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Player Features and Ideas Discussion

 
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Creation of Faction Military Class..

Author
joelinux
Perkone
Caldari State
#1 - 2012-12-19 18:11:01 UTC
My first idea involves the creation of a soldier class in Eve Online. Think of how soldiers are organized now: You are issued a rifle, body armor, grenades, etc. and told where to be, what to do, etc.

You would never see an American soldier going out and buying a Russian MiG to fight alongside other American soldiers. They are given a plane in a particular configuration, and told where to be and what to do.

The "Faction Warfare" is similar to the "Letters of Marque" in ancient sailing days. This was an authorization by one nation to a privately owned vessel to fight on behalf of said nation against other nations.

My system would be a way to allow someone to join as a "soldier". In such a configuration, they would be given skills, and begin by being given a stock set of implants, a frigate in a particular configuration (that couldn't be changed) , and a role that would make things very simple. Rather than ISK or LP, they would be paid in something akin to "trust points", which would allow them to transfer to larger or more specialized craft. However, there would have to be a billet (job position) available to be filled in order to transfer. Also, it would encourage people to specialize (someone that goes for a bomber would almost have to start from scratch to be a good battleship pilot).

People could rise and fall in rank, and would be organized as such. When organizing a fleet, it would be auto-organized based on rank and role. (So, the highest ranked logistics pilot would be in charge of the logistics wing. You couldn't switch someone from logistics to a bomber wing, etc).

State/Federate/Royal/Tribal issue craft would be the standard issue for Soldiers. They cannot sell these on the market before being instantly discovered and kicked out.

Additionally, there would have to be three new roles for each faction: quartermaster, logistics, and acquisition.

The quartermaster would be responsible for creation and refinement of pre-made ships. His job would be to solicit feedback from the troops and revise the preset configurations as need be. He would also be responsible for coming up with different billets for the various configurations, and would have a ship budget to work on that would be based out of the financial incomes of the various organizations inside Eve (So those taxes that the NPCs collect would actually be used for something).

Logistics would be concerned getting the correct modules and ships out to the various bases (which would make hitting a supply convoy a viable tactic).

Acquisition would be concerned with acquiring all required modules. If the in-game corps have it for cheapest, they will purchase from them. So you would likely see two player-run corporations competing for an in-game contract. Additionally, if a module is no longer needed, he could find the best price to dispose of it.

So, now you have soldiers climbing through the ranks getting bigger and bigger ships. If a player isn't online, disobeyed orders, tries to sell official faction property, or starts to act like a privateer, they can be busted down in rank (smaller ship), or, if it is heinous enough, have their implants removed, all trust points pulled, and dumped into the open world with a -10 reputation against that faction (just like Fatal and The Rabbit). If a player-run corporation was involved, they could lower the standings of the corporation and make them persona non grata in that faction's space.

Now, you have to ask yourself "why anyone would sign up for this"? The answer is simple: We need to start having massive fleet battles in highsec between the various factions. Blackops, cynos, bubbles, titans, and supercarrier fights in Highsec between fighting forces should provide enough pewpew for the bloodthirsty among us to want to be a part of it. And when these fights are happening, it should be made clear that any privateer that comes into the system is fair game by either side, and require them to confirm acknowledgement via a dialogue box before jumping into the system. Similarly, there should be a panic when suddenly a cyno lights up in a highsec system, followed by a mad scramble to get out of the system.

When not at war, a faction's military should go on roams and conquering/defending lowsec space. Lowsec should be the faction's version of nullsec, conquerable only by the factions.

If a criminal gets caught by a military roaming in lowsec owned by that faction's space, he should be able to be killed without any sec status hit.

If a player-run corporation attacks or destroyed a military roam into lowsec, the political arm (detailed below) should be able to reach out and either negotiate a peace or lower their standings so they become open targets.

When a new ship is launched, if the manufacturer is a third party company, it should be available as the company sees fit. If it is a faction, it should only be available for the military. And not all at once for each faction. It should be similar to a realistic arms race: the Gallente come up with a new destroyer drone boat that fills a niche, and for the short term, their military is king of the block. A few weeks later, the Caldari come up with a response, a few weeks after that, the Minmatar come up with something that obviously copies the Caldari destroyer with their enhancements, etc.
joelinux
Perkone
Caldari State
#2 - 2012-12-19 18:13:10 UTC
Loyalty points should only be available to Faction Warfare upon destruction of enemies, similar to the bounty system. It should be set up in such a way that it does not become productive to make an alt, have him join a rival faction, and destroy his ship so you can gain loyalty points. The Acquisition person can make the decision when to make a faction-only Blueprint from a newly released ship available on the loyalty market, and set the price. In this way, ships that are not widely released will be a rarity, and ships of a superior design that are not commonly released will be something to be feared.

