These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Sean Parisi
Blackrise Vanguard
#261 - 2013-01-09 06:34:04 UTC
Edward Pierce wrote:
Michael Harari wrote:
Edward Pierce wrote:
You are aware this is base targeting range right? Even the Kitsune has less base targeting range than the lowest Minmatar BC...

You are aware the t2 frigates havent been buffed yet, right?

Michael Harari wrote:
The targeting ranges seem pretty low compared to what all the other modified ships have gotten. There are frigates that target twice as far as a hurricane for example.

OK smart ass, which frigate has a base 90km targeting range (twice as far as the hurricane)?

I agree that the Minmatar BCs shouldn't have a shorter max targeting range than their cruiser equivalents (Rupture 50km, Stabber 47.5km) but making wild claims like that just makes you look like a baseless whiner; just post real numbers like a big boy and people might take you seriously.


Griffin and other E-War frigates have a massive targeting range, but that's expected. No combat frigate from what I am aware of has a base targeting range of 90km.
Sarah Norbulk
Garoun Investment Bank
Gallente Federation
#262 - 2013-01-09 06:36:45 UTC
ITT people point out how the hurricane losing one of its two utility highs is a giant nerf, while simultaneously complaining that the cyclone having two utility highs makes it useless.
Lauren Sheaperd
Know-Nothings
Nourv Gate Security Commission
#263 - 2013-01-09 06:45:07 UTC  |  Edited by: Lauren Sheaperd
CCP Fozzie wrote:
Snip


Sigh, CCP - you've made me post again. As always, I refrain from comment on upcoming changes because I prefer to wait and see. The usual exception to this is when you make changes so terrible I feel like slapping the lead developer of the changes.

This is one of those times.

To start with, here are the really bad:

* The changes to the Cyclone in particular have me agitated, though I'd hazard a guess and say this is simply because I have enjoyed flying the ship for quite some time. Doesn't make these changes less stupid. While I understand that you wish to extend the Minmatar missile line to BCs, doing so by completely invalidating the training and money expended to achieve competency in a certain ship is not the way to go about it. Many new pilots are about to face significant retraining times to either pilot new ships of similar capabilities or to stay with their Cyclones - assuming they aren't simply put back in to small classes of ships. While this seems like a minor issue to those of us with plentiful SP - others are going to have to wait a month or so to retrain missiles. This was stupid, CCP. Really stupid.

* Oh look, you're further nerfing the Harbinger. At this point you're basically laughing at anyone who likes the appearance of the Harbinger, right? In it's *current* state it's one of the lesser BCs, under serious threat from the new cruisers and limited in versatility. Obviously the next step is to further nerf it's damage (already lack-luster), nerf it's fitting (already a pain), nerf it's tank (incredibly 'meh' at the moment), it's align time (because Amarr ships need to turn slower, obviously) and give it what - minor increases to cargo capacity and sensor strength in return? Did you even think about this before you made these changes? If anything, the Harbinger needed a buff not a nerf.

EDIT: I'll do a proper look later, but somehow I missed that it's damage bonus has been increased. It looks like it will do slightly more damage and gain some cap with it - and be less expensive. This might have been an overeaction to say the very least.

* The Drake. Oh look, you barely touched the Drake - you know, the only Battlecruiser that needed a rebalancing after the Hurricane had it's power grid hit reasonably hard. Come on CCP, if you're going to nerf the Harbinger have the decency to nerf something that actually needed it as well.

And now, lets have the not as bad to the simply 'meh':

The Prophecy, a drone boat? Okay, I can deal with this. While my objections to the Cyclone still apply here, given the Prophecy only ever had a capacitor bonus and drones, unlike missile, give almost universal benefit to ships larger than destroyers it's not so bad. This also gives the Harbinger a significantly different role to the Prophecy, which seeing as I was worried about them becoming almost the same ship if buffed is a good thing. I'll reserve judgment until I see it in action, but I'm skeptical.

The Brutix, put simply, needed a slightly larger buff than this. Oh well, the extra low slot is actually pretty nice. It's a 'meh' change, but I might actually buy one next time I get bored.

Oh look, a few other small nerfs to the Hurricane. I'm not sure it needed any more, but I can't say I care too much.

Okay, time for the good:

Oh cool, the Myrmidon gets a small drones bonus. This is small but I rather like it. I'm not sure how much this will change, but I like it (despite having too horrible drone skills to test it out myself).

