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[Retribution 1.1] Combat Battlecruisers

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Author
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#521 - 2013-01-09 22:00:05 UTC
Gneeznow wrote:
The ferox, drake and brutix are missing their utility high for a warfare link.


Maybe the Ferox, Drake and Brutix should all be given a utility high by removing a turret from each?
Grath Telkin
Amok.
Goonswarm Federation
#522 - 2013-01-09 22:02:10 UTC
Sinzor Aumer wrote:

Heavy Pulses are not the biggest guns. Heavy Beams are.


This is wrong and you should be ashamed.


Heavy pulse are the largest mid sized close range guns, Heavy Beams are the largest long range guns. Apples and Oranges.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

mynnna
State War Academy
Caldari State
#523 - 2013-01-09 22:04:22 UTC  |  Edited by: mynnna
Mund Richard wrote:
Edward Pierce wrote:
Blatantly stealing this from Mynnna's review on TheMittani.com:
The ROF bonus on the Cyclone is better than the kinetic damage bonus on the Drake. The Cyclone also has an extra low which allows it to have more damage mods. Giving it a 7th launcher would give it too much DPS compared to other BCs.

I agree, a 7th launcher would be too much.
How about giving it a 6th launcher?


You get ~395 DPS with HAMs plus ~160 ought of a flight of medium drones, so you're at 550 DPS. Or you can use two flights of light drones and do either ~500 DPS or deploy ECM drones. Two utility highs - a unique quality, now - lets you add 60 DPS in the form of a pair of 425mm ACs if you so choose, or use them for neuts.

A sixth launcher, by comparison, would add 80 DPS.

Now, it's obviously a minority opinion if all the whinging in the thread about it is any indication, but I really don't have much of a problem with where the cyclone stands. I don't actually think it would have "too much" DPS with the sixth launcher, but the flexibility the current setup offers is pretty appealing, without necessarily being "over the top" the way the pre-nerf hurricane was.

Grath Telkin wrote:
Sinzor Aumer wrote:

Heavy Pulses are not the biggest guns. Heavy Beams are.


This is wrong and you should be ashamed.


Heavy pulse are the largest mid sized close range guns, Heavy Beams are the largest long range guns. Apples and Oranges.

Yeah and they're even harder to get onto a Harbinger. Lol

Member of the Goonswarm Economic Warfare Cabal

Liang Nuren
No Salvation
Divine Damnation
#524 - 2013-01-09 22:04:35 UTC
Gypsio III wrote:
Gneeznow wrote:
The ferox, drake and brutix are missing their utility high for a warfare link.


Maybe the Ferox, Drake and Brutix should all be given a utility high by removing a turret from each?


Sure, remove all the turrets you want from the Drake. More seriously: I keel you!!

-Liang

I'm an idiot, don't mind me.

Edward Pierce
State War Academy
Caldari State
#525 - 2013-01-09 22:06:31 UTC
Mund Richard wrote:
Edward Pierce wrote:
Blatantly stealing this from Mynnna's review on TheMittani.com:
The ROF bonus on the Cyclone is better than the kinetic damage bonus on the Drake. The Cyclone also has an extra low which allows it to have more damage mods. Giving it a 7th launcher would give it too much DPS compared to other BCs.

I agree, a 7th launcher would be too much.
How about giving it a 6th launcher?
I'm beginning to like you.

Good catch, but the point still stands though. With double the drone size, ability to choose its damage type, an extra low and an extra high slot over the Drake, changing one of those two utility slots to a launcher would make it go over board on the DPS.
Jean Louie
#526 - 2013-01-09 22:07:55 UTC
Gallente still suck as usual.

Gallente need a defense bonus similar to resistance, no more armor rep bonuses please that's for PVE. Nobody flies a fleet with active armor tanks.
Liang Nuren
No Salvation
Divine Damnation
#527 - 2013-01-09 22:10:49 UTC
Jean Louie wrote:
Gallente still suck as usual.

Gallente need a defense bonus similar to resistance, no more armor rep bonuses please that's for PVE. Nobody flies a fleet with active armor tanks.


Not everyone flies in fleets.

-Liang

I'm an idiot, don't mind me.

Mund Richard
#528 - 2013-01-09 22:12:32 UTC  |  Edited by: Mund Richard
Edward Pierce wrote:
Good catch, but the point still stands though. With double the drone size, ability to choose its damage type, an extra low and an extra high slot over the Drake, changing one of those two utility slots to a launcher would make it go over board on the DPS.

