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PVE, Drones, The new AI and You

First post
Author
Mund Richard
#361 - 2012-12-11 11:37:13 UTC
Hevymetal wrote:
18 Pages of posts, 12 threads on the first page of general with Dev responses. Still not a word here. How did this issue become such a "Typhoid Mary" that noone wants to respond to it? Was the ball dropped so bad thay are ashamed of the new AI release? Are they unsure of if/how they want to fix it now? Are they purposely nerf hammering the Newbs? We can only speculate since no official word has been given.

THIS
Vaerah Vahrokha wrote:
Hevymetal wrote:
Still trying to formulate new strategy and tactics for soloing LVL 4s. Some are doable but there are a few mentioned here (WC) that seem near impossible to do solo, no matter what tactics/ships are used.
The Gallente WC used to be partly bugged. You could get full stage aggro just for warping in the 2nd room and then the DPS was survivable only with deadspace mods and a relevant amount of SP. Now I would not suggest anyone doing it.
Thought the problem there was, that you could warp inside their proximity range, and agro as soon as you either attack, move, or release drones

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

DeBingJos
Sebiestor Tribe
Minmatar Republic
#362 - 2012-12-11 11:37:32 UTC
Remiel Pollard wrote:
There is no such thing as a "newbie fit" for level 4 missions.

Newbies start at level 1.


I gave you the benefit of doubt until you posted this.

Stop trolling.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

DeBingJos
Sebiestor Tribe
Minmatar Republic
#363 - 2012-12-11 11:44:12 UTC
I will leave this here.

Read the changes from the new players perspective before continuing this discussion.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Funky Lazers
Funk Freakers
#364 - 2012-12-11 11:46:14 UTC
DeBingJos wrote:
Remiel Pollard wrote:
There is no such thing as a "newbie fit" for level 4 missions.

Newbies start at level 1.


I gave you the benefit of doubt until you posted this.

Stop trolling.


Just hide this troll's posts like I did, problem solved.

Hevymetal wrote:
18 Pages of posts, 12 threads on the first page of general with Dev responses. Still not a word here. How did this issue become such a "Typhoid Mary" that noone wants to respond to it? Was the ball dropped so bad thay are ashamed of the new AI release? Are they unsure of if/how they want to fix it now? Are they purposely nerf hammering the Newbs? We can only speculate since no official word has been given.

Still trying to formulate new strategy and tactics for soloing LVL 4s. Some are doable but there are a few mentioned here (WC) that seem near impossible to do solo, no matter what tactics/ships are used.


Yeah I like that Dev silence too.
I feel like they are ashamed about this new AI issue nad have no idea how to fix it.

Whatever.

Mund Richard
#365 - 2012-12-11 11:50:48 UTC  |  Edited by: Mund Richard
Funky Lazers wrote:
Hevymetal wrote:
18 Pages of posts, 12 threads on the first page of general with Dev responses. Still not a word here. How did this issue become such a "Typhoid Mary" that noone wants to respond to it? Was the ball dropped so bad thay are ashamed of the new AI release? Are they unsure of if/how they want to fix it now? Are they purposely nerf hammering the Newbs? We can only speculate since no official word has been given.

Still trying to formulate new strategy and tactics for soloing LVL 4s. Some are doable but there are a few mentioned here (WC) that seem near impossible to do solo, no matter what tactics/ships are used.


Yeah I like that Dev silence too.
I feel like they are ashamed about this new AI issue nad have no idea how to fix it.

The silence, it's deafening, ain't it.

Well, there have been dev posts:

One admitted that the full room agro is a bug.
Another admitted that the EWAR is crazy, and beyond anything they have wanted.

Pretty much those two are what make mission-running near-impossible (totally possible in a Proteus, but let's go with newer players, unpimped fits, ect), not just the new AI alone.
Of course, it's bad if you don't adapt to it as well, but how would one play around fits and adapt, if the other two are also there?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Abu Tarynnia
Kings-Guard
Sigma Grindset
#366 - 2012-12-11 12:01:42 UTC
Manes Avatarr wrote:
People, don't cry. At least NPCs don't shot down cruise missiles and torps launched at them. And don't try to catch bullets from autocannons.

