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[Retribution 1.1] Combat Battlecruisers

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Author
Apostrophe Diacritic
Deep Core Mining Inc.
Caldari State
#541 - 2013-01-09 22:34:36 UTC
Harbinger is buffed. Yeah it has -25 cpu but one turret takes 26.3 with max skills so its actually a little buff. Drone bay increase is actually a big deal, and small capacitor recharge nerf is more than compensated with 1 less turret, same as cpu. And it also does more damage then before, 5% more dps per BC level is 25% damage boost, 1 turret less from 7 is 14,2% nerf so in total its over 10% damage buff for Harbinger. The 2% increase in mass is really not a big deal and with shield tank EHP lost is really not that bad, its less than 1.5k with great skills and some low implants. Harbinger shield tanked is 200ms slower than Cane and since its mass is "nerfed" less that difference is gonna be a little smaller now. Dont complain its slow if you put 2x1600 plates on it. And you can shield tank it, it has the same slot layout as Hurricane and even has more EHP. It also has a great damage projection. 10% damage boost is huge, and the nerfs are pathetic. Actually the 1.3 cpu "buff" may actually help some fits to use 2% implant instead of 3%.

Hurricane cookie cutter AC fit is still the same as before you only lose one neut. That is definitely a nerf, but really not a big one. As with the Harbinger the mass hit is not that a big deal, and it actually has a little bigger EHP buffer even when shield tanked (less than 1k even with max skills). The arty cane got fked but that was before this and it was deserved, so really AC fit Hurricanes are pretty much the same.

Caldari i dont fly so i wont comment, but i actually like repair amount boost on Gallente, especially with a cap boost their BC got. They are great solo/small gank ships. As for "still dual weapon system on cyclone CCP fail" no one forces you to put guns in those spare slots, put something else in it. You have an option to squeeze a little more dps with guns if you want, its not like you have to fill your lows with gyrostabilizers.
Maximus Andendare
Stimulus
Rote Kapelle
#542 - 2013-01-09 22:34:49 UTC
Mund Richard wrote:
Maximus Andendare wrote:
Armor drone BS is already filled, and aside from the hull being ugly, the Domi does a pretty good job.
Heresy!
The Glorious Space Potato looks every last bit like a battleship, moreso than any other (almost):
Built like a giant brick with no bits that would fall off when accelerating too fast, and also doesn't look like something that could accelerate fast like all battleship should!
I'm more offended by many battleships looking like as if they were cruisers or something.

Apart from that, amarr got a drone destroyer, a drone cruiser (doubles as EWAR), now a drone battlecruiser, so - for me - it's rather surprising they are NOT getting a drone battleship.
Ok, I was going to respond that the "need" is already filled, but certainly I could see room for an Amarr armor drone EWAR BS, since that'd go with the flow of their ship line very well, and hey, let's face it, there is certainly room for another EWAR BS hull besides the lonely Scorpion.

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Edward Pierce
State War Academy
Caldari State
#543 - 2013-01-09 22:36:56 UTC
mynnna wrote:
4LeafClover wrote:
Edward Pierce wrote:
Mund Richard wrote:
Edward Pierce wrote:
Blatantly stealing this from Mynnna's review on TheMittani.com:
The ROF bonus on the Cyclone is better than the kinetic damage bonus on the Drake. The Cyclone also has an extra low which allows it to have more damage mods. Giving it a 7th launcher would give it too much DPS compared to other BCs.

I agree, a 7th launcher would be too much.
How about giving it a 6th launcher?
I'm beginning to like you.

Good catch, but the point still stands though. With double the drone size, ability to choose its damage type, an extra low and an extra high slot over the Drake, changing one of those two utility slots to a launcher would make it go over board on the DPS.



So now minmatar pilots must be efficient in projectile, missiles, and drones? Not to mention that their tanking is also split, so they must train both armor and shield tanking...that is if they would like to efficiently fly minmatar ships? Is there another race that must do all of this?


Well lets see, Caldari "must be" efficient in both railguns and missiles and it's not like they don't have drone bays at all. Amarr "must be" efficient in both lasers and missiles and drones are even more important to them. I guess Gallente get lucky, they only have to train guns and drones. Man, so unfair.


Lets not bring up "you have to train multiple weapon systems!!!" like it's an actual valid complaint; thanks.

Either your race has too few options and you're being restricted to a single role, or you have too many options and it takes too long to be good at them all. You can't have it all buddy.

