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[Duality] NPC aggression against drones and Safety persistence changes

First post
Author
Mund Richard
#101 - 2012-12-21 19:45:09 UTC
Vatek wrote:
Cross-posting from the main AI thread:

We were promised specific PVP fixes that were to go live "after Retribution" by Foxfour in a post in early November (https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421 for reference). When are these changes expected to go live?

Within the next 18 months.
Give or take.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Adigard
RubberDuckies
#102 - 2012-12-21 23:41:49 UTC  |  Edited by: Adigard
Vatek wrote:
Cross-posting from the main AI thread:

We were promised specific PVP fixes that were to go live "after Retribution" by Foxfour in a post in early November (https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421 for reference). When are these changes expected to go live?


Cross-posting from the other thread too...

CCP FoxFour has worked on so many things since making that promise, I wouldn't expect it to be worth the ink it's not printed on.

Sorry mate, you're likely out of luck. Not happy that CCP has been so damn ham-fisted in regards to these changes... but not really surprised either.
Dinsdale Pirannha
Pirannha Corp
#103 - 2012-12-22 00:41:35 UTC
Mund Richard wrote:
Dinsdale Pirannha wrote:
Why even engage the troll?
Clearly, when he makes comments about using a MJD in a mission, he has zero clue about the mechanics of a mission, and cares nothing and knows nothing about the disaster this AI has created.

In all honesty, one of my ideas does include it.
Tested the thing, works while being disrupted, just need good dps (more than one acc) to burn everything to hell while they are closing in, and you can possibly tank a mission with (double) XLASB?
Cheesy.
Might improve isk/h from pre-AI levels.


You are saying that a MJD works. How does it work on a T3 cruiser PVE setup, or an T2 cruiser?
It is limited to T1 and T2 BS's.
I have never run a mission in a BS hull on TQ (tried a Vargur on Duality) in 4 years of missioning, so I guess my Is Proteus and Ishtar are both garbage now. I had one set for amour tanking, one for passive shields, tuned to handle different types of missions. Both are completely useless, and cannot be re-fitted since drones are done.

Further, what happens with the solo mission runner?
And maybe a double XLASB works on a BS hull, but now you are not only burning through ammo, but a huge amount of cap charges, that adds to a huge cost, plus take up a huge volume. I am sure the Marauder pilot will be thrilled to know he can no longer salvage as he kills.

Bottom line, this was a premeditated attack against mission-running income.
Adigard
RubberDuckies
#104 - 2012-12-22 00:48:28 UTC
Dinsdale Pirannha wrote:
Bottom line, this was a premeditated attack against mission-running income.


While that's been fairly obvious for the past three months, it's still worth repeating.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#105 - 2012-12-22 00:49:37 UTC
Adigard wrote:
Vatek wrote:
Cross-posting from the main AI thread:

We were promised specific PVP fixes that were to go live "after Retribution" by Foxfour in a post in early November (https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421 for reference). When are these changes expected to go live?


Cross-posting from the other thread too...

CCP FoxFour has worked on so many things since making that promise, I wouldn't expect it to be worth the ink it's not printed on.

Sorry mate, you're likely out of luck. Not happy that CCP has been so damn ham-fisted in regards to these changes... but not really surprised either.

Not sure on this one if everything is that bleak. It sounded like there were far more concrete plans for the short term pvp related AI fixes, even if the timetable was not as certain.
Mund Richard
#106 - 2012-12-22 01:25:52 UTC  |  Edited by: Mund Richard
Adigard wrote:
Dinsdale Pirannha wrote:
Bottom line, this was a premeditated attack against mission-running income.
While that's been fairly obvious for the past three months, it's still worth repeating.
Never denied it. Heck, said so myself, if they want the smarter AI, change the rat amount, their abilities and the rewards, design the content for the AI like with sleepers, ect ect...

