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[Duality] NPC aggression against drones and Safety persistence changes

First post
Author
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#41 - 2012-12-15 17:47:26 UTC
OK, new parameters - going to warp out between tests, to reset aggro.

Ship: same Rattlesnake as before, passive shield tank.
Targets:
1x Destroyer (Colerior Sentinel, same as before, 13.5k ISK bounty)
1x Cruiser (Corelatis Squad Leader, 135k ISK bounty)
1x Battleship (Core Commodore, 431k ISK bounty)
Note: All ships orbiting at 14, 5 and 6 km respectively.

Test 1a.
Warp in. No aggro from NPCs. Deploy 5x Sentries. Order 1x Sentry to fire on BS, the rest remain passive in space. Warp out.
Result: all ships engage the sentry! Aha! Now we're getting somewhere.

Test 1b.
Warp in. No aggro from NPCs. Deploy 5x Sentries. Fire one missile at each ship to gain aggro. Wait 30 seconds. Order 1x Sentry to fire on BS, the rest remain passive in space.
Result: No aggro after 5 mins.

Test 2a.

Warp in. No aggro from NPCs. Deploy 5x Heavies. Order 1x Heavy to fire on BS, the rest remain passive in space. Warp out.
Result: all ships engage the Heavy! OK, at least it's consistent.

Test 2b.

Warp in. No aggro from NPCs. Deploy 5x Heavies. Fire one missile at each ship to gain aggro. Order 1x Heavy to fire on BS, then cruiser, then destroyer. The rest remain passive in space. Warp out.
Result: No aggro on the heavy, despite it putting all three ships into structure, and then returning to orbit as BS recovered.

Test 3a.

Warp in. No aggro from NPCs. Deploy 5x Mediums. Order 1x Medium to fire on BS, the rest remain passive in space. Warp out.
Result: again, all ships began firing, including the BS!

Note: This goes against the assumption that Core Commodore BS would not fire on a medium drone (50m signature), due to DB info below:
  • Core Commodore
  • AI_TankingModifierDrone: 0.5 => 0.7
  • [+] AI_IgnoreDronesBelowSignatureRadius: 100.0
    Yet, it most certainly did not ignore the medium drone when it was the only thing aggressing.

    Test 3b.

    Warp in. No aggro from NPCs. Deploy 5x Mediums. Fire one missile at each ship to gain aggro. Order all 5x Medium to fire on BS, then cruiser, then destroyer. The rest remain passive in space. Warp out.
    Result: No aggro on the mediums, despite it putting all three ships into structure, and then returning to orbit as BS recovered.


    Test 4a.

    Warp in. No aggro from NPCs. Deploy 5x Lights. Order 5x Lights to fire on BS, the rest remain passive in space. Warp out.
    Result: again, all ships began firing, including the BS!

    Test 4b.

    Warp in. No aggro from NPCs. Deploy 5x Lights. Fire one missile at each ship to gain aggro. Order all 5x Lights to fire on BS, then cruiser, then destroyer. The rest remain passive in space. Warp out.
    Result: No aggro on the lights, despite it putting all three ships into structure, and then returning to orbit as BS recovered.

    Conclusion:

    Possibly mission AI in this case is flawed. The mission is set up so that you get no aggro on warp-in. This means no aggro even when you warp in at 2km away from three enemy ships and deploy drones. Initiating attack with drone WILL pull aggro on that drone from all tested ship sizes (dessie, cruiser and BS). However pulling aggro with a weapon, and then attacking with drones resulted in no drone aggro at all.

    Hypothesis: loss of one light drone in the mission was due to drone drawing proximity aggro from one of yet unaggroed groups, and getting blapped.

    More testing needed, but this time I think I'll go with standard belt rats instead of mission rats. Mission scripts seem to mess up already messed up AI.
    Rengerel en Distel
    #42 - 2012-12-15 18:12:37 UTC
    Ranen Sol wrote:
    Rengerel en Distel wrote:
    Ran a couple of missions to test things out a bit.

