richard
#1148 - 2013-01-14 15:48:23 UTC
Jonas Sukarala wrote:
Thing is though is that the drake is still a brawler or at least its OP tank would suggest it is.
It would really be a better ship with a ROF bonus and a utility high for a link as caldari are the only ones without any utility highs and has two heavily tanked ships

Agreed that the Caldari have two brawlers (though Ferox with 5 mids and 7 unbonused a bit nerfed for it's resist bonus), the only two heavily-tanked no utility highslot depends on how you precieve the Myrm to have zero or five of them.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#1149 - 2013-01-14 15:50:45 UTC
Mund Richard wrote:
Jonas Sukarala wrote:
Thing is though is that the drake is still a brawler or at least its OP tank would suggest it is.
It would really be a better ship with a ROF bonus and a utility high for a link as caldari are the only ones without any utility highs and has two heavily tanked ships

Agreed that the Caldari have two brawlers (though Ferox with 5 mids and 7 unbonused a bit nerfed for it's resist bonus), the only two heavily-tanked no utility highslot depends on how you precieve the Myrm to have zero or five of them.



Really the Brutix needs to be Harbingerised and have 7 high slots, 6 guns and a 10% damage bonus. This way it gets the utility high.
Apostrof Ahashion
Doomheim
#1150 - 2013-01-14 15:53:44 UTC  |  Edited by: Apostrof Ahashion
Jonas Sukarala wrote:

Thing is though is that the drake is still a brawler or at least its OP tank would suggest it is.
It would really be a better ship with a ROF bonus and a utility high for a link as caldari are the only ones without any utility highs and has two heavily tanked ships
Also droneboats don't need so much tank only brawlers do and as such the ferox and brutix should be the most heavily tanked.


Brawler as in up close, in your face good damage ship, and Drake really is not it that group. That was rough grouping but it seems they are going for something like it. So Gallente will probably be screwed with rep bonuses.
Nikuno
Atomic Heroes
#1151 - 2013-01-14 15:56:43 UTC
As with the cruiser and frigate rebalancing this initial sweep of changes looks crude at best with some very big questions that it's currently impossible to answer. To my mind the most pressing issues around these changes, and the following battleship changes, revolve around ;

1. Active repair does not scale.

2. Active shield tanking is considerably better than active armour tanking
- to some degree because of the amount of rep possible
- it is possible to active shield rep yet be cap insensitive through ASBs
- it is possible to remain fast and mobile whilst shield tanking

3. Drone bay size is overly limiting for some ships relative to their bandwidth. If a slot is sacrificed for the ability to fly more drones it seems unbalanced to not allow replacements for lost drones. Smartbombs are a specific drone defence, and very effective too when used correctly, so being in a position to have your whole bonused dps wiped out in a couple of smartbomb cycles renders those ships ineffective. Similarly for bombs.

4. Effective turrets seem to be out of balance given there is no redeeming counter feature for the lower turret ships.

5. Command links on these ships would benefit from the proposed 2% bonus slated for tier 3s. Unbonused links are weak and would continue to see little use on anything other than command ships and tier 3s.

6. Gallente ships both getting the repair bonus seems very odd given the diversity in every other racial ship line. It's too restrictive for Gallente pilots, you have very little real choice between these ships.

7. I've no objection to the ferox optimal bonus, limited as it is for blasters at medium sizes. The suggestion of a medium rail change is very welcome and could make this a much more worthwhile bonus for pve and pvp.

8. The bugbear of speed penalties from armour tanking remain as daunting as ever and desperately require attention as you move to the ships that suffer most. As well as the compounding effect to speed of plate mass and rigs I would also point out that mwd mass is far more crippling to battleship classes than any amount of plates you could choose to add.

The list could go on to ever decreasing but still annoying non-ship features, but motsly they would not need to be considered alongside ship balancing. Those listed above are so fundamental that I doubt any ship rebalance could be completely successful without resoving these
Zyella Stormborn
Green Seekers
#1152 - 2013-01-14 15:59:01 UTC
Apostrof Ahashion wrote:
I doubt they will change bonuses on Gallente hulls. It seems they are going for something like

Drone boats: Prophecy and Myrmidon, with Gallente hull more oriented towards small scale pvp with its active tanking and a little more gank, and Amarr hull with bigger buffer and a smaller drone brandwidth.

Brawlers: Brutix and Ferox, with Gallente hull again being more specialized for small scale combat with more damage and active tanking while the Ferox has better buffer and with its optimal easier time switching targets and applying damage in larger battles.

Missile boats: Cyclone and Drake, where Cyclone is faster and with its bonus to active tanking more suited for small scale/solo and Drake for bigger fleets.

Gunboats: Hurricane and Harbinger, atm totally unbalanced in the favor of the cane in every department

This is what they are going for, two ships for each "role", one better suited for small scale combat and one for fleets. And i like the idea, especially since they didnt completely ruin the hulls and specialize them in one or the other niche. It kinda sucks for pilots who dont want to crosstrain and want to stay Gallente and be involved in large scale fleet battles, but then again medium blasters are not really a great weapon for this purpose to begin with.

