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[Retribution 1.1] Combat Battlecruisers

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Author
GetSirrus
Imperial Academy
Amarr Empire
#621 - 2013-01-10 06:11:15 UTC
6/5/6 myrm now. Why not make it 5/6/6 instead of completely removing a slot?

Trading out damage/weapons for mid-utilites would provide some more flexibility. Particularly options for drone modules.
Forgotten N Forsaken
Infinite Point
Pandemic Horde
#622 - 2013-01-10 06:23:16 UTC
Are you Guys freaking Crazy?!?! Wtf are you doing to the Bc class. Your destroying them.

Cyclone, yes its a good fix

You have Essentially Ruined the hurricane and turned it in to a summer Breeze. The myrm.. Take more tank away from it, take a gun away.. But give it one more heavy? Wtf.. A triple rep Myrm T2 fit. Struggles now to tank 2 cruisers. Its bullshit. My friends fit of 2 caracals both push out over 500 dps each and that's balenced?

Harbinger...You have destroyed it. Its hard enough to fit and to tank it well. and ur killing off some of its PG WTF are you guys thinking?

Active armor tanks I love them personally thats Great bonus, But there Freak in Pointless B/c you guys have put in ASB and there is no way to compete with the rep cycle of those things for an armor tank. Most ships you fight run 2 of them and anyone who is worth there weight knows how to feather the reps so that the other one can be extreamly close to being reloaded.

You guys are KILLING are BC class ships for the most part. There was nothing wrong With the Old Hurricane. ITs counter was the Drake. And lets face it. Drake did much better in terms of out right tank. ANd if people had fit hams instead of heavys. The drake had just as much if not more dps and tank then the cane.

Cyclone and prophcy are Decent changes, but the rest is Really ****.
Inkarr Hashur
Skyline Federation
#623 - 2013-01-10 06:30:36 UTC
Trust a Minmatar to be unable to read.
Sigras
Conglomo
#624 - 2013-01-10 06:31:49 UTC
Grath Telkin wrote:
You want to use BEAMS on a ship that already suffers crippling fitting issues?

Like seriously bro if you're just going to throw situational bullshit at whatever argument faces you thats cool and all but in this thread its already been pointed out that even with an 800 plate and Heavy Pulse laster you need fitting implants, and thats SUPER WEAK tank wise since you know, many cruisers can fit a 1600 plate for a tank.

But hey, you go ahead and argue that you're going to fit BEAMS (the harder to fit gun) on that ship, I guess tank is completely overrated.

Beam laser sniper fits have never fielded much of a tank . . . try putting beam lasers on a zealot and see how well it tanks, but people still use them because the use RANGE as their tank . . . imagine that!

Grath Telkin wrote:
Just hang it up boss, you looked at one stat, saw a change, and didn't look at what happened to the rest of the ship. Its ok to be wrong, just try not to drag it out like this because its silly.

as mentioned above, the one making the straw man argument is you.

You chose one deficiency that this ship would have and pointed it out even though all the other ships filling the same role have the same deficiencies . . . it isnt the fault of the harbinger if ALL sniper ships are so crippled, thats what we call balance.

Grath Telkin wrote:
Just face it, you failed to notice the other changes that take a mediocre ship and basically make it the worst of all the BC's.

you really think the harb is the worst of all BCs now? I see your harbinger and raise you a brutix. This thing is a combat ship (read slowest of the ship roles) that has short range. also the harb can drop to the smaller pulse lasers to mitigate its fitting issues . . . it doesnt matter which guns the brutix fits it still cant catch anything.

I guess the point is moot because a well fit hurricane will pwn them both now.
Maximus Andendare
Stimulus
Rote Kapelle
#625 - 2013-01-10 06:38:22 UTC  |  Edited by: Maximus Andendare
Valleria Darkmoon wrote:
Maximus Andendare wrote:
Liang Nuren wrote:
Jean Louie wrote:
Gallente still suck as usual.

Gallente need a defense bonus similar to resistance, no more armor rep bonuses please that's for PVE. Nobody flies a fleet with active armor tanks.


Not everyone flies in fleets.

-Liang
Many, MANY people do.


I suppose that is true by definition isn't it.