    Level 2 with a vexor, T1 lights. The npcs switched to the drones as on TQ. 4 Turrets hitting and a TD weren't able to reclaim aggro. For the most part, the damage was light on the drones, but there were only 2 or 3 npcs hitting, plus the vexor has a drone hp bonus. Overall, I didn't see any difference in the drone hate. They were all frigs and cruisers, and would switch to the drones every once in awhile. It wasn't the 2 minute amount people claim with Sleepers.

    Level 4 blockade in a rattlesnake. Killing the battleships, never had them switch to sentries. The cruisers eventually switched to the sentries, though damage is hard to say, because the rattlesnake has a drone hp bonus too. Recalling the sentries and relaunching them, the cruisers would switch back again quicker than the 2 minutes. When the drones got aggro, cruise missiles and a TP weren't enough to get aggro back.

    From just limited testing, the hate might be slightly less, but it wasn't noticeable in just 2 short tests. There still doesn't appear to be a way to get the aggro back besides recalling your drones or letting it die. That seems to be the most important part, having some method to get aggro back to the ship and off the drones.


    Actually before I start telling you what i think, is the testing above being done on the test server?


    Yes, on Duality.


    With the increase in shiptoasting, the Report timer needs to be shortened.

    Mund Richard
    #43 - 2012-12-15 18:12:44 UTC  |  Edited by: Mund Richard
    Jame Jarl Retief wrote:
    Conclusions: Whisky - Tango - Foxtrot! Conflicts with previous test results.
    Jame Jarl Retief wrote:
    At this point I realized AI is flawed and further testing without full warpout EACH time is pointless. Simply pulling in drones is insufficient. Going to start again in the next post. Sad
    Jame Jarl Retief wrote:
    More testing needed, but this time I think I'll go with standard belt rats instead of mission rats. Mission scripts seem to mess up already messed up AI.
    Thank you for the testing, hope to see more.

    So observations so far:
    1) AI has a random element
    2) Missions mess it up somewhat
    3) Initial agro-drawing has nothing to do possibly with the new AI, might be just random as before

    Third one would explain why I had a sentry suddenly in structure as a full new wave spawned in a Forsaken Hub.
    Because, at the time, I'm running those instead of missions.
    Attention Null-Sec Zealot detected! Shocked
    ...nah.

    We can only test the basic ways of the AI, building a sufficient sample pool (affected by the will of Tzeentch and all) will probably be only done in TQ.
    Nonetheless, I'll try to get over to the test server and join in myself on monday or so as well.

    "We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

    Rengerel en Distel
    #44 - 2012-12-15 18:14:04 UTC
    Dinsdale Pirannha wrote:

    BTW, why is the Pandemic Legion developer now speaking about the AI. What happened to Fox Four?


    CCP FoxFour is on vacation. He tweeted the other day he was leaving on xmas vacation.

    With the increase in shiptoasting, the Report timer needs to be shortened.

    Jame Jarl Retief
    Deep Core Mining Inc.
    Caldari State
    #45 - 2012-12-15 19:06:27 UTC  |  Edited by: Jame Jarl Retief
    OK, no more mission rats. Just standard in-space rats.

    Ship: Rattlesnake, passive tank, no active modules.
    Targets: 1 x Frigate (Serpentis Defender), 2x Cruiser (Serpentis Chief Patroller, Serpentis Chief Guard).

    Test 1:
    Deploy passive Sentries. Ignored by all ships.
    Deploy passive Heavies. Attacked by all ships.
    Deploy passive Mediums. Attacked by all ships.
    Deploy passive Lights. Ignored by all ships.

    Note1: As always, I gave it 3-4 mins for enemy ships to grab aggro on drones if they wanted it, before declaring "ignored by".
    Note 2: Re-tested and confirmed behaviour by recovering, waiting and re-deploying drones.

    Test 2:

    Targets: Serpentis Protector, Artillery and Guard (2 frigs, 1 dessie).

    Deploy passive Sentries. Ignored by all ships.
    Deploy passive Heavies. Attacked by all ships.
    Deploy passive Mediums. Attacked by all ships.
    Deploy passive Lights. Ignored by all ships.

    Test 3:

    Targets: Serpentis Defender, Safeguard, Chief Infantry, Chief Protector (2 frigs, 2 cruisers).