Dunno, Cane has 6 RoF AND Damage bonused turrets and a launcher, compared to that 6 RoF but not damage bonused launchers and a turret (and some extra drones) doesn't sound so game breaking, but I haven't really flown HAM ships, so I could be off.
(The link you had also gave the impression it wouldn't be too much.)

...then again, I'd also like the Drake move away from the kinetic bonus, why have missiles with the propaganda "selectable damage", if the ships don't make use of their weapon system's main benefit.
To my ears (even though I hate the sworn enemy of my kin), it's like Minnie ships had +5% explosive damage to their guns instead of what they do have.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Maximus Andendare
Stimulus
Rote Kapelle
#529 - 2013-01-09 22:16:18 UTC
Mekhana wrote:
I don't like crude language but wtf CCP?

Still sticking with active armor rep bonuses for Gallente when they are useless.
This. At least the other race that is stuck with an active tanking bonus (Minmatar, Cyclone (ASB ftw!)) has the awesome dual-damage-bonus Hurricane for fleet work. For the Gallente pilots, they just get stuck with two ships with one effective bonus.

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Zarnak Wulf
Task Force 641
Empyrean Edict
#530 - 2013-01-09 22:20:23 UTC
Liang Nuren wrote:
Jean Louie wrote:
Gallente still suck as usual.

Gallente need a defense bonus similar to resistance, no more armor rep bonuses please that's for PVE. Nobody flies a fleet with active armor tanks.


Not everyone flies in fleets.

-Liang


That is true but I was still hoping for a tracking or falloff bonus on the Brutix as opposed to the active rep. The Myrm as a drone boat and with un-bonused high slots will always be favored for the tank role and a little variety would be nice.
mynnna
State War Academy
Caldari State
#531 - 2013-01-09 22:21:36 UTC  |  Edited by: mynnna
Mund Richard wrote:
Edward Pierce wrote:
Good catch, but the point still stands though. With double the drone size, ability to choose its damage type, an extra low and an extra high slot over the Drake, changing one of those two utility slots to a launcher would make it go over board on the DPS.

Dunno, Cane has 6 RoF AND Damage bonused turrets and a launcher, compared to that 6 RoF but not damage bonused launchers and a turret (and some extra drones) doesn't sound so game breaking, but I haven't really flown HAM ships, so I could be off.


The way the changes read to me is that the Hurricane is your hammer. It's unquestionably a higher DPS ship, pushing out about 715 DPS with 425mm autos, 3x gyros and hobgoblins; guns are ~615 of that. But its bias towards armor tanking (six lows, four mids) means you either run a lightweight shield tank or sacrifice range or damage (possibly both).

Cyclone's the scalpel. 360 DPS from HAMs, with a bigger drone bay and two utility slots. Want max damage? Bring hammerheads and guns in the utility and you get over 600 DPS. Or maybe a bit more flexiblity, so we bring light drones - with warriors, you still get 535 DPS. Or HAMs and Hammerheads for 550 dps and some tank breaking neuts. Or HAMs, neuts, and a pair of sentries (dropped outside the furball) if you want something really wild. More importantly, it does any of thosewith a far more robust tank than a Hurricane; there's the ASB tanks if that's your cup of tea, or if you'd rather buffer, two LSE, two Invuln, DCII and three CDFE gives you around 77k EHP, 50% larger than the modest shield buffer a hurricane sports.

On the other hand, six launchers as proposed means the max DPS setup is HAMs and hammerheads - it does 632 DPS, and has the same one utility slot as the hurricane. So at that point your DPS is about as good as what a Hurricane can do with his guns alone, and if he really wanted to he could roll a flight of ECM drones instead. So in essence, you're a worse hurricane, and where's the fun in that?

Oh yes, and forgot: Sure it could get a sixth launcher as well as an eighth high to let it retain the flexibility. Aside from whether that would be too good or not, it'd have to lose a slot somewhere else.

Member of the Goonswarm Economic Warfare Cabal

Liang Nuren
No Salvation
Divine Damnation
#532 - 2013-01-09 22:22:54 UTC  |  Edited by: Liang Nuren
Zarnak Wulf wrote:
That is true but I was still hoping for a tracking or falloff bonus on the Brutix as opposed to the active rep. The Myrm as a drone boat and with un-bonused high slots will always be favored for the tank role and a little variety would be nice.


