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PVE, Drones, The new AI and You

First post
Author
Lost Greybeard
Drunken Yordles
#301 - 2012-12-11 01:20:06 UTC
In my experience, the major changes are:

-- Frigate/small NPCs will target drones regularly.
-- NPCs will switch to drones if they cannot land reliable hits on you due to range or velocity.

So... the major changes in tactics are to keep a good stock of frigate-killers (usually T1 light drones) that are disposable instead of relying on T2s, then once you've cleared the small NPCs pull out the usual T2 mediums/etc and just wait until you're getting poked by the NPCs to release the hounds.

I've had a little trouble with L4s in a pure drone ship, but not all that much. I've also been considering giving the dominix a rack of small guns to clear the small NPCs without drones instead. Overall not a huge deal.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#302 - 2012-12-11 01:55:16 UTC
Remiel Pollard wrote:
Why is the mission's predictability the only factor for change? Just because it is predictable, does mean it is easy. You are still putting words in my mouth by asserting what it was that I meant, but adapting to a mission is what makes it predictable, because missioning was meant to be a grind, not unlike mining.


First, stop fixating on people putting things in your mouth, nobody wants to put anything in there. Blink

Next, how can a predictable mission not be easy? When you know precisely the total DPS of the room, the incoming damage type, what the trigger is, distances between important objects, distance to the gate, etc. You do realize in most other games, even MMOs, quests are never this clearly defined. For one, quests tend to happen in "normal" space, with normal NPCs. You could be fighting a human NPC, only to have a pack of hungry wolves come at you from the bushes because you didn't see them coming. Or a patrol of other humans. Or both! When was the last time you were doing Angel Extravaganza and suddenly had a bunch of NPCs from Dread Pirate Scarlet show up and start shooting you? Oh, wait, never!

Oh, so AI can attack drones now? Solution? Don't use drones! If you stop and stay very, very quiet for a few seconds, you can actually HEAR most people cross-training into a Tengu right now. No drones? No change. We're back to pre-Retribution old-AI days. You are soloing the mission, there's no drones. Ta-da, you just completely nullified one of the expansion's features! Now, is that 'adapting' or is that 'stupid feature'? Probably both, actually. But the point is, the change was a stupid one.

And why does ANYTHING have to be a grind, where progress is already limited by real-time skill training? lol Lol Seriously dude. Grinding as a mechanic is not needed in EVE at all, skill training takes care of all that. And if I wanted a mind-numbing grind, there's TONS of games out there that do it a whole lot better, from Aion and Tera onwards.

Quote:
The AI made missions more interesting - even if they become predictable, they can still be interesting. Driving the Nurburgring is predictable, but it's still very interesting as well. Missions now require you to pay attention, for example, which you should have been doing before anyway. The ACTUAL key complaint with this AI switch, as per the hundred posts and dozen or so threads dedicated to it, is "oh noes my drones, make it easy for me to AFK my lvl 4 missions or else I will unsub!" In fact, the majority of complaints are wild and childish tantrums with little in the way of constructive criticism.


I disagree. Nothing that is predictable can be interesting when done more than once.

Case in point, have you tried to replay the same level of Max Payne 3, followed by replaying a mission of, for example, Far Cry 3? Huge difference. In MP3, the enemies would always be the same, and appear at the same spot, on queue. Turn the corner - guy in top right window with a pistol, shoot him, bottom-right corner doorway, guy with a shotgun, shoot him, crossing the courtyard guy with the SMG, etc. Always 100% predictable. Reload it 100 times, and it'll all be the same. Now, take FC3 - first time you try it, some wild dogs distracted some of the guards, and I knifed two of their snipers in the back before they even knew they were under attack. Second time, a jeep with NPCs came out of nowhere and spotted me and I died. See? Predictable, after you've done it enough times to know it, is never as good as unpredictable. Which is why boss fights in FC3 sucked, compared to FC1 and FC2 - they were quick-time events. You always press the same buttons in proper succession to win. Do it twice, and you probably can do it every other time afterwards with your eyes closed, using just one finger, and still win.