    Deploy passive Sentries. Ignored by all ships.
    Deploy passive Heavies. Attacked by all ships.
    Deploy passive Mediums. Attacked by all ships.
    Deploy passive Lights. Ignored by all ships.


    Test 4:

    Targets: Serpentis Chief Infantry, Chief Protector (2 cruisers).

    Deploy passive Sentries. Ignored by all ships.
    Deploy passive Heavies. Attacked by all ships.
    Deploy passive Mediums. Attacked by all ships.
    Deploy passive Lights. Ignored by all ships.

    Test 5:

    Targets: Serpentis Chief Defender, Flotilla Admiral (1 cruiser, 1 battleship).

    Deploy passive Sentries. Ignored by all ships.
    Deploy passive Heavies. Attacked by cruiser, but not BS.
    Deploy passive Mediums. Attacked by cruiser, but not BS.
    Deploy passive Lights. Ignored by all ships.

    Note: After Sentries were ordered to attack the battleship, they were engaged by Cruiser, but not by the BS. Other behaviour was unchanged, even when drones got aggressive.

  • Serpentis Chief Defender
  • AI_TankingModifierDrone: 0.5 => 0.7
  • [+] AI_IgnoreDronesBelowSignatureRadius: 50.0

  • Serpentis Flotilla Admiral
  • AI_TankingModifierDrone: 0.5 => 0.7
  • [+] AI_IgnoreDronesBelowSignatureRadius: 100.0

    Test 6:

    Targets: 3x Frigs. 2x Guardian Scout, 1x Guardian Agent (Atron hulls for Scouts, Tristan hull for Agent).

    Deploy passive Sentries. Ignored by all ships. Same when aggressive.
    Deploy passive Heavies. Attacked by all.
    Deploy passive Mediums. Attacked by all.
    Deploy passive Lights. ATTACKED! Woo! First time I'm seeing this.

  • Guardian Agent
  • AI_TankingModifierDrone: 0.5 => 0.7
  • [+] AI_IgnoreDronesBelowSignatureRadius: 25.0

  • Coreli Guardian Scout
  • AI_TankingModifierDrone: 0.5 => 0.7
  • [+] AI_IgnoreDronesBelowSignatureRadius: 25.0

    OK, to continue the test, I will eliminate already-tested Tristan hull, and leave the Atrons.

    Deploy passive Sentries. Ignored by all ships. Same when aggressive.
    Deploy passive Heavies. Attacked by all.
    Deploy passive Mediums. Attacked by all.
    Deploy passive Lights. Attacked by all.

    Conclusion: OK, so results are WEIRD. Theoretically, both frigate types (Guardian Agent and Guardian Scout) should behave the same towards drones. I could NOT get any of the Tristan hulls to engage the light drones though. But Atron hulls engage them fine, and if aggressed by light drones switch targets immediately to them.

    EDIT:

    Final Thoughts.

    After spending hours and hours testing this crap, I feel missions are still largely bugged, with weird aggro rules that make little/no sense. If CCP insists on making PvE more interesting, they really need to re-do missions from scratch, starting with core mechanics. It feels like the code was crap, and then they plastered more new crap over the old crap. And now it's just crap over crap with a crap veneer. And I say this from a loving place. I'd probably get banned outright for saying how I really feel.

    The belt rats (and other random in-space spawns, such as the ones near gates/stations) seem unaffected by the mission AI screwups, so they're better for testing.

    From what I saw, the rules are still wonky. Heavies and Mediums seem to be attacked by pretty much everyone on sight. I only managed to get the Atron-hull frigs to engage Light drones, but never Tristan hulls. I also never managed to get battleships to engage either heavies or sentries. But cruisers engaged sentries just fine, but only after sentries started to butcher battleships. Passively, I left sentries out for 20 mins, and nobody attacked them. However, merely releasing passive heavies or mediums draws virtually immediate aggro from most ship sizes.

    In other words, I couldn't get very reliable, very consistent results that can be obtained in most other MMOs. That is, if I do A, B happens, aggro-wise. This doesn't seem to hold true with drones for the most part. As such, I feel the Ai is still broken, even with the current Duality patched version.