Yet.



Well .. as I saw just some hours back the BS I attacked in Lvl3 used defensive missiles to counter my cruisers .... and yes .. it was an NPC :)

YOU CANNOT HAVE MY STUFF!!!!

C0ATL
Renegade Stars
Stellae Renascitur
#367 - 2012-12-11 12:04:44 UTC  |  Edited by: C0ATL
Remiel Pollard wrote:
DeBingJos wrote:

Then tell me: is the risk vs reward for lv4's ok now? Why should a new player do them instead of mining? Give me some reasons..


Why should a player do anything in this game except for what they enjoy? If you're sole purpose is to make isk, then it shouldn't matter how you do it, if what you enjoy is making isk. However, if it's too much of a chore, then obviously you're not enjoying yourself, so you should find something else to do. Unsub if you have to and find another game, but a lot of people threatening to do so are failing to realise that they are in a minority and nobody really cares.

The isk/reward ration for level 4s is, imo, better balanced now, but still a little weighty on the reward side. You might not have noticed this, but the select few who are extraneously vocal about how "hard" level fours are now are also in a minority. For the majority, level 4 missions haven't changed. My old corp, as carebear as they are, do quite well running level 4s. I run them with a mate with a squad setup we find quite effective at encouraging the AI not to aggro the drones. In short, we've had no worries, and we're still making plenty of isk. But that's not why I run level 4s. I run them because I enjoy shooting stuff.




Fascinating. Truly fascinating.
Hey, you know what I enjoy? I enjoy using drones... I just like a swarm of those little buggers (unfortunately just 5 for non carrier ships) just running off and buzzing around your target, picking it appart until there is nothing left other than a wreck.
You know what else I enjoy? Logging in on whatever hour I please and doing missions whenever I want, without depending on a group of players that probably do not have such a random time of being online as I do.

But guess what... DUM DUM DUUUUUUUM. I cant do that anymore. Because if I want to use a drone-boat I cant solo missions, and if I want to solo-missions I need to use another ship, like a missile or turret boat.
At this moment, my Rattlesnake cant deploy its drones farther than 10 KM without losing at least one of them. And I know what you are going to say:

"Use faster drones?"
Have you seen the efficiency of medium/light drones taking out many BS?

"Dont send them past 10 km?"
Right..because my Rattle's ability to send drones to as far as 85KM has been implemented because they are meant to never go past 10 KM. Billiant. 'Or maybe it was for that awsome scenario in which you use drones to snipe people, right?' (said nobody ever)

"Use the 2nd drone wave exploit?"
Because CCP clearly did not state that they will fix that... Not to mention that to use the said exploit, you need to wait for the enemy ships to come into range, given that if you send your drones too far to aggro the enemy, they will die on their way back, before you tuck them in and release the 2nd wave.

"Use sentries!!!!111one1!!"
Yeah... would be an option, but while sentries fall in the same market and skill tab as drones, they are just extra turrets that you can deploy in space, around you. If I wanted that, I would have gone directly for a turret ship, so thx...but no thx.



Its alright, though. I get that being a troll is much easier than actually putting thought into what the problem is. As long as it does not affect what you like to do - 'shooting stuff' - its allright for the rest to burn. I guess your hipocricy does not allow you to understand the fact that other players can enjoy something, just like you do, but in a different way or through different means. You like 'shooting stuff'...and I like 'shooting stuff with drones'. Difference between you and me is 2 words, yet you criticize others for asking CCP to fix their way of having fun. Imagine CCP releasing a patch in which, whenever you 'shoot stuff', your launchers/turrets blow up, Remiel, and then I welcome you to take that without saying a word to the devs or being irritated.

Not asking for drones to be buffed into being overpowered... Just brought back into an acceptable balance, compared to other weapon systems.

