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Live Events Discussion

 
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NPC conflicts in space. Incursions for all factions. This cold war needs to get hot.

First post
Author
Silas Vitalia
Doomheim
#1 - 2012-12-11 19:22:12 UTC  |  Edited by: Silas Vitalia
Faction vs Faction npcs in space, with Capsuleer intervention.


How much more alive would some of our systems feel if we saw the factions in active conflict?


Border zones, conflict areas, and a more living gamespace.


If NPCs can be set to shoot each other based on standings, this might not be difficult?


For example on any number of Faction War border systems between State and Federation, I'd love to see occasional spawns of NPC ships going toe-to-toe around planets or gates.


NPC State Protectorate vs NPC FDU, with capsuleers able to join in for rewards.


Have them spawn like Incursions. "X system is under attack by the State Protectorate!" Jumping in and warping to a populated planet to see an NPC battle raging in orbit. Flashes of bombardment on the planet surface. NPC chatter in local.

How much more interesting to be able to take part in such conflicts?

The same for Pirate Factions.

Blood Raiders raiding Amarr lowsec, Imperial Navy engaging in orbit. Capsuleers on either side warping to blast NPC ships.

Perhaps auto-respawning of 'reinforcements' for a set timer, or a limited time to clear the invaders (or kill the defenders).


Just a thought.

Sabik now, Sabik forever

Silivar Karkun
Doomheim
#2 - 2012-12-11 20:34:09 UTC
Silas Vitalia wrote:
Faction vs Faction npcs in space, with Capsuleer intervention.


How much more alive would some of our systems feel if we saw the factions in active conflict?


Border zones, conflict areas, and a more living gamespace.


If NPCs can be set to shoot each other based on standings, this might not be difficult?


For example on any number of Faction War border systems between State and Federation, I'd love to see occasional spawns of NPC ships going toe-to-toe around planets or gates.


NPC State Protectorate vs NPC FDU, with capsuleers able to join in for rewards.


Have them spawn like Incursions. "X system is under attack by the State Protectorate!" Jumping in and warping to a populated planet to see an NPC battle raging in orbit. Flashes of bombardment on the planet surface. NPC chatter in local.

How much more interesting to be able to take part in such conflicts?

The same for Pirate Factions.

Blood Raiders raiding Amarr lowsec, Imperial Navy engaging in orbit. Capsuleers on either side warping to blast NPC ships.

Perhaps auto-respawning of 'reinforcements' for a set timer, or a limited time to clear the invaders (or kill the defenders).


Just a thought.


maybe you could add some things rom my pirate raids idea, extending the incursions not only in empire also in null and WH space https://forums.eveonline.com/default.aspx?g=posts&t=181311&find=unread
Vin Hellsing
#3 - 2012-12-11 22:00:43 UTC
One of the problems is that having such a system, without accounting for certain things, can affect rewards. For instance, should these NPCs carry tags? If so, that would rapidly deflate the market regarding tags (personally, I think that's a good thing).

The issue is whether or not people end up exploiting such an engagement for excessive, unreasonable amounts of profit. So it's a concept that needs to be prototyped first.
Silas Vitalia
Doomheim
#4 - 2012-12-11 22:02:35 UTC
Vin Hellsing wrote:
One of the problems is that having such a system, without accounting for certain things, can affect rewards. For instance, should these NPCs carry tags? If so, that would rapidly deflate the market regarding tags (personally, I think that's a good thing).

The issue is whether or not people end up exploiting such an engagement for excessive, unreasonable amounts of profit. So it's a concept that needs to be prototyped first.


No need for tags, these can just be similar to the regular rats one sees on any stargate. Just more of them and representing opposing factions. What/if they drop anything aside from bounties directly scales with how many/ how difficult the conflict

Sabik now, Sabik forever

Silivar Karkun
Doomheim
#5 - 2012-12-11 22:41:53 UTC
Silas Vitalia wrote:
Vin Hellsing wrote:
One of the problems is that having such a system, without accounting for certain things, can affect rewards. For instance, should these NPCs carry tags? If so, that would rapidly deflate the market regarding tags (personally, I think that's a good thing).

The issue is whether or not people end up exploiting such an engagement for excessive, unreasonable amounts of profit. So it's a concept that needs to be prototyped first.


No need for tags, these can just be similar to the regular rats one sees on any stargate. Just more of them and representing opposing factions. What/if they drop anything aside from bounties directly scales with how many/ how difficult the conflict



to be honest i dont see the profit in the tags, but anyways, its like a fusion between FWs and Incursions mostly, the idea is to gather the players in both sides of the conflict, but then we would have to think in rewards, as long as this doesnt affect certain faction item prices
CCP Falcon
#6 - 2012-12-12 10:06:48 UTC

There's been a lot of things suggested internally, and a lot of ideas are floating around about how we can work on bringing more content along these lines to players.