    Drones are still unusable, as far as I'm concerned. Especially mediums and heavies. Mediums have their place, but crumble too easily and too quickly. Heavies are 99% useless now - they draw aggro from most hulls, and travel so slow that their maximum effective range (where you don't risk losing it to aggro) drops to under 10-15km, depending on race. As such, I consider them useless in current situation.

    Sentries performed best at range - drawing little/no aggro. As did the Lights.

    Bottom line - from my testing, this was a direct nerf to drone boats. A Drake fielding 5 lights and doing most of its damage with missiles shouldn't have any issues. A Myrm with a mixed flight of Heavies/Mediums/Lights would draw ALL KINDS of drone aggro from all over the place and get his drones popped if they get sent 30+km away. Concisering basic drone range is 45km, this is UNACCEPTABLE. Sorry.
    Jame Jarl Retief
    Deep Core Mining Inc.
    Caldari State
    #46 - 2012-12-15 19:20:34 UTC  |  Edited by: Jame Jarl Retief
    And since I ran out of space in the earlier post, a word on EWAR as aggro management:

    I did NOT test EWAR for aggro control of drones, beyond the very first set of tests. Which proved that while I am able to keep the target under TP from attacking my drones, all other targets that would engage those drones normally continue to do so.

    Further, I feel that as a drone boat user, being forced to use EWAR to keep drones viable is NOT FAIR and thus SHOULD NOT be done. Why? Simple. Remember how drone boats have 1 LESS SLOT than comparable non-drone boats? And yet drone boats are the ones that are supposed to sacrifice one or more slots for EWAR to keep drones (somewhat) safer? No thank you, CCP. Thanks, but no thanks.

    Well, I feel like I wasted enough time today on this. So I'll be moving on. Fix the drones, CCP. The stuff on Duality still doesn't cut it. Not by a long shot.

    EDIT: Oh, and I almost forgot - I also don't feel that drone suvivability is high enough in current missions. Case in point, one of my lights got literally 1-shot. It was alive, I blinked, and it was gone. Literally. I was staring at drone HP bars as it happened. There was no way in holy hell to prevent this with player skill. With so many enemies attacking (and it wasn't even full room aggro, just 3 out of 5 groups), drones are simply impossible to keep alive. This goes double for heavies - they're so slow, especially the Ogres - that keeping them alive is impossible if they draw heavy aggro, which they often do, they crumble in seconds, with Drone Durability IV.

    Sentries are still somewhat useful though. Especially with the new Micro Jump Drive. But they've always been an exception to the general rule. To me, they're not even "drones", just destuctable, deployable in-space turrets. Because...well...that's what they are!

    Bottom line though - not planning to run any more missions in drone boats until drone issues are addressed. It's not that it can't be done, it's just WAY too much hassle to do it, and more inefficient, compared to many other ship types.
    Dinsdale Pirannha
    Pirannha Corp
    #47 - 2012-12-15 19:38:38 UTC
    Jame Jarl Retief wrote:
    Lots of good data


    So if I may, to summarize, what you are saying is all the prophesying that drones were finished as a PvE platform when CCP closed the loophole are turning out to be precisely correct?
    Mund Richard
    #48 - 2012-12-15 20:26:20 UTC
    If you don't mind, I'll try a somewhat more TL;DR version, with (unsurprising) comments.

    Jame Jarl Retief wrote:
    In other words, I couldn't get very reliable, very consistent results that can be obtained in most other MMOs. That is, if I do A, B happens, aggro-wise. This doesn't seem to hold true with drones for the most part. As such, I feel the Ai is still broken, even with the current Duality patched version.
    Which translates into whatever anyone claims having witnessed drones working like X, it may quite be just because that's how the random gods decided, regardless of his results indicate deadliness or easymode.

    Jame Jarl Retief wrote:
    I did NOT test EWAR for aggro control of drones, beyond the very first set of tests. Which proved that while I am able to keep the target under TP from attacking my drones, all other targets that would engage those drones normally continue to do so.
    Further, I feel that as a drone boat user, being forced to use EWAR to keep drones viable is NOT FAIR and thus SHOULD NOT be done. Why? Simple. Remember how drone boats have 1 LESS SLOT than comparable non-drone boats? And yet drone boats are the ones that are supposed to sacrifice one or more slots for EWAR to keep drones (somewhat) safer?

