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[NEW] Ship/Module - Cloak Projection

Author
Naomie Hunter
Doomheim
#1 - 2012-12-30 14:01:25 UTC  |  Edited by: Naomie Hunter
Hello to those of you reading this thread.

I am Naomie Hunter and I would like to put forward the idea of 'Cloak Projection' after reading the following thread in the Warfare and Tactics sub-forum which you can find here.


So what is 'Cloak Projection'?

Cloak Projection is the idea of using a specialised ship or module that can create a sphere (similar to that of a Heavy Interdictor) that can envelop a fleet with an invisibility shield.


Why might this be useful?

Looking at the thread that has been linked at the beginning, we can see that players feel Industry in the Low Security Constellations & Regions of EVE is minimal or non-existent (to an extent).

Using this module would provide a fleet of industrial pilots flying mining ships to shroud their activity, preventing them being caught on D-SCAN and being seen visually while in a belt, under the shroud.


Naomie, this seems OP.

By being in this invisibility shroud, there are several drawbacks. First of all, players inside cannot target ships outside. Furthermore, there should be a significant penalty imposed on ships inside, as well as on the ship projecting the cloak.

Something such as:
+50% increase in Targeting Speed
Inability to warp while inside the bubble
Cloak Projecting Ship cannot move (or target?)

In order to keep things fair to a point, it may be worth mentioning that fleets who use this ship/module for the purpose of creating an ambush receiving a penalty for removing the bubble.

Once the bubble has been brought down, you cannot lock any new targets for 5 seconds


How do we find them?

Let us imagine that you are a pirate, and you are going through belts looking for a fight, or to just pass the time and kill some rats. Suddenly, as you approach further in the belt you transition through a bubble, there are industrial ships and the T2 Cloak Projection Ship on your screen & overview, ships that were not there a moment ago.

You found them, now it is simply a matter of what to do next.

This is simply something that popped into my head within a few minutes of looking over the linked thread.
Please, let me know how you feel about this (I love constructive thoughts and criticism, so long as it is kept constructive I am happy).

Thankyou for your patient reading,
Naomie Hunter
Caitlyn Tufy
Perkone
Caldari State
#2 - 2012-12-30 15:31:59 UTC
Yup, this can't possibly go wrong in any way, shape or form. Nobody would ever use this to hide an entire fleet :p
Naomie Hunter
Doomheim
#3 - 2012-12-30 15:35:49 UTC
Caitlyn Tufy wrote:
Yup, this can't possibly go wrong in any way, shape or form. Nobody would ever use this to hide an entire fleet :p


If every ship within a fleet had a prototype cloak on, would this not be the same?
Paikis
Vapour Holdings
#4 - 2012-12-30 17:53:44 UTC
Naomie Hunter wrote:
Caitlyn Tufy wrote:
Yup, this can't possibly go wrong in any way, shape or form. Nobody would ever use this to hide an entire fleet :p


If every ship within a fleet had a prototype cloak on, would this not be the same?


One slot per fleet with no real draw backs...
One slot per ship with large targeting penalties.

Nope, no real difference.
Naomie Hunter
Doomheim
#5 - 2012-12-30 17:55:11 UTC  |  Edited by: Naomie Hunter
Paikis wrote:
Naomie Hunter wrote:
Caitlyn Tufy wrote:
Yup, this can't possibly go wrong in any way, shape or form. Nobody would ever use this to hide an entire fleet :p


If every ship within a fleet had a prototype cloak on, would this not be the same?


One slot per fleet with no real draw backs...
One slot per ship with large targeting penalties.

Nope, no real difference.


So you read the OP then?

Prototype Cloak has the following drawbacks:

-90% modifier including the inability to warp while cloaked.
30 second recalibration time for sensors.
30 second reactivation delay.
-50% sensor resolution.

Please, help be constructive and outline the drawbacks you feel would make it more 'balanced'.
Paikis
Vapour Holdings
#6 - 2012-12-30 17:58:50 UTC
My point stands.

You want to allow cloaked ships to still do things. That's overpowered right there.
You want to allow cloaking an entire fleet with a single module occupying a single slot. That's overpowered.
Naomie Hunter
Doomheim
#7 - 2012-12-30 18:00:48 UTC
Paikis wrote:
My point stands.

You want to allow cloaked ships to still do things. That's overpowered right there.
You want to allow cloaking an entire fleet with a single module occupying a single slot. That's overpowered.


