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Contract work and PI

First post
Author
Xanture Edion
Deep Core Mining Inc.
Caldari State
#1 - 2012-12-10 15:12:31 UTC
I think it would be great if you where able to contract materials that are in the customs office to other players. This would generate a industry for pilots to help move players PI around. This will help new pilots gain some passive income with out needing to stray to far away from their current training. You could also create courier contract to have PI moved from one planet to another, or from planet to station.

What do you guys think.
Matt Ellis
Caldari Provisions
Caldari State
#2 - 2012-12-10 15:25:53 UTC
I agree. It's a good idea. Whether it would work as imagined would be my worry. Tax would be a main issue, maybe. I definately think it would give variety to courier contracts. I have moaned so much to my corpies about not being able to get at their PI. It would be a good thing to at least have a shared Corp tab on the CO maybe, as a start..
Xanture Edion
Deep Core Mining Inc.
Caldari State
#3 - 2012-12-10 15:41:04 UTC
I'm not sure how tax works after its sent to the customs office. I corp tab would be great for corps that have a system in place where members help pay for POS fuel. Depending on the size of the PI I don't think a freighter should be need to complete these types of contracts. Maybe open up Industrial ships to help complete these.
Styth spiting
Brutor Tribe
Minmatar Republic
#4 - 2012-12-10 18:40:09 UTC
Far to many issues and ways to screw other players over. Players could "contract" items to a player and once they buy them you block their access to the poco (if anywhere but hs). Or if its in a wh good luck ever getting at them. Or if they pay tax they buy the items and find out there is a 100% tax on item exports.

You would also need to go to the system anyways and move items from planet to the poco, so if you're all ready in the system just move the items to the station in the system and contract them that way.

And again even if there was a shared / corp hangar / whatever you still need to move items to the poco which at this point you're just looking at a convince of not having to spend 1 minute warping and docking to station and setting up a contract there, or placing them in a corp hangar in station.
ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#5 - 2012-12-10 18:40:29 UTC
I fully support this idea.

One of the reasons I personally do not do more PI is because I don't want to have to fart around with moving stuff all the time. :)


If I could set courier contracts to and from customs offices then I would be doing a lot more PI.....

Of course a lot of others would too, and that would drive up PI costs(courrier contact costs) and drive down PI item prices......not sure if it would reach a happy medium.

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Xanture Edion
Deep Core Mining Inc.
Caldari State
#6 - 2012-12-11 01:46:44 UTC
Styth spiting wrote:
Far to many issues and ways to screw other players over. Players could "contract" items to a player and once they buy them you block their access to the poco (if anywhere but hs). Or if its in a wh good luck ever getting at them. Or if they pay tax they buy the items and find out there is a 100% tax on item exports.


Thats a good thing there isn't any other way to scam people in this game.... come on really? Like EVERY facet of this game there is great potential for players to get scammed or screwed over. But educating yourself on how the mechanics of this game works to help defend yourself from such acts is part of every day life.

Sure people will scam, but also people will take advantage of this and explore more parts of EvE online and not feel stuck just PvPing.
Xanture Edion
Deep Core Mining Inc.
Caldari State
#7 - 2012-12-16 17:21:43 UTC
Looking for more opinions on this idea. Anyone else thinking being able to contract your PI would help you out?
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#8 - 2012-12-16 17:44:12 UTC
Supported. By making PI easier, more people would start using it which then means more haulers, hauling PI stuff around which might hopefully translate into more people in lowsec, making lowsec a bit more active Lol

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Xanture Edion
Deep Core Mining Inc.
Caldari State
#9 - 2012-12-16 18:10:48 UTC
Stegas Tyrano wrote:
Supported. By making PI easier, more people would start using it which then means more haulers, hauling PI stuff around which might hopefully translate into more people in lowsec, making lowsec a bit more active Lol


Agreed, this would make things much more interesting for PvPers. More PI activity will draw out more PvPers into low and null sec systems. Though if enough PI is being transferred around you might see more escorted haulers. Still all good things.
Xanture Edion
Deep Core Mining Inc.
Caldari State
#10 - 2012-12-16 20:16:02 UTC
What about downsides to this, does anyone have some CONS.
Invictra Atreides
Toward the Terra
#11 - 2012-12-16 22:09:24 UTC
From my experience the majority of P1 comes from HighSec. The high logistic requirements makes it hard labor work to do it anywhere else.

Contracting materials that are located in a Customs Office would bring some new gameplay to EVE.