    The -1 slot, and now also -1 EWAR slot is really stinging.
    Not to mention, even with an EWAR, the results aren't that uniform.

    Jame Jarl Retief wrote:
    EDIT: Oh, and I almost forgot - I also don't feel that drone suvivability is high enough in current missions. Case in point, one of my lights got literally 1-shot. It was alive, I blinked, and it was gone. Literally. I was staring at drone HP bars as it happened. There was no way in holy hell to prevent this with player skill. With so many enemies attacking (and it wasn't even full room aggro, just 3 out of 5 groups), drones are simply impossible to keep alive. This goes double for heavies - they're so slow, especially the Ogres - that keeping them alive is impossible if they draw heavy aggro, which they often do, they crumble in seconds, with Drone Durability IV.

    Which is a nice feedback to those saying "There's a skill to increase drone health!" - not to mention he did these tests in a drone ship giving also quite a bit of health to the critters.

    Thus any ship WITHOUT a hull bonus to drone health will be even worse off!
    Not to mention it may be unwilling to fit any EWAR module if it hasn't already even more.
    Sure, the new AI hurt drone boats, but it hurts others without precision missiles as well, specially with long range guns if he gets tackled by NPCs.

    "We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

    Mund Richard
    #49 - 2012-12-15 20:28:34 UTC  |  Edited by: Mund Richard
    btw, I'd suggest a setting
    [+] AI_EWARIgnoreDrones: True

    Drones don't need (TD/Jam/)Point/Web on them.

    "We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

    Dinsdale Pirannha
    Pirannha Corp
    #50 - 2012-12-15 21:22:49 UTC
    Hey Mund, you willing to buy into my conspiracy theories quite yet?

    Every day this looks more and more like a pre-meditated attack against PvE income.
    If these testing results hold true, and CCP releases this tweak as (which is the pattern they have established with the UI in the summer, FW LP farming in the summer, and the Retribution AI last week), will you finally concede that maybe, just maybe, this was part of a plan to hammer PvE income all along?
    Rengerel en Distel
    #51 - 2012-12-15 21:27:28 UTC
    Tried in a 0.4 belt to skip the mission irregularities and for the most part, heavies would get targetted by everything. Cruisers would eventually go after sentries, but lights and mediums were ignored. It seemed in the belts, the 2 minute timer was closer to being accurate.

    Went to a -0.3 system next, and again everything switched to heavies off the bat. Lights and mediums were ignored by the cruisers and BS in the belt. Sentries again were targetted every 2 minutes.

    This was done in a passive omni tanked rattlesnake. The rats also perm TD'd, but that could be just a result of using the old code from before the fix. I'd say the drone hate is still too high, even moving out of missions.

    With the increase in shiptoasting, the Report timer needs to be shortened.

    Jame Jarl Retief
    Deep Core Mining Inc.
    Caldari State
    #52 - 2012-12-15 21:36:19 UTC  |  Edited by: Jame Jarl Retief
    OK, did a little more testing, against my better judgment. And it does look like they're trying to push us into a "Peeling the Onion" approach.

    I engaged a cruiser and a battleship.

    Releasing lights, no matter what they did (including taking the BS into structure) did not result in drones getting aggro.
    Releasing mediums was iffy. I once got aggro from cruiser. But repeating it over and over couldn't replicate same aggro, despite yet again drones taking the BS into structure.
    Releasing heavies - immeidate aggro from cruiser.
    Releasing sentries - no immediate aggro from what I saw, but as soon as they started shooing at the BS (but not hitting, he was orbiting at 3km and they couldn't hit this close), the cruiser started firing too.

    So, my guess is that the design idea is as follows:
    Frigates will protect the larger ships from all drones, light and up.
    Destroyers same as above, more or less.
    Cruisers will protect larger ships from all drones medium and up.
    Battleships won't attrack drones at all, from what I saw, at least I never saw anything to indicate it.

