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What does "Material Level" and "Productivity Level" mean?

First post
Author
Teeku
Deep Core Mining Inc.
Caldari State
#1 - 2012-12-10 18:37:20 UTC
I am New to Invention and would really like some background information on how it works.


Question 1.
I have been looking at BPC in the contracts trade window, but there are two values i do not understand "Material Level" and "Productivity Level", what do these values mean?

Question 2.
What units are these values measured in and how do they work mathematically? it seems the higher the numbers the better.

I want to create my own spreadsheets but i am unsure of what to do with this Material or Productivity number, is it some kind of multiplier or divisor.
Ruvin
Amarr Empire
#2 - 2012-12-10 18:45:23 UTC
Teeku wrote:
I am New to Invention and would really like some background information on how it works.


Question 1.
I have been looking at BPC in the contracts trade window, but there are two values i do not understand "Material Level" and "Productivity Level", what do these values mean?

Question 2.
What units are these values measured in and how do they work mathematically? it seems the higher the numbers the better.

I want to create my own spreadsheets but i am unsure of what to do with this Material or Productivity number, is it some kind of multiplier or divisor.


The BPO's can be researched : reduce the material cost (ME = material efficiency) which is needed to make the item
Same thing with PE production efficiency , reduce time to make the item .

question 2 :

Well first levels are those you get most profit from the time you invest researching them , after an amount which varries its not worth research anymore , the profit you gain is so little that youl need to make em for years to start gain some of it . So only a certain amount of PE ME is worth having usually .

Also ME >>> PE as in ME you reduce the material cost which is usually = ISK , and PE is time , which become important only when the time is youre bottleneck , before that point PE doesnt matter at all .

Opportunities multiply as they are seized.

Ruvin
Amarr Empire
#3 - 2012-12-10 18:55:40 UTC
for example a item called A with ME 0 cost 100 minerals to make
with ME 10 cost 80 minerals to make

You gain 20 resources from each item .

Now you need to see how much an original BPO for item A cost for example 500 ISK
a researched BPO with ME cost 1500 ISK

Now the difference is 1000 ISK .

If you gain 20 resources for each item lets say 1 resource cost 1 ISK , you have 20 ISK profit from each item .
Now you need to make 50 items so you can actually gain some profit from a researched BPO right?
After 50 items all those 20 isk goes in youre wallet .

Making 50 items will take 1 week .

So if you plan on making that item for more then 1 week , the researched BPO is of course worth it !
If you plan to make that item for 5 days it isnt *.



*Unless you plan to sell the BPO after for 1500 then you still get that 20 isk profit from each item those 5 days .

(this seems more related to sciende and industry , so feel free to correct me if im wrong )

Opportunities multiply as they are seized.

ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#4 - 2012-12-10 19:00:06 UTC
Moved to Science and Industry Forum.

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Ruvin
Amarr Empire
#5 - 2012-12-10 19:14:12 UTC  |  Edited by: Ruvin
ISD Cura Ursus wrote:
Moved to Science and Industry Forum.



Hey :( i kept looking for it in market . Damn you moving it so fast Evil

Opportunities multiply as they are seized.

Huttan Funaila
Caldari Provisions
Caldari State
#6 - 2012-12-10 20:29:41 UTC  |  Edited by: Huttan Funaila
There are 3 types of waste when making an item.

Material Level is a measure of the (lack of) wasted materials in making an item.
Productivity Level is a measure of the wasted time when making the item.
Production Efficiency is a measure of your personal waste when making the item.

Computing the waste is based on a formula and the background data of an item. Most people use BPO calculators to determine the appropriate ML/PL levels to achieve.

Formulas:
http://wiki.eve-id.net/Equations

if you are looking for the static data that list what items exist in game, then you want to check out the community toolkit:
http://community.eveonline.com/community/toolkit.asp

Two posts on working with the database from the toolkit:
http://k162space.com/2012/04/13/working-with-eve-static-data/
http://phoenixdiaries.co.uk/eve-online-database-dump

If you need the free (called "express") version of SQL Server:
http://www.microsoft.com/sqlserver/en/us/editions/2012-editions/express.aspx

Another calculator:
http://www.fuzzwork.co.uk/blueprints/
ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#7 - 2012-12-10 20:41:28 UTC
Ruvin wrote:
ISD Cura Ursus wrote:
Moved to Science and Industry Forum.



Hey :( i kept looking for it in market . Damn you moving it so fast Evil



Sorry. Next time I will tell the system to "move it slowly".

:D

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Cap James Tkirk
Baba Yagas
The Initiative.
#8 - 2012-12-10 21:28:47 UTC
^^^ trolled lmao

but Huttan has laid down some good links look them over and absorm the info
Teeku
Deep Core Mining Inc.
Caldari State
#9 - 2012-12-10 22:10:32 UTC
Huttan Funaila thank you so much, that was a very clear description, with some background information to really get an understanding of what is going on and why.

You also backed it up with links and Raw math, i dont think i could have asked for a better reply. 10/10.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2012-12-11 00:27:39 UTC
To go along with the link to my blueprint calculator above:

http://www.fuzzwork.co.uk/blog/2012/10/24/eve-sde-sql-blueprint-details/
http://www.fuzzwork.co.uk/blog/2012/10/27/eve-sde-sql-blueprint-details-part-2/

Might be of interest. If you're going to be manipulating the numbers yourself.

