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Player Features and Ideas Discussion

 
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Titan Revisit

Author
Sigras
Conglomo
#1 - 2013-01-06 10:34:23 UTC
according to this flow chart all of the ships in eve are getting a revisit, so it seems time to think about the future of the biggest ships in eve

As I see it, there are only three ways to go with this ship

1. Anti Capital Ship - This is its current role
2. Anti Blob Ship - This was its role back when it had the AOE DD
3. Support Ship - This seems like it would partially be its role given its fleet bonuses

**Anti Capital Ship**

CCP seems to be pushing it toward the anti capital role though I am not in favor of it as this role renders either the titan or the dreadnought useless . . . it would be really difficult to properly balance them together
If they are intent on pressing them into this role, I would prefer that they remove the ability to attack structures.

I would change the doomsday to a flat 1 million damage, and change doomsday operation to "Allows use of one doomsday weapon per level"
This would be basically assured to kill any standard capital but make it unable to attack a structure. It would also remove the ridiculous edge case of scaled titan turret damage.
It would mean that:
carrier + dread counters supercarrier (supercarriers cant cause enough damage to get through the reps)
supercarrier counters titan (titans cant alpha supercarriers)
titan counters carrier + dread (titans can alpha the dreads one at a time)


**Anti Blob Ship**

I dont think anyone really enjoyed the old AOE DD days, but it would be interesting if you could make it work without being instant death . . . Ideas?


**Support Ship**

This is my favorite idea, and it seems like the bonuses are geared toward this anyway with the bridge mechanic and the fleet bonuses already present

I would change the DD to an AOE effect based on its race's E-War effect for example:
The Ragnarok - 30% webifier on all ships on grid
The Leviathan - 50% reduced sensor strength on all ships on grid
The Avatar - 20% reduced capacitor amount on all ships on grid
The Erebus - 25% reduced sensor resolution and targeting range on all ships on grid

Training doomsday operation would reduce the doomsday's effect on your own fleet. thus giving you the edge.

Thoughts?
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#2 - 2013-01-06 10:39:11 UTC
Nah... beter nerf the titan jump bridge Straight

CEO of Lanate Industries

Citizen of Solitude

NuNu Dagobah
Royal Amarr Institute
Amarr Empire
#3 - 2013-01-06 12:32:21 UTC
Sigras wrote:
It would mean that:
carrier + dread counters supercarrier (supercarriers cant cause enough damage to get through the reps)
supercarrier counters titan (titans cant alpha supercarriers)
titan counters carrier + dread (titans can alpha the dreads one at a time)


aha, ahaahahahahahahaha

let me tell you about using titan doomsdays to volley supers
it's been done before, it'll be done again
Sigras
Conglomo
#4 - 2013-01-07 00:55:58 UTC
well of course it CAN be done, but it requires 12+ titans . . . if your opponents bring that kind of fire power to the field, you need overwhelming force to respond. I feel like it would be a reasonable trade off that the titans couldnt do anything to sub capital ships at all.
tankus2
HeartVenom Inc.
#5 - 2013-01-07 01:09:10 UTC
I like this, even though I am noobish when it comes to capitals, though I have to say 'no' to allowing it to fit more than one doomsday of a given type.

Where the science gets done

Bienator II
madmen of the skies
#6 - 2013-01-07 02:47:56 UTC  |  Edited by: Bienator II
Sigras wrote:


**Anti Blob Ship**

I dont think anyone really enjoyed the old AOE DD days, but it would be interesting if you could make it work without being instant death . . . Ideas?

visible spin up time with balanced blast radius. Like a stealth bomber just with more bang.

When you see a granade flying in your direction in a FPS you run or die. Its fairly well balanced. Titans once had granades which killed everything on the map.. which wasn't very well balanced

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sigras
Conglomo
#7 - 2013-01-07 05:29:09 UTC
tankus2 wrote:
I like this, even though I am noobish when it comes to capitals, though I have to say 'no' to allowing it to fit more than one doomsday of a given type.

well the idea would be that the doomsday would only do 1 million damage, so having 5 of them would really only be a little better than the 1 it has right now, because it would be basically a guarantee of a kill against every standard capital no matter how its fit, but as a trade off, it loses its ability to fight sub caps completely.
Hakan MacTrew
Science and Trade Institute
Caldari State
#8 - 2013-01-07 07:14:56 UTC
I have no experience of capitals personally, but I have read lots about them and the changes in both tactics and fittings they have had over the years.

