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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Mariner6
The Scope
Gallente Federation
#241 - 2013-01-09 04:30:20 UTC
The Prophecy is going to be a better drone boat than the Mrym by a long shot.

The Gal drone bays, as have been mentioned, become a real problem, particularly in parts of space where you can't dock or buy new ones. The Mrym in particular will suffer from this. The armor rep is still a waste especially when compared to the Prophecy. The Prophecy with launchers will be amazing. It will have tank, damage projection, etc. Just overall very sad with the changes for the Mrym, one extra "slow take forever to get to the target" heavy drone doesn't make up for the rest of it. Put a second bonus that has more utility than armor rep. If you must take a turret slot (you going to change the model?) then at least leave it a utility high slot. You reduced armor AND shield? Well so much for shield tanked Mrym's. This whole change just sucks. Look at what a great boat the Vexor has been made into, now apply that exactly (at scale) to the Mrym. Turret bonus and drone bonus. Then it will be cool. Screw armor rep.

The Brutix, armor rep also? Really?

Absolutely depressed with these changes.
CorryBasler
Pandemic Horde Inc.
Pandemic Horde
#242 - 2013-01-09 04:36:41 UTC
way to ruin the cane :-( it was fine before, now its utter crap.
Vordak Kallager
Descendance.
GoonSwarm.
#243 - 2013-01-09 04:47:10 UTC
Edward Pierce wrote:
Hans Jagerblitzen wrote:
But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Twisted


Until they make these bonuses apply on all reps (remote reps too), the rep bonus will always be inferior to the passive tank since it can't scale in gangs.


Not everything needs to be for big fleets, yo.

Sa souvraya niende misain ye.

Senjiu Kanuba
Risk Breakers
SONS of BANE
#244 - 2013-01-09 04:54:51 UTC
I'll just copy most of a mail to a corpmate in here:

Quote:
My view on the Battlecruiser changes:


Prophecy:
It's a drone Battlecruiser now.
They replaced the energy consumption reduction (Energy Turrets) bonus with a drone HP and Dmg bonus.
This means you can now fit launchers or projectile weapons without missing out on a bonus and the missing damage by removing turrets (-2 turrets but +3 launcher slots so 1 weapon less than before) is more than compensated by the drone damage bonus and the increased bandwidth and drone bay.
I've never flown a drone battlecruiser before but the new prophecy makes me want to test it. The Armor resistance bonus also works great with fleets and 7 low slots enables one hell of a tank.
I think this battlecruiser profited the most from those (possible) patchnotes.


Harbinger:
I run the numbers in my head and it deals about 4% more damage than before but has about 10% less EHP (both are estimates).
Its cap is probably the same as before (with the remobal of one turret and a decrease in regeneration). So it's relatively close to where it was before in my opinion. I always thought of it as one of the weaker battlecruisers and still do.


Ferox:
Hardly anything changed about the Ferox. It got an additional turret but has no damage bonus and for a shield tank of this size having only 5 med slots is not acceptable in my opinion. Also I don't see what 5 low slots should be used for. (Tracking Enhancers and MagStabs probably but it already has so much range before that and you can't use a tracking script with the TEs so they're less useful than TCs here which you can't use because you need the mids for shields). If you thought the Ferox wasn't useful before then you'll probably still think that after the patch.


Drake:
The drake probably experienced the least changes of all battlecruisers. Its tank got nerfed a little, it's unnecessary 8th highslot got removed and it has slightly less fitting resources but it'll probably still work about as well as it does right now.


Brutix:
Never used one of those, to me it looks like they mostly stayed the same. A new low slot for and more armor and cap make a better tank.


Myrmidon:
One high slot got removed and they slightly nered the tank and increased the Bandwidth and Drone bay a bit. I have no idea how to use 100 Mbit with drones. 4 Ogres? Anyway, as I already said, I'd use a prophecy as my drone BC of choice.