But that's not a reason to deny ships that are good in small scale, neither does it prevent you from training Amarr cruiser 3 before battlecruisers become racial skills if you feel Amarr are so much better in fleets.
Except training Amarr cruiser is utterly pointless if I've trained hybrids. It just makes no sense to shoehorn both ships in to a fail active tanking role that'll just be wasted when the ships are used in fleets or small gangs, especially now with the common inclusion of cheap T1 logi ships.

edit: Also, it's not "I feel" Amarr are so much better in fleets. It IS that Amarr are better in fleets. Passive tank bonuses ARE better for fleets. Afflicting both Gallente combat BCs with self-repping active bonuses does nothing but gimp their use in group work.

Enter grid and you're already dead, destined to be reborn and fight another day.

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Grath Telkin
Amok.
Goonswarm Federation
#626 - 2013-01-10 07:13:22 UTC  |  Edited by: Grath Telkin
Sigras wrote:

Beam laser sniper fits have never fielded much of a tank . . . try putting beam lasers on a zealot and see how well it tanks, but people still use them because the use RANGE as their tank . . . imagine that!


Actually they're calld Badhacs and you can still fit a massive armor tank on them.

Glad to see you have absolutely NO idea what you're talking about.

Grath Telkin wrote:
Just hang it up boss, you looked at one stat, saw a change, and didn't look at what happened to the rest of the ship. Its ok to be wrong, just try not to drag it out like this because its silly.

Sigras wrote:
as mentioned above, the one making the straw man argument is you.

You chose one deficiency that this ship would have and pointed it out even though all the other ships filling the same role have the same deficiencies . . . it isnt the fault of the harbinger if ALL sniper ships are so crippled, thats what we call balance.

So wait, to make your argument work, you're pigeonholing the Harbinger into only being a sniper? And then saying I'm building the straw man?

Are you actually this stupid?

Grath Telkin wrote:
Just face it, you failed to notice the other changes that take a mediocre ship and basically make it the worst of all the BC's.


Sigras wrote:
you really think the harb is the worst of all BCs now? I see your harbinger and raise you a brutix. This thing is a combat ship (read slowest of the ship roles) that has short range. also the harb can drop to the smaller pulse lasers to mitigate its fitting issues . . . it doesnt matter which guns the brutix fits it still cant catch anything.

I guess the point is moot because a well fit hurricane will pwn them both now.


No see, actually if you read what I wrote instead of trying desperately to defend your weak ass nonpoint, you'd notice i said the changes as a whole will make it the weakest BC.

You point out that a brutix for the worst which will after the change be one of the fastest BC's in the game.

Or did you not notice that little bit? And its new low slot....

Oohh, I see, you just wanted to try and look smart and prove yourself right, and in doing that you felt the need to justify the Harbingers change as valid by making its only viable role as a sniper, or by forcing it to use the smallest possible cruiser sized guns.

Well at least one things obvious: You know less about EVE spaceships and fitting than my dog.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Apostrophe Diacritic
Deep Core Mining Inc.
Caldari State
#627 - 2013-01-10 07:17:57 UTC  |  Edited by: Apostrophe Diacritic
B'reanna wrote:
Apostrophe Diacritic wrote:
Harbinger is buffed. Yeah it has -25 cpu but one turret takes 26.3 with max skills so its actually a little buff. Drone bay increase is actually a big deal, and small capacitor recharge nerf is more than compensated with 1 less turret, same as cpu. And it also does more damage then before, 5% more dps per BC level is 25% damage boost, 1 turret less from 7 is 14,2% nerf so in total its over 10% damage buff for Harbinger. The 2% increase in mass is really not a big deal and with shield tank EHP lost is really not that bad, its less than 1.5k with great skills and some low implants. Harbinger shield tanked is 200ms slower than Cane and since its mass is "nerfed" less that difference is gonna be a little smaller now. Dont complain its slow if you put 2x1600 plates on it. And you can shield tank it, it has the same slot layout as Hurricane and even has more EHP. It also has a great damage projection. 10% damage boost is huge, and the nerfs are pathetic. Actually the 1.3 cpu "buff" may actually help some fits to use 2% implant instead of 3%.


