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retriever vs coveter

Author
jin ko82
BobVult
#1 - 2012-12-25 04:02:29 UTC
wtf is up with the stats of these two? the retriever is by far the better choice (from what i can tell) and it is cheaper and takes less SP to get. did they rebalance the wrong ship?
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2012-12-25 04:03:34 UTC  |  Edited by: James Amril-Kesh
Yes, they did.
(inb4 thread of people telling me I'm wrong)
The same applies to the Mackinaw vs. Hulk.

Enjoying the rain today? ;)

masternerdguy
Doomheim
#3 - 2012-12-25 04:03:40 UTC
Better if you only plan to be solo. I guess you do, you are a miner.

Things are only impossible until they are not.

GreenSeed
#4 - 2012-12-25 04:10:30 UTC
one is a fleet ship, the other isnt.

compared to the t2 variants, the mack is pretty cool, even when fitted for max tank, the hulk in the other hand is garbage.

honestly, even considering they are supposed to be used with an orca dropoff, they are still crap, they need to buff their mining output, or atleast allow barges to acess the orca fleet hanger from 7.5km+... as it is now, they die hilariously to SBs.
Nevyn Auscent
Broke Sauce
#5 - 2012-12-25 04:24:06 UTC
Uh, it takes identical skill points to get, unless I'm going blind.
Additionally if you are mining in a fleet and have an Orca with you, or a hauler working with a group of Covetors (rather than just one), the Covetors extra yield bonus pulls it ahead of the retriever for income.

Basically.
Retriever = Solo/Small operation.
Covetor = Large Operation
Procurer = Dangerous operation

Procurer has the same technical yield as the retriever, and a 12k ore bay. So don't overlook it.

Ok, so personally the Covetor/Hulk could have had nearer a 10-12k Ore Bay and not ruined balance, but it still is better in some cases, just those cases are going to involve more co-ordination and teamwork rather than just trundling out your solo miner when you are bored.
James Amril-Kesh
Viziam
Amarr Empire
#6 - 2012-12-25 04:46:23 UTC
GreenSeed wrote:
one is a fleet ship, the other isnt.

compared to the t2 variants, the mack is pretty cool, even when fitted for max tank, the hulk in the other hand is garbage.

honestly, even considering they are supposed to be used with an orca dropoff, they are still crap, they need to buff their mining output, or atleast allow barges to acess the orca fleet hanger from 7.5km+... as it is now, they die hilariously to SBs.

No, they need to switch its EHP with that of the Mackinaw.

Here is how the ships rank currently with respect to three variables - yield, cargo capacity, and tank

Skiff/Proc: 3, 2, 1
Mack/Ret: 2, 1, 2
Hulk/Cov: 1, 3, 3

Anybody else see the problem here?
Switch the tank of the Hulk and the Mackinaw and you get

Skiff/Proc: 3, 2, 1
Mack/Ret: 2, 1, 3
Hulk/Cov: 1, 3, 2

This is more balanced, isn't it?
Suddenly people want to fleet mine instead of solo mine.
What a novel concept.

Enjoying the rain today? ;)

Some Rando
University of Caille
Gallente Federation
#7 - 2012-12-25 04:49:13 UTC
James Amril-Kesh wrote:
Here is how the ships rank currently with respect to three variables - yield, cargo capacity, and tank

Skiff/Proc: 3, 2, 1
Mack/Ret: 2, 1, 2
Hulk/Cov: 1, 3, 3

Anybody else see the problem here?
Switch the tank of the Hulk and the Mackinaw and you get

Skiff/Proc: 3, 2, 1
Mack/Ret: 2, 1, 3
Hulk/Cov: 1, 3, 2

This is more balanced, isn't it?
Suddenly people want to fleet mine instead of solo mine.
What a novel concept.

This, exactly. CCP messed up the balancing and created the botter's delight.

CCP has no sense of humour.

SmilingVagrant
Doomheim
#8 - 2012-12-25 05:19:52 UTC
Let me fill you in with all my knowledge of mining ships.

Ok glad we had this chat.
No Alibi
Sometimes Here
#9 - 2012-12-25 05:32:36 UTC
Could turn out to be a good fight.PShocked

I fly by the seat of my pants, No wonder my ass is always on fire!

Simetraz
State War Academy
Caldari State
#10 - 2012-12-25 05:58:44 UTC  |  Edited by: Simetraz
Little late now to be having this conversation.