It's something I'm a huge fan of personally, being a dirty damn roleplayer myself. In the same respect though, we're talking about a hell of a lot of development time and buy in from pretty much every department to make it a fully blown game feature.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Silas Vitalia
Doomheim
#7 - 2012-12-12 15:10:15 UTC
CCP Falcon wrote:

There's been a lot of things suggested internally, and a lot of ideas are floating around about how we can work on bringing more content along these lines to players.

It's something I'm a huge fan of personally, being a dirty damn roleplayer myself. In the same respect though, we're talking about a hell of a lot of development time and buy in from pretty much every department to make it a fully blown game feature.



Can existing Incursion Code be used for this?

Swap the npc ship types, swap the locations, etc? The results should be pretty similar I'd imagine?

A 'phase one' could be just larger unscripted versions of existing gate rats at new locations. Extra npc ships and half of them shooting each other.

'New' incusions would require a lot of re-writing from content team to add 'missions' and various border conflicts / pirate raids...


Sabik now, Sabik forever

CCP Falcon
#8 - 2012-12-12 15:13:10 UTC
Silas Vitalia wrote:
CCP Falcon wrote:

There's been a lot of things suggested internally, and a lot of ideas are floating around about how we can work on bringing more content along these lines to players.

It's something I'm a huge fan of personally, being a dirty damn roleplayer myself. In the same respect though, we're talking about a hell of a lot of development time and buy in from pretty much every department to make it a fully blown game feature.



Can existing Incursion Code be used for this?

Swap the npc ship types, swap the locations, etc? The results should be pretty similar I'd imagine?

A 'phase one' could be just larger unscripted versions of existing gate rats at new locations. Extra npc ships and half of them shooting each other.

'New' incusions would require a lot of re-writing from content team to add 'missions' and various border conflicts / pirate raids...




That's something that Game Design would have to decide on, to be fair. Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Silas Vitalia
Doomheim
#9 - 2012-12-12 15:17:05 UTC
'game design'? *scoff*

I thought devs just think of things and they self-substantiate in a True Amarr religious manor.

Sabik now, Sabik forever

Borascus
#10 - 2012-12-12 15:53:25 UTC
Ships shooting each other would not provide balance, there would be lots of Noctis fatalities and a collapse of the salvage market.

Structure shooting on the other hand, quite likely given the events at Evaulon
Silas Vitalia
Doomheim
#11 - 2012-12-12 16:10:30 UTC
Borascus wrote:
Ships shooting each other would not provide balance, there would be lots of Noctis fatalities and a collapse of the salvage market.

Structure shooting on the other hand, quite likely given the events at Evaulon



That assumes that NPCs killed by other NPCs would leave any wrecks or loot behind?

Part of this idea is 'window dressing' to add flavor and depth and visual interest to what is often static and lonely space.

I love on the customs office seeing the tiny shuttles coming to and fro.

I want something similar with (insert epic adjetives) space battles going on in our conflict worlds as well.

I guess I'd love to see all manor of non-capsuleer traffic coming to and fro from stations, planets, etc.


Sabik now, Sabik forever

Borascus
#12 - 2012-12-12 17:18:50 UTC
Silas Vitalia wrote:
Borascus wrote:
Ships shooting each other would not provide balance, there would be lots of Noctis fatalities and a collapse of the salvage market.

Structure shooting on the other hand, quite likely given the events at Evaulon



That assumes that NPCs killed by other NPCs would leave any wrecks or loot behind?

Part of this idea is 'window dressing' to add flavor and depth and visual interest to what is often static and lonely space.

I love on the customs office seeing the tiny shuttles coming to and fro.

I want something similar with (insert epic adjetives) space battles going on in our conflict worlds as well.

I guess I'd love to see all manor of non-capsuleer traffic coming to and fro from stations, planets, etc.





All for it.

The statement really makes a point that no material gain should be expected by anybody for RP fluff (Site One Orca salvaging). As for in-game developments I'm still for implementation of new technology / modules / items through events, more so given the historical events (missed by me) like Admiral Ouriya etc.

The Micro Jump Drive BPC's could have had a predetermined event where the first one is "discovered" for example, subsequent copies being found normally, instantly giving new modules canon and backstory on the EVElopedo.

Silivar Karkun
Doomheim
#13 - 2012-12-12 21:12:42 UTC  |  Edited by: Silivar Karkun
Silas Vitalia wrote:
Borascus wrote:
Ships shooting each other would not provide balance, there would be lots of Noctis fatalities and a collapse of the salvage market.

