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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Sentiax Alpha
Sebiestor Tribe
Minmatar Republic
#601 - 2013-01-10 03:55:20 UTC  |  Edited by: Sentiax Alpha
Ferox needs damage bonus.

Drake needs universal missile damage bonus.

Myrm should have 125 bandwidth with 4 gun slots and 150 drone bay.
All rep bonuses need to go, changed to resistance, to benefit both repair or ehp. 7.5% repair bonus is almost identical to 5% resistance as far as dual rep goes with identical fits, look at dual rep Prophecy vs dual rep myrm, or abaddon vs hyp. If you really want to change the meta this is an A+ way to do it imo. People might start trying single rep buffer hybrid tanks (GASP), or something else new and exciting. I miss the days of armor brawling solo or in small gangs, but nowadays you just get nano'd. Hell even 5% shield resistances is better and more versatile than 7.5% boost bonus.

Dual Rep Myrmidon vs Dual Rep Prophecy (All skills lvl 5)
2x MAR
2x EANM II
1x DCU II
1x EXP Hardener
2x Medium nanobot
1x Medium Aux

525 DPS tanked with no heat on Prophecy vs 551 DPS tanked on Myrmidon
49K EHP Prophecy vs 41K EHP Myrm
Zaffzaff
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#602 - 2013-01-10 04:09:30 UTC
...CCP, please stop screwing Gallente. PLEASE.
Ganthrithor
School of Applied Knowledge
Caldari State
#603 - 2013-01-10 04:18:01 UTC
Don't particularly like the looks of these changes. Here are some of my initial thoughts, although as always, I'll preface this by saying its SUPER hard to interpret ship changes from a wall of text stats. If you want us to generate meaningful feedback about your proposed changes, then please create a de-classified version of your internal Pyfa build so that people without autism spectrum disorders can actually play with potential fits and provide useful input.

- I see a lot of "x highslots, x turrets" in there. This makes me sad. Why are you hating so hard on utility highs? IMHO ~*every*~ BC should have at least one free high-- they're supposed to be flexible, workhorse T1 ships. It's one thing to leave specialized ships without utility slots, but T1 stuff should have them.

- If you just got through buffing cruiser speeds, why are you now trying to make most BCs handle worse?

- No more rapid light launcher Drakes? Sad times.

- Won't Cyclone DPS be pretty terrible with only 5 launchers and a 5% bonus? If you want it to "retain flexibility" but still be a viable ship why don't you give it 6 launcher slots at least?

- I don't like the Myrmidon changes. If you're gonna take a high slot then at least give it its 125mbit bandwidth back so it can field a full flight of heavies or sentries.

- Why are you changing the Harbinger at all? It's already the epitome of a what a BC should be-- flexible, capable, and practical without being overpowered.

- Why, in general, are you continuing to push active armor tanking bonuses on the Gallente BCs while making them even harder to shield tank? If you have some drastic change to armor tanking in mind, then it's silly to run BC changes by us before letting us know what they are. If you don't intend to completely rework active armor tanking, then you're simply removing some of the better fitting options for these ships by further committing them to armor tanks that don't work well with close-range weapons.

At the end of the day, ~*why*~ do you guys insist on continually nerfing tier 2 battlecruisers? Basically the pre-change balance was:

- Drake and Hurricane slightly overpowered (fixed already)
- Harbinger almost perfectly balanced
- Myrm slightly underwhelming except for ~*the triple rep fit*~
- Brutix, Ferox generally bad due to fitting requirements and pretty much exclusively used as close-range brawlers
- Cyclone and Prophecy objectively inferior to all other BCs and only ever used as bait (or as ASB gimmick-ships since the intro of ASBs, which notably have not been removed from the game yet)

You've already fixed the two marginally-overpowered BCs, now you're going to shaft what was probably the best-balanced one in the game while nerfing mobility and fitting flexibility for the whole lot and providing extremely marginal improvments to the worst ships? I swear it's like you guys hate fun. You already nerfed the Cane and Drake, why are you nerfing them both again? Why nerf the Harbinger ever? Here's an idea: instead of making all the BCs ****, why don't you bring the awful tier 1 BCs up to the level of their viable counterparts?

I think you need to re-evaluate your approach. Stop pigeon-holing ships. Let Gallente ships continue to choose between armor and shield tanks. Stop stripping away utility highslots. Stop nerfing mobility on already-clumsy ships. Either make all the BCs fun to fly like the Cane, Drake, and Harb are, or just can the whole class. Noone is going to fly BCs if they all perform like slightly-improved Prophecies.
Roosevelt Coltrane
Rupakaya
#604 - 2013-01-10 04:19:26 UTC
mynnna wrote:
Roosevelt Coltrane wrote:
Grath Telkin wrote:
Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet.