Cyclone:
The most noticable change (aside from that additional Low slot, one less High slot and 100 more CPU) is the increase of bandwidth and drone bay. You can now field 5 Hammerheads with this ship. Tank and cap got increased. I think the cyclone is mostly the same as before but slightly improved in different spots.


Hurricane:
One less high slot and less capacitor volume (but more regeneration). It's mostly the same as before but with less energy neuting power, so it's a nerf for the hurricane.


I didn't get around to training assault missiles and probably have to at some point in the near/medium future.
Roosevelt Coltrane
Rupakaya
#245 - 2013-01-09 04:56:08 UTC
More thoughts on the Brutix. Get rid of the rep bonus, add a tracking bonus. Revert the shield nerfs and ditch the structure bonus. Give it an extra mid instead of low.

A versatile hybrid platform like that would see a LOT of use.
Il Feytid
State War Academy
Caldari State
#246 - 2013-01-09 04:56:13 UTC
Vordak Kallager wrote:
Edward Pierce wrote:
Hans Jagerblitzen wrote:
But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Twisted


Until they make these bonuses apply on all reps (remote reps too), the rep bonus will always be inferior to the passive tank since it can't scale in gangs.


Not everything needs to be for big fleets, yo.

And yet that bonus is not even all that great in small fleets.
Cede Forster
Deep Core Mining Inc.
Caldari State
#247 - 2013-01-09 04:56:37 UTC
pretty unimpressive minor tweak
still kinetic bonus that was said to be abolished, still the same issues with most ships or old issues replaced by known issues

very underwhelming
Beregond Romendacil
Seventh Heaven's Retinue
#248 - 2013-01-09 05:01:20 UTC

Seems to me, these ships are just getting thrown together out of a pile of parts on the floor without any thought of what people would want to do with them. Seems like everyone is trying to figure out how to use each of these ships the way it was randomly designed rather than designing the ship for a use. As it is now, most boats do have advantages but are not good at any role. And it would be nice for newer players to choose a role and train the skills for it rather than train skills for a year and still have no useful roles other than 'just bring what you got'. The recent move to ECM frigs and Logis might help.

- Battlecruisers are supposed to be the first ships of scale capable of exchanging volleys and surviving for while. They should be able to put cruisers and frigs in their place. And Eve Battleships are embarrassing. Nobody fears them or needs to.

- BCs should be decent at solo/small fleets or decent in large fleets, not bad at both. And given 2 BCs for each race, their should be one of each. i.e. one bonused for reps, one for resists.

- The options for long range, short range, drone, or ECM should be spread out/mixed across the races. It may be a good drone boat but if its bad at both fleet and solo roles so it does not get used. Gallente might get the drone boat with resists designed for fleets and Minmatar might get the drone boat with self-reps for solo but that's better than both having a drone boat that no one wants. Designing for large fleet vs small fleet/solo seems better than designing for PvP vs PvE. Good PvP designs will still work well in PvE (especially considering continued AI improvements).

- And, since missiles are already near useless and unwanted, do you have to make it worse with a bonus for Kinetic damage ONLY? Missiles may be weaker DPS but their upside was supposed to be able to switch ammo types.

- all BCs and larger ships should have 2 utility slots so that turrets don't have to be dumped for common tasks: salvage & tractor, probe and cloak, warfare links, drone mods. and I would expect frigs and cruisers to have 1. maybe 2 for the strategic cruisers would make them more useful.

- drone bays should be larger. Still have the reasonably limited bandwidth but have a few more in reserve to kick out.

- And, for the love of God, whatever the ship's intended role, the CPU and PG should be capable of fitting it !!! A low skilled character should be able to fit T1 basic modules and make it work. And as character skills progress, they should be able to progressively step up through the modules until reaching the T2 modules. And shouldn't T2 modules be better than T1 ? sometimes but many times not.