Structure shooting on the other hand, quite likely given the events at Evaulon



That assumes that NPCs killed by other NPCs would leave any wrecks or loot behind?

Part of this idea is 'window dressing' to add flavor and depth and visual interest to what is often static and lonely space.

I love on the customs office seeing the tiny shuttles coming to and fro.

I want something similar with (insert epic adjetives) space battles going on in our conflict worlds as well.

I guess I'd love to see all manor of non-capsuleer traffic coming to and fro from stations, planets, etc.




this, plus NPC supercaps on the battle, no rewards?, the reward is to pew pew a titan or supercarrier in high sec >:)
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#14 - 2012-12-13 08:44:48 UTC
Live Events don't need rewards

CEO of Lanate Industries

Citizen of Solitude

CCP Eterne
C C P
C C P Alliance
#15 - 2012-12-13 10:34:52 UTC
Akrasjel Lanate wrote:
Live Events don't need rewards


I disagree that Live Events should be completely bereft of rewards. I agree that we should not be loot pinatas, which is why we avoid flying ships filled to the brim with faction mods and mostly try to avoid spawning faction and officer mods. But all things in EVE should have consequences and consequences don't always mean "My ship was blown up!" Sometimes it means "I got more than a pat on the head and a thumbs up for helping out someone else."

Negative reinforcement only works so often.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Borascus
#16 - 2012-12-13 15:16:04 UTC
CCP Eterne wrote:
Akrasjel Lanate wrote:
Live Events don't need rewards


I disagree that Live Events should be completely bereft of rewards. I agree that we should not be loot pinatas, which is why we avoid flying ships filled to the brim with faction mods and mostly try to avoid spawning faction and officer mods. But all things in EVE should have consequences and consequences don't always mean "My ship was blown up!" Sometimes it means "I got more than a pat on the head and a thumbs up for helping out someone else."

Negative reinforcement only works so often.



I'll put forward the main argument, just for openness and dialogue; Serendipity

The Live Events are easily accessible, twitter and other media however, limit social penetration to a certain extent as you need to sign up to twitter to view a feed quickly.

It's definitely more transparent that previously, and even as a non-RP player it's appreciated.

As an example though; Last night a CONCORD: DED Actor was "patrolling" and despite FCORD and numerous people in the Live Events channel there is little surface information on it.

Given that the differences between IC and PF/Canon are already widely understood there should be a higher chance of serendipity in the events to entice hobby-players into finding the next one.

Explanation: Today CCP travelled to Jita (and other systems) to lay down snowball vengeance. That was visible to everybody.

Live Events have occurred in (correct me if I am wrong) 4-5 systems each time and major hubs / populations seem to have been event free.

DED reps flying through Dodixie at the culmination of their run shows that you guys do indeed "have it" - doing the right thing - but to drag people into interest you need to set butterfly-effect wildfires :) (saying what is already known)


I was personally shocked at how many faction reps and "declared loyalty players" there were, its like hundreds of people Shocked

So where are you all hiding?


^The main argument about maximum saturation / serendipity - and how it affects the experience of learning that a group got goodies.


Faulx
Brother Fox Corp
#17 - 2012-12-26 11:44:09 UTC
Borascus wrote:

The Live Events are easily accessible, twitter and other media however, limit social penetration to a certain extent as you need to sign up to twitter to view a feed quickly.


I agree. What the Live Events team lacks is a good UI tie-in to the actual game. External news feeds like the twitter page and the IGS are a poor man's solution to not having an in-game resource like the incursions' 'global report" tab or the FW summary window.

Live Events needs some love from the programming devs badly. Honestly, a lot of it is low-hanging-fruit-type programming too. *pokes the Illuminati* Maybe you guys could trade favors with the UI department for some programmer love?

CCP Falcon wrote:

That's something that Game Design would have to decide on, to be fair. Smile


I'm pretty sure I read a dev say somewhere (i think in CSM minutes or maybe a devblog.. can't find the link... talk to someone who was on Team Best Friends Forever around 2010.09.23) that they designed the 'incursions system' to be modular with the very idea of using it for other factions in future. As I remember it the quote was something along the lines of: we made the system so that it could be used in a very general way; it's set up so that you can insert what ever faction you want into the module and that way we can have attacks from sansha, serpentis, rogue drones ect....
Faulx
Brother Fox Corp
#18 - 2013-02-07 08:17:18 UTC
Faulx wrote:
I'm pretty sure I read a dev say somewhere (i think in CSM minutes or maybe a devblog.. can't find the link... talk to someone who was on Team Best Friends Forever around 2010.09.23) that they designed the 'incursions system' to be modular with the very idea of using it for other factions in future. As I remember it the quote was something along the lines of: we made the system so that it could be used in a very general way; it's set up so that you can insert what ever faction you want into the module and that way we can have attacks from sansha, serpentis, rogue drones ect....