im sorry your bad at math

- 1 gun
100/7 * 6 = 85.71
+25% dmg skill
85.71 * 1.25 = 107.14

now since this is supposed to be for people who dont have max skills bc lets be honest if you have max skills you arnt flying a harb unless your bad or poor or have some strange attraction to an underpowered ship.
so with only a 20 % dmg buff aka lvl 4 skill
85.71 * 1.2 = 102.85

next you argue that an amarr ship should be shield tanked because the hurricane is shield tanked. its an amarr ship. amarr armor tank. if shield tanking it is better than something is wrong with it and since this is a potential balance patch this should be addressed. so your shield argument is also dumb

now if we look at how it preforms with a correct racial amour tank the mass changes continue to plague its ability to get in range and actually do damage. so while yes its a little nicer to fit now your talking at most a 7% buff in dps which is out weighted by its mass and agility nerf once stacked with a traditional amour tank. im not say it should have the same stats as a cain or any other bc for that matter, but it should be able to compete with the others and atm it cannot.




Yeah i fcked up with that, to my defence i was sleepy, but still that was stupid. Damage buff is 7%.

And also i never said Harbinger should be shield tanked, i said it could be shield tanked, depends on what you want to do with it. And i didnt say you should do it because Hurricane does it, i just gave a cane as an example since they have same slot layout. As for comments about balance issues with that and that amarr should be exclusive armor tanked i think they are even more stupid than my math. Executioners can be shield tanked, Tormentors can be shield tanked, Arbitrator can be shield tanked, even Omen can be shield tanked in a kite fit but that thing has big capacitor issues to be really effective. And CCP cant really do much to prevent it if they even share your opinion that they should be exclusive armor tanked, and they dont.

And yes, for solo/small gank you should shield tank Harbinger, and it is not underpowered at all. And also you can passive shield tank it for pve, with 60k buffer and 300ehp regen against sansha, and still have space for two heat sinks.
Mavis O'Day
Total.
#628 - 2013-01-10 07:26:55 UTC  |  Edited by: Mavis O'Day
No, please! Don't take that extra high slot from my Drake - where the hell will I fit in my auto-targeting system?!
Valleria Darkmoon
Imperial Academy
Amarr Empire
#629 - 2013-01-10 07:47:12 UTC  |  Edited by: Valleria Darkmoon
Maximus Andendare wrote:
Valleria Darkmoon wrote:

I suppose that is true by definition isn't it.

But that's not a reason to deny ships that are good in small scale, neither does it prevent you from training Amarr cruiser 3 before battlecruisers become racial skills if you feel Amarr are so much better in fleets.
Except training Amarr cruiser is utterly pointless if I've trained hybrids. It just makes no sense to shoehorn both ships in to a fail active tanking role that'll just be wasted when the ships are used in fleets or small gangs, especially now with the common inclusion of cheap T1 logi ships.

edit: Also, it's not "I feel" Amarr are so much better in fleets. It IS that Amarr are better in fleets. Passive tank bonuses ARE better for fleets. Afflicting both Gallente combat BCs with self-repping active bonuses does nothing but gimp their use in group work.


You're reading something I didn't say and I don't know how you could have gotten it from what I wrote.

I was not suggesting Amarr get active tanking bonuses nor was I suggesting that Gallente are equal to Amarr in a fleet because passive resist bonus is much better for that. I guess I worded it poorly and what I should have said is that if you feel you don't want to use Gallente in a fleet or your FC won't take it then cross train. The active rep bonus on Gallente and the resistance bonus on Amarr is not new and if all you trained for is hybrids then you'll have to make do for now I don't think the general tanking trend between races could have escaped your notice for this long. You CAN still train lasers/drones if you want and getting Amarr cruiser 3 before battlecruiser becomes a racial skill will get you free SP for the Amarr battlecruisers when they do separate so it will benefit you anyway even if Amarr BC is a distant goal at best. Additionally cross training the guns is very easy if you have hybrids already as all the supporting gunnery skills apply to both so it's literally small energy turret then mediums, easy peasy.

If you just want Amarr bonuses on a Gallente ship then I wouldn't hold my breath if I were you, there might be a case for not having BOTH Gallente BCs with an active rep bonus but it will blow my mind if you get a resist or armor hp bonus instead. I wanted a HAM bonused Prophecy but I'm positive I won't get that either, so I will make do with what I have.

Reality has an almost infinite capacity to resist oversimplification.