And the whole "AFK my lvl 4 missions" is a cop-out argument and you know it. I hope... Vast majority of lvl 4 missions couldn't be done fully AFK. Or even semi-AFK, as drones would kill triggers and new waves would spawn and target and take out drones. There were places where AFKing in a drone boat did work, but most lvl 4 missions weren't part of those. Some were (off the top of my head, Duo of Death was dead easy AFK mission, 2 targets in total), but interestingly enough those were better done while at the keyboard, to wrap them up quicker.
Vaerah Vahrokha
Vahrokh Consulting
#303 - 2012-12-11 02:00:51 UTC
Remiel Pollard wrote:
Tyberius Franklin wrote:
March rabbit wrote:
Remiel Pollard wrote:
Did you train your new sensor compensation skills before you ran the assault?

+1 for you for finding me new (possibly useful) skill.
however people are right: it won't safe you from damp from 10 NPC ships

If this is the assault against serpentis I'm not sure how those would help. Sensor strength doesn't counter damps unless I've been misinformed.


Not on it's own, no. But when used in conjunction with sensor boosters and/or amplifiers, you should be able to counter it sufficiently.


Pray tell, how many SEBOs? Because to see any effect I have to bring a dedicated remote SEBO ship because not all fly caldari ships with 1000000 mid slots.
Remiel Pollard
Aliastra
Gallente Federation
#304 - 2012-12-11 02:06:05 UTC
Jame Jarl Retief wrote:
Remiel Pollard wrote:
Why is the mission's predictability the only factor for change? Just because it is predictable, does mean it is easy. You are still putting words in my mouth by asserting what it was that I meant, but adapting to a mission is what makes it predictable, because missioning was meant to be a grind, not unlike mining.


First, stop fixating on people putting things in your mouth, nobody wants to put anything in there. Blink


When you take someone else's words out of context and decide for them what they meant, it is rude and obnoxious. If you don't want me to make a point of your obnoxiousness, then don't be a jerk. Also, at this point, saying things like this is just trolling.

Quote:
Next, how can a predictable mission not be easy?


How can a predictable racetrack not be easy? Same thing. Just because something is predictable, doesn't mean it's easy. Doesn't mean it should be easy, either. You know you've got a maths test coming, you know what it's going to be about, and you've studied for it, but it doesn't mean it's going to be easy.

Anyway, I don't care much for reading any more walls of text. I don't care anymore. I'm handling it all just fine, no Tengu, still using drones, and everything else is the delusion and the excuses used to justify a range of cognitive dissonances of people who are just crap at eve and won't admit it or ask for help, or can't handle actually having to, you know, actually play the game for their income. That's my conclusion. Don't like it? I don't care. I'm doing fine. And I've only got 12 mil SP so what does that say about the people that have more? And FYI, people are complaining about the missions being too hard, that is what is going on. Just one more thing, though...

Quote:
I disagree. Nothing that is predictable can be interesting when done more than once.


So you're still a virgin then? Nothing wrong with that, but there is plenty of stuff that can still be enjoyed even if it's repetitive and predictable.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#305 - 2012-12-11 02:07:40 UTC  |  Edited by: Remiel Pollard
Vaerah Vahrokha wrote:
Remiel Pollard wrote:
Tyberius Franklin wrote:
March rabbit wrote:
Remiel Pollard wrote:
Did you train your new sensor compensation skills before you ran the assault?

+1 for you for finding me new (possibly useful) skill.
however people are right: it won't safe you from damp from 10 NPC ships

If this is the assault against serpentis I'm not sure how those would help. Sensor strength doesn't counter damps unless I've been misinformed.


Not on it's own, no. But when used in conjunction with sensor boosters and/or amplifiers, you should be able to counter it sufficiently.


Pray tell, how many SEBOs? Because to see any effect I have to bring a dedicated remote SEBO ship because not all fly caldari ships with 1000000 mid slots.