Nor have I denied how any ship that wanted to use it's at least 50mbps bandwidth to the fullest now has a lot worse time.
Heck, I tested it in a few L3s earlier, and if I sent my hammerheads "too far" (you know, like as far as the enemy that redboxed me), as soon as one took shield damage, I could be fairly sure only four would make it back.

Nor do I find the MJD a way missions should be run.
A fun thing to try, hilarious maybe, but not precisely how I would prefer to run them.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Mund Richard
#107 - 2012-12-22 01:29:37 UTC
Tyberius Franklin wrote:
Not sure on this one if everything is that bleak. It sounded like there were far more concrete plans for the short term pvp related AI fixes, even if the timetable was not as certain.

There were concrete plans, and trying to implement it made the whole house come down crumbling like a card castle in a tornado.

So according to my impression, first they have to find why it makes that, fix it, and then realize what the fixes break, and so on.
Or just do it from scratch.

Both of which make any time-frame not any more reliable than the "in the next 18 months" I gave earlier. Roll
As always, may I be proven wrong, by both the pvp AND pve situation improving faster.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Adigard
RubberDuckies
#108 - 2012-12-22 02:15:41 UTC
Tyberius Franklin wrote:
Not sure on this one if everything is that bleak. It sounded like there were far more concrete plans for the short term pvp related AI fixes, even if the timetable was not as certain.


From the testing results we've seen I think some posters are far too optimistic. It sounds like the current Rat AI uses newly developed code, tacked on-top of the ancient spaghetti code that was originally in-place.

Software, by and large, shouldn't randomly work in one place, not work in another, do one thing in third place, and do something totally different in a fourth... Software engineering isn't my trade, and some pretty quirky things crop up... but the current results don't really seem 'desired'. I really can't imagine they wrote it to act this way.

Thus... unintended consequences. Something a fair number of people have been predicting for months.

Not even by a company that would happily 'claim' an open source piece of software, slap their names on it, and sink over a year's worth of developer man-hour's into it should develop something this seemingly poorly implemented.
Dinsdale Pirannha
Pirannha Corp
#109 - 2012-12-22 09:25:58 UTC
Mund Richard wrote:
Adigard wrote:
Dinsdale Pirannha wrote:
Bottom line, this was a premeditated attack against mission-running income.
While that's been fairly obvious for the past three months, it's still worth repeating.
Never denied it. Heck, said so myself, if they want the smarter AI, change the rat amount, their abilities and the rewards, design the content for the AI like with sleepers, ect ect...

Nor have I denied how any ship that wanted to use it's at least 50mbps bandwidth to the fullest now has a lot worse time.
Heck, I tested it in a few L3s earlier, and if I sent my hammerheads "too far" (you know, like as far as the enemy that redboxed me), as soon as one took shield damage, I could be fairly sure only four would make it back.

Nor do I find the MJD a way missions should be run.
A fun thing to try, hilarious maybe, but not precisely how I would prefer to run them.


So if you agree that was a premeditated attack by CCP to wipe out mission income, why do you berate me when I scream conspiracy by CCP who don't have the guts to say "we agree with the null sec zealots and we are hammering mission income back to the stone ages"?

Because by all accounts and definitions, that is precisely what this is.
The zealots throw out the line about hammering afk income, but we all know that is a complete and utter lie.
This destroys ANY drone based boat. No drone user, even the most alert one, can save their drones.

Fox Four ignored all the input re: the original Retribution code, except to exempt high end plex structures from the new AI, in order to limit the damage to null sec income.
Then Fozzie, the dev from Pandemic Legion, utterly refused to even post in this thread until AFTER he released the next hammer blow to drones, and that was only to post he was on vacation.

How can you say this is not a conspiracy between the null sec zealot element ingame and inside CCP?

Adigard
RubberDuckies
#110 - 2012-12-22 11:52:02 UTC  |  Edited by: Adigard
Dinsdale Pirannha wrote:
How can you say this is not a conspiracy between the null sec zealot element ingame and inside CCP?