And to all those "adapt or die" morons.... If adapting comes at the price of losing your desire to play the game or having fun while playing, then why waste one's time? Eve is supposed to be a game...not a 2nd job.
Funky Lazers
Funk Freakers
#368 - 2012-12-11 12:11:09 UTC  |  Edited by: Funky Lazers
Mund Richard wrote:
Funky Lazers wrote:
Hevymetal wrote:
18 Pages of posts, 12 threads on the first page of general with Dev responses. Still not a word here. How did this issue become such a "Typhoid Mary" that noone wants to respond to it? Was the ball dropped so bad thay are ashamed of the new AI release? Are they unsure of if/how they want to fix it now? Are they purposely nerf hammering the Newbs? We can only speculate since no official word has been given.

Still trying to formulate new strategy and tactics for soloing LVL 4s. Some are doable but there are a few mentioned here (WC) that seem near impossible to do solo, no matter what tactics/ships are used.


Yeah I like that Dev silence too.
I feel like they are ashamed about this new AI issue nad have no idea how to fix it.

The silence, it's deafening, ain't it.

Well, there have been dev posts:

One admitted that the full room agro is a bug.
Another admitted that the EWAR is crazy, and beyond anything they have wanted.

Pretty much those two are what make mission-running near-impossible (totally possible in a Proteus, but let's go with newer players, unpimped fits, ect), not just the new AI alone.
Of course, it's bad if you don't adapt to it as well, but how would one play around fits and adapt, if the other two are also there?


You know what buggs me more than anything? Is how things are done about new players.
I mean new players are very rare in this game, obviously non-brain-dead people know this for sure.

The life of a new player is very hard. Two years ago my good friend left the game just because he didn't know Amarr ships generally suck at PvE, because they can't change the damage type and you can do missions only in Amarr space to be effective.
As a newb he was unable to break the tank on some Gurasta ship with hes lasers. Obviously no one told him a thing about it.

Last patch was a spit in the face of newbs.
So does CCP care about newbs or not?!
I mean they reworked tutorials, which means they care a little. Now they change the AI so newbs can't do a thing in space.
So they care and don't care at the same time. This buggs me!

The only conclusion I have about this is they have a War with two sides inside their office.
The one side stands for the newbs, and the other stands for nullbears and care nothing about new, i.e. they like the "adapting" thingy.
Guess last patch was a win of the 2nd side.

Whatever.

Mund Richard
#369 - 2012-12-11 12:13:14 UTC
C0ATL wrote:
"Dont send them past 10 km?"
Right..because my Rattle's ability to send drones to as far as 85KM has been implemented because they are meant to never go past 10 KM. Billiant. 'Or maybe it was for that awsome scenario in which you use drones to snipe people, right?' (said nobody ever)

"Use the 2nd drone wave exploit?"
Because CCP clearly did not state that they will fix that... Not to mention that to use the said exploit, you need to wait for the enemy ships to come into range, given that if you send your drones too far to aggro the enemy, they will die on their way back, before you tuck them in and release the 2nd wave.

"Use sentries!!!!111one1!!"
Yeah... would be an option, but while sentries fall in the same market and skill tab as drones, they are just extra turrets that you can deploy in space, around you. If I wanted that, I would have gone directly for a turret ship, so thx...but no thx.

Did you try doing more dps in the ratter, and add one or two EWAR modules?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

TheGunslinger42
All Web Investigations
#370 - 2012-12-11 12:40:37 UTC
Working as intended imo. A bloo bloo you can't afk through level 4s with drones. Get over it carebears, welcome to the new EVE.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#371 - 2012-12-11 12:51:55 UTC
TheGunslinger42 wrote:
Working as intended imo. A bloo bloo you can't afk through level 4s with drones. Get over it carebears, welcome to the new EVE.


This discussion is rather civil, except for a few people that have nothing constructive to say. The topic has nothing to do with running LV4 missions AFK.



Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

C0ATL
Renegade Stars
Stellae Renascitur
#372 - 2012-12-11 12:55:12 UTC
Mund Richard wrote:
C0ATL wrote:
"Dont send them past 10 km?"
Right..because my Rattle's ability to send drones to as far as 85KM has been implemented because they are meant to never go past 10 KM. Billiant. 'Or maybe it was for that awsome scenario in which you use drones to snipe people, right?' (said nobody ever)

"Use the 2nd drone wave exploit?"
Because CCP clearly did not state that they will fix that... Not to mention that to use the said exploit, you need to wait for the enemy ships to come into range, given that if you send your drones too far to aggro the enemy, they will die on their way back, before you tuck them in and release the 2nd wave.

"Use sentries!!!!111one1!!"
Yeah... would be an option, but while sentries fall in the same market and skill tab as drones, they are just extra turrets that you can deploy in space, around you. If I wanted that, I would have gone directly for a turret ship, so thx...but no thx.

Did you try doing more dps in the ratter, and add one or two EWAR modules?



I do not see how this has anything to do with the DPS and E-war. I can have 2k dps on it and my drones will still get alphaed 2 secs after they leave the drone-bay. And I am talking about t2 heavy drones, on a boat that gives them 50% more hp, and with 5.5 mil SP invested in drones (no fighters, FBs or sentries).

E-war is no the problem. It may be a problem, but it could be worked around if people had free use of drones, since I have noticed that drones most often go after cruisers (and they are the ones using E-war 80% of the time).

In The Assault , with Serpentis, I had 15km locking range (out of 90km normal) and it would have been a situation wherein I could have released my drones and them taking care of the enemy cruisers dampening me... but that became a quick problem when my drones started being webbed and shot down by destroyers and elite frigs. I had exactly 2 ships (except the frigs who took 1 min to lock) within that 15km locking range, and none of them were the cruisers that were using sensor damps.... and catching cruisers in a Rattlesnake (slowest bs out there) is not as fun as it may sound.


To answer your question, I did increase my dps on the Rattle since the new expansion, at the cost of some of my tank , which was acceptable, given that I never afked missions. I managed to reach 850 dps, but that did not help. I had to switch to a CNR to do missions without getting angry at losing several t2 heavies on each mission.... but being forced to use a ship and play in a way other than what you enjoy is not very good in a game that promotes "freedom of choice" "your every choice impacts the world" "bla bla bla choice".
C0ATL
Renegade Stars
Stellae Renascitur
#373 - 2012-12-11 13:07:46 UTC
TheGunslinger42 wrote:
Working as intended imo. A bloo bloo you can't afk through level 4s with drones. Get over it carebears, welcome to the new EVE.


CCP devs had several posts that it is, in fact, NOT working as intended...but you go "Working as intended."

"Bloo bloo"? I feel like I should pitty you for your's brain's inability to have absorbed a more complex vocabulary since your birth, given that you are still using what would phonetically sound like a 2-year-old's cries when he wet his diapers, in a discussion that has proven thus far to have more or less mature participants.

Also, CCP FoxFour has posted an example of how he managed to afk missions in a Dominix with sentries...and specifically stating that its now EASIER to afk missions. But you would know that if you had bothered to look into the whole topic before letting your mouth diarheea get the best of you, and blurting out what you did, just for the sake of having a forum post on this thread.

Have a good day.
Hevymetal
POT Corp
#374 - 2012-12-11 13:34:15 UTC
C0ATL wrote:

Also, CCP FoxFour has posted an example of how he managed to afk missions in a Dominix with sentries...and specifically stating that its now EASIER to afk missions.