Ah ha! Found it! It's a pod cast of CCP Dropbear and CCP Headfirst talking about the "Tales" (Tails?) system.

CCP Dropbear & CCP Headfirst
@~27 min in
Headfirst: Well like we said a million times before the tool is there. And by tool I mean not the one person in charge of all the stuff. I mean the tool as in the... what's it called?... the Tales tool. The Tales system is this robust system that we have of dynamically spawning and controlling automated event anywhere in the universe and it was developed for Incursions obviously. And most of it hard-coded for that right now, but with, in a future expansion sometime,... this may or may not happen, but that could be adapted to make not just Incursion, not just, you know, huge invasion of a bunch of red cross-hairs spilling out of a wormhole and killing everything. It could be adapted to any faction and any part of space doing just about anything.
Dropbear: "Exactly and just to interrupt you for a second, to give an example of how this could work. Recently for the Arek'jaalan live events we were building that thing you mentioned earlier "Site One", that static place in Eram. And in order to build, that we didn't just magic that into existence on the day of the patch. Players had to go out and accumulate materials, roughly 30 billion worth, to reflect the fact that we were putting outposts into it. Now thing is, this was all handled, the whole scavenger event was handled by me, by wiki, by people sending me contracts. It's a very sort of hands on thing keeping track of all the materials coming in and so on and so forth. Now with the Tales system... we could create a Tales where the whole point of thee Tales is to go into a 'dungeon' a static site... put materials into a container that's collecting them, and, you know, as you collect the materials, it ticks along a progress bar. And when you get to 100% on that progress bar, suddenly a new site is spawned in another system. So it's the same thing we did as an event [speaking of Arek'Jaalan site one] which required alot of hands on time from a dev, but now automated and put into a sort of in-game mechanic, as it were. It's pretty cool what it could do, I mean obviously it requires programers and stuff to make it do that, but the baseline system that we have it's more about plugging in a module that allows you to do that rather than a whole new system that allows you to do that. The tail system is more like a broad foundation which we can plug stuff into. We haven't plugged stuff into, but we can.
Headfirst: "The Tales system is what's running incursion right now. Like if you log into eve right now and find an incursion: it's being run by the Tales system. The Tales system is looking at New Eden and saying, "I need to spawn an incursion in these seven systems. Boom, here's where I'm going to put it, over here in the corner of Amarr space." It's going to be: high, medium, low sec... where the individual sites are going to spawn where the gates are for them. You know, and then it, it's keeping track of are the players winning? Is Sansha winning? And that bar goes back and forth. And the Tales system is handling all of that, but that is by far not the only thing that it is capable of handling. So to get back to the original question, "whether or not we can do incursion-type-of-things for other factions?" That is just mind-boggling easy to do with the existing system and what I would love to have in the future is something that I've proposed before, which is: incursions everywhere. Everybody in eve online, not the players but the NPC factions, they hate the crap out of each other. They should have incursions running 24 hours a day into everybody's space. The Amarr should be invading the Minmatar, the Blood Raiders should be invading the Amarr, the Rogue Drones should be popping up everywhere. This should be happening all the time so that people can choose when they log in, "I want to go help out my faction. Who am I? I'm Caldari. Well I can go fight off the Gallente incursion. I can go fight on behalf of an incursion in Gallente space. I can battle the Rogue Drones I can fight the Guristas. I can do all these different things, and I can choose do I want to do PVE? Which would be the incursion style stuff. Or do I want to do PVP? Which would be a Faction Warfare thing, if I wanted to get involved in that, and I think that by combining Faction Warefare over to a Tales tool you could...[interrupted]"

Tydeus Mideia
State War Academy
Caldari State
#19 - 2013-02-07 13:05:58 UTC  |  Edited by: Tydeus Mideia
Faulx wrote:
And most of it hard-coded for that right now


That is the problem, I'm guessing. Hard-coded means it's not modular. Though it could be made so in a future patch.

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Faulx
Brother Fox Corp
#20 - 2013-02-07 16:07:38 UTC
(conjecture) I think it's more like the system only has incursion content. From a development perspective, you wouldn't make a system for telling "Tales" (basically a GM module) that was a "robust system" capable of "dynamically spawning and controlling automated event anywhere in the universe" if you were going to only use it on just one thing. You'd just make that one thing. This is overkill and its done so it can be used in other places. (/conjecture)