Hey! A small, but very cool, bonus to the Ferox. I'm not too sure on the impact this will have, but it might actually allow for some more flexibility in the fits. I'm interested in how this will turn out at the very least.

---------

So there you go CCP, you made me post again. I even held back at the incredibly stupid line of Tier 3 BCs (which still need to be nerfed - or thrown out of the game completely) and the incredibly bad new inventory UI (which I actually posted about after fact it was so horrible). Slap whoever decided both of these were good ideas, while you're at it. In the end, Eve needs significant changes in order to remain interesting but those changes actually need to have some thought behind the effect it will have on the game before they are introduced.

Why do I even have a signature these days?

Edward Pierce
State War Academy
Caldari State
#264 - 2013-01-09 07:12:03 UTC
Grath Telkin wrote:
Mund Richard wrote:

I wonder if sooner or later everyone frequenting this thread will finish their posts with:
"And the Harbringer getting +10% damage bonus is a damage buff even with loosing a turret."
Only with all skills at 5 brotatoe, and as has been pointed out if all of your skills are at 5 theres not much chance that you're flying a harbinger so for just about everybody who WILL fly a harbinger it will be slower, do less dps and even if you look at the 1 removed gun they're removing MORE cpu than that one gun used so less overall CPU fitting space.

With BC at 4 you end up with the same DPS it had before:
6*1.4=8.4 & 7*1.2=8.4

If you're flying these with BC at 3 you will have bigger problems than losing that turret.

And your CPU statement is only accurate if you use terrible guns with great fitting skills, with most decent sized guns and non-perfect fitting skills you end up with better CPU.
Edward Pierce
State War Academy
Caldari State
#265 - 2013-01-09 07:23:07 UTC
Sean Parisi wrote:

Griffin and other E-War frigates have a massive targeting range, but that's expected. No combat frigate from what I am aware of has a base targeting range of 90km.

Yes, EWar frigates have long base targeting range (Vigil has 65km), but this is completely irrelevant to the topic at hand.

I agree that the Minmatar combat BCs shouldn't have a shorter base max targeting range than their cruiser equivalents (Rupture at 50km and Stabber at 47.5km) and should probably be increased to the 60-65km range.

Saying frigates have double the targeting range of the Hurricane is still an inaccurate statement and it distracts from the actual purpose of that post.
Malcolm Clayton
SD Industries
#266 - 2013-01-09 07:34:59 UTC
why breaks the racial fitting line?
PlayerName
Dirty Vagrants
Intergalactic Space Hobos
#267 - 2013-01-09 07:45:28 UTC
I'm honestly not liking the change from guns to missiles for the cyclone.
Jojo Jackson
Dead Red Eye
#268 - 2013-01-09 07:46:40 UTC
CCP Fozzie wrote:

Prophecy:
Battlecruiser skill bonuses:
5% bonus to all Armor Resistances
10% bonus to drone damage and hitpoints

Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 5 H (-2), 4 M (+1), 7 L (+1), 4 turrets (-2), 4 Launchers (+3)
Fittings: 1100 PWG (-200), 415 CPU (+75)
Defense (shields / armor / hull) : 3000(-419) / 5500(+617) / 4250(-145)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 12900000 (-600,000) / 8.5s (-0.4)
Drones (bandwidth / bay): 75 (+50) / 225 (+200)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 6
Sensor strength: 17 Radar (+1)
Signature radius: 270 (+5)
Cargo capacity: 400 (+50)

This together with the Cyclon are the most sighnificant changes I belive.
While I love the idear (Dragoon > Arbitrator > Prophecy) it is still a significant change to the playstyle of this ship. But I like it :).

What's the point of 75m³ drone bandwidth? To use 3 heavy/sentry? Wouldn't a 50m³ band with a 12,5% drone bonus do a better job?
And if you want us to use heavy/sentry, wouldn't a 300m³ drone bay be more adequat? (4*75).

Anyway, the Prophecy will gain a nice damage boost :).
high: 4 heavy missile + 1 whatever
med: MWD + drone speed + drone tracking + whatever
low PvE: 3*drone damage + ENAM + DC + rep + whatever ... PvP dual plate instead of rep

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

bcpror9981
EVE Protection Agency
#269 - 2013-01-09 07:47:42 UTC
WTF are we trying to accomplish here???
Edward Pierce
State War Academy
Caldari State
#270 - 2013-01-09 07:49:13 UTC
Lauren Sheaperd wrote:
* The changes to the Cyclone in particular have me agitated, though I'd hazard a guess and say this is simply because I have enjoyed flying the ship for quite some time. Doesn't make these changes less stupid. While I understand that you wish to extend the Minmatar missile line to BCs, doing so by completely invalidating the training and money expended to achieve competency in a certain ship is not the way to go about it. Many new pilots are about to face significant retraining times to either pilot new ships of similar capabilities or to stay with their Cyclones - assuming they aren't simply put back in to small classes of ships. While this seems like a minor issue to those of us with plentiful SP - others are going to have to wait a month or so to retrain missiles. This was stupid, CCP. Really stupid.