Besides, if you look at BSs and T2 ships, every race needs drones, missiles and their racial turret skills at some point or other; the Eris and Lachesis have missile bonuses after all.
4LeafClover
ONTAP
Goonswarm Federation
#544 - 2013-01-09 22:38:57 UTC
mynnna wrote:


Well lets see, Caldari "must be" efficient in both railguns and missiles and it's not like they don't have drone bays at all. Amarr "must be" efficient in both lasers and missiles and drones are even more important to them. I guess Gallente get lucky, they only have to train guns and drones. Man, so unfair.


Lets not bring up "you have to train multiple weapon systems!!!" like it's an actual valid complaint; thanks.


When substantial portion of the Cyclone DPS is being attributed to "drone" damage, then it becomes somewhat of an issue. Caldari don't have any armor ships that I know of...armarr and gallente don't have any shield boats.... All I'm saying, is don't require a minmatar pliot to be proficient in Guns, Missiles, and Drones....as well as Armor and Shield. Pick one blasted line of thought, and stick to it. The hybrid thing is nice if you didn't have to spend 3 months of your life waiting to become proficient in the CCP flavor of the month.
Anasur
Caldari Provisions
Caldari State
#545 - 2013-01-09 22:41:56 UTC  |  Edited by: Anasur
CCP Fozzie wrote:

Drake:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
5% bonus to heavy and heavy assault missile kinetic damage

Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 6 M, 4 L , 7 Launchers
Fittings: 840 PWG (-10), 515 CPU (-10)
Defense (shields / armor / hull) : 5250(-219) / 3250(-658) / 4000(+94)
Capacitor (amount / recharge rate / average cap per second): 2500(-312.5) / 658s(-92s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.64(+0.012) / 14810000 (+800,000) / 8.9s (+0.7)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 450 (+105)

Let me know what you think!


Well, not loving the shield nerf, but I suppose anyone who flies one will say the same:)

One suggestion though, how about reducing it to 6 launchers but giving it a +10% per level damage boost, with associated fitting changes of course. Much the same as you did the Harbinger.

This would be a dps nerf to anyone with lvl 1-3 in BC. DPS at BC 4 is exactly the same, and it is a small (about 3%) boost at BC5.

That would allow a utility high slot for practical use. Letting a ship often used for PvE have space for a tractor beam is insanely convenient, or a Scan Probe launcher when using one in a wormhole!! Not to mention making a gang link more viable in a ship with a bonus to them.
Mund Richard
#546 - 2013-01-09 22:43:39 UTC  |  Edited by: Mund Richard
4LeafClover wrote:
mynnna wrote:
Well lets see, Caldari "must be" efficient in both railguns and missiles and it's not like they don't have drone bays at all. Amarr "must be" efficient in both lasers and missiles and drones are even more important to them. I guess Gallente get lucky, they only have to train guns and drones. Man, so unfair.
Lets not bring up "you have to train multiple weapon systems!!!" like it's an actual valid complaint; thanks.
When substantial portion of the Cyclone DPS is being attributed to "drone" damage, then it becomes somewhat of an issue. Caldari don't have any armor ships that I know of...armarr and gallente don't have any shield boats.... All I'm saying, is don't require a minmatar pliot to be proficient in Guns, Missiles, and Drones....as well as Armor and Shield. Pick one blasted line of thought, and stick to it. The hybrid thing is nice if you didn't have to spend 3 months of your life waiting to become proficient in the CCP flavor of the month.
Tiericide started giving everyone more drones.
On BC level, each hull has a full flight of lights at least, and it's the only skill that really translates between the different hull sizes and races.
On BS level, you get at least 50 mbps everywhere.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

4LeafClover
ONTAP
Goonswarm Federation
#547 - 2013-01-09 22:44:00 UTC  |  Edited by: 4LeafClover
Edward Pierce wrote:

Either your race has too few options and you're being restricted to a single role, or you have too many options and it takes too long to be good at them all. You can't have it all buddy.

Besides, if you look at BSs and T2 ships, every race needs drones, missiles and their racial turret skills at some point or other; the Eris and Lachesis have missile bonuses after all.


Just leave them the way they are? Is that too difficult? We have trained into where we want to be. I trained into a hurricane, now that ship is useless. The only viable alternative for a Minmatar pilot in a BC class vessel is the Cyclone. The shift from Hurricane to Cyclone is as dramatic as jumping from Amarr to Caldari. If any other race wants to switch to the other BC in their race it is not as dramatic.