But basically The Hulk Stats didn't change at all it was used as a baseline.
Which means it is just as good now as it was then for null-sec mining.

The Mack got a serious upgrade from a paper tank to something actually a little better then the Hulk but at the cost of a smaller yield. (at least on a quick glance)

The skiff well what can you say about it supposed to have the best tank and worst yield.

What is REALLY interesting is the Signature radius.
Hulk (Pre-R) 150 // (Post-R) = 150 // (cruiser sig 130 ~ 160)
Mack (Pre-R) 120 // (Post-R) = 250 // (BC sig 200 ~ 300)
Skiff (Pre-R) 90 // (Post-R) = 200 // (Got me couldn't find anything with a quick search.)

So umm better tanks ????, well check the fine print on it cause CCP had some fun there.

Don't even get me started on the ICE.
Pretty Much everyone agrees ICE mining has to be done but it is the dryest thing to do in the game.
Well Trying to cut down on your time comes at a serious price of tank, so not sure there was any improvement there.

But like I said a little late to talk about it now.
And don't forget to read the fine print before choosing which mining ship you actually go with.
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#11 - 2012-12-25 06:03:19 UTC  |  Edited by: Cindy Marco
I think they got the new balance just right.

The Covetor and Hulk have the same role they always have : Highest yield, and constant shuffling into cans/bays. Its the most specialized as a miner, with no other utility.

Now the Mack has a large hold and is good if you want to be less active, or don't have a second player/account to act as a hauler. As a trade off you lose some yield.

The Skiff has stupidly high EHP for a mining ship and its much faster than the others, but you lose a little yield (one less mining upgrade), and quite a bit of cargo from the Mack.
Sisohiv
Center for Advanced Studies
Gallente Federation
#12 - 2012-12-25 06:57:32 UTC
Hulk/ Coveter got no role bonus. You can put as much lipstick on that pig as you want. It won't change it. They need to add a 200% to Gang Assist effect for Hulk/ Covetor.
Nevyn Auscent
Broke Sauce
#13 - 2012-12-25 07:01:34 UTC
Sisohiv wrote:
Hulk/ Coveter got no role bonus. You can put as much lipstick on that pig as you want. It won't change it. They need to add a 200% to Gang Assist effect for Hulk/ Covetor.

The 'Role bonus' is only to equal out the effective number of Strip Miners that each ship has. That is the ONLY thing that Role Bonus does, and it actually means that Covetors have a higher actual yield compared to a Retriever/Procurer than the paper maths says, because the Role Bonus means you more often loose parts of cycles. And larger parts of cycles.
Sisohiv
Center for Advanced Studies
Gallente Federation
#14 - 2012-12-25 07:16:15 UTC
Nevyn Auscent wrote:
Sisohiv wrote:
Hulk/ Coveter got no role bonus. You can put as much lipstick on that pig as you want. It won't change it. They need to add a 200% to Gang Assist effect for Hulk/ Covetor.

The 'Role bonus' is only to equal out the effective number of Strip Miners that each ship has. That is the ONLY thing that Role Bonus does, and it actually means that Covetors have a higher actual yield compared to a Retriever/Procurer than the paper maths says, because the Role Bonus means you more often loose parts of cycles. And larger parts of cycles.


You aren't seeing this from a logistical perspective.

Covertor/ Hulk require Logistical support to move the Ore from the belts. Those accounts, ran as alts or ran as other people could be in Barges. When running a mining Ops, it is no different than running any Ops. You do a head count and you determine value by that. Three guys go on a roam, do they really need a Guardian? Of course not and so it is with mining.

You need a gang of 12-15 to justify a Coverter or Hulk as your mining platform. If that's where CCP intended to put the Hulk and Coveter, good but make it obvious with a sound role bonus that promotes large scale Mining Ops. When a few people or someone with 2 or 3 mining capable accounts log in to run a Mining session, they look at their Capsules in space and how much they will haul in how ever long the session runs. Hulk and Coveter are no longer on the table for that.