There's no point even trying to discuss this with you lot. You've made up your mind without even trying. To me, that says "I hate change" and proves that all you're here for is a big whinge. The quaint over-exaggerations and sarcasm is really just a big tantrum now, which won't end till you get your way, obviously. Have fun with that.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#306 - 2012-12-11 02:12:49 UTC  |  Edited by: Remiel Pollard
And FYI, if you're using Caldari ships, why don't you make use of your own EWAR and hit the AI with ECM? I do it frequently and get successful jams often. They can't damp you if they can't target you. Try thinking of solutions instead of just whining about any perceived problems.

But you lot are absolutely insatiable. You come on here and complain, get offered a solution, then complain some more without even trying it out. One guy thanked me for telling him about the new skills, but said he wasn't sure it would work but would try them anyway. That guy is going to develop far better in EVE than anyone else whining on this thread, because he's trying new things. Like it or not, the game has changed, and trying new things until you find what works for you is a necessary step to being successful. Or, you can stunt yourself by just whining about the changes and doing nothing towards adapting to them.

I am noticing a trend: there are those in EVE willing to give new ideas a go, even if they are doubtful. Those are the people who make the innovative player content we see coming out of Goonswarm and many others. Then there are those who learn from the innovators, and make rapid progress as a result. Then there are those that just whine about it all and sit stagnant running missions or mining ice forever more, contributing very little to EVE. Unfortunately, it is this last group that is in a majority, which is why the forums are ablaze with such whining about the changes right now.

But while you're in here whining, others are out there doing. And we're doing just fine.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#307 - 2012-12-11 02:20:36 UTC  |  Edited by: Jame Jarl Retief
Remiel Pollard wrote:
[How can a predictable racetrack not be easy? Same thing. Just because something is predictable, doesn't mean it's easy. Doesn't mean it should be easy, either. You know you've got a maths test coming, you know what it's going to be about, and you've studied for it, but it doesn't mean it's going to be easy.


Ah, but on the racetrack there's lots of variables. Minute changes in the angle of the track, tiny difference in the car's positioning which affects the grip of the tires on the surface, the wear on the tires between two laps would affect traction, etc., etc. There's tons of tiny little variables.

In EVE, there's no such thing. You step into a mission room, you know what's coming. DPS, damage type, etc. If total DPS of the room is X, and your sustained tank is X+1, it is mathematically impossible for you to die. Which is easily proven by a passively tanked Rattlesnake.

Your math test analogy is also flawed, if you know not only the subject, but the EXACT problem you'll be given. So that you can do it before the test, and come in with ready answers, just input those into the answer sheet (if multiple choice) and walk out 5 minutes later.

Quote:
Quote:
I disagree. Nothing that is predictable can be interesting when done more than once.


So you're still a virgin then? Nothing wrong with that, but there is plenty of stuff that can still be enjoyed even if it's repetitive and predictable.



That...makes no sense whatsoever. Shocked

But if you follow what I said above about racetrack, there's uncontrollable variations that's what make it interesting even if repeated more than once. Have you seen Jurassic Park, where Malcolm explains the Chaos Theory by putting a drop of water on Ellie's hand and asking which way it'll go? And each time it takes a different path? Well, unfortunately EVE missions aren't dynamic like Guild Wars 2, or happen in the normal game space like WoW. They are instanced, and tightly controlled. And always, always the same. As such, replay value is nonexistent. It gets repetitive. Repetitive gets to be boring when it is easy.

You have 13 mil SP and doing just fine? Imagine how much easier it is for someone with 100 mil SP! Imagine how boring it is to them, after they've been doing the same mission for 8 years!? It is 8 years, isn't it? I'm pretty sure there were no missions at launch, they came later? I'm actually having trouble remembering. But it's been SAME bloody NPCs, over and over and over, always trying the same thing, over and over. Do you know what the definition of insanity is?
Vaerah Vahrokha
Vahrokh Consulting
#308 - 2012-12-11 02:30:20 UTC  |  Edited by: Vaerah Vahrokha
Remiel Pollard wrote:

There's no point even trying to discuss this with you lot. You've made up your mind without even trying. To me, that says "I hate change" and proves that all you're here for is a big whinge. The quaint over-exaggerations and sarcasm is really just a big tantrum now, which won't end till you get your way, obviously. Have fun with that.