Lyron-Baktos
The Scope
Gallente Federation
#249 - 2013-01-09 05:13:41 UTC
The overall problem with the harb is that shield/nano, aka, fast **** is more popular these days. Especially for small gang pvp. Add to that the fact that active tanking also sucks doesn't help matters

Nobody wants to fly boats that are slow as hell, even if it's tank/dps is a tiny bit better.

Slow boats really need a good buff to tank/dps to make them more attractive overall
Grath Telkin
Amok.
Goonswarm Federation
#250 - 2013-01-09 05:19:53 UTC
Lyron-Baktos wrote:


Nobody wants to fly boats that are slow as hell, even if it's tank/dps is a tiny bit better.



Actually people would, I mean there are Abbadon based fleet comps, prop modless BS that go rolling around trying to tank the world, and more examples that you could find if you sat and thought on it hard.

The problem is the Harby doesn't DO anything better than the other BCs, so you're looking at an on average weaker platform thats also slower...and tanks less...than everything else ....where do i sign up to buy dozens of those

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Amera Khan
Regiment Of Naga Association
OnlyFleets.
#251 - 2013-01-09 05:23:21 UTC
Why are most BC's getting nerfed? please answer me that question fozzie , you and your team did great work on crusiers but this is just a kick in the balls.

Why are u removing the utility high for links? why not just remove that bonus altogether now.its baffling that CCP expects you to not only overly gimp your fit to meet the requirements for links(and lets not forget the cap issue) but now you must sacrifice DPS now aswell.

Harbinger : Why are you adding mass to the harbinger ? It is already a slow ship and now you are making it worse.Nerfing the harbingers cpu aswell? are u kidding me its already so tight on fit as it is and even though you are removing a turret slot that still doesnt make up for the reductions. it needs more cpu not less. I like the damage buff even at the expense of a turret slot so atleast you didnt totally make it unflyable.

Prophecy : I like most of the changes to it , a drone boat is a good role for it a step up from the arbitrator , but only a 50 bandwith seems a bit low , i mean a flight of medium drones aint gonna do much against any BC even with the added damage bonus. 75 mbit is a whole lot better it would give it some verstility in drone choice.

Drake: still keeping the kinetic bonus huh? Can we just get rid of it already and whats with the huge mass gain? its just an all round nerf to the drake nothing gets improved which we all expected at one point but i didnt think you'd also take the utility high for the link.

Cyclone: so its a missile boat now but with just 5 launchers? its needs 6 to be a good missile boat i mean the medium drones wont make up for the lack of that last missile launcher apart from that everything else is actually good

Hurricane: ah well we knew it was coming not only was there a powergrid nerf but now the extra utility high is gone which is a great shame as any ship that is popular always gets a nerf. adding the mass increase seems a bit excessive.
mynnna
State War Academy
Caldari State
#252 - 2013-01-09 05:31:14 UTC  |  Edited by: mynnna
Might as well throw in my two cents. Any time I'm talking numbers (dps, tank, etc) I'm assuming max skills for the sake of comparison.

Prophecy and the Myrm are the biggest winners. Both get enormous DPS buffs (Prophecy from bonused drones + support weapons, Myrm from getting to field four heavy drones), but the nature of Amarrian drone boats gives the Prophecy deeper reserves and more flexibility. While the Myrm has higher damage potential when comparing two similar fits (max tank or tank+gank), active armor tanking is a bit questionable in this age of remote reps, and the prophecy gets the bigger brick...in fact, it's brick potential even fit with three damage mods basically matches the myrmidon's full-tank brick fit.

Still, the myrm is definitely not in a bad place, and a look at active tanking in general and armor tanking specifically would make it that much better.

Other winners. I think the brutix comes off just fine - the extra low gives it more tank potential or makes it less of a glass cannon when fit for max gank, and it'll move about 75m/s faster with an MWD thanks to the mass reduction. Can only hope that idea gets extended into battleships to, well, whichever one becomes the designated blaster brawler.

