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Gear needed for trying out Planetary Interaction

Author
Salpad
Carebears with Attitude
#1 - 2013-01-06 07:19:48 UTC
What stuff do I need to buy & bring, to whereever it is I want to give PI a go? (I already have the skillz, I started another thread about those, yesterday)

I know that I need a Command Center per planet, and that they're specific to planet type. So, say I have my hopes up for a Lava or Plasma planet, I buy one Command Center of each type, and put them in an Industrial, together with a Shuttle for fast movement.

I tried looking in the Market categories, for blueprints, but I couldn't seem to find any blueprints for PI processes. Yet I seem to recall having read elsewhere that blueprints are needed. What gives?

Anything else I need? I'll be doing this in an out-of-the-way spot in high-sec, so it's much preferable if I can anticipate any need and bring the stuff with me, so I don't have to move 15 jumps back to civilization again.
Styth spiting
Brutor Tribe
Minmatar Republic
#2 - 2013-01-06 07:22:17 UTC
All you need is a ship with a big enough cargohold to carry the command centers to deploy into space, and the command centers themselves.

Also the command centers are sold buy NPC's and cannot be manufactured.

And naturally some ability to haul PI mats from the POCO's would be best.
Salpad
Carebears with Attitude
#3 - 2013-01-06 07:36:28 UTC
I'm thinking that for the first several days, I'll just use Storage Facilities to store R0 stuff, then move up to P1 and P2, and P3 if I can. I have plenty of cargo capacity, though, in the form of T1 and T2 Industrials, and an Orca and a Freighter, for later use.

But I don't need any kind of blueprint, to produce P1/P2/P3?
Feer Truelight
#4 - 2013-01-06 08:41:14 UTC
No, you produce them on the planet without any further blueprint/refining/etc.
Just select the correct schematics in your factories and you're done.
Also dont forget to set routes properly.

http://www.youtube.com/watch?v=XKnObxB9XCs
and
http://www.youtube.com/watch?v=-ZsjcpU11e8
might be of interest.

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Salpad
Carebears with Attitude
#5 - 2013-01-06 12:43:20 UTC
Thanks for the help!
Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2013-01-06 15:06:28 UTC
Salpad wrote:
I'm thinking that for the first several days, I'll just use Storage Facilities to store R0 stuff, then move up to P1 and P2, and P3 if I can. I have plenty of cargo capacity, though, in the form of T1 and T2 Industrials, and an Orca and a Freighter, for later use.

But I don't need any kind of blueprint, to produce P1/P2/P3?



Not to produce materials. But I believe there are BPs for the player owned POCOs for Low and Null, and WH space. But that's a whole other process involving construction gantries, etc.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Thorav
State War Academy
Caldari State
#7 - 2013-01-07 01:28:01 UTC
So, to reply to each of your points:

An industrial is what you need for PI, but the size of the hold you need will depend on what tier of item you're planning on producing per planet. If you have to haul 1m units of raw materials, you'll need a 10 000m3 cargo hold. If youre planning on exporting Tier-4 items, a frigate could do you (not actually, but you know what i mean)

As for the command centres, you're right, just make sure you UPGRADE them the moment you install them on your planet.

As for the blueprints, its not like manufacturing in the rest of EVE. All processing plants come with every blueprint pre-installed. You just select it from a menu. (Once you've placed the factory, click on it to bring up its menu, and click the left-most button on the menu to pick the item to make.

And lastly, as for your plan to produce P0 and THEN move to p1, i don't quite understand what you mean. If you mean to say that you'll extract everything, then feed it into a silo and let it sit there for days, and then feed it into processors, theres absolutely no point to that Lol

Lets assume you have command centre upgrade 4.

Place 1 extractor close to the hotspot of the resource you need. Then open it up and place 10 extractor heads. Then , as close as possible to the extractor, (but leaving about two inches of screen space) build a spaceport, and create a link between them. Then route all your extractor resources to the spaceport. Then build 6-ish Basic processing facilities all around the space port, connect each one to the port with a route, and pick the appropriate blueprint for each one. Then, route all your incoming material from the spaceport to EACH of your processing plants, and THEN route the produced product from your processing plants BACK to your spaceport.

Confusing, i know.

By this point, you're extracting p0 materials, and refining them directly to p1. In order to go higher and make P2, you'll need to get another resource. So this would mean that you would initially build TWO extractors, but only give each one 5-ish extractor heads. You would place the spaceport roughly halfway between the two extractors, and make 3 basic facilities on each side. (So 6 in total, with 3 making the p1 of the first resource, and then another 3 making the p1 of the second resource)

And lastly, add two advanced facilities (or however many you can fit) and route all those p1 materials from your spaceport to the facilities to make p2 items, and back to the spaceport for final extraction.

Voila.

:)

MSG me ingame if you want some help (but im not online always)
Kimimaro Yoga
School of Applied Knowledge
Caldari State
#8 - 2013-01-08 22:48:37 UTC
Please ber in mind that in many cases, making P3 product isn't profitable at all. Not only is the profit margin often small (or in some cases, negative), but you have to use up powergrid that could be used to extract more raws instead. I don't even like the two extractor method, as building each extractor costs you 2600 PG but gets you absolutely nothing (each head is an additional 550).

For P2 production I prefer spending a day or with one extractor collecting one raw, then switch it to the other raw for a day or two. That way you extract more raws on average, as you have enough PG for 5 more heads, but you also maintain a complete P2 production chain. Also, if you cross-ship P1s it can be very easy to make P2 on two planets in the same system.

As with many things in Eve the key is volume. Make a lot of raws on one planet, make a lot of P2s at the same time. Maximum output for minimal time. If you're constantly fiddling with volumes and moving things every which way, it's a lot more effort for the cash you get.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

Inkarr Hashur
Skyline Federation
#9 - 2013-01-08 23:03:04 UTC
Switching what your extractor is grabbing every other day means you have to reinstall a different schematic into your factories every other day, doesn't it?
Oska Rus
Free Ice Cream People
#10 - 2013-01-09 10:43:17 UTC
mmaoth for each toon,
excel spreadsheet for planning your planets,
command centers for plannets you planned.
Ginger Barbarella
#11 - 2013-01-09 14:44:43 UTC
Plan out what you want to produce carefully. Don't just start dropping command centers, extractors, and factories. Find out what you want to produce, analyze your market areas to see what you need to sell it at to make money, and adjust accordingly. These are two sites I use often when planning new installations:

Overview (http://wiki.eveuniversity.org/w/index.php?title=Planetary_Interaction)
Commodities (http://wiki.eveuniversity.org/Planetary_Commodities)

If you plan to do the production in high sec, be SURE you plan for the taxes. (My test installation of 5 planets producing Robotics runs an overall 32% tax rate, start to finish, in high sec, for example). If you plan to have factories in low/null, plan to move the materials around safely, AND find the planets to use with a reasonable tax rate on the POCO unless you plan to install your own POCO.

Once again, check your markets for the materials you plan to sell (unless you plan to use them yourself). Too many people just blunder into it without knowing what they're doing, and ragequit PI here shortly thereafter.

"Blow it all on Quafe and strippers." --- Sorlac