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Player Features and Ideas Discussion

 
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Armor Repair Paste

Author
Romvex
TURN LEFT
#1 - 2013-01-07 22:32:59 UTC  |  Edited by: Romvex
This is a short and to the point idea
An issue i have often seen with solo PVP pilots is that when flying buffer tanked armor ships, after a won fight you have to go to a station with a repairshop to regenerate your tank. When in nullsec this is very difficult, and in W-space and Sov null it's almost impossible. Perhaps introduce an item much like nanite repair paste; it would be consumed on use after a fight in a safe, and would regenerate X amount of armor HP per unit, and would do so very slowly OR simply couldn't be used within 5 minutes of your ship being damaged, so it couldn't be used as an alternative for reps mid-fight, and time shouldn't be an issue when you're in a safe or warping to and from safes, etc. Also hull repair paste could be introduced as well, but wouldn't be nearly as useful. Thought?
Mike Voidstar
Voidstar Free Flight Foundation
#2 - 2013-01-08 00:02:46 UTC
They have these nifty modules called Armor Repairers that provide this function. They come in a local varient that fits in the low slots, and a remote variant that a fleetmate can use on you that fits in a high slot.

No need for replacing expensive paste, it just runs on moderate amounts of cap. Try it out.
Derath Ellecon
University of Caille
Gallente Federation
#3 - 2013-01-08 00:05:42 UTC
Mike Voidstar wrote:
They have these nifty modules called Armor Repairers that provide this function. They come in a local varient that fits in the low slots, and a remote variant that a fleetmate can use on you that fits in a high slot.

No need for replacing expensive paste, it just runs on moderate amounts of cap. Try it out.


Buffer tank=/= active tank.

Personally I think it is a fair request. A buffer shield fit can just sit there and they will get their tank back. Buffer armor tank needs an active way to repair it after a fight.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2013-01-08 00:22:04 UTC
Derath Ellecon wrote:
Mike Voidstar wrote:
They have these nifty modules called Armor Repairers that provide this function. They come in a local varient that fits in the low slots, and a remote variant that a fleetmate can use on you that fits in a high slot.

No need for replacing expensive paste, it just runs on moderate amounts of cap. Try it out.


Buffer tank=/= active tank.

Personally I think it is a fair request. A buffer shield fit can just sit there and they will get their tank back. Buffer armor tank needs an active way to repair it after a fight.


I agree Buffer Tank =|= active tank....

As such, the best solution is NOT to introduce armor and hull repair past, but to eliminate passive shield regen!

Then they are on much more equal footing....

Otherwise, we can accept that armor buffer is different than shield buffer.... each with unique pro's and con's.... and we can accept that active tanks are very different that buffer tanks... each with their unique pro's and con's.
Mike Voidstar
Voidstar Free Flight Foundation
#5 - 2013-01-08 00:31:47 UTC  |  Edited by: Mike Voidstar
Derath Ellecon wrote:
Mike Voidstar wrote:
They have these nifty modules called Armor Repairers that provide this function. They come in a local varient that fits in the low slots, and a remote variant that a fleetmate can use on you that fits in a high slot.

No need for replacing expensive paste, it just runs on moderate amounts of cap. Try it out.


Buffer tank=/= active tank.

Personally I think it is a fair request. A buffer shield fit can just sit there and they will get their tank back. Buffer armor tank needs an active way to repair it after a fight.




I'm sorry, it's just so silly I have to do it again just for emphasis:


Derath Ellecon wrote:
Buffer armor tank needs an active way to repair it after a fight.




I won't say that there isn't some serious disparity between shield and armor tanks, but their buffer fits aren't nearly at the top of that heap. Though I feel dirty for being so snarky, my point was that there is in fact a way to get your buffer tank to repair activley after a fight. If that's your only concern, even a civilian repairer would eventually get the job done at a negligible hit on your powergrid and cpu.
Grezh
Hextrix Enterprise
#6 - 2013-01-08 00:31:48 UTC
Why add a different paste when a few changes to the current nanite repair paste could do. Just have a multiplier for how many point of armor or hull would be repaired for each unit of paste. While a mod has to be off to be repaired, it could be possible that you would be able to use repair paste while getting damaged, just there will be a drawback, like 0.5 multiplier while taking damage to what is being repaired.

