These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Galactic North/Up(?) Sucks.

Author
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#1 - 2012-12-19 13:49:07 UTC  |  Edited by: Stegas Tyrano
I know it isn't realistic to get rid of the 'at rest' position ships automatically resign to after doing what we've told them to do BUT it really does leave that sense of 3 dimensionality you'd normally feel when in space/playing space games.

Could you at least reorientated the stations so that they arn't all Up/North. Orientated them so that the stations side windows or bottoms windows can see the the Planet surface so we can look down at the planet while in your Captains Quarters.

Thanks

Bye.

P.S. I just had a coffee breakPirate

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Tippia
Sunshine and Lollipops
#2 - 2012-12-19 13:52:23 UTC
Indeed it does.




Sorry, completely OT, but the first thing I thought of when I saw the title.
Pyre leFay
Doomheim
#3 - 2012-12-19 14:15:24 UTC
Maybe when they do their station graphic pass. They have been tilting other objects like stargates to orient toward the next system.
Yet you don't interact with gates as you do with stations with a specific eject location, but seeing as how some amarr stations spit you out underneath, any angle wouldn't seem be a big deal.
Have them adjusted to the axis of rotation of the planet they are at would be a nice touch. But that is a lot of stations to adjust compared to stargates.
De'Veldrin
Republic University
Minmatar Republic
#4 - 2012-12-19 17:07:09 UTC
Pyre leFay wrote:
Maybe when they do their station graphic pass. They have been tilting other objects like stargates to orient toward the next system.
Yet you don't interact with gates as you do with stations with a specific eject location, but seeing as how some amarr stations spit you out underneath, any angle wouldn't seem be a big deal.
Have them adjusted to the axis of rotation of the planet they are at would be a nice touch. But that is a lot of stations to adjust compared to stargates.


Actually I'd be willing to bet there are a lot more stargates than stations.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Ezurae
Science and Trade Institute
Caldari State
#5 - 2012-12-19 17:13:01 UTC
ship builders probably made sure that all ships had a way to orient themselve with the same way up to make orientation and communication a lot easier. it would make a lot of sense actually to make sure alle ships/stations are oriented the same way, even if the first definition of "up" was completely random. And given the technology they have it probably isnt too hard to make sure every ship has a way to figure out how the definition of "up" is and rotate that way.

i dont see a need to make everything "random" because in a galaxy where you interact and communicate every second with other people and their spaceships it wouldnt make sense to not have a definition of "up".
Natsett Amuinn
Caldari Provisions
Caldari State
#6 - 2012-12-19 17:28:07 UTC
Ezurae wrote:
ship builders probably made sure that all ships had a way to orient themselve with the same way up to make orientation and communication a lot easier. it would make a lot of sense actually to make sure alle ships/stations are oriented the same way, even if the first definition of "up" was completely random. And given the technology they have it probably isnt too hard to make sure every ship has a way to figure out how the definition of "up" is and rotate that way.

i dont see a need to make everything "random" because in a galaxy where you interact and communicate every second with other people and their spaceships it wouldnt make sense to not have a definition of "up".

That's pretty much how it struck me.

I keep thinking,
Land based north is reletive. North for one planet won't be north for another. Not all poles point the same way.

If on a single planet you could just decide what direction was north, and every other person did the same thing, you would probably have a hard time coordinating things with all those other people.

I would think that you'd need some fixed point in space, that everyone used, in order to communicate effectively. If everyone had their own there possition for "up" it would be like one guy in a room full of people who all speak different languages, trying to give directions, with no reference point.

Gates should align towardst he systems they connect with, but I think it makes more sense for everything else to have a fixed "up" position.
Mallak Azaria
Caldari Provisions
Caldari State
#7 - 2012-12-19 17:45:08 UTC
Next you'll be asking CCP to make everything symmetrical.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Pyre leFay
Doomheim
#8 - 2012-12-19 17:54:33 UTC  |  Edited by: Pyre leFay
De'Veldrin wrote:

Actually I'd be willing to bet there are a lot more stargates than stations.

Seems you are correct.
4215 npc stations alone as far as grismar.net says. Doubt player owned makes it substantially higher.
5201 K-space systems all guarantied with at least one gate.

Mallak Azaria wrote:
Next you'll be asking CCP to make everything symmetrical.

Actually, with his train of thought, everything should be more unsymmetrical.
Moving everything slightly out of line and "dirtier" Would make the ambiance less sterile and rigidly conforming.
Natsett Amuinn
Caldari Provisions
Caldari State
#9 - 2012-12-19 17:57:04 UTC
Pyre leFay wrote:
De'Veldrin wrote:

Actually I'd be willing to bet there are a lot more stargates than stations.

Seems you are correct.
4215 npc stations alone as far as grismar.net says. Doubt player owned makes it substantially higher.
5201 K-space systems all guarantied with at least one gate.

Mallak Azaria wrote:
Next you'll be asking CCP to make everything symmetrical.

Actually, with his train of thought, everything should be more unsymmetrical.

I can only imagine how tedious a job it would be to get all those gates pointing in the right direction.

I feel bad for the devs that gets that job.
iskflakes
#10 - 2012-12-19 18:08:45 UTC
Natsett Amuinn wrote:
I can only imagine how tedious a job it would be to get all those gates pointing in the right direction.