I can't imagine anyone at CCP caring enough to stage a conspiracy? The reports I've seen of what the average CCP Dev does in-game doesn't exactly inspire me to believe they're terribly vested. At least, the decision makers aren't. The run of the mill grunt dev can passionately love this thing, but that doesn't really translate well.

CCP and the CSM believe the average player in Eve Online has too much money. So, apparently the desired strategy to bleed money from the coffers of the average player is to make an already boring grindy money maker... a little more boring and grindy. FoxFour, when he initially unveiled this grand scheme didn't suggest it would do anything to improve the gameplay of anyone affected... people jumped on that horse on their own.

It's certainly not a direction I would have gone in, but as far as great experiments... whelp, they're gambling with their paychecks. I don't really mind. Last I checked no one's holding a gun to my head and forcing me to play this thing. Once it gets bad enough, I quit and move elsewhere, or they figure out their spaghetti code and improve things.

Simple enough?

Conversely, even if they murdered every single drone ever released there are ways to adapt. Those ways don't really suit my playstyle, but this change isn't really doing anything to hurt the standard solo L4 grinder in a Tengu / Nightmare / Mach. They're, for whatever reason, going after the more 'casual' carebear with their nerf bat.

Also, in their defense... there aren't many entertaining "Eve Online" stories that come out of high-sec, so driving folks into null-sec probably isn't really all that bad of a decision.
Vaju Enki
Secular Wisdom
#111 - 2012-12-22 13:54:30 UTC
Dinsdale Pirannha wrote:
Mund Richard wrote:
Adigard wrote:
Dinsdale Pirannha wrote:
Bottom line, this was a premeditated attack against mission-running income.
While that's been fairly obvious for the past three months, it's still worth repeating.
Never denied it. Heck, said so myself, if they want the smarter AI, change the rat amount, their abilities and the rewards, design the content for the AI like with sleepers, ect ect...

Nor have I denied how any ship that wanted to use it's at least 50mbps bandwidth to the fullest now has a lot worse time.
Heck, I tested it in a few L3s earlier, and if I sent my hammerheads "too far" (you know, like as far as the enemy that redboxed me), as soon as one took shield damage, I could be fairly sure only four would make it back.

Nor do I find the MJD a way missions should be run.
A fun thing to try, hilarious maybe, but not precisely how I would prefer to run them.


So if you agree that was a premeditated attack by CCP to wipe out mission income, why do you berate me when I scream conspiracy by CCP who don't have the guts to say "we agree with the null sec zealots and we are hammering mission income back to the stone ages"?

Because by all accounts and definitions, that is precisely what this is.
The zealots throw out the line about hammering afk income, but we all know that is a complete and utter lie.
This destroys ANY drone based boat. No drone user, even the most alert one, can save their drones.

Fox Four ignored all the input re: the original Retribution code, except to exempt high end plex structures from the new AI, in order to limit the damage to null sec income.
Then Fozzie, the dev from Pandemic Legion, utterly refused to even post in this thread until AFTER he released the next hammer blow to drones, and that was only to post he was on vacation.

How can you say this is not a conspiracy between the null sec zealot element ingame and inside CCP?



911 was an insect job!

The Tears Must Flow

Dinsdale Pirannha
Pirannha Corp
#112 - 2012-12-22 16:46:17 UTC
Adigard wrote:
Dinsdale Pirannha wrote:
How can you say this is not a conspiracy between the null sec zealot element ingame and inside CCP?


I can't imagine anyone at CCP caring enough to stage a conspiracy? The reports I've seen of what the average CCP Dev does in-game doesn't exactly inspire me to believe they're terribly vested. At least, the decision makers aren't. The run of the mill grunt dev can passionately love this thing, but that doesn't really translate well.

CCP and the CSM believe the average player in Eve Online has too much money. So, apparently the desired strategy to bleed money from the coffers of the average player is to make an already boring grindy money maker... a little more boring and grindy. FoxFour, when he initially unveiled this grand scheme didn't suggest it would do anything to improve the gameplay of anyone affected... people jumped on that horse on their own.

