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So is it safe to say that Amarr ships right now are kinda suck?

Author
Diesel47
Deep Core Mining Inc.
Caldari State
#81 - 2012-12-23 08:33:17 UTC  |  Edited by: Diesel47
Liang Nuren wrote:
Diesel47 wrote:

Myrm - Amazing tank, can fit full tackle and cap boosters (Amarr can't do that Twisted). Works great for solo/small gang.
Brutix - Disgusting DPS.
Talos - One of the best solo ships out there. Very fast and good damage projection.


You should never, ever fly a Brutix. The Myrmidon obsoletes it completely.

-Liang


You should never ever fly a rupture, the cynabal obsoletes it completely.

-Diesel
Diesel47
Deep Core Mining Inc.
Caldari State
#82 - 2012-12-23 08:51:29 UTC
Alua Oresson wrote:
Diesel47 wrote:
I feel like Subcap Amarr ships are really underpowered atm..


I agree, Amarr subcaps are awful.


They aren't awful when they have ganglinks and RR alts to back them up.
Ares Desideratus
UNSAFE SPACE
#83 - 2012-12-23 08:58:48 UTC
Diesel47 wrote:
Liang Nuren wrote:
Diesel47 wrote:

Myrm - Amazing tank, can fit full tackle and cap boosters (Amarr can't do that Twisted). Works great for solo/small gang.
Brutix - Disgusting DPS.
Talos - One of the best solo ships out there. Very fast and good damage projection.


You should never, ever fly a Brutix. The Myrmidon obsoletes it completely.

-Liang


You should never ever fly a rupture, the cynabal obsoletes it completely.

-Diesel

This thread is over now
Caitlyn Tufy
Perkone
Caldari State
#84 - 2012-12-23 09:06:20 UTC
Diesel47 wrote:
You should never ever fly a rupture, the cynabal obsoletes it completely.

-Diesel


Assuming they were all free, perhaps. But they're not. Price difference between Cyna and Rupture is HUGE (like 10 vs. 250 million), while it's negligible between Brutix and Myrmidon (40 vs. 50 million). Therefore, Liang's claim stands, whereas yours does not.
Flurk Hellbron
Science and Trade Institute
Caldari State
#85 - 2012-12-23 11:19:03 UTC
Wow, idiots exist...
Diesel47
Deep Core Mining Inc.
Caldari State
#86 - 2012-12-23 20:01:45 UTC
Caitlyn Tufy wrote:
Diesel47 wrote:
You should never ever fly a rupture, the cynabal obsoletes it completely.

-Diesel


Assuming they were all free, perhaps. But they're not. Price difference between Cyna and Rupture is HUGE (like 10 vs. 250 million), while it's negligible between Brutix and Myrmidon (40 vs. 50 million). Therefore, Liang's claim stands, whereas yours does not.


LOL.

The point was that both statements were idiotic claims. Mine was just exaggerated to the max.


Flying the brutix is just like flying a ferox. You get people to agress you who normally wouldn't have because of "lolbrutix".

Good luck getting anybody who knows anything to try to fight a myrm.

Get spoonfed more? Roll
Meditril
Hoplite Brigade
Ushra'Khan
#87 - 2012-12-23 20:31:18 UTC
Diesel47 wrote:
I feel like Subcap Amarr ships are really underpowered atm..
Amarr frigates aren't so good.


You really have no idea what you are talking about. The Slicer is the best high dps / high speed kiting frigate in game. The Malediction is the best tackling interceptor. The Vengance is the frigate with the best tank in the game. What else do you need?
Antodias
Ship spinners inc
#88 - 2012-12-23 22:08:29 UTC  |  Edited by: Antodias
Your summary of gallente ships is the most ridiculous thing I've ever seen. Allow me to respond with a list of Amarr ships in a similar style:

Harb - Great
Prop- Great tank
Oracle - Amazing DPS

Arbie- TD boosted great
Maller - Great tank

Curse - Best ship ever
Apoc - Best fleet ship
Geddon - Best BS
Abaddon - Also Best BS!

Bhaalgorn - Amazing
Slicer - Amazing

Clearly from this list you can see that Amarr are objectively the best race in the game. Can any other race even compete?



Your dismissive attitude towards Scorch is also silly. Any buffered laser boat can burn off and maintain range long enough to apply strong damage with scorch. The Harb is probably one of the best ships for burning off gates and separating targets. Anything that's faster than you will 99% of the time die if it closes, and it can't risk kiting because of SCORCH!

Aside from this Amarr has an incredible recon line up, a HAC line as strong as any other race, a cruiser line that you should probably stop dismissing because it's been buffed incredibly (I'd fly a Maller over a rax any day), the arbitrator has been and still is my favourite solo ship in the game, and it's battleships are second only to Minmatar. As a long time Megathron pilot, nowadays I'd have to say a Geddon is better in 90% of situations.