Hey you wasted 100 pages across multiple forums rebutting people who did not even ask your opinion, and for once somebody asks you a straight question you surrender?

Basic Maelstrom with 800mm, XL shield booster and hardeners, all low slots busy with gyrostabs / tracking enhancers (else it won't hit anything). Where the heck do I put the 2-3 SEBOs needed for the damp missions? Plus possibly an EWAR to aggro the frigates of course.

Do I need to make a little drawing?
Remiel Pollard
Aliastra
Gallente Federation
#309 - 2012-12-11 02:33:32 UTC  |  Edited by: Remiel Pollard
Jame Jarl Retief wrote:
Have you seen Jurassic Park, where Malcolm explains the Chaos Theory by putting a drop of water on Ellie's hand and asking which way it'll go? And each time it takes a different path?


I don't need a movie to tell me about the Chaos Theory. Trust me, when you've driven a racetrack a few dozen times, it doesn't matter what variables apply, it becomes predictable, because you get used to the variables - you adapt. I've driven QLD Raceway and Lakeside Raceway so many times that I can tell you exactly what speed and position you need to be on for each corner, depending on weather conditions, to take it with maximum efficiency. And before you say "ah but the changing weather keeps it interesting." No, the racing keeps it interesting. When you get used to the track after experiencing all the variables, particularly weather, it is still very predictable. And because most racetracks have localised climate systems, the weather rarely changes that much during race season anyway. The two I've driven are frequently dry and hot. Whereas the UK's Silverstone is more often cold and wet.

Chaos theory only applies where there is sensitive dependence on initial conditions. The key word in that concept is "sensitive". For example, if you've never driven Silverstone in the wet before, then you won't know what to expect. A couple of laps after the initial conditions, though, and you'll get used to it, thus Silverstone in the wet is no longer unpredictable.

Also, if you don't understand how sex can be predictable but also fun, then you should probably try it some time.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#310 - 2012-12-11 02:36:51 UTC  |  Edited by: Remiel Pollard
Vaerah Vahrokha wrote:
Remiel Pollard wrote:

There's no point even trying to discuss this with you lot. You've made up your mind without even trying. To me, that says "I hate change" and proves that all you're here for is a big whinge. The quaint over-exaggerations and sarcasm is really just a big tantrum now, which won't end till you get your way, obviously. Have fun with that.


Hey you wasted 100 pages across multiple forums rebutting people who did not even ask your opinion, and for once somebody asks you a straight question you surrender?

Basic Maelstrom with 800mm, XL shield booster and hardeners, all low slots busy with gyrostabs / tracking enhancers (else it won't hit anything). Where the heck do I put the 2-3 SEBOs needed for the damp missions? Plus possibly an EWAR to aggro the frigates of course.

Do I need to make a little drawing?


There you go with your silly exaggerations again. Please link all 100 pages on which I've appeared in this thread, and used the entire page. Thanks. While you're at it.... I don't remember anyone asking for your opinion, either, yet you felt free to express it. Why should the same standards not apply to everyone? I'm not surrendering, honestly, but it would be more productive of me to tell all this to a brick wall. So I'm bowing out, because I have better things to do with my time than waste it on pubbies.

Also, I saw someone mentioning fitting smaller guns and smaller T1 drones earlier, as I've done in the past - I hear they hit small targets just fine.

Also, if you want to draw me a picture, that would be awesome. No one has drawn me pictures since kindergarten... it would be kinda nostalgic.