The Hurricane and Tornado are still projectile turret ships, pilots with good gunnery skills can fly those very well. Limiting ship variety due to people's current skills will only lead to more of the bad ships we have today.
Lauren Sheaperd wrote:
* The Drake. Oh look, you barely touched the Drake - you know, the only Battlecruiser that needed a rebalancing after the Hurricane had it's power grid hit reasonably hard. Come on CCP, if you're going to nerf the Harbinger have the decency to nerf something that actually needed it as well.

You were just pointing out the nerf to the Harbinger's mobility, yet the Drake gets hit with more than twice the mass and align time than the Harbinger did (300 vs 800 and 0.2 vs 0.7) and its "barely touched"? Maybe you need more numbers and less loose statements in your posts.
Lauren Sheaperd wrote:
Oh cool, the Myrmidon gets a small drones bonus. This is small but I rather like it. I'm not sure how much this will change, but I like it (despite having too horrible drone skills to test it out myself).

Being able to field an extra heavy or sentry drone is not a "small drones bonus" it adds an extra 33% to its drone DPS. The real problem here keeps being the lackluster armor rep bonus.
Lauren Sheaperd wrote:
Hey! A small, but very cool, bonus to the Ferox. I'm not too sure on the impact this will have, but it might actually allow for some more flexibility in the fits. I'm interested in how this will turn out at the very least.

An extra turret (16% DPS bonus) and an extra low can hardly be considered a small bonus. It still has a lot to ask for when compared to the Brutix or the Talos/Naga though.

You really should have held back that :words: post until you did a little more math so you could make some valid points.
Marchejita
NRDS What Else
Goonswarm Federation
#271 - 2013-01-09 07:52:55 UTC
About Prophecy.

I believe it's not a good way to go for this ship.

If you add one more low slot. You can have more than 180 k hp on this ship.

2 * 1600 plates + reactive armor + damage control + 3 * Energized adaptative nano
3 * Trimark

(+ command ship bonus).

* --low dps but heavy tanking--*

it's really to much.

And also bandwith 75 is not very interesting, you will have the same problem then now with myrmidon (old concept).

2 heavy + 2 medium + 1 light
3 heavy
1 heavy + 4 medium (65)

I prefere to have a bandwith 50 but with a big bonus on it. (Drone bonus 15%).






Sefur Yamil
Disregard Sleepers Acquire Currency
#272 - 2013-01-09 08:09:39 UTC
Please, for the love of god, don't leave the Drake as it is.

I don't see how the cyclone will do any good against all those other ships. Switching damage types doesn't help when you only do ~400 DPS as opposed to the 600-700 that all the other turret based ships do.

And please let people decide how they want to use their BCs. Gallente BCs are used as shield ships a lot, at least give them something that boosts passive armor tanking.

Back to the Drake. You'll see how not-nerfed it is two months after you've applied these changes. They'll still be #1 on eve-kill by two or three times than the next ship after that.

Missiles look fine now, but the most broken part about Drakes were never the missiles, it was the fact that with two Ewar mods a Drake has 90k EHP without bonuses, where all the other BCs get 60k at best. The minor speed nerf won't change the fact that these ships are complete bricks and hit for perfect damage anywhere between 0 and 60km.

A suggestion would be removing a mid or replacing the resist bonus with an HP bonus. Removing the high slot is completely pointless since 99% of Drake fits don't allow anything to be fit there anyway.
Schmata Bastanold
In Boobiez We Trust
#273 - 2013-01-09 08:29:40 UTC
FFS just say we all should fly tengu and nerf anything else into oblivion. Why bother with pretending we have 4 races with 4 different military doctrines and philosophies? One ship, one weapon system, one path.

Invalid signature format

Mithrantir Ob'lontra
Ixion Defence Systems
#274 - 2013-01-09 08:35:43 UTC
CCP do you have a special and deep hatred for Gallente?

Giving both BCs an armor repair bonus shows that you clearly do. And to add salt to the wound you do give to the shield tanked BCs a resistance bonus.