El'Kaniery
Aries Engineering
Quasar Generation
#630 - 2013-01-10 07:51:54 UTC
After some hours to play with the new fitting :

Harbinger :

This ship have really some problem for fitting. Need more cpu and more Pwg. Also if you had some mass, you need to increase the range. Because now this ship it's like a sentry. You are really slow and your agility is really bad. Perhpaps the best idea will be to give a bonus on the optimal range. (if you have 34 km in long range ammo), it's not a problem to be slow.

But now you can make nothing interesting with this harbinger.

Prophecy :

Look interesting. But pls put 50 m bandwidth and change the drone damage from 10 to 12.5 %. It's really difficult to manage 3 size of drone (75 m 2 heavy, 2 medium, 1 light).

Ferox : look Good

Drake : Put the damage bonus and all type of damage not only kinetic.

Brutix : nice modification with more agility look like interesting (will be more interesting if they are some modification on the armor rep).

Myrmidon : look also nice, But same problem then prophecy put the bandwidth at 125 less bonus or 50 with more bonus.

Cyclone : look good

Hurricane : look good too

But in the same time : I lot of problem of dps must be adjusted easily if you split the ammo. Ammo for gun short range and ammo for gun long range (like t2).

Per example : with this modification that will be possible to increase the dps for railgun in short range without modify the dps for blaster etc.
Cyaron wars
Academia RED HOT Corporation
#631 - 2013-01-10 08:00:44 UTC  |  Edited by: Cyaron wars
Brutix - Looks like this boat will keep it's role of most useless BC ever. I did some calculations for possible fittings using new data, guess what? - It's still same old crap that cannot fit anything as it was before :)

Armor rep bonus doesn't work well by looks of it. I'm not even trying to compare it to shield analogs like cyclone. Shield boats with ASB can still outperform armor boat.

Let's take a look on ASB vs armor tank. X-L ASB (most used mods for solo shield tanked boats) gives more tanking capability then for example dualrep Brutix. Also cyclone can fit damage mods like gyrostabs or BCUs in future while brutix has to make choice between damage mod and tank. DPS and range on that ship is laughable.

Can you please consider that in future when u will try to "Balance" ships?

I haven't mentioned reactive armor hardener just because it's damn crap. Before that stuff will reach maximum on resistances your armor is long gone.
Veshta Yoshida
PIE Inc.
Khimi Harar
#632 - 2013-01-10 08:17:23 UTC  |  Edited by: Veshta Yoshida
Hans Jagerblitzen wrote:
But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Twisted

Do your job slave!

Prod them until they release the preliminary idea that you have obviously been advised of .. if it had been done in a timely manner this thread would have gone unnoticed for all but the hard-core as changes are on the whole minimal .. it is that 'on paper' less desirable Gallente bonus that is drawing most of the heat (or seems to be at any rate)...

Don't make me dig out the Vitocâ„¢!
dexington
Caldari Provisions
Caldari State
#633 - 2013-01-10 08:27:01 UTC
CCP Fozzie wrote:

Myrmidon:
Battlecruiser skill bonuses:
7.5% bonus to Armor Repairer effectiveness
10% bonus to drone damage and hitpoints

Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 5 H (-1), 5 M, 6 L, 5 turrets (-1)
Fittings: 1050 PWG (-125), 400 CPU
Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1)
Drones (bandwidth / bay): 100 (+25) / 175 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 400


Buff or nerf?... the extra bandwidth is great for sentry drones but not really terrible important for standard drones, loosing the high/turret just seem to greatly reduce the advantage of the extra bandwidth.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Luscius Uta
#634 - 2013-01-10 08:50:16 UTC
I was hoping to see a Prophecy turned into a HAM boat, but for some reason, similar principles that were applied to new Amarr and Minmatar destroyers are now somewhat copied to Prophecy and Cyclone, turning them into Drone and Missile boats, respectively.
Why can't Minmatar have both Battlecruisers as Projectile Turret boats...you don't plan to turn a Vagabond into a missile boat one day, I hope Roll

As far as other ships are concerned, all current tier 2 Battlecruisers but Myrmidon changed for the worse....which I know is kind of a point, but a Hurricane recently got nerfed with powergrid reduction, and now this?
A Drake will lose its utility high which sucks if you like doing C1/C2 sites for melted nanoribbons... but at least we have salvage drones now.
I like that Ferox will keep its optimal range bonus so I can still hit stuff at 20km with Null ammo, but I would prefer +1 midslot over +1 lowslot.
Both Gallente ships keep their active armour tanking bonus - good for PvE, bad for PvP. I say give Brutix 10% armour HP bonus per level, or a tracking, optimal or faloff bonus to Hybrids (well, maybe not faloff, as faloff bonuses on Hybrid Turrets are way inferior to faloff bonuses on Projectile Turrets).

