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Post patch missiles

Author
Justin Valentine
Mickey Mouse Club
#1 - 2012-12-11 10:55:52 UTC
So after all the posts of hope and rage how have missiles fared in Retribution pve and pvp?
Malcanis
Vanishing Point.
The Initiative.
#2 - 2012-12-11 11:09:48 UTC
HAM Tengu is great for PvE, I can confirm that much. It's like flying a missile Machariel that never misses.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Daniel Plain
Doomheim
#3 - 2012-12-11 12:19:53 UTC
what kind of pve and how do you deal with frigates?

I should buy an Ishtar.

Malcanis
Vanishing Point.
The Initiative.
#4 - 2012-12-11 20:01:53 UTC
Daniel Plain wrote:
what kind of pve and how do you deal with frigates?


Did a few L4s. Frigates - even Elite Frigs - die pretty fast to T1 HA missiles when you have 2 T2 Rigors, GMP V and a +5% missile precision rig.

Try it out in a Caracl on some hi-sec belt rats if you don't believe me

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Daniel Plain
Doomheim
#5 - 2012-12-12 07:04:11 UTC
if you have t2 rigors, there is no room for range rigs. did you only run close combat missions?

I should buy an Ishtar.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#6 - 2012-12-12 08:22:13 UTC
Missiles are win post retri

All hail the HAM Caracal!

BYDI recruitment closed-ish

Rancor Kane
Geuzen Inc
#7 - 2012-12-12 08:27:17 UTC  |  Edited by: Rancor Kane
Personal experience:

HAM great, with Missile precision you'll hit all you need to hit.

HM, overdone, not the damage or the range, but the explosion radius and explosion velocity are those doing the real Bud Hurt.

Small ships are hell now, making it all but useless in PvP, there is no flying under someone's guns it's just don't do enough damage to get through their tank.

Funny thing is, the hm blobs that should deminish from this, probably have the least trouble from these changes it;s the solo and small gangs that feel it the most.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#8 - 2012-12-12 10:15:02 UTC
I thought only range and damage were being changed on HMs? Has explosive velocity and radius been changed too?

How have the changes to T2 CMs/HMs ammo come out in the wash? Better than Faction now or still 2nd best?

Plus ça change, plus c'est la même chose

Daniel Plain
Doomheim
#9 - 2012-12-12 10:31:37 UTC
John Ratcliffe wrote:
I thought only range and damage were being changed on HMs? Has explosive velocity and radius been changed too?

How have the changes to T2 CMs/HMs ammo come out in the wash? Better than Faction now or still 2nd best?


https://docs.google.com/a/google.com/spreadsheet/ccc?key=0AtfS55wysRHHdGQzQjBoeVRSUFRQVjF3QV84S1d2SFE#gid=0

I should buy an Ishtar.

Alara IonStorm
#10 - 2012-12-12 10:39:14 UTC  |  Edited by: Alara IonStorm
Rancor Kane wrote:

Funny thing is, the hm blobs that should deminish from this, probably have the least trouble from these changes it;s the solo and small gangs that feel it the most.

That is kind of the goal. Heavy Missile Spam was big but they should not be taken off the table as an effective fleet weapon. Just cut down to size a tiny bit.

Before the patch as you said people use Heavies as a close range weapon, I did on my Drakes. Why fit HAM's when Heavies do most of the Damage while being more accurate, better fitting and with a longer range option? Now that HAM's are effected by Guided Missile Precision and have better fitting they are supposed to take over for the most part in that close range role.

Now all we need is ships fit with Heavy Beams, 250mm Rails and to a much lessor extent 720mm Artillery to meet the Drakes fleet combat abilities. Make Drakeacane not the only T1 Fleet options below Battleship guns or Scorch not the only Amarr option below Large Guns. CCP Fozzie stated that he was going to look into those Medium long range weapons in the Missile Threadnaught.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#11 - 2012-12-12 11:15:56 UTC
Daniel Plain wrote:
John Ratcliffe wrote:
I thought only range and damage were being changed on HMs? Has explosive velocity and radius been changed too?

How have the changes to T2 CMs/HMs ammo come out in the wash? Better than Faction now or still 2nd best?


https://docs.google.com/a/google.com/spreadsheet/ccc?key=0AtfS55wysRHHdGQzQjBoeVRSUFRQVjF3QV84S1d2SFE#gid=0


Thanks for that. Still looks like Faction CMs just edge it over T2. I was hoping for a greater Explosive Radius reduction than that Sad

Plus ça change, plus c'est la même chose

Daniel Plain
Doomheim
#12 - 2012-12-12 11:52:00 UTC
i can't check the numbers right now but my guess is that rage cruises might just outperform navy cruises on npc rats of battlecruiser size and above. then there is still TPs if you aren't lazy.

I should buy an Ishtar.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#13 - 2012-12-12 17:15:30 UTC
The Cerberus went from a 170km sniper platform, to a 70km waste of space.

a 60% range reduction is TOO severe, when the pre-patch blogs mentioned just a 25% reduction in range.