Removing passive shield regen is somewhat weird, in most games shields recharge and it would be counter-intuitive if that was not the case in EVE.
Derath Ellecon
University of Caille
Gallente Federation
#7 - 2013-01-08 00:45:16 UTC
Mike Voidstar wrote:
Derath Ellecon wrote:
Mike Voidstar wrote:
They have these nifty modules called Armor Repairers that provide this function. They come in a local varient that fits in the low slots, and a remote variant that a fleetmate can use on you that fits in a high slot.

No need for replacing expensive paste, it just runs on moderate amounts of cap. Try it out.


Buffer tank=/= active tank.

Personally I think it is a fair request. A buffer shield fit can just sit there and they will get their tank back. Buffer armor tank needs an active way to repair it after a fight.




I'm sorry, it's just so silly I have to do it again just for emphasis:


Derath Ellecon wrote:
Buffer armor tank needs an active way to repair it after a fight.




I won't say that there isn't some serious disparity between shield and armor tanks, but their buffer fits aren't nearly at the top of that heap. Though I feel dirty for being so snarky, my point was that there is in fact a way to get your buffer tank to repair activley after a fight. If that's your only concern, even a civilian repairer would eventually get the job done at a negligible hit on your powergrid and cpu.


So snarky. I think the relevant issue is being able to repair your battle damage without having to use up a slot. Let's see, a passive shield tank doesnt require a booster to regen after the fight.

But it's easy to overlook that.

Personally I agree nanite paste could be used, as long as it is priced accordingly. There should also be some restrictions while repairing so it isn't abused in some way (like being able to use it during a fight).

Keep in mind a shield tanked ship could also benefit from this as they do often nip into armor as well during a fight.
Mag's
Azn Empire
#8 - 2013-01-08 01:04:28 UTC  |  Edited by: Mag's
Nvm

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kitt JT
True North.
#9 - 2013-01-08 01:47:26 UTC
I would gladly give up passive regen on shields for the added bonus of an XL extender
Dantes Wolf
Interstellar Corporation of Universal Management
#10 - 2013-01-08 08:05:15 UTC
Meh, dispite arguements and points, I, for one, support this idea, it wouldn't hurt, and would provide a more diverse gameplay to 0.0 life, and general PVP in the whole.

Plus, I don't see why a particular branch of skilling, should be punished over the next.

Imho, this should be implemented.

+1

D.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Anthar Thebess
#11 - 2013-01-08 08:32:01 UTC  |  Edited by: Anthar Thebess
Gizznitt Malikite wrote:


I agree Buffer Tank =|= active tank....

As such, the best solution is NOT to introduce armor and hull repair past, but to eliminate passive shield regen!

Then they are on much more equal footing....

Otherwise, we can accept that armor buffer is different than shield buffer.... each with unique pro's and con's.... and we can accept that active tanks are very different that buffer tanks... each with their unique pro's and con's.



And all those passive tank ships? ;)

My suggestion - armor mainance drones in a fleet.
nikon56
UnSkilleD Inc.
#12 - 2013-01-08 10:50:45 UTC
take a gallente pilot in your gank, with a drone boat like vexor / myrm / domi, according to your gank size, he will find a way to carry a fly of rep drones with no problems.

i always carry some in my myrm for example, to rep friends after a fight, it even helped save one from loosing his ship once, he made it out half struct.



there are many many ways to provide reps on the field, there are even dedicated ships for that, no need to add a paste or anything for the armor.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#13 - 2013-01-08 11:08:34 UTC
Armour and shields are different.

Armour tends to be able to achieve higher amounts of HP (buffer) while shield has regeneration to balance this out.

You can fit an armour repair module to your armour buffer tank. A lot of people will scream n00b at you but it's not a bad option if you really need that ability to regenerate your armour away from a station.