Notice the cruisers. One got made to act like a baby geddon, one got made to act like a baby aba.

Which one does that leave open for modification that generally doesn't get much use in the game since the sniper nerfs...oh wait..the Apoc....hmmmmmm.


If I ignored the fact that the developers had previously posted plans for the BS revamp which does not include an Amarr drone ship, then I would think you make an excellent point.

But they did... and I didn't.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73530


Not to try to make you look foolish or anything, but those previously posted plans also indicated that they wanted to try to emphasize the sniper nature of the Ferox. Now, they're just a first round pass, but that hasn't happened yet.


Don't worry. Using the information we have as a basis for my comments wont make me look foolish. I'll leave the conjecture and fantasy to others.

Just curious... I realize that the changes may be poorly executed and will result in a ship rarely used in its intended role, and if these changes went live there would still be better hulls to use as a sniping platform... but why would you say that an extra turret, 10% bonus to optimal and an extra low doesn't emphasize its sniper nature?
Ganthrithor
School of Applied Knowledge
Caldari State
#605 - 2013-01-10 04:23:34 UTC
I'm especially peeved that a ship that recently acquired a special place in my heart (the cloaking HAM Drake, which was the one totally awesome outcome of your previous rebalancing) will no longer be a thing. Shame on you, sirs, for destroying something so beautiful and practical.
Revman Zim
Infinite Point
Pandemic Horde
#606 - 2013-01-10 04:24:27 UTC  |  Edited by: Revman Zim
General comment:

Overall, changes I THINK are good. No way to tell until we actually fit and fly these ships IN GAME and not in EFT. Sorry guys, but the Hurricane is still OP. When we call for kitchen sink DPS for a fleet, there is only ONE ship that is flown, the Hurricane. That should tell you something right there.

SPECIFIC QUESTION:

I read every page of this thread and did not see a difinitive answer. When the update for the BC's is implemented will the SKILL TREE changes be implemented also?

CCP? Answer? I don't want to know when, since you will never say that, but just confirmation that the skill tree change to Destroyers and Battlecruisers will be implemented with the BC tiericide.

Now back to your regularly scheduled whine thread....
Ganthrithor
School of Applied Knowledge
Caldari State
#607 - 2013-01-10 04:26:49 UTC
The Hurricane is not overpowered, what the actual hell is wrong with people?
Bienator II
madmen of the skies
#608 - 2013-01-10 04:28:47 UTC  |  Edited by: Bienator II
Revman Zim wrote:

I read every page of this thread and did not see a difinitive answer. When the update for the BC's is implemented will the SKILL TREE changes be implemented also?

yes. there was even a devblog entry dedicated for that. Once BCs are balanced, destroyers and bc skills will be split up.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Inkarr Hashur
Skyline Federation
#609 - 2013-01-10 04:37:39 UTC  |  Edited by: Inkarr Hashur
Grath Telkin wrote:
Sigras wrote:

Or you could . . . you know, use your brain and use the extra targeting range to your advantage as a mid range beam laser ship . . .


You want to use BEAMS on a ship that already suffers crippling fitting issues?

Like seriously bro if you're just going to throw situational bullshit at whatever argument faces you thats cool and all but in this thread its already been pointed out that even with an 800 plate and Heavy Pulse laster you need fitting implants, and thats SUPER WEAK tank wise since you know, many cruisers can fit a 1600 plate for a tank.

But hey, you go ahead and argue that you're going to fit BEAMS (the harder to fit gun) on that ship, I guess tank is completely overrated.

Just hang it up boss, you looked at one stat, saw a change, and didn't look at what happened to the rest of the ship. Its ok to be wrong, just try not to drag it out like this because its silly.

2.1% of a ship thats already super slow can in fact be devastating, trying to fit beams to take advantage of some silly increase in lock range and then being ass naked because theres no fitting room left for a tank and calling that a buff is also silly. The whole sensor strength argument is ******** when stated as a buff because EC-300's dont give a damn what your sensor strength is at all, they just jam you. Turns out you could have a sensor strength of 10 million and 1 EC-300 will jam you out. You could fit a full flight in before so I'm not sure what your point is.

Just face it, you failed to notice the other changes that take a mediocre ship and basically make it the worst of all the BC's.