I don't know anything about T3 cruisers except that the legion is one of the most popular gang boosters, and for that it can burn in a tiny crevice.

In reality you could have replaced "Amarr" with any other race in each of your posts and it would have made about as much sense.

Ares Desideratus wrote:


Edit: ^^ Oh my goodness dude, get Gallente's balls out of your mouth, the Taranis hasn't been worth it's price in months and months.


Well, no. Ranis is still the god king of combat interceptors.
Noisrevbus
#89 - 2012-12-24 01:45:43 UTC  |  Edited by: Noisrevbus
Diesel47 wrote:
Caitlyn Tufy wrote:
Diesel47 wrote:
You should never ever fly a rupture, the cynabal obsoletes it completely.

-Diesel


Assuming they were all free, perhaps. But they're not. Price difference between Cyna and Rupture is HUGE (like 10 vs. 250 million), while it's negligible between Brutix and Myrmidon (40 vs. 50 million). Therefore, Liang's claim stands, whereas yours does not.


LOL.

The point was that both statements were idiotic claims. Mine was just exaggerated to the max.


Flying the brutix is just like flying a ferox. You get people to agress you who normally wouldn't have because of "lolbrutix".

Good luck getting anybody who knows anything to try to fight a myrm.

Get spoonfed more? Roll


Welcome to EVE online in 2012 where we give out ship recommendations based on "engageability" and claim proper use of strong ships that enable you to take on more challenging targets get you spoonfed. Since a real challenge is myth!

The fact that some people are reluctant to fight you usually have very little to do with the ship you fly and the fitting you use, or the concept you fly in a gang and how that gang is composed. The reason people are reluctant to fight you is a percieved level of competence. Most reservations and smack you see drifting around (wether it's ships, ship-roles or ship-use) are usually just poorly masked scape-bleats.

I know i've said it before: try making a new character and see how eager people are to shoot you when your dob says 2012, your corp history is blank and no one knows your name. Even in a "strong" ship. It's why our behaviour involve creating disposable alts as well, or why many nomadic groups are nomadic (they aim to tap into the first few days of unfamiliarity when a region still underestimate you, and take fights). It works, but is such a modus operandi healthy?

It's really an absurd reverse culture (born and bred in the age of dwindling up-engagement, where players and corps seek to make themselves look worse than they are to appeal to an inferior target pool - because they can't or won't up-engage and take on proper challenges, challenges suitable for their actual level of gameplay) and while "engageability" is amusing in itself (amusing yet not invalid), it becomes absurd when that is the approach taught to newer players.

If we don't teach our new players to take risks and challenges, what behaviour do we breed long term?

Gone are the days when we suggest pilots make themselves as good as possible; since if they are new, they will get fights anyway and will extend their target pool to take on tougher challenges. No, we preach "aim small, miss small" and try to goad weaker opponents into fights and keeping a moral high. Then us older players pat ourselves on the back, they didn't fight our Ferox or Brutix despite their awesome Myrms and Drakes, nevermind the 80m SP difference and 8 years of experience. We won despite the fact that they had EW while we honourably refused it. Call them homosexuals and blobs when you lose. You don't dabble in risk-adversity like those ... others.

If people don't want to get spoon-fed they should go for a real challenge and try to up-engage more - not settle for the small fry that are too pansy to fight a Myrm.

Spoonfed, backwards... Roll
Vigo Carpath
Science and Trade Institute
Caldari State
#90 - 2012-12-24 04:13:14 UTC
If everything has to be balanced why don't we just say screw it and get rid of three races. There everything balanced game fixed
Antodias
Ship spinners inc
#91 - 2012-12-24 04:40:27 UTC
Noisrevbus wrote:

Welcome to EVE online in 2012 where we give out ship recommendations based on "engageability" and claim proper use of strong ships that enable you to take on more challenging targets get you spoonfed. Since a real challenge is myth!

The fact that some people are reluctant to fight you usually have very little to do with the ship you fly and the fitting you use, or the concept you fly in a gang and how that gang is composed. The reason people are reluctant to fight you is a percieved level of competence. Most reservations and smack you see drifting around (wether it's ships, ship-roles or ship-use) are usually just poorly masked scape-bleats.

I know i've said it before: try making a new character and see how eager people are to shoot you when your dob says 2012, your corp history is blank and no one knows your name. Even in a "strong" ship. It's why our behaviour involve creating disposable alts as well, or why many nomadic groups are nomadic (they aim to tap into the first few days of unfamiliarity when a region still underestimate you, and take fights). It works, but is such a modus operandi healthy?

