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EVE New Citizens Q&A

 
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new amarr pvp pilot looking for a long term plan

Author
Scubasteve IV
Maddox Brothers Entertainment
#1 - 2012-12-30 23:33:12 UTC
New to the game and mainly focusing on pvp. My ships I am going to be focusing on are the Punisher, Harbinger and Abaddon and training up pulse laser specialisation. Are these good ships to focus on? Can I focus more and possibly ignorr the harbinger? Any T2 ships I should be looking at?


Also as part of my training plan I have been using certificates as guides. Is this advisable? Are there any critical pvp skills I would be missing out on?
Liam Inkuras
Furnace
#2 - 2012-12-30 23:44:58 UTC
Hey there buddy and welcome to EVE. As a skill plan, I highly recommend training the Core Competency Standard Certificate before you jump into Battlecruisers. Since T1 Cruisers just got a massive buff, they are more cost efficient for the time being. Going by what you say you want to do I would recommend this ship progression: Punisher > Coercer > Omen/Maller > Harbinger > Armageddon/Apocalypse/Abaddon. All the Amarr Battleships are relatively the same, with the Apoc being slightly more focused on sniping. Since you are new, just train the recommended certificates for each ship you want to fly, and then upgrade those to the standard versions as you progress. You should install Evemon, it's a program that lets you lay out a skill plan for however long you want. Pick something you want to go for, and evemon will make you and optimized skill plan.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#3 - 2012-12-30 23:50:35 UTC
1) One ship at a time. ;)
There's core skills that benefit all ships, and some skills which can come in handy depending on the situation. But for the first while, you'll want to find one place to excel that's highly applicable. Frigates is a good start, as they're always useful. Conversely, outfitting a harbinger well enough to be competitive is gonna take a lot of time, and training a lot of gunnery/drone/etc skills that don't crossover with frigates much(for example)

2) It depends on where you are. And what sort of PVP you're after. You should join a corp first who seems to be doing what you want to do. After you join them, you'll have a good idea of what they would want within their fleet, and might choose to fill that role(aka train those skills). For example if you want to take part in huge fleet battles between alliances in null-sec, they'll have specific fitting doctrines that call for specific ships. If you're specialized toward something that's not on their list, it's a bit of an aggravation.

Additionally, certain regions of space sport certain groups of pirate NPC's, and each of them inflict different damage types, and are weak to certain damage types. For example, I focused on Amarr ships and lasers, but now I live in the north-west section of the map, where amarr ships don't perform very well against the NPC's that are there. Although it's more important to look at how your ship works with the PVP landscape, it's also true that npc pirates represent a lot of peoples' income. So it's useful to take your desired location into account when specializing. Amarr ships and lasers will generally perform well against the NPC's in the southwest quarter of the map.

Good luck.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-12-31 00:00:48 UTC
Both replies above me are very very solid.

All I will add to you list of ships...

Armor HACs aka Zealot.

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Keno Skir
#5 - 2012-12-31 08:01:13 UTC
I agree with J'Poll.

Zealot is a monster in the right hands although it suffers a lot from lack of drones. If you can avoid letting tackle get close it will eat most other similarly sized craft, especially Drakes and Autocannon Canes. With decent pulse skills your scorch crystals will reach to 30-35km with significant DPS.

Harby is more versatile than i originally gave it credit for, although as with all Amarr ships real fitting freedom comes from maxed energy skills.

Abaddon is a good mission boat and PvP blob member. Using it for solo PvP will often leave you dead, but i do know of a few who do it well. If gang PvP is what ur after i'd skip Abaddon and put all that skill into a Zealot or an Absolution.

(Absolution is my current favourite Amarr ship, i'll be sad when they screw up its bonus this year. Seems to me command ships are gonna get really bland and samey altho still very good at their role.)
Vilnius Zar
SDC Multi Ten
#6 - 2012-12-31 08:47:05 UTC
Note that there's a difference between the sorts of PVP you're wanting to do. If you want to be in large fleets then the Abaddon works great (if the scenario calls for Abaddons) but for solo PVP it's almost useless as most BS are. And a Punisher is great for solo stuff but close to useless in big fleets. Do realise that "abaddons" are just one of the ship options a large fleet might go for but they might want to use drakes next or perhaps Maelstroms, so if your plan is to join a big alliance for fleet pvp it doesn't help if you're the "nope, sticking to my choice here" type, for fleets you train what is needed.

Also there's other ships like arbitrator/pilgrim/curse, the Guardian and many other ships and roles.
MashXX
Doomheim
#7 - 2012-12-31 16:07:50 UTC
Great to see another new player looking to focus on PVP combat, the most fun you can have in eve for me. The certificates are definitely a good starting point for your training.

Since you intend to be flying Amarr ships, I'd make sure to train your capacitor skills, as your lasers are totally reliant on your cap for ammo.