I feel like a falloff bonus on the Brutix is most certainly a bad idea. If it's mobile, it will completely gobble up the Deimos's role beyond any recognition - ever. If it's immobile it's basically useless. A tracking bonus would be alright, but it's not like you don't have enough mids for the Holy Quad.

The rep bonus is fine, and I suspect we'll see some armor tanking changes that make it ideal.

-Liang

Ed: Besides, you'd think we would have learned about QQing after the Deimos didn't get buffed and the projectile overboost. Then again, maybe projectiles weren't overboosted because I literally don't care about projectile ships. /shrug

I'm an idiot, don't mind me.

4LeafClover
ONTAP
Goonswarm Federation
#533 - 2013-01-09 22:23:57 UTC
Edward Pierce wrote:
Mund Richard wrote:
Edward Pierce wrote:
Blatantly stealing this from Mynnna's review on TheMittani.com:
The ROF bonus on the Cyclone is better than the kinetic damage bonus on the Drake. The Cyclone also has an extra low which allows it to have more damage mods. Giving it a 7th launcher would give it too much DPS compared to other BCs.

I agree, a 7th launcher would be too much.
How about giving it a 6th launcher?
I'm beginning to like you.

Good catch, but the point still stands though. With double the drone size, ability to choose its damage type, an extra low and an extra high slot over the Drake, changing one of those two utility slots to a launcher would make it go over board on the DPS.



So now minmatar pilots must be efficient in projectile, missiles, and drones? Not to mention that their tanking is also split, so they must train both armor and shield tanking...that is if they would like to efficiently fly minmatar ships? Is there another race that must do all of this?
Maximus Andendare
Stimulus
Rote Kapelle
#534 - 2013-01-09 22:24:19 UTC
Roosevelt Coltrane wrote:
Zimmy Zeta wrote:
Roosevelt Coltrane wrote:
I have BC V and good drone skills, so this doesn't effect me, but where does a new Amarr pilot who specializes in drones (with a side dish of Missiles) go after the Prophecy?

Gallente pilots can go Domi>Navi Domi/Sin.

I like the Prophecy, don't change it, but I thought you wanted to make the game more new player friendly. What is the next step for a newish Amarr pilot?


Armageddon I'd say.
Considering that the NavyGeddon already has a huge dronebay and bandwidth, I suppose they increse the drone capacity of the standard Geddon, too when the battleships are due for tiericide.


Geddon and Navy Geddon can field a full flight of heavies/sentiries, but both are turret only ships with no drone bonuses.

The progression path of Dragoon>Arbitrator/Curse>Prophecy are all Drone bonused ships that can use launchers. Aside from the Pilgrim, all the Amarr drone boats have as many or more launcher hardpoints than turret hardpoints.
Don't forget that drones represent damage projection for Gallente pilots, since blasters can't reach out and touch someone from afar. Amarr don't share this problem, as their ships are quite capable of hitting out very far with Scorch (and not even using the longer-range beams).

I doubt that we'd ever see an Amarrian BS overhauled to be a dedicated drone boat 1) because its not necessary since they can project damage and 2) there already is a armor drone BS in that category (with the Rattlesnake covering the shield drone BS). CCP diversifies, I've seen, when there is a demand or a hole to fill. Armor drone BS is already filled, and aside from the hull being ugly, the Domi does a pretty good job.

Enter grid and you're already dead, destined to be reborn and fight another day.

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Maximus Andendare
Stimulus
Rote Kapelle
#535 - 2013-01-09 22:26:24 UTC
Liang Nuren wrote:
Jean Louie wrote:
Gallente still suck as usual.

Gallente need a defense bonus similar to resistance, no more armor rep bonuses please that's for PVE. Nobody flies a fleet with active armor tanks.


Not everyone flies in fleets.

-Liang
Many, MANY people do.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

mynnna
State War Academy
Caldari State
#536 - 2013-01-09 22:27:01 UTC
4LeafClover wrote:
Edward Pierce wrote:
Mund Richard wrote:
Edward Pierce wrote:
Blatantly stealing this from Mynnna's review on TheMittani.com:
The ROF bonus on the Cyclone is better than the kinetic damage bonus on the Drake. The Cyclone also has an extra low which allows it to have more damage mods. Giving it a 7th launcher would give it too much DPS compared to other BCs.

I agree, a 7th launcher would be too much.
How about giving it a 6th launcher?
I'm beginning to like you.