It's really an absurd reverse culture (born and bred in the age of dwindling up-engagement, where players and corps seek to make themselves look worse than they are to appeal to an inferior target pool - because they can't or won't up-engage and take on proper challenges, challenges suitable for their actual level of gameplay) and while "engageability" is amusing in itself (amusing yet not invalid), it becomes absurd when that is the approach taught to newer players.

If we don't teach our new players to take risks and challenges, what behaviour do we breed long term?

Gone are the days when we suggest pilots make themselves as good as possible; since if they are new, they will get fights anyway and will extend their target pool to take on tougher challenges. No, we preach "aim small, miss small" and try to goad weaker opponents into fights and keeping a moral high. Then us older players pat ourselves on the back, they didn't fight our Ferox or Brutix despite their awesome Myrms and Drakes, nevermind the 80m SP difference and 8 years of experience. We won despite the fact that they had EW while we honourably refused it. Call them homosexuals and blobs when you lose. You don't dabble in risk-adversity like those ... others.

If people don't want to get spoon-fed they should go for a real challenge and try to up-engage more - not settle for the small fry that are too pansy to fight a Myrm.

Spoonfed, backwards... Roll


Your post is incoherent to the point of street raving lunacy, and your utter ignorance of tactics in eve is so blantantly obvious as to be blinding.

Welcome to EVE 2012, where people are so risk averse as to require heavily stacked odds in order to commit to a fight, and anyone who wishes to engage such people must consider engageability in order to prevent the addition of force multipliers.

Of course if you do not think of this as HONORUBRU INTERNET SPACESAMURAI behaviour then you are most welcome to bring your best and wait half an hour for your opponent to bring the force multipliers he considers necessary to gank you easily.
Roderick Grey
Aliastra
Gallente Federation
#92 - 2012-12-24 08:58:13 UTC  |  Edited by: Roderick Grey
Cal Stantson wrote:
The Punisher, Vengeance, Coercer, Arbitrator, Omen, Maller, Augoror, Curse, Zealot, Guardian, Harbinger, Oracle, Absolution, Damnation, Armageddon and Abaddon are some of the best ships in their class. But apart from that, yeah, Amarr suck.


Just look at the current coalition doctrines:

The DFC uses Armageddon fleets.

The HBC uses Napocs with various Amarrian support ships.

RnK use Guardians and neuting Legions in their tech3 fleets all the time.

The tribute war saw Zealot Ahac fleets decimating opposition that had near-similar numbers.

Oracle fleets are becoming more and more popular and are typically welcomed in most t3 BC fleets.

And let's not forget that the alst two devcursions have been Abaddons and Napocs.

Now I'm going to pose a question to you, how many doctrines do you know of where Gallente ships are the backbone?

“We could learn a lot from crayons; some are sharp, some are pretty, some are dull, while others bright, some have weird names, but they all have learned to live together in the same box.” - Special needs division of Fcon.

Cambarus
The Baros Syndicate
#93 - 2012-12-24 17:20:37 UTC
Noisrevbus wrote:

Welcome to EVE online in 2012 where we give out ship recommendations based on "engageability" and claim proper use of strong ships that enable you to take on more challenging targets get you spoonfed. Since a real challenge is myth!

The fact that some people are reluctant to fight you usually have very little to do with the ship you fly and the fitting you use, or the concept you fly in a gang and how that gang is composed. The reason people are reluctant to fight you is a percieved level of competence. Most reservations and smack you see drifting around (wether it's ships, ship-roles or ship-use) are usually just poorly masked scape-bleats.

I know i've said it before: try making a new character and see how eager people are to shoot you when your dob says 2012, your corp history is blank and no one knows your name. Even in a "strong" ship. It's why our behaviour involve creating disposable alts as well, or why many nomadic groups are nomadic (they aim to tap into the first few days of unfamiliarity when a region still underestimate you, and take fights). It works, but is such a modus operandi healthy?

If people don't want to get spoon-fed they should go for a real challenge and try to up-engage more - not settle for the small fry that are too pansy to fight a Myrm.

If I was in, say, a HAC, and I had to pick between fighting a vet in another HAC or a neut domi flown by a 4 month old character, I would take the HAC every time. I'm not entirely disagreeing with you, but there is absolutely a factor about engageability when it comes to pvp and flying a ship that shouldn't be ignored. Regardless of age, you WILL get more fights in a rupture than you will in a cyn, and that should count for something.
PavlikX
Scan Stakan
HOLD MY PROBS
#94 - 2012-12-24 18:30:02 UTC
So, all this discussion tells that amarr ships are not so bad inPvP part of the game.
Meantime there is another one part - PvE. Without this part there will be no Napocs, Baalghorn, Slicers and so on. I am not skilled PvP pilot, i'll say about PvE.
Explain me, how is it possible -Drake (simple T1 BC, compariously low skilled, easy accessable) holds full agro in T2 fit of Sansha's 5/10 ded complex, meantime my Absolution rewarped constantly? Resists to EM and termal was 91 and 88. No MWD used, only AB. My centum B type repairer was unable to repaire damages, meantime Drake... well, yu know.
I've lost my Paladin in official war, so i decided to try other ships in 4 lv missions and complexes. All ships with armor tank. All was a crap in general. I know that CCP will rebalance comand ships, but for now Absolution is awfull in PvE. I've tried Munin with it's cheating 90% armor resists against EM. It handles better than absolution, but still simple T1 shield ship makes this better.