I just want to ask, would a 2nd type of Doomsday weapon help? An anti blob weapon, much lower damage but AoE?
RavenTesio
Liandri Corporation
#9 - 2013-01-08 15:44:32 UTC
The simple issue with Titans is they honestly can do everything, but that used to be fine as they were something you'd field in a very rare circumstance.

Nowadays even with the inflated prices, they're so plentyful because they don't exactly get blown up often (although it is a bit more often now) and when certain alliance decide to drop 20-40 of the damn things along with a supporting super fleet with similar numbers there is damn near nothing you can do but put your head between your legs and kiss your rear goodbye.

Honestly, there isn't anything overly wrong with the Titan itself.
The main issues really comes from the fact that a Cynosaural Field and Jump Portal Generators really don't have any real restrictions on them that are exactly restrictive.

In my opinion a Cynosaural Field should have a mass restriction based against the Capacitor of the Ship that has Activated the End Point... as such to move a Capital Ship itself you would require a minimum of a Dragoon (800 Cap) to move just a single Jump Freighter, Carrier or Dreadnought.

Titan Bridges themselves should be just that, a Bridge between two Titans.
Covert Cynos should work the same way, but obviously you're looking at a smaller scale so how they're performed right now probably wouldn't actually need to change at all.

Something else I would likely change would be the Doomsday itself as I think they should be considerably more powerful (honestly they should be Anti-Super Capital) as honesty they should be able to inflict just massive damage on a Super without needing multiple to achieve that goal, but the downside being that it causes background radiation for 250km from the target that disables the ability for any other Titans to use thier DD for 5 minutes.

But would have a secondry effect of forcing ALL nearby Carrier / Dreadnought / Super Carriers instantly into a Seige/Triage Cycle.



I would also bring back the AoE DD, only instead of it being as bad as it used to be; what it could be is a change to the Smartbombs with specialised graphics.

So you would say for example Activate the AoE DD; and it would act like a Seige Module. While in that mode Smartbombs would have 200% Range and 300% Racial Damage Bonus. Each racial Titan would then show an effect similar to their own DD; for example Leviathan would be a blob of missiles in all directions... just to jazz up the effect really.



The 3rd Type could be as suggest above, like a Massive E-War Field; again could run like a Seige Module so while it is up the E-War would be in effect.

---

To me this would probably make Titans quite unique beasts, as they're quite multi-role for the most part being able to do a bit of everything quite well (exception of no longer having Drones of course) but I mean if the Doomsday Modules were focused on providing a specialisation to that Titan would probably see them used outside of the Blob technique that is currently being focused on.

I dunno been a long-time since I've had a Titan character, and they were never very entertaining to use tbh
Still they used to be unique and special - which is something they no longer really are.
Astroniomix
School of Applied Knowledge
Caldari State
#10 - 2013-01-08 18:13:16 UTC
Hakan MacTrew wrote:
I have no experience of capitals personally, but I have read lots about them and the changes in both tactics and fittings they have had over the years.

I just want to ask, would a 2nd type of Doomsday weapon help? An anti blob weapon, much lower damage but AoE?

That's how it used to work.
Hakan MacTrew
Science and Trade Institute
Caldari State
#11 - 2013-01-08 19:25:45 UTC
Astroniomix wrote:
Hakan MacTrew wrote:
I have no experience of capitals personally, but I have read lots about them and the changes in both tactics and fittings they have had over the years.

I just want to ask, would a 2nd type of Doomsday weapon help? An anti blob weapon, much lower damage but AoE?

That's how it used to work.

Oh, I was under the impression it was the same as now bu with an AoE effect.
Yusef Yeasef Yosef
Doomheim
#12 - 2013-01-08 22:29:19 UTC  |  Edited by: Yusef Yeasef Yosef
Titans used to be mysterious, I wonder if anyone has built one yet, omg I hope not things.
Titans used to be defend a single system single handldly blob killing things.
Titans used to be I wonder if one is in sys, hey there is one on overview, welcome to your pod things.
Titans used to be, only travel in pairs, defend a system dual-handidly blob killing things.
Titans used to be, rarely used in pvp, long distance taxi, I wonder if I will see one again on battlefield things.
Titans used to be the low sec Cap Ship killing machines that made the most sure, unsure about undocking things.
Titans used to be the kings of the battlefield that could kill anything quicker than you can say "explodie fist" things.