Ferox isn't getting enough love in my opinion. It looks like you can get a full rack of neutron blasters onto it, plus a tracking comp, tracking enhancer, and a nice tank. Throw in the drones and you get about 570 DPS to 12+14km with Null, or 757 DPS to 6.6+5.1 with Void, all while sporting a 75k EHP buffer. Just bring support, since it can't tackle. Medium rails are still garbage, though, and while it's the rails' fault rather than the Ferox's, a blaster setup is all we're gonna see until they get some love.

Last winner is the cyclone. I know a lot of people think it needs a sixth launcher, but honestly, I disagree. Five HAM launchers with 3x BCU plus a flight of Hammerheads gets you 520 DPS. It's a bit on the low end but not too bad, and unlike every other BC, this new Cyclone gets two extra highs. They're turret slots, so you can buy another 60-80 DPS, or fill them with neuts or something. Given that a sixth launcher only gets you another 73 DPS (with 3x BCU as before), I think I actually prefer the flexibility this layout offers.

The Drake's a loser, of course, but nerfs are unsurprising. Until I've played with it, I'm going to tentatively think that people are overreacting though. The hit to the tank shouldn't be bad - the 75k EHP I cited above for the Ferox is on fewer midslots with a slightly lower base EHP, after all. I can't really say for sure until I've looked at fits and how they have to change, though - the only given is that they WILL change, seeing as most of them run very tight on CPU or grid already. Keeping the Kinetic bonus is weird, though, I thought ya'll wanted to get away from that.

And the last two, clear losers. The hurricane might have been a little too good before, but these nerfs on top of the PG nerf back in Retribution seem a bit harsh. With the Harbinger, the various tweaks cancel each other out, maybe result in a slight net nerf... but I didn't really think that a net nerf was warranted, it wasn't exactly a stellar ship before and this definitely doesn't help.

Member of the Goonswarm Economic Warfare Cabal

Diehard15
Aliastra
Gallente Federation
#253 - 2013-01-09 05:31:54 UTC
The active tank bonuses should be replaced with either resist bonuses or something else all together to give the ships more versatility.




TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#254 - 2013-01-09 05:34:02 UTC
+10 sig radius and -1 utility highslot isn't really the battlecruiser nerf I had in mind. The entire game is still going to basically be about BCs if this is all you're doing. They're supposed to be an awkward between-class like destroyers.


Still waiting on a TE nerf and drone ships 2.0.
Gal'o Sengen
Doomheim
#255 - 2013-01-09 05:40:09 UTC
The Ferox bonuses are a terrible idea. A Sniping ship has no use for tank bonuses and a brawling ship has no use for Range bonuses. No matter how it's used it's wasting a bonus. And medium Rails are still terrible anyway so nobody is going to use it at all.

And the Brutix is still going to be fit for Shield Gank. It'd be nice to see that Armour Rep bonus be changed to something moderately useful, like Tracking.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#256 - 2013-01-09 05:58:07 UTC
Gal'o Sengen wrote:
The Ferox bonuses are a terrible idea. A Sniping ship has no use for tank bonuses and a brawling ship has no use for Range bonuses. No matter how it's used it's wasting a bonus. And medium Rails are still terrible anyway so nobody is going to use it at all.

And the Brutix is still going to be fit for Shield Gank. It'd be nice to see that Armour Rep bonus be changed to something moderately useful, like Tracking.



you dumb
Tyrrax Thorrk
Guiding Hand Social Club
#257 - 2013-01-09 06:02:55 UTC
Thomas Hurt wrote:
Interesting to see that the only people the Dev responded to were goons...


Yeah what's up with that Fozzie, I demand you instead be biased towards your RL friends and Pandemic Legion when posting , not to some goon scrubs you don't even know !
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#258 - 2013-01-09 06:20:10 UTC  |  Edited by: Unforgiven Storm
CCP Fozzie wrote:
It seems wrong for there to be so few stickies in this section.