Cyclone - Shield, Missiles (drones)
Hurricane - Armor, Guns

All I'm asking is don't force us to try and do both by making one complete crap, AND making both ships complete opposites.
mynnna
State War Academy
Caldari State
#548 - 2013-01-09 22:45:14 UTC  |  Edited by: mynnna
4LeafClover wrote:
mynnna wrote:


Well lets see, Caldari "must be" efficient in both railguns and missiles and it's not like they don't have drone bays at all. Amarr "must be" efficient in both lasers and missiles and drones are even more important to them. I guess Gallente get lucky, they only have to train guns and drones. Man, so unfair.


Lets not bring up "you have to train multiple weapon systems!!!" like it's an actual valid complaint; thanks.


When substantial portion of the Cyclone DPS is being attributed to "drone" damage, then it becomes somewhat of an issue. Caldari don't have any armor ships that I know of...armarr and gallente don't have any shield boats.... All I'm saying, is don't require a minmatar pliot to be proficient in Guns, Missiles, and Drones....as well as Armor and Shield. Pick one blasted line of thought, and stick to it. The hybrid thing is nice if you didn't have to spend 3 months of your life waiting to become proficient in the CCP flavor of the month.


As someone else helpfully pointed out, the extent to which minmatar are required to crosstrain is nothing new. If it were more like "all our frigates are shield AC boats but our cruisers are shield missile boats, the battlecruisers shield armor boats and the battleships all armored missile boats" then I might have some sympathy for the complaint, but it's not. There are clear lines of progression (frigates -> rupture -> hurricane -> whatever we get for armor tanking AC BS, probably tempest), just the same as there are for Minmatar missile boats (bellicose -> new cyclone -> missile BS, probably typhoon), with the Caldari split between rails and missiles (merlin, moa, ferox, rokh vs kestrel, caracal, drake raven) and with the developing Amarr split between drones and lasers.

Member of the Goonswarm Economic Warfare Cabal

Liang Nuren
No Salvation
Divine Damnation
#549 - 2013-01-09 22:49:11 UTC
4LeafClover wrote:
Edward Pierce wrote:

Either your race has too few options and you're being restricted to a single role, or you have too many options and it takes too long to be good at them all. You can't have it all buddy.

Besides, if you look at BSs and T2 ships, every race needs drones, missiles and their racial turret skills at some point or other; the Eris and Lachesis have missile bonuses after all.


Just leave them the way they are? Is that too difficult? We have trained into where we want to be. I trained into a hurricane, now that ship is useless. The only viable alternative for a Minmatar pilot in a BC class vessel is the Cyclone. The shift from Hurricane to Cyclone is as dramatic as jumping from Amarr to Caldari. If any other race wants to switch to the other BC in their race it is not as dramatic.

Cyclone - Shield, Missiles (drones)
Hurricane - Armor, Guns

All I'm asking is don't force us to try and do both by making one complete crap, AND making both ships complete opposites.


Neither one are going to be complete crap.

-Liang

I'm an idiot, don't mind me.

Edward Pierce
State War Academy
Caldari State
#550 - 2013-01-09 22:56:22 UTC
I for one would love to hear what the proposed fix to active tanking is so we can start having an intelligent conversation about these Gallente BCs.

Any chance of that in the near future Fozzie?
4LeafClover
ONTAP
Goonswarm Federation
#551 - 2013-01-09 23:00:48 UTC
Edward Pierce wrote:
I for one would love to hear what the proposed fix to active tanking is so we can start having an intelligent conversation about these Gallente BCs.

Any chance of that in the near future Fozzie?


You should just train shield tanking....

See how that sucks?
Sizeof Void
Ninja Suicide Squadron
#552 - 2013-01-09 23:01:32 UTC
4LeafClover wrote:
So now minmatar pilots must be efficient in projectile, missiles, and drones? Not to mention that their tanking is also split, so they must train both armor and shield tanking...that is if they would like to efficiently fly minmatar ships? Is there another race that must do all of this?

lol... guess you don't know that this was actually part of the racial design for Minmatar back in the good old days.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#553 - 2013-01-09 23:03:52 UTC
Sizeof Void wrote:
4LeafClover wrote:
So now minmatar pilots must be efficient in projectile, missiles, and drones? Not to mention that their tanking is also split, so they must train both armor and shield tanking...that is if they would like to efficiently fly minmatar ships? Is there another race that must do all of this?

lol... guess you don't know that this was actually part of the racial design for Minmatar back in the good old days.



In other words, this guy isn't pro enough to being flying Minmatar. Get good at all weapons or GTFO of my superior race.
Mund Richard
#554 - 2013-01-09 23:04:45 UTC
4LeafClover wrote:
Edward Pierce wrote:
I for one would love to hear what the proposed fix to active tanking is so we can start having an intelligent conversation about these Gallente BCs.
Any chance of that in the near future Fozzie?
You should just train shield tanking....
See how that sucks?
I'd love to, if they had more shield hp than armor or hull, no armor bonus, ect!