Soldiers would be able to "moonlight" as privateers, but could not take missions against their faction, faction warfare, or allies, without being kicked out of the military... (more about allies later). They also could not use their faction gear to moonlight.

There should be 4-5 core world systems that are not conquerable (we can come up with a good enough reason at some point), but all other highsec worlds should be conquerable. This ensures that newbs always have a playground to get acquainted with game mechanics, and no one faction could ever be completely wiped out. There should be a mechanic such that a faction that has been beaten back will get the ability to fight back, ensuring that an organic boundary forms that can fluctuate but never be completely overrun.

To that end, we need to start sectionalizing highsec. Choosing to be a Gallente and wandering into Caldari space should be cause for concern. More than just factionalized warfare and gateguns if you have low standings. You should have something on-screen that indicates you are being eyed with distrust. Getting access to another faction's equipment should be difficult. People should go "what is that Condor doing in our space?"

Another idea I have toyed with is having bonuses that would encourage nullsec corporations to ally themselves with highsec factions. Either by having higher tax rates for those that are not allied, or being able to run embargoes forbidding trade in a station against certain corporations or players (imagine two ships meeting outside to swap containers and money because one of the traders has been banned from trading in an Amarr station, or the transaction would be taxed 30% due to the reputation of one of the participants.) This would change based on periods of peace and war between the factions, as well as the financial needs of the various factions...which leads me to my next idea:

Eve Politics. Let's think about what makes Eve different from another MMORPG that rhymes with Morld of Morcraft...If you joined, oh, let's say, "The Morde" and you are fighting with "The Shmalliance", and you dedicate yourself towards that end, are you EVER going to see The Morde triumph over The Shmalliance and take over territory? No.

In Nullsec, we have shown to wild success, what it looks like when you buck that trend: You can gain and lose territory, so people fight with vigor and tenacity.

So let's talk about highsec in that light.
Why are the factions static during gameplay?
Why are the Amarr not scheming to take back their former slaves?
Why are the Gallente not trying to figure out a way to force the Caldari under their benevolent Democracy?
Why are the factions all in a somewhat static cold war against each other?
The answer is there is no active politics.
Which begs the question: Why can't players be involved with that?

We already have three positions for each faction (quartermaster, logistics, and acquisitions).

There needs to be more people to negotiate treaties with both players and non-players, demand planets, and play politics such that the provocation to war is an option. Due to the nature of taxes and whatnot, there is an economic consideration as to whether to declare war, so it's not just "yay! war!"

So you have to be asking yourself, "how would we implement putting people in these positions?" The answer is surprisingly simple: You assume your players are going to try to game you, and you take advantage of that by organizing the rules to each faction to take advantage of it. These are just notional examples of how people might be appointed to the 2-3 political appointments that would represent player-run politics:

Amarr: Nepotism nepotism nepotism. People are appointed by the higher-ups, resulting in an extreme "you scratch my back, I'll scratch yours" system. Some of the more pious will attempt to expose corruption. If it reaches the ears of the GMs (who aren't identified as such), they role-play in such a way as to maintain order, cover asses, and keep the Amarr viable.

Caldari: GMs monitoring players. If nepotism is found out, it is immediately rooted out, and the player removed from politics. (This reflects Tibus Heth's inclusion of spies when he re-organized the Caldari civilization into a meritocracy).

Minmatar: Haven't figured out how to implement their system, but we could figure it out.

Gallente: Voting. It's a Democracy, so it has to do with popular vote. We might want to have GMs mimic a voting population.

Speaking of population, here is something else to think of:

In the face of an oncoming enemy, there should be a need to evacuate a population from planets. There should be bonuses for populated planets inside of a faction system (improved production? tax money?). This would mean that if an enemy was approaching, it would be a necessity to ensure a way of removing a given population. This came about from the story of the legendary sacrifice of Yakiya Tovil-Toba. I realized that in the current game mechanic, there would be no need for him to do what he did. They would just withdraw and shrug their shoulders, letting the invaders have the system.
Hakan MacTrew
Science and Trade Institute
Caldari State
#3 - 2012-12-20 08:31:24 UTC
Let me get this straight.