I want to make some snide comment about your game knowledge but at this point your just grasping at straws trying to prove your originally wrong statement so I'll just let you keep going with that because it does the job for me.

Good lord Grath sure is mad about very small changes to a good ship.
Jerick Ludhowe
Internet Tuff Guys
#610 - 2013-01-10 04:54:39 UTC
Brutix needs to have it's rep bonus increased to 10% per level (along with all active armor bonuses) to make the bonus even remotely competitive with the resistance bonus, or resistance bonus should be nerfed to 4% per level.

Myrmidon should have it's active rep bonus changed to something else drone related. Flight speed and tracking may be a good idea.


Other than that, I think the majority of these changes look pretty good. The increase in cargo will most certainly help active tanking across the board.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#611 - 2013-01-10 04:58:20 UTC  |  Edited by: Valleria Darkmoon
If you read the dev post a while back about standarizing the number of slots on battlecruisers you would already know that the Drake, Cane and Harb were all going to lose a slot. I feel in all cases the ship lost the slot that has the least impact on the ships viability.

The Harb definitely suffers the least from it's missing slot with the damage increase and still maintaining a utility high.

The Drake almost never used that slot before anyway so again is it really even noticeable.

The Hurricane your gun layout is completely unchanged you now have one utility high instead of two so 99% of the time that means one neut (like everyone else with utility highs) and everything else is unchanged and until now I have not seen anyone else make this point that, yes you lost grid in the last patch, but one of your highs is gone and your base fittings are unchanged from the last patch. Therefore, with that neut gone you just gained ~175 grid as well as some CPU. I find it hard to believe with the Cane already being one of the most mobile BCs a 2% mass increase is going to hurt it that badly. Of all the crying over nerfs I feel this one is by far the most exaggerated.

EDIT: If you would prefer the Cane lost a mid or low or a high and a turret (lolwhut) please explain.

Reality has an almost infinite capacity to resist oversimplification.

Sinzor Aumer
Planetary Harvesting and Processing LLC
#612 - 2013-01-10 05:01:20 UTC
Grath Telkin wrote:
You want to use BEAMS on a ship that already suffers crippling fitting issues?

Cant believe I thumb up a PL dude.

Ganthrithor wrote:
I think you need to re-evaluate your approach. Stop pigeon-holing ships. Let Gallente ships continue to choose between armor and shield tanks. Stop stripping away utility highslots. Stop nerfing mobility on already-clumsy ships. Either make all the BCs fun to fly like the Cane, Drake, and Harb are, or just can the whole class. Noone is going to fly BCs if they all perform like slightly-improved Prophecies.

...and a Goon dude.

Before it's too late - maybe we just buff all former tier1 up to tier2 level, rather than vice-versa? Power creep can not be a valid excuse here - Hurricane and Drake are fine now, not at all over-powered compared to tier3's for example. So let's just pull the rest of them battlecruisers to that level.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#613 - 2013-01-10 05:08:43 UTC
Valleria Darkmoon wrote:
The Drake almost never used that slot before anyway so again is it really even noticeable.

Yes it did!
Drake was good in PVE, you know. It means tractor beam, salvager or a probe launcher for WH ninjas.
Also, considering future off-grid boosting nerf, T1 battlecruisers will be used for boosting in small gangs.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#614 - 2013-01-10 05:12:12 UTC  |  Edited by: Valleria Darkmoon
Maximus Andendare wrote:
Liang Nuren wrote:
Jean Louie wrote:
Gallente still suck as usual.

Gallente need a defense bonus similar to resistance, no more armor rep bonuses please that's for PVE. Nobody flies a fleet with active armor tanks.


Not everyone flies in fleets.

-Liang
Many, MANY people do.


I suppose that is true by definition isn't it.

But that's not a reason to deny ships that are good in small scale, neither does it prevent you from training Amarr cruiser 3 before battlecruisers become racial skills if you feel Amarr are so much better in fleets.

Reality has an almost infinite capacity to resist oversimplification.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#615 - 2013-01-10 05:13:21 UTC
Sinzor Aumer wrote:
Valleria Darkmoon wrote:
The Drake almost never used that slot before anyway so again is it really even noticeable.

Yes it did!
Drake was good in PVE, you know. It means tractor beam, salvager or a probe launcher for WH ninjas.
Also, considering future off-grid boosting nerf, T1 battlecruisers will be used for boosting in small gangs.


Oh right, EVE has PvE doesn't it, how cute.