Hi everyone! Welcome to our first ship balance thread of 2013! Today we've got a set of battlecruisers for you, the former Tier 1 and Tier 2 BCs, re-branded Combat Battlecruisers.

(...)

Let me know what you think!

I want to leave here a question, that nobody is raising, about the fixed bonus:

"99% reduction in the CPU need of Warfare Link modules"

I play this game for almost 5 years now, I never seen a kill, a fit posted in a forum, anyone I know ever told me they fitted a warfare link module in a battlecruiser. And in the past we had 1 free high slot and now is gone in all ships. (doesn't mean nobody do it, I just never seen it!)

I leave the question in the air: Who in going to give up 2 weapon or 1 weapon/some tank to fit 1 WL module in a battlecruiser (remember that to fit 1 of these modules you need 50 cpu/200 PWG and it consumes 25Power leaving you cap dry in a minute or two)

On top of that there is no bonus to the usage of a WL so why fit one in a BC when the t3 or t2 do it 500% better?

I'm questioning this bonus!

Lets think about it. I look the definition of battlecruiser in the navy and I found this:

Quote:
"The basic idea of the battlecruiser is simple; provide a ship with more punch than a cruiser and more speed than a true battleship; speed enough for cruiser task force operations. Battlecruisers are less weakened battleships than they are strengthened cruisers. As originally proposed, these ships would be used with other cruisers for scouting, commerce raiding, engaging enemy cruiser task forces and making hit-and-run flank attacks to harass an enemy force in large engagements. They were supposed to use their superior speed to avoid being challenged by true battleships.

Achieving this speed required starting with something the size of a battleship, but with fewer main guns, smaller main guns, less armor protection, less range, or some combination. This to make room in a battleship-sized hull for enough machinery to push the huge vessel through the water at cruiser speeds."

so, looking to your proposal we have almost everything right except for speed, these ships are suppose to be used side by side with cruisers but they lack speed in comparison. My suggestion is: why not give them a fixed speed module related bonus instead?

A bonus that reduces the gap and put a BC just behind the speed of cruisers, doesn't need to match them, just something that allows then to barely keep up with a cruiser and transform a useless fixed bonus into something usable.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Edward Pierce
State War Academy
Caldari State
#259 - 2013-01-09 06:28:21 UTC
Michael Harari wrote:
Edward Pierce wrote:
You are aware this is base targeting range right? Even the Kitsune has less base targeting range than the lowest Minmatar BC...

You are aware the t2 frigates havent been buffed yet, right?

Michael Harari wrote:
The targeting ranges seem pretty low compared to what all the other modified ships have gotten. There are frigates that target twice as far as a hurricane for example.

OK smart ass, which frigate has a base 90km targeting range (twice as far as the hurricane)?

I agree that the Minmatar BCs shouldn't have a shorter max targeting range than their cruiser equivalents (Rupture 50km, Stabber 47.5km) but making wild claims like that just makes you look like a baseless whiner; just post real numbers like a big boy and people might take you seriously.
Liang Nuren
No Salvation
Divine Damnation
#260 - 2013-01-09 06:29:22 UTC
Unforgiven Storm wrote:

I play this game for almost 5 years now, I never seen a kill, a fit posted in a forum, anyone I know ever told me they fitted a warfare link module in a battlecruiser. And in the past we had 1 free high slot and now is gone in all ships. (doesn't mean nobody do it, I just never seen it!)

I leave the question in the air: Who in going to give up 2 weapon or 1 weapon/some tank to fit 1 WL module in a battlecruiser (remember that to fit 1 of these modules you need 50 cpu/200 PWG and it consumes 25Power leaving you cap dry in a minute or two)

On top of that there is no bonus to the usage of a WL so why fit one in a BC when the t3 or t2 do it 500% better?


I've seen fits for warfare links, and used them personally. I've seen them used as well. The Prophecy is actually a good choice for that role. Lol

-Liang

I'm an idiot, don't mind me.