You want to potentially give just about anyone an almost limitless supply of the unique ships. You also want to get supers back into highsec...

On top of all this, you want to virtually remove peoples freedom of choice with regards to what they fly and what they do...

Someone needs to let your dealer know its time to cut you off.
Beta Miner
COBRA Logistics
#4 - 2012-12-20 09:38:20 UTC
Great ideas, but they need to be suggested in the forums of some other game.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

joelinux
Perkone
Caldari State
#5 - 2012-12-20 17:52:04 UTC  |  Edited by: joelinux
Hakan MacTrew wrote:
Let me get this straight.

You want to potentially give just about anyone an almost limitless supply of the unique ships. You also want to get supers back into highsec...

On top of all this, you want to virtually remove peoples freedom of choice with regards to what they fly and what they do...

Someone needs to let your dealer know its time to cut you off.


No, if you read my post, you would see that each faction would be working with a budget..a large one, but a budget nonetheless. Just like in a normal military, if you lose one tank in battle, it'd suck, but it would be acceptable. If you lost 3, they would remove you from being in a tank.

Supers in highsec would be a good thing. It means the factions would actually be fighting each other, instead of remaining in an eternal cold war like they are now.

And the choice restriction would be the same as being issued a rifle. You fly with what you are given. The difference is that you can fly and fight in an area restricted from anybody else flying and fighting.
Hakan MacTrew
Science and Trade Institute
Caldari State
#6 - 2012-12-20 17:54:03 UTC
joelinux wrote:
Hakan MacTrew wrote:
Let me get this straight.

You want to potentially give just about anyone an almost limitless supply of the unique ships. You also want to get supers back into highsec...

On top of all this, you want to virtually remove peoples freedom of choice with regards to what they fly and what they do...

Someone needs to let your dealer know its time to cut you off.


I think you forgot to actually write your comeback...
joelinux
Perkone
Caldari State
#7 - 2012-12-20 17:56:04 UTC
Hakan MacTrew wrote:
joelinux wrote:
Hakan MacTrew wrote:
Let me get this straight.

You want to potentially give just about anyone an almost limitless supply of the unique ships. You also want to get supers back into highsec...

On top of all this, you want to virtually remove peoples freedom of choice with regards to what they fly and what they do...

Someone needs to let your dealer know its time to cut you off.


I think you forgot to actually write your comeback...


browser screwed up...it's been fixed.
DJ P0N-3
Table Flippendeavors
#8 - 2012-12-20 19:55:02 UTC
Interesting. While I too think that the game would be more interesting if the empires actually did things, this would basically be another game unto itself. I gather from your proposal that you want capsuleers to be able to enter and leave the soldiering world, but someone who has been flying as Unit #47 and is the best stealth bomber pilot in that empire is still not going to do very well outside of the soldiering world. The hierarchical fleet structure you propose is just plain odd compared to how fleets actually work. You also seem to be discouraging cross-training, which will hinder anyone leaving soldiering for the rest of EVE.

Further, you want people to look askance at "oh what is this not-my-faction ship doing in our space"? This will just give you headaches. People who aren't involved in this soldiering business will fly whatever they feel like flying wherever they want to fly it. Nullsec and w-space dwellers won't care about empire politics. A fair amount of lowsec won't care, either.

The idea sounds grand on paper, but when you think about meshing it with the rest of EVE then it just sounds like an entirely separate game that everyone else has to fly through.
Hakan MacTrew
Science and Trade Institute
Caldari State
#9 - 2012-12-20 22:36:32 UTC
joelinux wrote:
No, if you read my post, you would see that each faction would be working with a budget..a large one, but a budget nonetheless. Just like in a normal military, if you lose one tank in battle, it'd suck, but it would be acceptable. If you lost 3, they would remove you from being in a tank.

Supers in highsec would be a good thing. It means the factions would actually be fighting each other, instead of remaining in an eternal cold war like they are now.

And the choice restriction would be the same as being issued a rifle. You fly with what you are given. The difference is that you can fly and fight in an area restricted from anybody else flying and fighting.

I have re-read your origional post. May I say it could do with some considerable shortening.

I will extrapolate on my previous statement:

You want to give people uber-ships they don't have to pay for. Yes, ok, theres a budget. How long before someone uses their alts to finacially ruin an opposing militia? They can sell these uber-ships but they get booted from the militia. Yeah fine, you would get a good few billion for a Raven State Issue I reckon. And I would expect that if a soldier in the modern world lost 3 tanks he would probably be missing limbs and unfit for duty, if not dead. Good job us capsuleers are immortal, eh?