They need to revert the nerf to Harbinger fitting and tank, take another look at drone boats, give all BC one utility high and take away some cpu from Cyclone, that thing can fit whatever you want with 0 fitting skills, raise repair amount for Gallente to 10% per level at least until the changes to armor tanking go live.



Quoted for truth.

Id like to add as well... the Prophecy having smaller bandwidth is odd, but be careful with going even smaller as some people have recommended, as it is a BC and still should be a viable threat to other BC's and BS's (which means at least some access to large drones, assuming the drone pass makes them more viable)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Pinky Denmark
The Cursed Navy
#1153 - 2013-01-14 16:03:53 UTC
The active rep actually makes the Brutix interesting as long it has enough armor buffer to work.
The damage bonus makes people less willing to fit autocannons and only 4 medslots will see dual rep being possible with a cap booster, however I doubt many will use triple rep setups... I wont cry about this

Myrmidon atm is a beast, however it is rarely used in the designed role with blasters and an okay tank. It's always dual ASB and gank or triple rep with AC's. This is fine for me but at the same here is a chance to change the Myrmidon bonus to someting attractive and inspiring.

I would be happy to see Myrmidon lose the repair bonus and get a bonus rewarding people who fit blasters or railguns. Tracking bonus could be interesting as it fits the line of ships and helps where those damage oriented people have Ogres on the field? Bring on versatility and diversity...

Pinky Denmark
Little Dragon Khamez
Guardians of the Underworld
#1154 - 2013-01-14 16:50:25 UTC
I am really pleased with the changes to the ferox, I've always liked that ship and do use them whenever I fancy a change from flying Amarr.

One thing I don't understand is though why the buff to armour and hull on a shield tanking ship.

"Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344)"

It's like putting lipstick on a pig.

It's not enough to make any real difference when you are into armour or hull in anycase and I've never seen an armour/hull tanked ferox. Other than that the other changes are really good.

Dumbing down of Eve Online will result in it's destruction...

Shinzhi Xadi
Doomheim
#1155 - 2013-01-14 16:57:52 UTC
Bienator II wrote:
you still sell cap use bonus as second bonus for amar ships :(

It should be a role bonus that you can use a weapon, ship bonus gives specialization. Other ships receive tracking, range, whatever bonus and amarr ships like harb or oracle have a "yey you can actually fire this weapon" bonus.


THIS.

I hate this dang laser cap use bonus that amarr ships are mostly required to have just to function. No other race has to put up with a silly bonus like that. It would be like minmatar having a 'ammo loader bonus' that allows them to reload their guns. Because of this silly laser bonus, almost every amarr ship has 1 less useful bonus than any other race!

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Mund Richard
#1156 - 2013-01-14 17:02:32 UTC  |  Edited by: Mund Richard
Shinzhi Xadi wrote:
Bienator II wrote:
you still sell cap use bonus as second bonus for amar ships :(
It should be a role bonus that you can use a weapon, ship bonus gives specialization. Other ships receive tracking, range, whatever bonus and amarr ships like harb or oracle have a "yey you can actually fire this weapon" bonus.
THIS.
I hate this dang laser cap use bonus that amarr ships are mostly required to have just to function. No other race has to put up with a silly bonus like that. It would be like minmatar having a 'ammo loader bonus' that allows them to reload their guns. Because of this silly laser bonus, almost every amarr ship has 1 less useful bonus than any other race!
Almost all Brutixes I see are shield-tanked in PvE, and don't reach out to longpoint range with short-range ammo.

But I do agree, thought taking it out will make a cap booster even more important for the Harbi (in case you didn't fear neut enough before to put one on), driving another nail in the coffin of shield fits.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Alx Warlord
The Scope
Gallente Federation
#1157 - 2013-01-14 17:20:04 UTC
I know that you are balancing T1 BCs.. but I always had a question about T2 BCs... Why all factions have 2 with the same base ship? doesn't the EOS for example look like a myrmy? but we have 2 brutix... just ask the designers to make new skins...
Mund Richard
#1158 - 2013-01-14 17:43:25 UTC
Alx Warlord wrote:
I know that you are balancing T1 BCs.. but I always had a question about T2 BCs... Why all factions have 2 with the same base ship? doesn't the EOS for example look like a myrmy? but we have 2 brutix... just ask the designers to make new skins...

I would welcome swapping one T2 looks for the T1 it matches.
Nighthawk -> Drake
Eos -> Myrm

Although Amarr will be fun, how neither of them is a drone boat. Roll

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Roime
Mea Culpa.
Shadow Cartel
#1159 - 2013-01-14 19:10:45 UTC
Nah,

I'd rather see them invest a bit more resources, and make completely new designs for all T2 ships. Some of them have just different textures on the same model.

.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1160 - 2013-01-14 20:02:33 UTC
Roime wrote:
Nah,

I'd rather see them invest a bit more resources, and make completely new designs for all T2 ships. Some of them have just different textures on the same model.



Also this.

removed inappropriate ASCII art signature - CCP Eterne