What should Titans be in the future? Maybe something they weren't in the past.

I like the old idea that Battleships should be capable of the most mobile DPS in the game, Dreads should be capable of the most DPS while in Siege of any ship in the game.

Titans should fill a support role, but should by far have the toughest tanks in-game.

I think they should be similar to mobile bases, but with stations in nearly every constellation, what meaning would that have?
I think they should be the focus of major fleet operations where you can reship after loss, but without the ability to actually set it as your clone station what sense would that make.

Titans should not be the most powerful Pvp ship in the game. They should be the most capable fleet support platform in the game.

And that could mean many things.
Scatim Helicon
State War Academy
Caldari State
#13 - 2013-01-08 22:52:48 UTC
Still leaning towards the 'mobile station, logistical centre of operations and capital command ship' option.

Every time you post a WiS thread, Hilmar strangles a kitten.

Scatim Helicon
State War Academy
Caldari State
#14 - 2013-01-08 22:59:18 UTC
Hakan MacTrew wrote:
Astroniomix wrote:
Hakan MacTrew wrote:
I have no experience of capitals personally, but I have read lots about them and the changes in both tactics and fittings they have had over the years.

I just want to ask, would a 2nd type of Doomsday weapon help? An anti blob weapon, much lower damage but AoE?

That's how it used to work.

Oh, I was under the impression it was the same as now bu with an AoE effect.

The old version was 70313 (IIRC) points of racial damage type to everything within 250km.

Pre-Dominion fleet doctrines were built around sniping battleships with enough buffer to survive a DD of any flavour and nothing else in the fleet whatsoever so that if a titan pilot decloaked and pressed F1 you would still have ships left.

Every time you post a WiS thread, Hilmar strangles a kitten.

Sigras
Conglomo
#15 - 2013-01-12 19:40:38 UTC
RavenTesio wrote:
The simple issue with Titans is they honestly can do everything, but that used to be fine as they were something you'd field in a very rare circumstance.

Nowadays even with the inflated prices, they're so plentyful because they don't exactly get blown up often (although it is a bit more often now) and when certain alliance decide to drop 20-40 of the damn things along with a supporting super fleet with similar numbers there is damn near nothing you can do but put your head between your legs and kiss your rear goodbye.

RavenTesio wrote:
Honestly, there isn't anything overly wrong with the Titan itself.
The main issues really comes from the fact that a Cynosaural Field and Jump Portal Generators really don't have any real restrictions on them that are exactly restrictive.

These two statements seem to contradict each other . . . There should never be a ship that can do everything, in fact that was what was wrong with the titan.

IMHO they just need to pick a role for the titan and stick with it.

RavenTesio wrote:
In my opinion a Cynosaural Field should have a mass restriction based against the Capacitor of the Ship that has Activated the End Point... as such to move a Capital Ship itself you would require a minimum of a Dragoon (800 Cap) to move just a single Jump Freighter, Carrier or Dreadnought.

The problem is that you would be able to jump a single carrier through and then cap up the ship (which presumably has cap batteries fitted) to jump more stuff through; yes this would slow things down but still isnt a counter.

RavenTesio wrote:
Something else I would likely change would be the Doomsday itself as I think they should be considerably more powerful (honestly they should be Anti-Super Capital) as honesty they should be able to inflict just massive damage on a Super without needing multiple to achieve that goal, but the downside being that it causes background radiation for 250km from the target that disables the ability for any other Titans to use thier DD for 5 minutes.

But would have a secondry effect of forcing ALL nearby Carrier / Dreadnought / Super Carriers instantly into a Seige/Triage Cycle.

#1 supercarriers dont have triage
#2 this means that the titan obsoletes all other cap ships . . .

seriously, why would you ever use a supercarrier or a dread if that change went into effect? a titan does as much damage to structures, and can insta pop any cap/supercap; this would also make titan vs titan fights idiotic as whoever got of the first DD would win.

A ship should never be the counter to itself otherwise everyone will just end up flying that ship.