You also want to have players in charge of these militia's, setting the rules and regulations as they see fit. They say who can fly what and how. Then you want the NPC militia to back up their ironhanded regime. Not only that but each militia will have a different method of command, all of which would be rigged monitored by the GM's... Not very open ended then...
Exactly how many people do you think want to pay for a sub to be told where to fly, what to fly, when to fly, who to fight, when to fight and then get punished for taking a couple of weeks off?

As for supers in high sec. I'm sure the goonies would love to burn jita with some Titans, unless of course they felt like turning up with the whole of their super fleet just to lag out a random trade hub each weekend. The reasons for not having capitals, let alone supers in high sec are many and varied. I don't intend to list them all.

You also want to penalize the whole of New Eden, limiting what people can have access to based on their choice of race at character creation. So, as I'm caldari, I would have no access to any other empires tech... No damage controls for PvP then, their made with Minmatar tech. No mining barges either, their from Gallente...

So, military service is all about 'standard issue' is it? Thats because their the armed services. To keep them supplied you need standard issue gear. Now capsuleers are more like mercs or special forces. They pick their own gear, to suit their own needs, agenda's and specialities. Why? Because standard issue is very rarely best issue. Why are the US military still issuing the AR15 platform as its standard issue weapon? There are better, more accurate, more reliable weapons available, like the H&K416 or the 6.8mm ACR which has much more effective stopping power. Oh yeah, it's because they have **** tons of AR15 parts...
Do the US military only use american equipment? Er, nope... The AT4, the principale squad carried anti-vehicular weapon is made in Sweden. In fact, they issue weapons and equipment made in all sorts of countries, like Germany, England, Israel, Barzil and other countries. So limiting available military hardware seems pretty daft doesn't it, seeing as no modern miltary does it, for good reason. Adapt and overcome.

If you want a rigid military system and continuous warfare, go to null and hook up with a major alliance with a ship replacement program who have inflexible fleet doctrines. Just leave the rest of the sandboxes inhabitants to do their own thing and make their own way in life. That is, afterall, the whole point of a sandbox, freedom of choice and consequence. Name one game where what you do is dictated to you by other players, to the letter, and your booted if you don't comply. Just one.

As has been mentioned, these ideas sound interesting, but not for EvE. Any and all of tem would break the game at its very core. So if this is genuinely what you want from EvE, unsub now and save yourself the disappointment. And while your at it, tell your dealer your jacking in the crystal meth, it doesn't agree with you.
joelinux
Perkone
Caldari State
#10 - 2012-12-31 01:45:27 UTC
Hakan MacTrew wrote:
1) You want to give people uber-ships they don't have to pay for. Yes, ok, theres a budget. How long before someone uses their alts to finacially ruin an opposing militia? They can sell these uber-ships but they get booted from the militia.

2) You also want to have players in charge of these militia's, setting the rules and regulations as they see fit. They say who can fly what and how. Then you want the NPC militia to back up their ironhanded regime. Not only that but each militia will have a different method of command, all of which would be rigged monitored by the GM's... Not very open ended then...

3) Exactly how many people do you think want to pay for a sub to be told where to fly, what to fly, when to fly, who to fight, when to fight and then get punished for taking a couple of weeks off?

4) As for supers in high sec. I'm sure the goonies would love to burn jita with some Titans, unless of course they felt like turning up with the whole of their super fleet just to lag out a random trade hub each weekend. The reasons for not having capitals, let alone supers in high sec are many and varied. I don't intend to list them all.

5) You also want to penalize the whole of New Eden, limiting what people can have access to based on their choice of race at character creation. etc.

6) Do the US military only use american equipment? Er, nope... The AT4, the principale squad carried anti-vehicular weapon is made in Sweden. In fact, they issue weapons and equipment made in all sorts of countries, like Germany, England, Israel, Barzil and other countries. So limiting available military hardware seems pretty daft doesn't it, seeing as no modern miltary does it, for good reason. Adapt and overcome.

7) If you want a rigid military system and continuous warfare, go to null and hook up with a major alliance with a ship replacement program who have inflexible fleet doctrines. Just leave the rest of the sandboxes inhabitants to do their own thing and make their own way in life. That is, afterall, the whole point of a sandbox, freedom of choice and consequence.