And for the SDE in other formats:
http://www.fuzzwork.co.uk/dump/

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2012-12-11 00:54:41 UTC  |  Edited by: Krixtal Icefluxor
Huttan Funaila wrote:

Computing the waste is based on a formula and the background data of an item. Most people use BPO calculators to determine the appropriate ML/PL levels to achieve.




Yes on this BPO calc.

Stare at it for awhile and it will make sense.

If the best PE is something like 120, you do not have to do it all at once. You can take it to +60. And the next time, do NOT specify 120. Use just +60 on it again, and then it gets to 120. A lot of folks get tricked by this.

This applies to ME as well.


EDIT: by getting tricked, I mean they wind up with a useless 180 at that point, when 120 is the best possible.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Salpad
Carebears with Attitude
#12 - 2012-12-11 12:12:37 UTC
Also note that striving for "perfect ML" is often silly.

I work with, or anyway I plan to work with, concepts such as mineral-specific Perfect ML and even Near-Perfect ML.

Usually a Blueprint requires a lot of Tritanium, a not so lage amount of Pyerite, and smaller amounts of Mexallon, Isogen and so forth.

Looking in the Waste column, as you increse the ML, first one of the minerals will drop to waste=1, maybe Mexallon. At that ML, you have achieved Near-Perfect ML for Mexallon. Increase ML further, and you might get Near-Perfect ML for Isogen or Nocxium. Keep increasing ML, and you'll get Perfect ML for Mexallon. Increase more, you get Perfect ML for Isogen or Nocxium.

Tritanium is usually the hardest mineral to get Near-Perfect or Perfect ML for.

Also there's supposed to be some rounding issues, with at least one poster elsewhere having claimed that the game rounds as late as possible in the process, but the various web-based BPO calculators I've used all seem to round early on in the calculation. When rounding happens may be highly relevant when it comes to small mineral amounts, e.g. if a Blueprint requires 25 Mexallon.

For larger items that requires thousands or tens of thousands of each mineral, it's often simpler just to think of Waste as an overall percentage. ML0 gives 10% waste, which makes you non-competetive in most cases. ML10 gives about 1% Waste, which is good. ML100 gives about 0.1% Waste, which is obsessive to strive for, at least in most cases.
Bugsy VanHalen
Society of lost Souls
#13 - 2012-12-11 15:06:58 UTC  |  Edited by: Bugsy VanHalen
Well there are min maxers out there obsessed with getting all there BPO's to perfect ME. That is any more ME be it 1 point or 1000 points you will not gain any more reduction.

For the most part this is very inefficient. A good rule of thumb is ME 10 is worth while for any BPO. Most BPO's that first 10 ME will drop your waste down to say 1%. To then get it down to 0.1% you need to take ME level to 100. So you spend 10 times as long for 1 tenth the benefit.

Some BPO's such as freighters you need over 1 month research per ME level, so you rarely see them with more than ME 2 or 3. But since these are made for small quantities of components made from the raw minerals there is less return from ME research.

I generally only look to get a BPO to ME 10 before using it, of course there are some exceptions. Some BPO's research so fast that ME 100 only takes a few days whether you need it or not. However since I have my own POS where I do my research, I hate to have empty research slots. If there is a PE or ME slot I do not need I will throw a BPO into it I am not currently using. Whether it needs more research or not it certainly does not hurt. It costs nothing as the slot would otherwise not be in use, and the POS is already fueled for other purposes.

I do believe that the rounding of materials is not done until after the total of all runs is calculated. I have not tested this specifically but I did notice a difference with Fuel block BPO's. I read somewhere that perfet ME for fuel blocks was ME 60. However I had a full set researched to ME 100. However with my method of avoiding empty ME slots I ended up taking one fuel block BPO to ME 200. When manufacturing over 1000 runs at a time I noticed a reduction in mats on the ME 200 BPO from the ME 100 BPO's. It was not much, but there was a difference. After that I took all my fuel block BPO's to ME 200. As an added bonus I used to sell fuel block BPC's, and having the highest ME/PE mine sold very fast.

However you look at it, even if more ME research does give added reduction for higher runs, the gains are minimal. It is almost always worth getting you BPO waste down from 10% to 1% or less. Beyond that the gains from a 0.1% reduction are so small they are rarely a good return. A 0.1% reduction in waste will reduce materials by 1 unit for every 1000 units needed. If the BPO has not mat requirements over 1000 then a 0.1% waste reduction will have zero effect. If the only mat with over 1000 units is trit, well even if it is 100,000 trit you only save 100 trit or 500-600 isk. Not much return is it. ME 10 reduces waste from 10% to 1% and can make the difference between whether a BPO is profitable or not. But if you need to get a BPO to ME 100 for it to be profitable, then the profits are so small it is not worth making.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-12-11 17:56:36 UTC
The time ME reallly helps though is building larger T2 ships like Cranes or Bustards. But then Decryptors are used and all that, so it's pretty much a different discussion and thread altogether.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882