Workarounds are not bugfixes.

Sinzor Aumer
Planetary Harvesting and Processing LLC
#635 - 2013-01-10 08:54:34 UTC
Luscius Uta wrote:
A Drake will lose its utility high which sucks if you like doing C1/C2 sites for melted nanoribbons... but at least we have salvage drones now.

Sleepers wrecks are too difficult for them afaik.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#636 - 2013-01-10 09:02:14 UTC
Valleria Darkmoon wrote:
If you just want Amarr bonuses on a Gallente ship then I wouldn't hold my breath if I were you, there might be a case for not having BOTH Gallente BCs with an active rep bonus but it will blow my mind if you get a resist or armor hp bonus instead.

Why? Armor HP bonus is just right in Gallente style - look at Proteus, or Erebus.
Vilnius Zar
SDC Multi Ten
#637 - 2013-01-10 09:05:02 UTC  |  Edited by: Vilnius Zar
I have to laugh at people who say the harb got nerfed, they obviously didn't read the stats right. It actually got buffed and by quite a bit too (although it's still too slow) and in a group of ships that on the whole DID get nerfed (BCs are too good and need the nerfbat, overall) that's saying something. Same for the Cyclone, it's a really good ship now albeit just as niche as it was before (which is perfect).


@ CCP Fozzie:

I had a good look at the new Prophecy again and now I get where you're going with it. For pvp it's still slow as a fcking brick so unless you have planned some stuff for armor tanking in general and rigs in particular it's still not really viable. For PVE it will be a powerhouse (even more so due to almost complete damage type selection which generally is Amarr's issue) but using it like that DOES mean training up sentries. The problem is that outside a very niche (N)Geddon sentries aren't used by amarr so you're asking a relative newbie Amarr player to train something he probably won't ever use again unless he starts training other races.

So unless you have something in the works for the Sacrilege&Legion (and that better be a full-on 125/375) and perhaps one of the Command ships I'd urge you to reconsider. It would be too niche to ask people to train for, especially given the limited shelf life of a BC for PVE.

I realise that making it into the other option (HAMs) opens a can of worms in the way that it would be severely overpowered and you'd have to limit its midslots meaning you'd need to give it an extra high or low, which is just as silly, but unless you're actually planning to make some of the T2/T3 into full drone boats you can not expect people to train sentries.
Mars Theran
Foreign Interloper
#638 - 2013-01-10 09:07:31 UTC
I've only been waiting for this for 3 weeks now. Smile
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Grunnax Aurelius
State War Academy
Caldari State
#639 - 2013-01-10 09:09:38 UTC  |  Edited by: Grunnax Aurelius
Everybody here who like the drake say goodbye to it, it has now had its final hit with the nerf bat to oblivion.

My Reasons:
They nerffed heavy missiles upon Retributions release, 20% reduced damage and range.
Loosing a utility slot with the new re-balance.
Tank is being nerffed with the new re-balance.
Making it heavier and fatter on align and mass with new re-balance.
Blooming its Ship Signature Radius with new re-balance.
Oh look, i see a completely inconsiderable buff, increased cargo space.

CCP You kicked the Drake in the Balls enough with the Heavy Missile Nerf, it balanced it, now its just a ship that sits in station and collects dust.

Anyone here who thinks this to be an unreasonable assessment please say so and why.

EDIT: Cyclone is now a better ship to go for than the Drake IMO if your a missile boat pilot, with the new changes to the Cyclone.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Mars Theran
Foreign Interloper
#640 - 2013-01-10 09:24:00 UTC
Ammzi wrote:
Harbinger being welped? Sad


It's my estimation that they are almost all being welped. The prophecy is the exception, with it now becoming a much more desirable ship. Myrmi saw a nice little bonus in that it'll be able to--finally--launch 5 Heavies.

I don't consider myself an expert, but I'm hoping that testing on SISI will improve things. The changes don't look promising for the class if you ask me; mostly not so anyway.
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