1) It would tempered by investing into it. You would have to participate in ops in a faction in order to gain the "trust points" necessary for the big "official" stuff. It should be a sufficient amount of time such that throwing it away would be meaningless, as you should be able to do it in non-highsec way much easier and faster.

If you sell or otherwise lose it, you would get immediately booted from the militia. There should be a mechanism for the SHIP being able to tagged as an open target (this would be like the cops flagging a cop car as being stolen). With the new bounty system, it shouldn't take long before some highsec corp kills it just to get on the killmail. (and from the people willing to suicide gank tengus, this shouldn't be a problem)

2) Right...think of this as an outlet for those that want to be part of a role-played progression of the game. Just like pirates are an outlet for griefers, this would be an outlet for people that like being part of in-game roleplaying stories.

As for the iron-handedness, if you read the books, you see that most of the factions are really terrible. It's like New Eden was settled by assholes. And the militias are not NPC...the current "Faction Warfare" are the militias. I'm talking about setting up Military Regulars as playable characters. But it is difficult to make people playing faceless hordes fun, this is a way I think would attract players, and would not unbalance the game.

3) The same kind of people that join serious nullsec corps then spend 30 days at a time camping gates or POS-bashing. At least with this, if the faction is active (which it can be with GM prompting), they can be scheming fights in highsec, the same as a nullsec corp. This isn't something for the casual player to be sure.

4) CONCORD rules still apply. nullsec corps can't get involved in highsec affairs.

5) Yep. Rather than now, where race is utterly meaningless. And it would be easy to do: Subtract 4 points from standings for rival factions. You would have to seriously prove to a rival faction that you were willing to fight for them to gain standings, at which point your standings with your "born" faction would drop. You in effect become a traitor.

6) You are right. That is why each faction has their defense contractors. Sukuuvestaa, Ishukone, Roden Shipyards, etc. sound familiar? And Caldari would not trade with Gallente, their sworn enemies, but they might work something out with the Amarr or Minmatar corporations. That is where the role of "Acquisition Officer" along with the player-run politics comes in. Just like in real life. The government says "you are cleared to sell F-16s to Taiwan". So Lockheed says, "ok" and sells to them.

7) I'm not saying we should do away with the sandbox at all. If anything, I'm saying there should be another consideration to the game to make it more rounded and realistic. The mythos of the game should be a player-run component as well. If you read the chronicles and books, the various factions have capsuleers as well. However, with Eve the game, the various factions are relatively static. It would be awesome to make it more dynamic, with the results of a Caldari vs. Gallente highsec war affecting nullsec markets and vice versa.
joelinux
Perkone
Caldari State
#11 - 2012-12-31 01:55:04 UTC
DJ P0N-3 wrote:
Interesting. While I too think that the game would be more interesting if the empires actually did things, this would basically be another game unto itself. I gather from your proposal that you want capsuleers to be able to enter and leave the soldiering world, but someone who has been flying as Unit #47 and is the best stealth bomber pilot in that empire is still not going to do very well outside of the soldiering world. The hierarchical fleet structure you propose is just plain odd compared to how fleets actually work. You also seem to be discouraging cross-training, which will hinder anyone leaving soldiering for the rest of EVE.

Further, you want people to look askance at "oh what is this not-my-faction ship doing in our space"? This will just give you headaches. People who aren't involved in this soldiering business will fly whatever they feel like flying wherever they want to fly it. Nullsec and w-space dwellers won't care about empire politics. A fair amount of lowsec won't care, either.

The idea sounds grand on paper, but when you think about meshing it with the rest of EVE then it just sounds like an entirely separate game that everyone else has to fly through.


See, I am not so sure. Capsuleers can enter and leave, but instead of the 1 day requirement of faction warfare, it would be 30 days (similar to "mustering out" in a modern military). This prevents someone from doing it willy-nilly.

Fleets are set up in much the same way in nullsec corps. The difference is that with a military it is required, and will be unlikely to deviate from a faction's established vehicles.

And yes, being the best stealth bomber in the Caldari Navy is not going to help you be any good as an Amarr transport runner. You can "moonlight" as long as you don't run afoul of the Politics. Just like a Cop can be a security guard during his off hours, but he can't be a mob enforcer.

As for the "not-my-faction" portion, I think it can be done with taxes, tariffs on bringing in non-faction gear, and standings manipulation. it doesn't have to be overt. One of the things I like about Eve is how organic everything is. I think that that organic nature needs to include Eve Highsec politics/warfare. (some say "warfare is just politics through other means")