Even down a level. Speaking third party, I am not Sisohiv. She is a character in a video Game. She has Exhumer 5 and I have 2 other accounts that can run up to Coveter but I chose to get them each a Proc. Those Proc can mine a full hold of Ore, dock, undock, mine another load, dock, undock and be on the third in the time it takes me to mine one load in my Macki. The Macki actually only comes out about 15% above the Proc. Considering the SP difference I have between the characters involved, If I had to rewrite my characters, none of them would have Exhumer 5. I'd have to think hard about even putting Exhumer on them again.
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#15 - 2012-12-25 07:30:38 UTC
Sisohiv wrote:
Hulk/ Coveter got no role bonus. You can put as much lipstick on that pig as you want. It won't change it. They need to add a 200% to Gang Assist effect for Hulk/ Covetor.


Why does it need one? It out mines the others already. That is why it doesn't get one.

The Hulk mines 16% more than the Mack.
It mines 26% more than the Skiff.

Without the Role bonus the Mack and Skiff they would suck. Hard.

The Hulk would mine 75% more than the Mack.
The Hulk would mine 278% more than the Skiff.

Its role is as a fleet miner, and it is already the best at that. It doesn't need another bonus on top of already being the best at its role.
Nevyn Auscent
Broke Sauce
#16 - 2012-12-25 07:34:30 UTC
Oh, I am seeing it from a Logistical perspective.
However the role bonus on the other barges is to equal out the strip miners. Not to 'give them their purpose'.
The Covetor/Hulk already are balanced yield wise. To make them a little more friendly to those 5 man gangs, I'd be fine with a small increase in their ore hold up to close to the Proc. But Yield wise they are in a good place, and don't need any kind of gang link bonus (Oh wait, that IS A YIELD BONUS IN A SNEAKY WAY) or anything else there.

Additionally Exhumer ONE is all that is needed for a Hulk now. Though all the Barges benefit from higher skill levels.
Princess Gankskank
Ice Axe Psycho Killers
#17 - 2012-12-25 07:51:30 UTC
Mele Kalikimaka!

U madz about sumting bras?
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2012-12-25 23:06:19 UTC
Not mad, disappoint.

Enjoying the rain today? ;)

Dave stark
#19 - 2012-12-25 23:10:03 UTC
James Amril-Kesh wrote:
GreenSeed wrote:
one is a fleet ship, the other isnt.

compared to the t2 variants, the mack is pretty cool, even when fitted for max tank, the hulk in the other hand is garbage.

honestly, even considering they are supposed to be used with an orca dropoff, they are still crap, they need to buff their mining output, or atleast allow barges to acess the orca fleet hanger from 7.5km+... as it is now, they die hilariously to SBs.

No, they need to switch its EHP with that of the Mackinaw.

Here is how the ships rank currently with respect to three variables - yield, cargo capacity, and tank

Skiff/Proc: 3, 2, 1
Mack/Ret: 2, 1, 2
Hulk/Cov: 1, 3, 3

Anybody else see the problem here?
Switch the tank of the Hulk and the Mackinaw and you get

Skiff/Proc: 3, 2, 1
Mack/Ret: 2, 1, 3
Hulk/Cov: 1, 3, 2

This is more balanced, isn't it?
Suddenly people want to fleet mine instead of solo mine.
What a novel concept.


i'm sure i've posted this before somewhere....
James Amril-Kesh
Viziam
Amarr Empire
#20 - 2012-12-25 23:11:59 UTC
Dave stark wrote:
James Amril-Kesh wrote:
GreenSeed wrote:
one is a fleet ship, the other isnt.

compared to the t2 variants, the mack is pretty cool, even when fitted for max tank, the hulk in the other hand is garbage.

honestly, even considering they are supposed to be used with an orca dropoff, they are still crap, they need to buff their mining output, or atleast allow barges to acess the orca fleet hanger from 7.5km+... as it is now, they die hilariously to SBs.

No, they need to switch its EHP with that of the Mackinaw.

Here is how the ships rank currently with respect to three variables - yield, cargo capacity, and tank

Skiff/Proc: 3, 2, 1
Mack/Ret: 2, 1, 2
Hulk/Cov: 1, 3, 3

Anybody else see the problem here?
Switch the tank of the Hulk and the Mackinaw and you get

Skiff/Proc: 3, 2, 1
Mack/Ret: 2, 1, 3
Hulk/Cov: 1, 3, 2

This is more balanced, isn't it?
Suddenly people want to fleet mine instead of solo mine.
What a novel concept.


i'm sure i've posted this before somewhere....

I don't doubt it, but these things need to be repeated.
And repeated.
And repeated.

Enjoying the rain today? ;)

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