It's certainly not a direction I would have gone in, but as far as great experiments... whelp, they're gambling with their paychecks. I don't really mind. Last I checked no one's holding a gun to my head and forcing me to play this thing. Once it gets bad enough, I quit and move elsewhere, or they figure out their spaghetti code and improve things.

Simple enough?

Conversely, even if they murdered every single drone ever released there are ways to adapt. Those ways don't really suit my playstyle, but this change isn't really doing anything to hurt the standard solo L4 grinder in a Tengu / Nightmare / Mach. They're, for whatever reason, going after the more 'casual' carebear with their nerf bat.

Also, in their defense... there aren't many entertaining "Eve Online" stories that come out of high-sec, so driving folks into null-sec probably isn't really all that bad of a decision.


So when the CSM (aka null sec) got together with CCP and quietly, behind the scenes, decided that the "casual" players, which are a subset of ONLY high sec, had too much ISK, and decided to wipe that out, what precisely would you call that decision, and ultimate action?
Has anyone at CCP other than Soundwave (May 2012 Ten Ton Hammer interview) publicly acknowledged this is what the ultimate goal was?

No. Instead we get this garbage about enhancing gameplay and altering the AI to move towards a PvP type missioning style.
No one at CCP has has the guts, or rather the permission, to state what this attack was truly all about.

It's CCP's game. They can do whatever they like with it, and clearly are.
But it does not stop me as a customer , who has committed countless thousands of hours into Eve over the past 4 plus years, to be being righteously pissed off about what they are doing and their lack of transparency.

Adigard
RubberDuckies
#113 - 2012-12-22 20:25:55 UTC  |  Edited by: Adigard
Dinsdale Pirannha wrote:
So when the CSM (aka null sec) got together with CCP and quietly, behind the scenes, decided that the "casual" players, which are a subset of ONLY high sec, had too much ISK, and decided to wipe that out, what precisely would you call that decision, and ultimate action?

I think you're reading wayyyy too much into this. Heck, the CSM posted in the original Dev Blog thread. The current CSM, as far as I can tell, simply waves their hands around and agrees that everything CCP suggests is good. It'd be akin to accusing yes men of being part of a conspiracy. I'm sure CCP said "Hey, we wanna do this" and they said "Sure, do it". That's pretty tepid material for a conspiracy. The fact that they no longer bother to tell us any economic news is slightly worrying, because even the heavily doctored stuff they were releasing at the end was vaguely useless... but really we just have their word on it.

Also, it was fairly obvious from the get-go that it was a slight nerf to casual player income. As far as grand conspiracy theory goes, if a fair chunk of people can read the writing on the wall months in advance... whelp?

Dinsdale Pirannha wrote:
Has anyone at CCP other than Soundwave (May 2012 Ten Ton Hammer interview) publicly acknowledged this is what the ultimate goal was?

When the Lead Game Designer says something is the ultimate goal... how many of his subordinates need to acknowledge it?

Dinsdale Pirannha wrote:

But it does not stop me as a customer , who has committed countless thousands of hours into Eve over the past 4 plus years, to be being righteously pissed off about what they are doing and their lack of transparency.

I think they're being fairly transparent to anyone paying attention? And after Incarna / monocle-gate / the summer o' rage I'd imagine most folks are watching what they do, and ignoring what they say?

Look, in some cases the game is better than it's been for ages, in other ways it's pretty damn lousy. I'm not sure what to tell you, other than getting seriously emotionally vested into something ran by CCP probably isn't really a smart notion these days?