I'd recommend focusing on getting good at PVP in a frigate, before you start thinking about cruisers or above. You mention the Punisher, but I wouldn't ignore the other two Amarr combat frigs, the Tormentor and the Executioner, they are both very effective in their own way.

Good Luck.
Scubasteve IV
Maddox Brothers Entertainment
#8 - 2013-01-01 20:58:22 UTC  |  Edited by: Scubasteve IV
http://i49.tinypic.com/16hs378.jpg

Here's my current skills. The ship i want to use eventually is an Abaddon for fleet PvP (and level 4 missions to fund pvp) but its a long time before i can fly one well, so I am planning on using the Punisher, then the Maller, then the Harbinger, then the Abaddon. I am in Red vs Blue right now just flying a Punisher.

My 158 day skill plan is going to be as follows. I want to be able to fully T2 fit a Punisher, then move up to a Maller and fully T2 fit it as well, then the harbinger, then finally the Abaddon fully T2 fitted. All ships will be Pulse laser with scorch and a stiff armor tank. Drone bays will be full with Warrior II drones to deal with frigates.

Going to start training after I finish cybernetics 4 and plug in my 4+ attribute implants. After the plan is complete, I will get cybernetics 5 and a slave implant set. After that just top up skills, or look at Assault Frigates, HACs, or marauders.

Motion prediction 3
small energy turret 4
small energy turret 5
Small pulse laser specialization 1
Small pulse laser specialization 2
Small pulse laser specialization 3
Small pulse laser specialization 4
hull upgrades 4
weapon upgrades 2
weapon upgrades 3
weapon upgrades 4
Propulsion upgrades 2
High Speed Manouvering 2
High Speed Manouvering 3
High Speed Manouvering 4
motion prediction 4
Hull upgrades 5
Amarr Cruiser 4
Medium energy turret 4
Medium energy turret 5
Medium pulse laser specialisation 1
Medium pulse laser specialisation 2
Medium pulse laser specialisation 3
Medium pulse laser specialisation 4
energy systems operation 4
energy systems operation 5
energy managment 4
energy grid upgrades 3
energy grid upgrades 4
engineering 4
engineering 5
electronics 4
electronics 5
electronics upgrades 2
electronics upgrades 3
electronics upgrades 4
long range targeting 3
long range targeting 4
targeting 5
multitasking 1
electronics upgrades 5
navigation 4
warp drive operation 3
evasive maneuvering 3
mechanics 4
shield management 4
mechanics 5
repair systems 4
gunnery 4
gunnery 5
rapid firing 3
rapid firing 4
sharpshooter 3
sharpshooter 4
controlled bursts 4
battlecruisers 3
battlecruisers 4
drone navigation 1
drone navigation 2
drone navigation 3
drones 5
Minmintar drone specialization 1
drone interfacing 1
drone interfacing 2
drone interfacing 3
drone interfacing 4
drone durability 1
combat drone operation 3
combat drone operation 4
motion prediction 5
large energy turret 1
large energy turret 2
large energy turret 3
large energy turret 4
large energy turret 5
Large pulse laser specialization 1
Large pulse laser specialization 2
Large pulse laser specialization 3
amarr battleship 1
amarr battleship 2
amarr battleship 3
amarr battleship 4
Large pulse laser specialization 3


Looking for feedback or adjustments to my plan.
Liam Inkuras
Furnace
#9 - 2013-01-01 22:42:09 UTC
Need moar core skills. Train Core Competency Standard sometime before hopping in a Harbinger. Also look at Turret Control Standard

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Scubasteve IV
Maddox Brothers Entertainment
#10 - 2013-01-01 22:57:08 UTC
Core competency standard and cruiser energy turrets standard are both in there
Liam Inkuras
Furnace
#11 - 2013-01-02 01:41:21 UTC  |  Edited by: Liam Inkuras
Scubasteve IV wrote:
Core competency standard and cruiser energy turrets standard are both in there

I'm sorry, I must have missed those first time through Oops
Edit: you can drop Targeting 5, Multitasking (most useless skill in the game), and Electronic Upgrades 5 (unless you plan on flying a bomber or Electronic Attack Frigate soon). You don't need targeting 5 as you won't be targeting 7 people at once much at all.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Pinaculus
Aliastra
Gallente Federation
#12 - 2013-01-02 12:47:05 UTC
Multitasking 3 is only useful if you fly Logistics in fleets. Seeing as the Guardian is probably the best Logi cruiser, and the Augoror just got buffed to be very effective, skilling for Logistics (eventually) can be a great addition to an Amarr pilot's selection of ships. Bear in mind, you only need to train the "Logistics" skill if you intend to fly a T2 Logi ship (Guardian, Oneiros, etc.). T1 Logi functions fine with just the basic Armor/Shield repair skills and Cap Transfer skills.

I know it's not on your list of goals, but it's something I trained for to do Incursions (prenerf) and it's come in very handy in PvP lately.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.