* no need to train for a hauler on every character that is doing PI (everything can be contracted to the hauler Pilot)
* cut out any hauling for players that have more characters on same planets

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Zhilia Mann
Tide Way Out Productions
#12 - 2012-12-16 23:02:54 UTC
Xanture Edion wrote:
What about downsides to this, does anyone have some CONS.


Sure. Beyond the obvious "PI will be worth less" there's a pretty major one: if someone accepts a contract that overfills a CO what will happen to the excess?
Ireland VonVicious
Vicious Trading Company
#13 - 2012-12-18 06:58:57 UTC
I agree with half this idea.

People should be able to pick from poco on a contract.

They should not have option to deliver to a POCO.

You could have people delivering to an NPC station in same system. (( factory planet system ))

Then you just move from NPC station to POCO's yourself.

No chance of scam or other BS.

The issue left is taxes.

Time for taxes to be taken out in the way of product. (( Would help with PI prices going too low ))

System could just round remainders in favor of player.

Image it being that simple. Ugh
Xanture Edion
Deep Core Mining Inc.
Caldari State
#14 - 2012-12-18 15:02:45 UTC
Zhilia Mann wrote:
Xanture Edion wrote:
What about downsides to this, does anyone have some CONS.


Sure. Beyond the obvious "PI will be worth less" there's a pretty major one: if someone accepts a contract that overfills a CO what will happen to the excess?

Xanture Edion
Deep Core Mining Inc.
Caldari State
#15 - 2012-12-18 15:03:01 UTC
Zhilia Mann wrote:
Xanture Edion wrote:
What about downsides to this, does anyone have some CONS.


Sure. Beyond the obvious "PI will be worth less" there's a pretty major one: if someone accepts a contract that overfills a CO what will happen to the excess?



This is a good point. I suppose one of two things:

1st. We can always take the idea of the previous poster where you would be unable to deliver to COs.

2nd. CCP can implement a way wherein if you set up a contract for PI to be delivered to a CO that you would only be able to set up a contract for what the current available space is. After the contract is set up, that space in the CO will be reserved for that delivery. This will stop pilots from accidentally adding too much to the CO by either lunching product to the CO or delivering PI themselves.


What do you guys think?
Shanara As
Psy Corp Ltd.
#16 - 2012-12-21 09:41:05 UTC

planetary installations should need someting like upkeep. pretty much the same as POS´s do.
without upkeep , installations decay and stop working.

those same installations should be usable by all members of a corp. that of course does not increase the output of
those installations.

and with the potential risk of dust mercs attacking and conqering your PI-installations, there would be no more need for taxes anyways.

while we are at it: skip pocos altogether and make the launchpad some kind of spaceport-module with the ability to act as station
where ships up to destroyer class are able to dock (of course only from the same corp).

only exception would be special PI-hauling ships. they would server as middlemen between planets and bigger haulers.
and dont have the ability to jump / warp.

in highsec, those PI-shuttles have to be paid to bring your stuff to your hauler. in low / null, they have to be installed / bought and kept in working shape. and they can be shot down by ships and PI-guns (which surely will come with dust).

"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn´t wanna listen, talks the most"

LordAssasin
Kenshin.
#17 - 2012-12-21 10:00:40 UTC
Xanture Edion wrote:
I think it would be great if you where able to contract materials that are in the customs office to other players. This would generate a industry for pilots to help move players PI around. This will help new pilots gain some passive income with out needing to stray to far away from their current training. You could also create courier contract to have PI moved from one planet to another, or from planet to station.

What do you guys think.


Poco

As in Player owened no?

Why don't we have full control of it like a corp hangar...but in space:) so have like hangars or at list one common hangar and one private hangar...this would solve a lot of problem.

Well is good that is 35k space...eh...ppl always want more.

Happy holidays...
Xanture Edion
Deep Core Mining Inc.
Caldari State
#18 - 2012-12-22 17:21:39 UTC
LordAssasin wrote:

Poco

As in Player owened no?

Why don't we have full control of it like a corp hangar...but in space:) so have like hangars or at list one common hangar and one private hangar...this would solve a lot of problem.

Well is good that is 35k space...eh...ppl always want more.

Happy holidays...



I don't think player owned is a real option here. I do like your idea of having full control of it like a corp hanger. I think that would be the easiest solution.

Also yes Happy Holidays, glad the world didn't end =p
Bloody Wench
#19 - 2012-12-23 01:51:49 UTC
+1 like for the avatar.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Xanture Edion
Deep Core Mining Inc.
Caldari State
#20 - 2012-12-27 00:13:15 UTC
Bloody Wench wrote:
+1 like for the avatar.



Thanks!