I'm glad this thread is still gaining traction because it's a fairly direct hit on my game-play, I only have limited time and I really don't want to have to pay attention to something as boring as Eve Online's PvE, but this thing is heading towards four months old... how much emotion can you really still have vested in the idea? Conversely CCP as a company should be much more interested in your opinion. People with strong emotional attachments to a product are vastly more valuable customers... Me? I'm pretty damn apathetic about this change these days. I play less because it's less fun, so I care less.
Dinsdale Pirannha
Pirannha Corp
#114 - 2012-12-22 21:50:17 UTC
Adigard wrote:
Dinsdale Pirannha wrote:
So when the CSM (aka null sec) got together with CCP and quietly, behind the scenes, decided that the "casual" players, which are a subset of ONLY high sec, had too much ISK, and decided to wipe that out, what precisely would you call that decision, and ultimate action?

I think you're reading wayyyy too much into this. Heck, the CSM posted in the original Dev Blog thread. The current CSM, as far as I can tell, simply waves their hands around and agrees that everything CCP suggests is good. It'd be akin to accusing yes men of being part of a conspiracy. I'm sure CCP said "Hey, we wanna do this" and they said "Sure, do it". That's pretty tepid material for a conspiracy. The fact that they no longer bother to tell us any economic news is slightly worrying, because even the heavily doctored stuff they were releasing at the end was vaguely useless... but really we just have their word on it.

Also, it was fairly obvious from the get-go that it was a slight nerf to casual player income. As far as grand conspiracy theory goes, if a fair chunk of people can read the writing on the wall months in advance... whelp?

Dinsdale Pirannha wrote:
Has anyone at CCP other than Soundwave (May 2012 Ten Ton Hammer interview) publicly acknowledged this is what the ultimate goal was?

When the Lead Game Designer says something is the ultimate goal... how many of his subordinates need to acknowledge it?

Dinsdale Pirannha wrote:

But it does not stop me as a customer , who has committed countless thousands of hours into Eve over the past 4 plus years, to be being righteously pissed off about what they are doing and their lack of transparency.

I think they're being fairly transparent to anyone paying attention? And after Incarna / monocle-gate / the summer o' rage I'd imagine most folks are watching what they do, and ignoring what they say?

Look, in some cases the game is better than it's been for ages, in other ways it's pretty damn lousy. I'm not sure what to tell you, other than getting seriously emotionally vested into something ran by CCP probably isn't really a smart notion these days?

I'm glad this thread is still gaining traction because it's a fairly direct hit on my game-play, I only have limited time and I really don't want to have to pay attention to something as boring as Eve Online's PvE, but this thing is heading towards four months old... how much emotion can you really still have vested in the idea? Conversely CCP as a company should be much more interested in your opinion. People with strong emotional attachments to a product are vastly more valuable customers... Me? I'm pretty damn apathetic about this change these days. I play less because it's less fun, so I care less.


Bottom line for me personally, is I hate bullies and liars. Now, of course Eve is all about that in-game. Trust is a rare commodity in Eve, and all the corps that require full API's proves that, and bullying, well, that is warfare in a nutshell.

But I cannot stand that kind of thing in the meta-game. And that is what we see now, and have always seen. The current example is the propaganda about high sec industry. And here we have a group, or possibly two groups, combining to wipe out a 3rd group. We have the group that hates high sec working in concert with a group within CCP that share the same beliefs. Or that group within CCP just believes all the propaganda being thrown their way, and are bending to the desires of the minority, the powerful, highly organized minority. I see this kind of unfairness in real life every day, and I would like to escape that in Eve. But CCP wants Eve to be so real-life like, that they allow this kind of unfairness to permeate the meta-game.

Don't get me wrong. If they had set out to destroy wh's, I would be screaming loud and long about that as well. The fact that I currently live in high sec, while a contributing factor, is not the ONLY reason I scream.

Someday, if I can find a corp that would take me (doubtful after all the fighting I have been doing on the forums), I plan on going back to null or wormhole life. I used to be a damn good industrialist in wormhole and in null, and lost my share of logistics boats fighting against PL and the Russians when the wiped out NC. This is my "favourite: lossmail:
http://eve.battleclinic.com/killboard/killmail.php?id=11966417
(My KB looks lousy because when everyone else fitted a km whore gun to their Scimitar, I fitted 4 reppers, because a logi's job is to keep others alive, not get kills.)