I feel bad for the devs that gets that job.


Because there's no way that could possibly be automated -.-

-

Ranger 1
Ranger Corp
Vae. Victis.
#11 - 2012-12-19 18:19:46 UTC
Natsett Amuinn wrote:
Pyre leFay wrote:
De'Veldrin wrote:

Actually I'd be willing to bet there are a lot more stargates than stations.

Seems you are correct.
4215 npc stations alone as far as grismar.net says. Doubt player owned makes it substantially higher.
5201 K-space systems all guarantied with at least one gate.

Mallak Azaria wrote:
Next you'll be asking CCP to make everything symmetrical.

Actually, with his train of thought, everything should be more unsymmetrical.

I can only imagine how tedious a job it would be to get all those gates pointing in the right direction.

I feel bad for the devs that gets that job.

I think they only had a handful they had to come back and tweak.

Up in a solar system would be defined by the orbital plane that most solar systems have (where most of the planets in the system orbit on roughly the same level)

PS: You guys do realize that North and Up are not the same thing right? Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#12 - 2012-12-19 18:33:28 UTC
Mallak Azaria wrote:
Next you'll be asking CCP to make everything symmetrical.


I hate symmetry!

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Natsett Amuinn
Caldari Provisions
Caldari State
#13 - 2012-12-19 18:48:49 UTC
iskflakes wrote:
Natsett Amuinn wrote:
I can only imagine how tedious a job it would be to get all those gates pointing in the right direction.

I feel bad for the devs that gets that job.


Because there's no way that could possibly be automated -.-

I don't tink that it can be, no.

I think they have to go in and deal with each one. I don't think it's as simple as just writing a few lines of code, plugging it in and all the gates turn themself for you.

If a developer for Blizzard wants to turn a tree around, he has to go in and actually turn the tree around. It's an actual object, not just some lines of code, and I've never seen a world builder using a line of code to place or move an object in the world.

I don't expect EVE to be any different.


They don't apply a new texture to an object by writing some code an hitting enter, the artists have to actually apply the texture to the object by hand.
Mortimer Civeri
Aliastra
Gallente Federation
#14 - 2012-12-19 19:26:55 UTC
Stegas Tyrano wrote:
Mallak Azaria wrote:
Next you'll be asking CCP to make everything symmetrical.


I hate symmetry!

So do the Gallente.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Pyre leFay
Doomheim
#15 - 2012-12-19 19:47:27 UTC  |  Edited by: Pyre leFay
Natsett Amuinn wrote:
iskflakes wrote:
Natsett Amuinn wrote:
I can only imagine how tedious a job it would be to get all those gates pointing in the right direction.

I feel bad for the devs that gets that job.


Because there's no way that could possibly be automated -.-

I don't tink that it can be, no.

I think they have to go in and deal with each one. I don't think it's as simple as just writing a few lines of code, plugging it in and all the gates turn themself for you.

If a developer for Blizzard wants to turn a tree around, he has to go in and actually turn the tree around. It's an actual object, not just some lines of code, and I've never seen a world builder using a line of code to place or move an object in the world.

I don't expect EVE to be any different.


They don't apply a new texture to an object by writing some code an hitting enter, the artists have to actually apply the texture to the object by hand.


Blizzard had to paint their world, a visual editor would be necessary as you place scenery.
Eve was created by algorithms. They didn't even know that they had no arkonor in initial generation because ingame assets directed to arknor. Knowing where every system lies in a xyz grid in relation to one another, they can direct the stargate assets to point the correct way with a program than hand tweak every one.
Same way they figured on the skybox distances of nebula for the new region artwork.
Only missions or similar sites would require the care of visual placements as work progressed on the encounter. They are the most clustered and complex space scenery.
Shylari Avada
GoonWaffe
Goonswarm Federation
#16 - 2012-12-19 19:54:36 UTC
Natsett Amuinn wrote:
If a developer for Blizzard wants to turn a tree around, he has to go in and actually turn the tree around. It's an actual object, not just some lines of code, and I've never seen a world builder using a line of code to place or move an object in the world.


Not really- I worked on Private Servers for a different fantasy based MMO (EQ1) and everything had a X, Y , Z coordinate, and a 360 degree 'orientation' and then another 360 degree 'axis' coordinate.

So yes by simple altering 2 numbers in a variable coordinate, you can actually manipulate heading/facing/tilt of in-game objects. However, just because you don't necessarily NEED to log in and do it in game, doesn't mean for a second you shouldn't ensure things are placed as intended.
Merouk Baas
#17 - 2012-12-19 20:47:09 UTC  |  Edited by: Merouk Baas
Natsett Amuinn wrote:
I don't tink that it can be, no. I think they have to go in and deal with each one.


I'd be willing to bet that if a dev started jumping a gate from system to system, the gate linking to it would auto-turn to aim at it.

Have you seen turrets aim at the target? It's can be the same code. Target is at a coordinate, turret is at another coordinate, the aim direction is a simple vector math. You don't think the devs are aiming our guns manually, do you?

That would be the sight to see, my railgun suddenly popping out with a blue dev tag on it.