Reality has an almost infinite capacity to resist oversimplification.

Beregond Romendacil
Seventh Heaven's Retinue
#616 - 2013-01-10 05:17:58 UTC
Who's the idiot that decided ships need to be BALANCED across each of the races !!!!

So what if Amarr has a better DPS ship with resists for fleet Ops or that the Caldari have a better self-rep ship for solo??? Why not just have one BC for all to use then?

What matters is that each ship has a role that they do well. Especially frigs and cruisers.

But when it comes to BCs, they should all be frontline fighting ships that can put fear in smaller ships and gang together to match a BS. With 2 or 3 models in each fleet, each race should be able to cover some basic roles.

- Solo whether PvP or PvE
- Fleet ops where they rely on support to make them more powerful
- warfare command links (these BCs would be able to fit more links while the others only had 1)

All BCs should have 1 utility slot if not 2. And BSs should have 2 or 3, maybe 1 for cruisers. They need these for flexibility to adapt to the environment, whether a salvager and tractor, or probes and a basic cloak, or drone support, or a remote rep, or a neut, or .... Let the higher tech ships and strategics be the ones with the nice bonuses for those other uses as many already do.

Let each race do it 'their way'. Some race might have more tank, and another might have more DPS, while another might have be able to mix in neuts or whatever.

Most of these BCs are just thrown together randomly and while they might have advantages, NONE of them seem to be useful in a DESIRED roll !

not sure I understand the T3 BCs... kinda like mystical unicorns....

And if another race has a ship that fits your role, then train for it. But at least EVERY ship would be used for something and ACTUALLY WORK for the purpose it was designed for. Once you have the role, the ship should have the PG/CPU/cap to fit all the Meta 1 mods to make it work with a low skill level. As the skill progresses, you'd be able to fit higher meta mods and get the better bonuses.

Don't nerf them, just make them work, and then lets fight !!!
Jerick Ludhowe
Internet Tuff Guys
#617 - 2013-01-10 05:19:50 UTC
Beregond Romendacil wrote:
Who's the idiot that decided ships need to be BALANCED across each of the races !!!!



Someone who's not an idiot.
mynnna
State War Academy
Caldari State
#618 - 2013-01-10 05:22:40 UTC
Roosevelt Coltrane wrote:
mynnna wrote:
Roosevelt Coltrane wrote:
Grath Telkin wrote:
Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet.

Notice the cruisers. One got made to act like a baby geddon, one got made to act like a baby aba.

Which one does that leave open for modification that generally doesn't get much use in the game since the sniper nerfs...oh wait..the Apoc....hmmmmmm.


If I ignored the fact that the developers had previously posted plans for the BS revamp which does not include an Amarr drone ship, then I would think you make an excellent point.

But they did... and I didn't.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73530


Not to try to make you look foolish or anything, but those previously posted plans also indicated that they wanted to try to emphasize the sniper nature of the Ferox. Now, they're just a first round pass, but that hasn't happened yet.


Don't worry. Using the information we have as a basis for my comments wont make me look foolish. I'll leave the conjecture and fantasy to others.

Just curious... I realize that the changes may be poorly executed and will result in a ship rarely used in its intended role, and if these changes went live there would still be better hulls to use as a sniping platform... but why would you say that an extra turret, 10% bonus to optimal and an extra low doesn't emphasize its sniper nature?


When the speculative proposal in that devblog was to emphasize it's sniper nature with a damage bonus, no, not really. Although thinking about it a little further I'll concede it's possible that they decided the 7th turret was a more gentle way of doing that - a Ferox with a damage bonus in place of it's resist bonus would be able to put out almost all of the damage of a gank fit brutix with a much better tank.

Member of the Goonswarm Economic Warfare Cabal

Roosevelt Coltrane
Rupakaya
#619 - 2013-01-10 05:40:04 UTC
mynnna wrote:

When the speclative proposal in that devblog was to emphasize it's sniper nature with a damage bonus, no, not really. Although thinking about it a little further I'll concede it's possible that they decided the 7th turret was a more gentle way of doing that - a Ferox with a damage bonus in place of it's resist bonus would be able to put out almost all of the damage of a gank fit brutix with a much better tank.


Ferox with a 7/5/5 layout and range/damage bonus and Butix with a 7/5/5/ layout and tracking/damage would make for 2 great ships.
Natasha Rachmaninova
Interminatus
#620 - 2013-01-10 05:51:23 UTC
YEAH 6 new (non-battle)cruiser - - - NOT!