Either that or a ship, hence why it read ship/module.

Recon and Bombers cannot warp while cloaked and position for a fight?
Paikis
Vapour Holdings
#8 - 2012-12-30 18:03:37 UTC
Naomie Hunter wrote:
Paikis wrote:
My point stands.

You want to allow cloaked ships to still do things. That's overpowered right there.
You want to allow cloaking an entire fleet with a single module occupying a single slot. That's overpowered.


Either that or a ship, hence why it read ship/module.

Recon and Bombers cannot warp while cloaked and position for a fight?


Sure they can. And they use a high slot to do it, as well as being paper-thin and unable to do anything other than move while cloaked.
Naomie Hunter
Doomheim
#9 - 2012-12-30 18:05:51 UTC
Paikis wrote:
Naomie Hunter wrote:
Paikis wrote:
My point stands.

You want to allow cloaked ships to still do things. That's overpowered right there.
You want to allow cloaking an entire fleet with a single module occupying a single slot. That's overpowered.


Either that or a ship, hence why it read ship/module.

Recon and Bombers cannot warp while cloaked and position for a fight?


Sure they can. And they use a high slot to do it, as well as being paper-thin and unable to do anything other than move while cloaked.


So explain what drawback could be applied to a T2 Cruiser sized ship specialised in this and it's fleet, while it forms a 10km (value open to change) radius cloaking bubble.
Zyella Stormborn
Green Seekers
#10 - 2012-12-30 18:51:35 UTC
Wow.

Just the words 'Cloak' and 'Bubble' together make me feel like something evil is crawling up my spine.

There is no possible good and not extremely exploited use that could come out of that.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Seranova Farreach
Biomass Negative
#11 - 2012-12-30 19:19:37 UTC  |  Edited by: Seranova Farreach
i for one like the idea. makes unknown variables more dangerous. and being able to gather up insted of stay 2600m from each other means more cov ops fleets.
while inside the bubble your targeting range is like -95% so logi can remain in chain inside cloaksphere
and maybe cannot recloak once locked on.

and maybe like "bubbles" they can be FOCUSED on a single ship (cap ships cause theya re too big) or Area

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Naomie Hunter
Doomheim
#12 - 2012-12-30 19:22:30 UTC
Well, at least it is not all negative.

Try to construct some more shape around this idea.

What could make it work?
What won't make it work?
Naomie Hunter
Doomheim
#13 - 2012-12-31 15:35:11 UTC
Giving this thread a bump.

Our reaction in this thread should not be a case of 'Take it back to the drawing board!".
This is the drawing board, we pilots need to create something out of this and not just set the idea on fire.
Ideas such as this are far more worthy of constructive criticism and feedback than buying skillpoints for PLEX.
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#14 - 2012-12-31 16:09:07 UTC
hmm...i would hate to hide a tier 3 bc fleet of tornado's in something like this. sitting in system somewhere at a ss, you could have someone probe out a target and then make the whole fleet align, drop bubble and everyone warp. sensors would clear by the time u hit your target, then u could instantly lock/fight and with draw back to the safety of the bubble without any of the cloaking penalties.
one could hide 50 or more tornado's inside a bubble like this and do a drive-by capable of dropping a carrier and there is no way to track em down. no down side.

i think i may have made a suggestion like this 2-3 years ago, but i dont remember. it was geared towards pvp, but the same concept applies. when i sat back and actually thought about it, its just massively over powered.

too many ways to abuse it.

Naomie Hunter
Doomheim
#15 - 2012-12-31 18:59:51 UTC
Mole Guy wrote:
hmm...i would hate to hide a tier 3 bc fleet of tornado's in something like this. sitting in system somewhere at a ss, you could have someone probe out a target and then make the whole fleet align, drop bubble and everyone warp. sensors would clear by the time u hit your target, then u could instantly lock/fight and with draw back to the safety of the bubble without any of the cloaking penalties.
one could hide 50 or more tornado's inside a bubble like this and do a drive-by capable of dropping a carrier and there is no way to track em down. no down side.

i think i may have made a suggestion like this 2-3 years ago, but i dont remember. it was geared towards pvp, but the same concept applies. when i sat back and actually thought about it, its just massively over powered.

too many ways to abuse it.



I can see where you are coming from Mole, and your right, that does seem to make it very difficult to balance.

Do you have any suggestions?