Good catch, but the point still stands though. With double the drone size, ability to choose its damage type, an extra low and an extra high slot over the Drake, changing one of those two utility slots to a launcher would make it go over board on the DPS.



So now minmatar pilots must be efficient in projectile, missiles, and drones? Not to mention that their tanking is also split, so they must train both armor and shield tanking...that is if they would like to efficiently fly minmatar ships? Is there another race that must do all of this?


Well lets see, Caldari "must be" efficient in both railguns and missiles and it's not like they don't have drone bays at all. Amarr "must be" efficient in both lasers and missiles and drones are even more important to them. I guess Gallente get lucky, they only have to train guns and drones. Man, so unfair.


Lets not bring up "you have to train multiple weapon systems!!!" like it's an actual valid complaint; thanks.

Member of the Goonswarm Economic Warfare Cabal

Liang Nuren
No Salvation
Divine Damnation
#537 - 2013-01-09 22:28:06 UTC
Maximus Andendare wrote:
Liang Nuren wrote:
Jean Louie wrote:
Gallente still suck as usual.

Gallente need a defense bonus similar to resistance, no more armor rep bonuses please that's for PVE. Nobody flies a fleet with active armor tanks.


Not everyone flies in fleets.

-Liang
Many, MANY people do.


The Brutix was never going to be your go-to ship for fleet work. Blasters don't scale, and it's useless to pretend like a medium rail fit is going to be worth a ****.

-Liang

I'm an idiot, don't mind me.

Maximus Andendare
Stimulus
Rote Kapelle
#538 - 2013-01-09 22:28:39 UTC  |  Edited by: Maximus Andendare
Liang Nuren wrote:
Maximus Andendare wrote:
Liang Nuren wrote:
Jean Louie wrote:
Gallente still suck as usual.

Gallente need a defense bonus similar to resistance, no more armor rep bonuses please that's for PVE. Nobody flies a fleet with active armor tanks.


Not everyone flies in fleets.

-Liang
Many, MANY people do.


The Brutix was never going to be your go-to ship for fleet work. Blasters don't scale, and it's useless to pretend like a medium rail fit is going to be worth a ****.

-Liang
AFAIK "Gallente need a defense bonus similar to resistance" is a sweeping statement and not specific to the Brutix. It is true, however, that Gallente would be well served with at least one hull (that's not a T3) to have some bonus that isn't crappy active armor tanking, because, you know, *some* people do fly Gallente and do fly in fleets, especially in wormholes.

4LeafClover wrote:
So now minmatar pilots must be efficient in projectile, missiles, and drones? Not to mention that their tanking is also split, so they must train both armor and shield tanking...that is if they would like to efficiently fly minmatar ships? Is there another race that must do all of this?
This is new?

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Mund Richard
#539 - 2013-01-09 22:32:06 UTC
Maximus Andendare wrote:
Armor drone BS is already filled, and aside from the hull being ugly, the Domi does a pretty good job.
Heresy!
The Glorious Space Potato looks every last bit like a battleship, moreso than any other (almost):
Built like a giant brick with no bits that would fall off when accelerating too fast, and also doesn't look like something that could accelerate fast like all battleship should!
I'm more offended by many battleships looking like as if they were cruisers or something.

Apart from that, amarr got a drone destroyer, a drone cruiser (doubles as EWAR), now a drone battlecruiser, so - for me - it's rather surprising they are NOT getting a drone battleship.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

mynnna
State War Academy
Caldari State
#540 - 2013-01-09 22:34:22 UTC
Mund Richard wrote:
Maximus Andendare wrote:
Armor drone BS is already filled, and aside from the hull being ugly, the Domi does a pretty good job.
Heresy!
The Glorious Space Potato looks every last bit like a battleship, moreso than any other (almost):
Built like a giant brick with no bits that would fall off when accelerating too fast, and also doesn't look like something that could accelerate fast like all battleship should!
I'm more offended by many battleships looking like as if they were cruisers or something.

Apart from that, amarr got a drone destroyer, a drone cruiser (doubles as EWAR), now a drone battlecruiser, so - for me - it's rather surprising they are NOT getting a drone battleship.


Well they haven't said anything about BS tiericide at all. There was the old devblog from november that seemed to imply all three Amarr BS would remain laser based ships, but then again that same blog said that the ferox would reinforce its sniping role, so who knows.

Member of the Goonswarm Economic Warfare Cabal