Honestly, it would be nice to see this thread get locked, because it's just not going anywhere and people obviously just don't like change or trying new things. You aren't going to learn anything, you don't really want to learn anything, you just want it to be easy again.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

ArmyOfMe
Stay Frosty.
A Band Apart.
#311 - 2012-12-11 02:45:47 UTC
starbelt stacy wrote:

meanwhile back in reality.......

cough, you do realise we're talking about a spaceship game rightQuestionBlink

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Mund Richard
#312 - 2012-12-11 02:56:14 UTC  |  Edited by: Mund Richard
Remiel Pollard wrote:
Also, I saw someone mentioning fitting smaller guns and smaller T1 drones earlier, as I've done in the past - I hear they hit small targets just fine.
Smaller guns, to which the ship has no bonus to. Smaller guns, that make the dps drop like an anvil in the ocean. Smaller guns, that make the isk efficiency so bad, you would be better off with 8 mining turrets hunting for veldspar.
Remiel Pollard wrote:
Also, if you want to draw me a picture, that would be awesome. No one has drawn me pictures since kindergarten... it would be kinda nostalgic.
While he/she does that, could you post a viable T1 missioning ship with 2-3 SeBos and/or EWAR that regularly hit enough targets to nulify/dampenRoll the incoming dampening to where you can in fact target a dampening BS orbiting at 50km, or just a cruiser orbiting at 30?
Remiel Pollard wrote:
Honestly, it would be nice to see this thread get locked, because it's just not going anywhere and people obviously just don't like change or trying new things. You aren't going to learn anything, you don't really want to learn anything, you just want it to be easy again.
I'm fairly convinced it's doable now as well as far the AI goes. If there is one point I agree with, is that folk need to learn new things and try and improve every once in a while.
Now, with the EWAR BUG, the full room agro BUG, and the rest, they make learning like sandpaper instead of lube.
And naturally missions being redone to be like the sleeper WH (amount of enemies, rewards) and not just bolt the AI to them like minmatar bolt their ships together and then stick guns to them with duct tape... that would have been nice.
Remiel Pollard wrote:
So I'm bowing out, because I have better things to do with my time than waste it on pubbies.
Most excellent!

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Remiel Pollard
Aliastra
Gallente Federation
#313 - 2012-12-11 02:59:52 UTC
You are just discarding potential solutions without even trying them. DPS is pointless if you can't hit anything, right? What about the alpha? And you really think they're bugs? I suppose it is a common excuse used by people who fail at games: "well obviously the game's bugged if I can't do it."

Derp.

I see you're still bounty-free, Mund. Have 10 mil on me for being no different from anyone else complaining-instead-of-doing.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

baltec1
Bat Country
Pandemic Horde
#314 - 2012-12-11 03:10:46 UTC
Remiel Pollard wrote:
You are just discarding potential solutions without even trying them. DPS is pointless if you can't hit anything, right? What about the alpha? And you really think they're bugs? I suppose it is a common excuse used by people who fail at games: "well obviously the game's bugged if I can't do it."

Derp.

I see you're still bounty-free, Mund. Have 10 mil on me for being no different from anyone else complaining-instead-of-doing.

Welcome to miners 11 months ago. Makes me wonder how hard these people would cry if we ever decided to run a gank campain on them. I am ever more tempted to go number crunching to see if we could turn a profit on mission boats.
Mund Richard
#315 - 2012-12-11 03:12:00 UTC  |  Edited by: Mund Richard
Remiel Pollard wrote:
You are just discarding potential solutions without even trying them. DPS is pointless if you can't hit anything, right? What about the alpha? And you really think they're bugs? I suppose it is a common excuse used by people who fail at games: "well obviously the game's bugged if I can't do it."

Derp.

I see you're still bounty-free, Mund. Have 10 mil on me for being no different from anyone else complaining-instead-of-doing.
I think they are bugs, because CCP called them such.

DPS is pointless if they can't hit anything.
Lowering your dps so much, that you'd get more isk out of an L3 for less hassle...
Well, not the brightest idea.