In my opinion main problemm of amarr ships - armor tank. It is not good enough in PvE.
CCP havedone few steps to improove that - reactive armor hardener and it's buff in recent patch. But it is not enough.
Well, i'll create another tread here about possible solutions to avoid spaming in this thread.
aoe dps
Republic Military School
Minmatar Republic
#95 - 2012-12-24 20:17:03 UTC
This is the best troll I've seen in weeks.

OP says amarr sucks *except* for the growing list of ships acknowledged not to, and then proceeds to list, as best ships, only gallente ships?

amarr subcaps 2/10
gal 10/10

please mail me some of what you smoke!

i am a posting alt. "He doesn't believe in taking into consideration any facts that might detract from his argument"

Ranger 1
Ranger Corp
Vae. Victis.
#96 - 2012-12-24 20:40:38 UTC
So Amarr is better at fleet battles while Gallante are better in small gang encounters.

That about sums the entire thread up in one neat sentence.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lloyd Roses
Artificial Memories
#97 - 2012-12-25 14:53:16 UTC  |  Edited by: Lloyd Roses
PavlikX wrote:
So, all this discussion tells that amarr ships are not so bad inPvP part of the game.
Meantime there is another one part - PvE. Without this part there will be no Napocs, Baalghorn, Slicers and so on. I am not skilled PvP pilot, i'll say about PvE.
Explain me, how is it possible -Drake (simple T1 BC, compariously low skilled, easy accessable) holds full agro in T2 fit of Sansha's 5/10 ded complex, meantime my Absolution rewarped constantly? Resists to EM and termal was 91 and 88. No MWD used, only AB. My centum B type repairer was unable to repaire damages, meantime Drake... well, yu know.
I've lost my Paladin in official war, so i decided to try other ships in 4 lv missions and complexes. All ships with armor tank. All was a crap in general. I know that CCP will rebalance comand ships, but for now Absolution is awfull in PvE. I've tried Munin with it's cheating 90% armor resists against EM. It handles better than absolution, but still simple T1 shield ship makes this better.

In my opinion main problemm of amarr ships - armor tank. It is not good enough in PvE.
CCP havedone few steps to improove that - reactive armor hardener and it's buff in recent patch. But it is not enough.
Well, i'll create another tread here about possible solutions to avoid spaming in this thread.



Actually, no one cares for the pve part. If a ship is balanced for pvp, there is nothing more to be done. Aside from that, you fail to tank a 5/10 in an absolution? What the Hell. Also please refrain from posting your solution, cause it's a pointless cause CCP doesn't give a **** what we want to do to tackle the issues (acknowledge that we are all biased in some direction). Or talk to my Blood-sanctum-active-armor-tanked-oracle. That one was armorfitted and still made me 16-18 mil a tic. Armortanking bad? Don't think so.

Edit: Most wormholians I know use a absolution as a nobrainer for L4-standing grindings.
No matter what OP has smoked, I started flying winmatar because of the looks, soon after I started crosstraining to amarr because they got all those excellent ships, mostly Guardians and Curses and Legions. Yes, the Legion is purely awesome.
Ares Desideratus
UNSAFE SPACE
#98 - 2012-12-25 17:10:59 UTC
So what to do about the Punisher?

It clearly sucks, as far as I know the Maller could very well be just as useless aside from bait, etc.

The Punisher just can't hold anything down or apply it's damage IMO, and it's tank is actually kinda mediocre.

So what to do?

(Give it rockets)
Jack Miton
School of Applied Knowledge
Caldari State
#99 - 2012-12-25 21:58:40 UTC
Amarr have the best T2 lineup of any race by a long shot.
Their T1 ships are very good, their caps are very good.
yes, legion sucks but at least it's fittable now with the laser changes.

so basically, no, amarr ships definitely do not suck.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Nikea Tiber
Backwater Enterprises RD
#100 - 2012-12-27 20:46:14 UTC
It is not safe to say amarrian ships suck.

The crusader would like to have a word with the taranis for best combat interceptor.

my other nano is a polycarb