So I know my way around all parts of this game, and that is one of the reasons I get so enraged. I know exactly what lies are being told in the forums because I lived in all these areas. And I hate that unfairness, anywhere, in real life or the meta-game, which I guess in essence is the same thing.
Kenneth Skybound
Gallifrey Resources
#115 - 2012-12-31 18:28:47 UTC
(Just found this thread via google, my two cents as a crappy PvE player).

Just flew a myrmidon through the Serpentis Watch scan site. Rack of 200mm rails, drone bay consisting entirely of Hobgoblin IIs and Hammerhead IIs. Standard fit etc.

I primaried any guardian frigates/cruisers as I saw them then simply shot targets as we most appropriate for me. Drones would be deployed if I could see no other anti-light NPCs. Whenever a drone took damage (always just one drone) I would recall them then relaunch and try to target fire what might have caused the damage. (I'm not entirely sure what constitutes Elite frigate/cruiser so I ended up guessing after all the explicitly named guardian rats were dead).

Received limited aggro on drones (4 or 5 times) while coasting through. No standard frigate, destroyer, cruiser nor battlecruiser engaged drones as far as I could tell (barring the guess work I had to do 3 times).

This was on TQ.

It's certainly a lot nicer to play with than "deploy drones - drones dead", though it would be nice to have a way to know what ship is aggroing the drones.

This is only a single example though and I was mostly kiting to keep down damage and transversal, if that makes a difference.

Great work on the testing btw, very interesting to read. Hope to goodness CCP takes it on sooner rather than later.
Mund Richard
#116 - 2013-01-01 16:45:40 UTC  |  Edited by: Mund Richard
Kenneth Skybound wrote:
Received limited aggro on drones (4 or 5 times) while coasting through. No standard frigate, destroyer, cruiser nor battlecruiser engaged drones as far as I could tell (barring the guess work I had to do 3 times).
If hobgoblins were only shot at by elite NPCs, that's working as intended.
And you said you killed those ASAP.

You were not in a battleship, and kited them, so that should have also helped.

In an armor tanked Domi (with large guns just to make tracking an issue), that's slow as hell, taking a mission where frigs are already all around you (just to make tracking more difficult) and web, it tends to get somewhat more interesting.

Most of the time it's really not the end of the world as some forum posts would like you believe.
Sometimes with bad luck, or not having seen it go wrong and hence not batman-crazy-preparing, it does.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

vasuul
BLUE M00N Fetish Group
#117 - 2013-01-04 11:36:20 UTC
just dropping by to wee if any devs have come back from their long slumber
to start paying attention to the people that pay their salaries

so far no dice eh ???

yes i understand holiday breaks and all but the holidays are over
mean while thread-naughts continue to pile on begging CCP to fix the drone aggro issue

Thanks to all who have provided feedback i hope CCP listens and corrects the issue or rolls it back to the way it was until they can do more testing
But i have been playing since 2007 and in all that time i do not remember a single roll back of a change We just Adapt or die
CCP Fozzie
C C P
C C P Alliance
#118 - 2013-01-04 11:45:44 UTC  |  Edited by: CCP Fozzie
Most of the team is back now (a few arrived back at work today), rest should arrive on Monday. We're doing some more testing and crunching metrics from over the holidays.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Mund Richard
#119 - 2013-01-04 12:13:47 UTC
There we go, so DEVs weren't massacred by a loose Bounty Hunter Gone Rogue.

And maybe somewhere next week we'll hear how CCP thinks drones are now.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

vasuul
BLUE M00N Fetish Group
#120 - 2013-01-04 12:23:29 UTC
CCP Fozzie wrote:
Most of the team is back now (a few arrived back at work today), rest should arrive on Monday. We're doing some more testing and crunching metrics from over the holidays.



glad to hear it sorry if my post was too cynical losing 50 T2 Drones does that to a man

Hope you had a good holiday and i look forward to seeing what you decide to do