Heck, I do shield tank some of them even though they have armor rep bonuses! Twisted

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

GreenSeed
#555 - 2013-01-09 23:05:31 UTC
Gypsio III wrote:
Gneeznow wrote:
The ferox, drake and brutix are missing their utility high for a warfare link.


Maybe the Ferox, Drake and Brutix should all be given a utility high by removing a turret from each?

so a ship that already has to give up dps lows to fit a gang link now also has to drop turrets/launchers...

are you serious?

as it is now, the only real on grid boosting BC would be the drake... doing 200dps.

if CCP, wants people to stop using alts to off grid boost, they need to let on grid boosting be a matter of fitting the damn thing and turning it on... the way i see it, links shouldn't even cost cap to use. if they screw up on grid boosting from the get go like this, why would anyone "play" an on-grid booster? crap dps, no point, no mobility... all you do is warp in with the fleet and hope no one notices you are firing light missiles at drones, instead of HMs or HAMs.

due to cpu limitation on the drake its already hard to fit a link, along with the extra tank you will need because you will be primary. so to top it off, not only we lose dps, we even lose PG and CPU...

great.

and the rest of the gang also loses the utility highs for RR... which we NEED.

honestly if this changes go live with the removal the ling highs, this is the worst rebalancing ever. they want to nerf the drake, remove the 5% resist per lvl, remove the drone bay, those things wont affect the ship as much as loosing the high.

and yeah maybe there's 2 people out there who fit neuts in that high, but they re giving up a lot of tank to do it. not to mention the damn thing better be a med neut or noone will notice it, which makes a cap booster in the mids almost mandatory. if a few players want to fly a drake like that let them.


and this is pvp side only, on pve the drake was a very cool gang ship to slowly do WHs and lvl 4s with a small fleet of noobs with meta mods... with no utility high spider drakes and all their teaching potential is gone... am i supposed to ask a new player to train all the way up to a tengu to be of any use? oh wait he should train a logistics and spend the entire time a primary....

right.
Edward Pierce
State War Academy
Caldari State
#556 - 2013-01-09 23:05:54 UTC
4LeafClover wrote:
Edward Pierce wrote:
I for one would love to hear what the proposed fix to active tanking is so we can start having an intelligent conversation about these Gallente BCs.

Any chance of that in the near future Fozzie?


You should just train shield tanking....

See how that sucks?

If they gave Gallente ships shield tanking bonuses I would gladly take that up. I already shield tank my Talos, my Ishtar, my Lachesis and my Eris.

Also, I'm primarily a Caldari pilot.
Omnathious Deninard
University of Caille
Gallente Federation
#557 - 2013-01-09 23:06:45 UTC
4LeafClover wrote:
Edward Pierce wrote:
I for one would love to hear what the proposed fix to active tanking is so we can start having an intelligent conversation about these Gallente BCs.

Any chance of that in the near future Fozzie?


You should just train shield tanking....

See how that sucks?

Many gallente pilots train both.

If you don't follow the rules, neither will I.

Wulfy Johnson
NorCorp Security
#558 - 2013-01-09 23:06:56 UTC
Still left the harb in a limbo towards tanking. Still left drake useless 75% of the time due to damage specific.. Brutus ok, cyclone ok.. But all in all most ships are **** compared to the smaller classes, making BATTLEcruiser the wrong name for the class.. Sorry, can't approve of ****** balancing attempts.. Better luck next time.
Soko99
Caldari Provisions
Caldari State
#559 - 2013-01-09 23:09:24 UTC
I don't quite get the restriction on the drake for kinetic missiles. It's not like any other race has limits such as only tungsten bonus or only multifrequency etc.

Just trying to understand the reasoning.
Edward Pierce
State War Academy
Caldari State
#560 - 2013-01-09 23:14:32 UTC
Soko99 wrote:
I don't quite get the restriction on the drake for kinetic missiles. It's not like any other race has limits such as only tungsten bonus or only multifrequency etc.

Just trying to understand the reasoning.

This goes way back, each race had their missile type. Amar explosive, Minmatar EM, Gallente Thermal, Caldari Kinetic. You can still see some of these in T2 ships like bombers or the Gallente mix weapon system ships.

It's dumb and they had announced they were going to move away from this. I'm hoping its just an oversight (albeit a big one) and they'll correct their ways eventually.