Changes for Myrmidon and Brutix are subpar and basically throws the ships at the bottom of the ladder. Please change your mind about this. Try something different for a change.
Morgan Madsen
Center for Advanced Studies
Gallente Federation
#275 - 2013-01-09 08:38:01 UTC
Great work,... other than leaving the myrm and brutix in **** land!
Alticus C Bear
University of Caille
Gallente Federation
#276 - 2013-01-09 08:51:26 UTC
Interesting changes.

We are really going to need to see any active armour changes to judge the Myrm and Brutix. As it stands with the fittings/ slot changes XL asb Brutux is probably better than dual rep Brutix and dual XL asb Myrms is better than tri rep Myrm.

Bandwidth change is a big boost to XL ASB Myrm that uses small guns anyway.

Cyclone is going to be very good if you can fit everything you need to and the Harb is still going to be a DPS EHP monster.
Lauren Sheaperd
Know-Nothings
Nourv Gate Security Commission
#277 - 2013-01-09 08:52:45 UTC  |  Edited by: Lauren Sheaperd
Edward Pierce wrote:
The Hurricane and Tornado are still projectile turret ships, pilots with good gunnery skills can fly those very well. Limiting ship variety due to people's current skills will only lead to more of the bad ships we have today.

Because the Cyclone was always bad and lacking in definition from it's peers, am I right? While I do see your point, the change here seems to only unneceraily penalise newer players.

Edward Pierce wrote:
You were just pointing out the nerf to the Harbinger's mobility, yet the Drake gets hit with more than twice the mass and align time than the Harbinger did (300 vs 800 and 0.2 vs 0.7) and its "barely touched"? Maybe you need more numbers and less loose statements in your posts.

You know, I heard picking a single nerf from one ship with many that is already in dire straights and comparing it to a ship with few that is one of the most popular, and powerful, ships in the game makes for balanced judgement on the extent of the changes - right? Maybe you need to look at the entirety of the changes, instead focusing on singlular figures?

Edward Pierce wrote:
Being able to field an extra heavy or sentry drone is not a "small drones bonus" it adds an extra 33% to its drone DPS. The real problem here keeps being the lackluster armor rep bonus.

No it doesn't, because nobody fields just three heavy drones. You're math is almost as bad as my broad, sweeping statements. Yes, it is a significant damage bonus - it's doesn't stop this being a relatively 'small' change - and no, the problem with the Myrmidon isn't the lack luster armor rep bonus. Infact, the armor rep bonus combined with the drone bonus is one of the reasons the Myrmidon is a great ship, and will continue to be so.

Edward Pierce wrote:
An extra turret (16% DPS bonus) and an extra low can hardly be considered a small bonus. It still has a lot to ask for when compared to the Brutix or the Talos/Naga though.

16% huh? Hows the fitting, with a whole extra blaster though? It doubt even with the slight bonus to fitting you'll be able to practically apply the entirety of the gain. Having another look, I think the most interesting thing about the Ferox change is the significant expansion of it's cargo bay. In the past, it had problems with the number of cap boosters it could hold for active fits.

Edward Pierce wrote:
You really should have held back that :words: post until you did a little more math so you could make some valid points.

Not the words! Maybe instead I should have done basic math without considering the entirety of these changes and practical usage to reach a conclusion? Thats how this should be done, right?

Why do I even have a signature these days?

Iogrim
Matterhorn.
#278 - 2013-01-09 09:06:14 UTC
I really don't see any point in keeping optimal bonus for Ferox. It's never going to be used with rails (both because medium rails aren't good and because Naga is much better at this job), unless by newbie L3 mission runners. I would prefer seeing fall-off bonus to use with blasters.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#279 - 2013-01-09 09:07:18 UTC
Actually if gang links ever do become on-grid only I can actually see the Prophecy as a pretty good place to put them in plain sight in small scale cheapish fleets. Completely unbonused highs means you're not sacrificing much by not fitting guns/missiles and 7 lows and the armor bonus means you can tank it pretty heavily (even if you need a co-proc for more than one link), even a couple Augorors shouldn't have much trouble keeping it alive. Your gang mates can take care of the e-war/tackle as you're kinda slow anyhow.

I think I'm doing well in making peace with my new found Amarr drones.

Reality has an almost infinite capacity to resist oversimplification.

White Drop
Nomads of Republic
Smile 'n' Wave
#280 - 2013-01-09 09:08:49 UTC
Do not nerf the hurricane anymore!!!