The ECM idea of yours I assume is either trolling, or just comes from experiance against nullsec sites instead of HiSec missions. There are more opponents using EWAR than you have midslots to fit with ECM.
The SeBo idea is in all fairness something worth considering. The issue is, that each NPC damp is stronger than one of your SeBos, and somehow their stacking penalty doesn't seem to be as penalized as yours. It's the way the math works out.
However, fitting a SeBo is most assuredly better than an empty Med Slot.

"well obviously the game's bugged if I can't do it."
I on my part worked out how to adapt to the rats I farm and their new behavior just fine, even posted about it in a few threads I think, thank you for not hinting at anything else.

And a big thank you for the bounty, I feel a lot more special now.

Quote:
I suppose it is a common excuse used by people who fail at games
Says the person who claimed even after I posted it ain't so, that sensor compensation skills help at dampening.
4/10, got me reply multiple times, but didn't make me laugh like some better ones out here, maybe that's why you couldn't/didn't stay in Austrollia?

I wonder if your getting so personal helps you get the thread locked?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Remiel Pollard
Aliastra
Gallente Federation
#316 - 2012-12-11 03:16:53 UTC  |  Edited by: Remiel Pollard
Mund Richard wrote:
Remiel Pollard wrote:
You are just discarding potential solutions without even trying them. DPS is pointless if you can't hit anything, right? What about the alpha? And you really think they're bugs? I suppose it is a common excuse used by people who fail at games: "well obviously the game's bugged if I can't do it."

Derp.

I see you're still bounty-free, Mund. Have 10 mil on me for being no different from anyone else complaining-instead-of-doing.
I think they are bugs, because CCP called them such.

DPS is pointless if they can't hit anything.
Lowering your dps so much, that you'd get more isk out of an L3 for less hassle...
Well, not the brightest idea.

The ECM idea of yours I assume is either trolling, or just comes from experiance against nullsec sites instead of HiSec missions. There are more opponents using EWAR than you have midslots to fit with ECM.
The SeBo idea is in all fairness something worth considering. The issue is, that each NPC damp is stronger than one of your SeBos, and somehow their stacking penalty doesn't seem to be as penalized as yours. It's the way the math works out.
However, fitting a SeBo is most assuredly better than an empty Med Slot.

"well obviously the game's bugged if I can't do it."
I on my part worked out how to adapt to the rats I farm and their new behavior just fine, even posted about it in a few threads I think, thank you for not hinting at anything else.

And a big thank you for the bounty, I feel a lot more special now.

Quote:
I suppose it is a common excuse used by people who fail at games
Says the person who claimed even after I posted it ain't so, that sensor compensation skills help at dampening.
4/10, got me reply multiple times, but didn't make me laugh like some better ones out here, maybe that's why you couldn't/didn't stay in Austrollia?

I wonder if your getting so personal helps you get the thread locked?


Lol, I left Austrollia because I got a better offer. Waiting for it to process at the moment. Now I know what your problem is, though - you like to jump to conclusions before you've established the facts. Just like declaring "it won't work" before you've even tried it.

Oh, and by the way, it's not a big bounty. 10 mil is pittance, and all you're really worth. You should see mine Blink

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaylyis
The Scope
Gallente Federation
#317 - 2012-12-11 03:35:10 UTC
I'll be adapting by filling drone bay with light drones in stupid amounts, since, you know... I only use drones on frigs anyway. hitting cruisers in a battleship's usually fairly easy.
Mund Richard
#318 - 2012-12-11 03:45:10 UTC  |  Edited by: Mund Richard
Remiel Pollard wrote:
Lol, I left Austrollia because I got a better offer. Waiting for it to process at the moment. Now I know what your problem is, though - you like to jump to conclusions before you've established the facts. Just like declaring "it won't work" before you've even tried it.
I'm glad we both agree that you are a troll.