Yes it's a T2 cruiser, which means it hasn't been rebalanced yet, but this change should not have gone through untill ALL the ships were ready for it, not just the Devteams personal pvp favourites.
HazeInADaze
Safari Hunt Club
#14 - 2012-12-12 18:34:00 UTC
Kitty Bear wrote:
The Cerberus went from a 170km sniper platform, to a 70km waste of space.

a 60% range reduction is TOO severe, when the pre-patch blogs mentioned just a 25% reduction in range.


Yes it's a T2 cruiser, which means it hasn't been rebalanced yet, but this change should not have gone through untill ALL the ships were ready for it, not just the Devteams personal pvp favourites.



It would be impossible to rebalance all the ships at once, so they started at the bottom. And eve has never had a great balance so if the cerb is a little underpowered now: suck it up.

bubble trout
Brutor Tribe
Minmatar Republic
#15 - 2012-12-12 18:50:00 UTC
Heavy missiles are still the best long range medium weapon system.
Gypsio III
State War Academy
Caldari State
#16 - 2012-12-12 22:05:46 UTC
Kitty Bear wrote:
The Cerberus went from a 170km sniper platform, to a 70km waste of space.

a 60% range reduction is TOO severe, when the pre-patch blogs mentioned just a 25% reduction in range.


Yes it's a T2 cruiser, which means it hasn't been rebalanced yet, but this change should not have gone through untill ALL the ships were ready for it, not just the Devteams personal pvp favourites.


No, it went from 170 km to 140 km . Not that it really matters, because the Cerberus was entirely worthless anyway, having been completely obsoleted by the Drake and Tengu.
Alara IonStorm
#17 - 2012-12-13 00:01:48 UTC  |  Edited by: Alara IonStorm
Gypsio III wrote:

No, it went from 170 km to 140 km . Not that it really matters, because the Cerberus was entirely worthless anyway, having been completely obsoleted by the Drake and Tengu.

She is technically correct on the ranges.

She is speaking specifically to Precision Missiles which were changed to follow the pattern of T2 High Tracking Short Range Ammo for Long Range Weapons IE half the range of the -50% Ammo or in this case the basic T1 Heavy Missile, that along with a 5 point Dmg buff over the old one, no ship speed penalty, a faster missile velocity and a faster explosion velocity vs a wider explosion radius.

On the Double Range Bonused Cerberus the old Precision traveled to 170km while the new ones travel 70km. I am sure Fozzie thought long and hard before nerfing the power house that was precision heavy sniping... Straight
Rancor Kane
Geuzen Inc
#18 - 2012-12-13 10:48:28 UTC
Alara IonStorm wrote:
Rancor Kane wrote:

Funny thing is, the hm blobs that should deminish from this, probably have the least trouble from these changes it;s the solo and small gangs that feel it the most.

That is kind of the goal. Heavy Missile Spam was big but they should not be taken off the table as an effective fleet weapon. Just cut down to size a tiny bit.

.




I understand but buy doing that they made the weapon all but useless for smaller pvp and PvE.


I understand and can live with the Range and Damage Reduction, might need a little fine tuneing between HAM/HM though it seems ook as a base.

Though the Explosion Range, should be turned back to what it was:

the reason why.

You need riggs to usefully tackle this problem [for solo and small gangs] (yea there are tp and webs but usefull at a range, that makes long range weapons unneeded).

so unless T2 ships have a bonus to the explosion range, a T1 ship will get a better result out of minimising the explosion radius, or have riggs to spare to other wise improve there T1 ship.

although the blessing of missiles is that they will always hit, they can hit or 0 damage over it's entire range and that isn't a problem when fighting a specialiced ship completly focused on small signature and speed tanking, but it's not that hard to fit a ship that easaly tanks, a HM Caracal and Drake, to easy in my humble opinion, unless you're rigged and trained high-end.

Now with range on par, damage lowered, delayed damage, deenders/ and smart bombs as a counter. I think it would be nice to have the range that is left, to be a bit more effective to frigates/drones, than it's now after the Retribution.
Gypsio III
State War Academy
Caldari State
#19 - 2012-12-13 11:26:34 UTC
Alara IonStorm wrote:
Gypsio III wrote:

No, it went from 170 km to 140 km . Not that it really matters, because the Cerberus was entirely worthless anyway, having been completely obsoleted by the Drake and Tengu.

She is technically correct on the ranges.

She is speaking specifically to Precision Missiles which were changed to follow the pattern of T2 High Tracking Short Range Ammo for Long Range Weapons IE half the range of the -50% Ammo or in this case the basic T1 Heavy Missile, that along with a 5 point Dmg buff over the old one, no ship speed penalty, a faster missile velocity and a faster explosion velocity vs a wider explosion radius.

On the Double Range Bonused Cerberus the old Precision traveled to 170km while the new ones travel 70km. I am sure Fozzie thought long and hard before nerfing the power house that was precision heavy sniping... Straight


Precision missiles were almost entirely worthless before the patch, so the comparison is still pretty much pointless.
Malcanis
Vanishing Point.
The Initiative.
#20 - 2012-12-13 11:50:23 UTC
Daniel Plain wrote:
if you have t2 rigors, there is no room for range rigs. did you only run close combat missions?



2x T2 Rigor, 1x T1 Hydraulic Thruster

I ran Guristas Assault with it pretty well; more time was lost to NPC jamming than to closing range. You do have to plan your targets ahead more than with the HML, but the BS rats die so fast that it's worth it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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