Are you reffering to this post?
http://eve-search.com/thread/155703-1/author/CCP#17

I would like to see the fit of that Domi :)

Also try that same setup in WC or Buzzkill, As for the dual-box setup, many of us who have been around a while have multiple accounts but most new players do not.
Skorpynekomimi
#375 - 2012-12-11 13:40:11 UTC
Mund Richard wrote:
Jame Jarl Retief wrote:
So? Do like the lady asks, and post a video of you soloing that Serpentis mission, today, in your Hyperion. We'd all love to see it. And remember to use your moderate-low SP character, not one with perfect Vs across the board.
INB4 Deadly Duo Roll

It's relatively easy to find a 6 hour timer mission that's still fairly easily doable, or if you do some creative workarounds.
Now Assault, I'm more curious about.
Bet it can be done if the frigs don't jam you too soon.
Skorpynekomimi wrote:
Specialisation is for insects. I have other ways of making ISK; L4 missions are simply an easy faucet of ISK, salvage, trade goods, and minerals.
That said, I fly an active-tanked gunboat Mael. My drone bay is small. Should I ditch the pricy T2 drones and just go with cheap T1s I can just produce myself?

I just specced an alt into drone boats. Domi sentry drone boat still valid tactic? Or should she just rep/cap transfer my Mael?

I find the insect comment ...interesting.

As long as the CCP "approved" glitch doesn't get fixed, a mix of T1 and T2 is the way to go: First unleash T1s until they die, and the next flight won't get touched at all.
Or so I've heard, I'm using Garde IIs pretty much exclusively on my droneboat.

Domi sentry tactic is something I used since the patch almost as well as I have before, but with my own twist on it.
See for yourself, if your flavour doesn't work, change it.



The insect thing is a heinlein quote I happen to like:
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyse a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.[1]

Robert A. Heinlein, in Time Enough for Love, 1973


Also, thank you for the swift and civil response. Nowhere near enough of that in threads like this, these days.

Economic PVP

Nyah Avatarr
NFI industrial
#376 - 2012-12-11 13:43:23 UTC
Abu Tarynnia wrote:
Manes Avatarr wrote:
People, don't cry. At least NPCs don't shot down cruise missiles and torps launched at them. And don't try to catch bullets from autocannons.
Yet.

Well .. as I saw just some hours back the BS I attacked in Lvl3 used defensive missiles to counter my cruisers .... and yes .. it was an NPC :)

Are you sure that a little dev wasnt sitting in there?
Joking, yes.. NPC use defender missiles sometimes. I just dont see it usually as my main is Projectiles char.

I'm thinking about how Gallente are screwed atm. Well, i dont see how one with drone skills and drone boat can run L4s just like im doing it in autocannon boat or caldari can - with missiles.
Situation is obviously NOT FAIR for Gallente pilots and surely not works as intended.

Pls overhaul drones stuff or give gunners something to worry about too (i.e. matrix style dodging bullets by npc) and more heavily used defender missiles to counter Caldaris.

C0ATL
Renegade Stars
Stellae Renascitur
#377 - 2012-12-11 14:06:15 UTC
Hevymetal wrote:
C0ATL wrote:

Also, CCP FoxFour has posted an example of how he managed to afk missions in a Dominix with sentries...and specifically stating that its now EASIER to afk missions.


Are you reffering to this post?
http://eve-search.com/thread/155703-1/author/CCP#17

I would like to see the fit of that Domi :)

Also try that same setup in WC or Buzzkill, As for the dual-box setup, many of us who have been around a while have multiple accounts but most new players do not.



I never flew a Dominix (the aesthetics of the ship bothered me enough to never get into one), but if I give it a quick thought with a Rattle, just fit it for a good tank, let the NPCs get in optimal orbit, then release the sentries -> let them take aggro -> pull them back in -> release them again the moment NPCs re-aggro you -> go afk.

In that situation, the NPCs will not re-aggro your drones and the sentries usually focus BS and cruisers, while keeping frigs last. When you return from being afk, just put out a set of light drones and that's Mission Completed.

I admit that I never tried doing this, because I dislike AFKing missions, but from what i've observed of the new AI's behaviour towards drones, that would be the way to afk missions. Ofcourse, this does not work for missions that spawn waves of NPCs. Another downside to this would be the long wait-time before you can release the drones the 1st time, because of letting NPCs get closer.