About declaring "it won't work"...
You didn't constructively reply to my ECM comment, here's a more in depth commentery on why SeBos won't reliably work all the time (ignoring the fact of how many slots it costs):

I have a screenshot, on which my Domi has a locking range of ~9km, and a sensor resolution of 12mn (just for comparison, a Ragnarok Titan has 50 before skills, and gets it up to 62, which is over 5 times as much...).
Fitting one range-scripted SeBo, I'd get something like 15km, and with another one 23km, but still keep the 12mn resolution (lock time of well over a minute on frigates if I recall correctly).
... There were less than half of the dampening cruisers (all the same name) applying their damps to me at the screenshot's taking...

I hastily jump to conclusions saying it wouldn't work.
Please prove me wrong with a video made after the change, with one toon not in fleet, and no player on grid, with circumstances like the one I described.
Oh, and it should be a fit that still makes sense as opposed to running level 3 missions with a hilariously overganked ASB Hurricane or Oracle or the like.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

baltec1
Bat Country
Pandemic Horde
#319 - 2012-12-11 03:52:50 UTC
Mund Richard wrote:
Remiel Pollard wrote:
Lol, I left Austrollia because I got a better offer. Waiting for it to process at the moment. Now I know what your problem is, though - you like to jump to conclusions before you've established the facts. Just like declaring "it won't work" before you've even tried it.
I'm glad we both agree that you are a troll.

About declaring "it won't work"...
You didn't constructively reply to my ECM comment, here's a more in depth commentery on why SeBos won't reliably work all the time (ignoring the fact of how many slots it costs):

I have a screenshot, on which my Domi has a locking range of ~9km, and a sensor resolution of 12mn (just for comparison, a Ragnarok Titan has 50 before skills, and gets it up to 62, which is over 5 times as much...).
Fitting one range-scripted SeBo, I'd get something like 15km, and with another one 23km, but still keep the 12mn resolution (lock time of well over a minute on frigates if I recall correctly).
... There were less than half of the dampening cruisers (all the same name) applying their damps to me at the screenshot's taking...

I hastily jump to conclusions saying it wouldn't work.
Please prove me wrong with a video made after the change, with one toon not in fleet, and no player on grid, with circumstances like the one I described.
Oh, and it should be a fit that still makes sense as opposed to running level 3 missions with a hilariously overganked ASB Hurricane or Oracle or the like.

Use blasters. A protus will most likely be ideal.
Remiel Pollard
Aliastra
Gallente Federation
#320 - 2012-12-11 04:04:05 UTC  |  Edited by: Remiel Pollard
Mund Richard wrote:
Remiel Pollard wrote:
Lol, I left Austrollia because I got a better offer. Waiting for it to process at the moment. Now I know what your problem is, though - you like to jump to conclusions before you've established the facts. Just like declaring "it won't work" before you've even tried it.
I'm glad we both agree that you are a troll.


Did I say that? I don't remember saying that. Must be another one of your delusions where you tell people what they were saying and agreeing with. I'm sure it works just fine in your head, using it as a justification for your ignorance and self-assured narcissism, but out here in the real world, you don't get to decide what other people are saying or agreeing with. All you're demonstrating is that you're either a troll yourself, or too stupid to understand the meaning in someone else's words.

I've already asked you to stop putting words in my mouth. Your persistence in doing so seems to be an attempt to get a reaction out of me, therefore I think you'll find it is you who is trolling.

Now, you're welcome to try the things suggested to you (Baltec's is a good one) or continue to complain. The ball's in your court how you proceed. But the AI has been set up this way for a few reasons, not the least of which was the exasperant isk generation from people soloing level 4s in high sec. The original solution was to move them out of high sec altogether. You should be relieved that lvl4s stayed in high sec, and counting your fortunes instead of whining about the compromise that was made instead to keep them in high sec and simultaneously reduce the isk generation that was taking place.

Best solution: start running level 4s in small fleets. Me and a mate have been doing it in pairs. Not gonna give you the details, because you're obviously not actually willing to try anything different, but needless to say we have worked out how to do it with little effort every time, just two of us. No proteus, no tengu, not even any T2. And we still use drones which with our method, hardly ever even take aggro.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104