    Thus, as a drone user, your approach would be as follows:
    Kill frigs/destroyers first. This makes your lights "immune" to attack, as cruisers and up ignore them.
    Kill cruisers next. This can be done with lights still, and makes your mediums "immune".
    And once cruiser/battlecruiser hulls are off the field, you can AFK at your leisure, because BSes won't touch drones at all.*

    *- what I didn't test is multiple BSes, one orbiting close and one far away. Would the far away one try to help the nearer one if drones attacked it? Because I'm reasonably sure it could land good hits on drones. Perhaps it appears BSes don't attack drones because so far in my tests it was just 1 BS being attacked, and no other BSes present, and BS being attacked probably "knew" it couldn't do jack to drones, though it doesn't explain why it wouldn't go after sentries.

    Problem with this approach? In many missions, there's still so many frigates/destroyers in a single wave, that drones still die, especially lights. So for best results, pick them off with sentries on approach. That way risk should be minimal.

    Oh, and one other thing I forgot to mention - all ships seem to "focus fire" on a single drone, always. That is, out of 5 drones in space, they will always pick on the "weakest" one - one that already has armor or hull damage on it. Which makes it that much more likely to lose a drone - because they will try to drop one that's closest to death.

    Also, and I can't swear to this, but I'm pretty certain, is that the NPCs can "lock on" drones pretty much instantly. Or at least considerably faster than I can. They're cheating, in a way. So even if "drone is being targeted" was added, the NPCs' targeting is so quick that you wouldn't get much warning.

    Going to test this theory next in a mission and see what happens.

    EDIT:

    Just ran "The Score" L4 vs the Seprentis. Peeling the Onion" seems to be working.

    Basic rules are:
    1. Only use sentries vs frigs.
    2. For everything else, downzise by one step.*
    * - for battleships, use whatever you want, they don't fight back.

    Room 1: Nothing but frigs, dessies and cruisers.

    Aggro everything in the room, use sentries to pick off frigs and dessies on approach. Release LIGHT drones (or keep using sentries until enemy ships get to sneezing range), even though the only remaining targets are cruisers and you SHOULD be using mediums. But mediums will pull aggro, lights did not. Aim at jump gate (50km away) and go AFK for 10 mins. Come back to clean room, all LIGHT drones alive!

    Room 2: Two frigs/dessies, lots of cruisers, four battleships.

    Aggro everything. Use sentries to take out the frigs/dessies. Release lights. Once cruisers are all gone, switch to heavies and they'll mop up the battleships.

    Room 3: Half a dozen frigs/dessies, some cruisers, six (?) battleships.

    Same as above. Sentries for frigs. Bring out lights for cruisers, or keep using sentries (I did, more DPS). Then with only BSes left, brought out the heavies to mop up.

    Mission complete. No drones TARGETED, never mind lost.

    In theory, with good skills (drones + hull) the mission can be done semi-AFK. Once frigs are gone - release Lights. It'll take them a while to chew through battleships, but they can do it. Note: this may be unique to Serpentis, due to them using Gallente ships, which suck. Will try a mission against someone else when I can, and see if the same holds true.

    EDIT:

    Just ran "Right hand of Zazzmatazz" L4 vs Angel Cartel. The basic rules held true. Just watch yourself for step 1 - Sentries vs Frigs. If you are too slow, sentries WILL take fire from cruisers (which is supported by earlier testing). So you may have to play a little sentry peek-a-boo. As soon as frigs are off the field, release LIGHTS and go for a cup of tea. Come back to mission complete. Lights, needless to say, weren't optimal to take out the Raven and the Machariel, but they managed with 3x DDA IIs. Mediums probably would have been OK too, but I've had wonky results - sometimes cruisers did go for mediums, and sometimes not. Lights are safe though.

    Drone loss: 0.3 (one Sentry lost some shields to cruiser missile spam before I could pull it).

    Oh, and by the way, drones still happily split damage, even with "focus fire" enabled. Still. How long have we had this bug? Seven years? Eight?