Again, sorry for not being able to give you a proper Dominix fit, nor can I give you the one FoxFour posted, given that I would have to plow through my history to catch the thread in which he wrote the post I spoke about, and it was several days ago that I read it, when I first came to the forums. If you want I can give you info on a Rattle fit that will work.
Frater Scrapheap
Center for Advanced Studies
Gallente Federation
#378 - 2012-12-11 14:29:44 UTC
To repeat myself: I dont care about how hard Lv4 missions are. They are - beside the full stage aggro - easy anyways. But i really hate it, if some developer confusing "interesting&diffcult" with "boring&tedious". Yeah, boring game mechanics - thats the problem and not if a player is earning 5 million ISK more or less. Really, the whole discussion should not about Lv4 missions, it should be about the game concepts and how the hell someone who is playing the game, is able to come up with the idea to change the AI in this way.... with this UI / Drone interface. Evil

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#379 - 2012-12-11 15:01:16 UTC
Not going to reply to anyone in particular, but the whole "specialization is for insects" and "adapt" doesn't hold water as a valid argument. Even though I personally love that Heinlein quote - managed most of is by now, except writing a sonnet, conning a ship and the whole dying part.

First, stop and realize that "specialization" is precisely what most EVE guides advocate for new players! Yes, that's right. The advice given to a new player is never "train everything!", it is always "pick one and get good with it", usually starting with a frigate and a single weapon system and a single tank. As such, this AI change, if it punishes specialization and encourages diversification, goes directly against the new players. And then we wonder why EVE's new player retention sucks?

Second, have you considered that perhaps the player specialized for a reason? As in, a player chose to specialize to fly drone boats because he likes the idea of drone boats? As such, adapting - which is easier to achieve by cross-training into a more manageable ship - is not something they're willing to do. It is, in a way, equivalent to taking a pirate player in EVE, who only wants to PvP, making PvP difficult/impossible, and forcing the pirate into PvE as a way to "adapt". Will that likely work? Well, no, because it is not the play style he prefers. Same with missions. It's not that adaptation is impossible - it's just many feel that in a sandbox game where you supposedly can do whatever you wish - being pushed into something goes contrary to the core design.

So, you say, fly drone boats if that's what you want, and deal with consequences (managing drones, aggro issues, etc.)? Sure, you're right. Totally 100% correct. But, this is where balance comes in! If ships are balanced, a drone boat should perform at least as well as a turret or missile boat, with the same amount of work. Think of it this way - one worker gets a nailgun, another gets a box or nails and a hammer, and the third gets a box of nails and an old boot. If the objective is to drive nails, the first guy has the obvious advantage, the second guy will perform adequately, and the third guy will whack away with his boot until the cows come home. That's the drone user currently - tons of micromanagement, no payoff for the extra effort. The situation is, simply put, grossly unbalanced.

Now, this is not to say drone boats should be dumbed down to turret/missile level. They could still require tons of micromanagement, but there has to be a payoff. For example, if poorly-managed drone boat did 70% of a turret/missile ship's DPS, and an excellently-managed drone boat did 140% of a turret/missile ship's DPS, with an average being somewhere around 100% (balanced), the system would work. In other MMOs, this is called a "skill cap". Some classes have high skill cap, that is require a very skilled player, but the payoff is that the class can feel almost godlike in the right hands. Similarly, a low skill cap class will perform moderately well, regardless of how poorly it is played, it is simply very difficult to screw up due to user error. I wouldn't be opposed to drone boats in EVE becoming high skill cap. But there has to be a payoff for that - for the micromanagement of drones, for the logistical issues of restocking lost drones on combat ops, etc., etc.

Anywho, blah blah. Would be nice to see someone from CCP chime in on the whole drone/AI issue. It's been almost a week since the patch, and mum's the word.
Arec Bardwin
#380 - 2012-12-11 15:28:48 UTC
Jame Jarl Retief wrote:

Anywho, blah blah. Would be nice to see someone from CCP chime in on the whole drone/AI issue. It's been almost a week since the patch, and mum's the word.
Admit the mistake of rushing an untested feature? I wouldn't count on it.