    In closing: did this AI change make the game better? I don't see how. You can still run missions AFK in a drone boat same as before, just a little slower. Also this approach is heavily counter-intuitive. In the old days, I would use mediums to take out targets that lights should be taking out, and so on. Now it's the opposite - using lights for medium stuff, and mediums for heavy stuff, and so on. Don't see this as an improvement, merely a slowdown to missioning (i.e. big fat nerf). But with new DDA modules, I guess it evens out?
    Louis deGuerre
    The Dark Tribe
    #53 - 2012-12-16 01:28:38 UTC
    My compliments on good testing by players and shame on CCP for predictable terrible results of this useless fix of terrible not thought out and untested game changes which should have been reverted and reimplemented and tested before rereleasing.
    Beiny Lemmont
    Aliastra
    Gallente Federation
    #54 - 2012-12-16 11:46:45 UTC  |  Edited by: Beiny Lemmont
    this all abound drones is one big nonsens. whit this new "AI" the playability of the game is going down
    because all what players do in missions is watching drone interface and trying save theyr drones before total wipeing.
    Its something terrible for me, to play lev 4 missions and still watching that stupid drone interface and recol drones back and out and back and out and back and out and back ................ and out ... and back and out ..................and back and back and out and out

    If CCP think this is funy they are in big mistake.
    at the and, I know CCP sou I dont except anything

    best way is rollback because we all spend a lot of time be typeing some topics without effect (wastin of time) like this one
    Adigard
    RubberDuckies
    #55 - 2012-12-16 16:53:22 UTC
    Jame Jarl Retief wrote:
    In closing: did this AI change make the game better? I don't see how. You can still run missions AFK in a drone boat same as before, just a little slower. Also this approach is heavily counter-intuitive. In the old days, I would use mediums to take out targets that lights should be taking out, and so on. Now it's the opposite - using lights for medium stuff, and mediums for heavy stuff, and so on. Don't see this as an improvement, merely a slowdown to missioning (i.e. big fat nerf). But with new DDA modules, I guess it evens out?


    Kudos on the excellent tests!

    Curious what CCP's results will be but honestly not very hopeful.
    Avalon Stormborn
    The Scope
    Gallente Federation
    #56 - 2012-12-16 20:05:26 UTC
    Yeah some really good work on this! I do hope they read through all this and take note.
    Morrigan LeSante
    Perkone
    Caldari State
    #57 - 2012-12-17 08:16:23 UTC  |  Edited by: Morrigan LeSante
    I posted feedback in another thread however it would seem relevant to add it (abridged) here too. This is based on TQ - but it is (imo) something worth considering for further changes:

    I wrote:
    There really seems to be no discernible pattern or logic to their target changing.

    Obviously I can't speak for anyone else but for me, this has simply caused so much micro-management/general irritation to gameplay, I've basically just stopped using drones as a platform, they don't bring anywhere near enough to the table (either through gameplay enjoyment or DPS/utility) to merit the hassle. Yes, I can micro them like a madman and yes I can watch the little yellow boxes like a paranoid nut and yes, I can not deploy them to long distance targets however none of that is worth the added couple of percent DPS they offer. Not even close.


    In short, it has not been an experience enhancement to me as a simple player, it's just a pain. Sufficiently so that I've eschewed the weapon system almost altogether.

    I don't think that was the aim of the change, however that is the effect it has had on this particular player.


    Something that would help drone survivability a lot would be to eliminate the sig bloom from their MWD, it's something that always niggled me before these changes that they retreat and make themselves take more damage in the process.

    I do hope something can be done, as I mentioned I've basically just stopped using them as there's naff all point right now. It's a shame, I liked the image of those little dudes flying about causing mayhem Smile. On the other hand, it does cut down on my list of skills to train quite a lot Blink
    Funky Lazers
    Funk Freakers
    #58 - 2012-12-17 09:42:08 UTC
    Sadly I can't log in Duality but did someone test Salvager drones?
    Do they still get aggroed by rats randomly?

    Whatever.

    CCP Eterne
    C C P
    C C P Alliance
    #59 - 2012-12-17 17:58:36 UTC
    I've removed some trolling from this thread.

    EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

    @CCP_Eterne ※ @EVE_LiveEvents

    Rengerel en Distel
    #60 - 2012-12-17 18:26:13 UTC
    Hmm, seems Fozzie is now on vacation too ... so i wonder which dev is next up on the list.

    With the increase in shiptoasting, the Report timer needs to be shortened.