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o.O New station environments!

First post First post
Author
Josef Djugashvilis
#221 - 2012-11-12 22:14:20 UTC
James Amril-Kesh wrote:
Time to stock up on militants and exotic dancers.

EDIT: Also add the ability to reprocess Homeless, Group of Homeless, and Large Group of Homeless.


Just send them to populate null-sec.

This is not a signature.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#222 - 2012-11-12 22:43:20 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Yes. More variety or detail would be great.

Other ships in the background would be awesome too. They don't need o be linked to players or anything, just the odd ship or two a bit like the ones in Amarr stations but nicer.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Alaekessa
Matari Combat Research and Manufacture Inc.
#223 - 2012-11-12 23:05:17 UTC
Josef Djugashvilis wrote:
James Amril-Kesh wrote:
Time to stock up on militants and exotic dancers.

EDIT: Also add the ability to reprocess Homeless, Group of Homeless, and Large Group of Homeless.


Just send them to populate null-sec.



No, CCP should give us BPOs for Clones and let us mass produce ourselves by reprocessing Livestock (and frozen corpses) into component pieces (read: organs) and adding them to other various biological items (Autotrophs, Biomass and other Bio-PI) to fulfill the bill of materials for the Clone BPOs.
Roll Sizzle Beef
Space Mutiny
#224 - 2012-11-12 23:29:54 UTC
Alaekessa wrote:

No, CCP should give us BPOs for Clones and let us mass produce ourselves by reprocessing Livestock (and frozen corpses) into component pieces (read: organs) and adding them to other various biological items (Autotrophs, Biomass and other Bio-PI) to fulfill the bill of materials for the Clone BPOs.


It would have to be bpcs bought from NPCs if anything, as they are isk sinks. As much as I hate increasing clone costs punishing you the longer you train a single player, its a large sink to replace.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#225 - 2012-12-09 13:48:32 UTC
I'm sad this was not a surprise feature in Retribution D:
Mr Pragmatic
#226 - 2012-12-09 14:03:38 UTC
Yeah, WiS is put on ICE. Just.....open.....my.....door....please *claws at door* *sobs*

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

baltec1
Bat Country
Pandemic Horde
#227 - 2012-12-09 14:14:07 UTC
Surfin's PlunderBunny wrote:


That's what I want, it'll have my ship and 2 small boxes. One with a bat flying out of it


We literally have spies everywhere these days.
Alec Freeman
Sebiestor Tribe
Minmatar Republic
#228 - 2012-12-09 14:25:45 UTC
Id love new hangers but id love it even more as a PUBLIC AREA that you can open (by default its open) or close to the public. In the area people can see the fit of your active ship and also get to walk around under it. Another good area for eve would be a hanger in the station that contains all your "stuff" and its fullness depends on how much stuff you have in the station, again open as a public instance or private area.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#229 - 2012-12-09 14:55:56 UTC
Alec Freeman wrote:
Id love new hangers but id love it even more as a PUBLIC AREA that you can open (by default its open) or close to the public. In the area people can see the fit of your active ship and also get to walk around under it. Another good area for eve would be a hanger in the station that contains all your "stuff" and its fullness depends on how much stuff you have in the station, again open as a public instance or private area.

This!
Mr Pragmatic
#230 - 2012-12-09 14:58:20 UTC
Ugh, all my stuff would like a giant mess, cuase I collect all the stuff I do from missions. Havn't sold anything or refined anything for a year.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Alec Freeman
Sebiestor Tribe
Minmatar Republic
#231 - 2012-12-09 15:00:33 UTC
Mr Pragmatic wrote:
Ugh, all my stuff would like a giant mess, cuase I collect all the stuff I do from missions. Havn't sold anything or refined anything for a year.



http://i.imgur.com/SeGxq.jpg

Blink
Tykari
The Observatory
#232 - 2012-12-09 16:06:33 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Oh most definitely yes. Instead of just having your ship float over a pad I would love it to be actually docked. Docked in a massive hangar with maintenance bots flying all over it and in the background other ships and loading docks and so on. If they'd have umbilicals connecting to the ship that would be a plus but I can already see huge problems in trying to accomplish that. Most notable, ships not having uniform shapes and docking access ports that would make it all line up nicely.

It's a nice challenge for you guys really. Create different hangars for the different station types for the different factions that at the same time would be uniform enough so they can accommodate every ship from every faction. It would say give it a go, it would certainly make the station environment more lively than the dead sterile places they often seem to be.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

Natsett Amuinn
Caldari Provisions
Caldari State
#233 - 2012-12-09 16:27:33 UTC  |  Edited by: Natsett Amuinn
Tykari wrote:
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Oh most definitely yes. Instead of just having your ship float over a pad I would love it to be actually docked. Docked in a massive hangar with maintenance bots flying all over it and in the background other ships and loading docks and so on. If they'd have umbilicals connecting to the ship that would be a plus but I can already see huge problems in trying to accomplish that. Most notable, ships not having uniform shapes and docking access ports that would make it all line up nicely.

It's a nice challenge for you guys really. Create different hangars for the different station types for the different factions that at the same time would be uniform enough so they can accommodate every ship from every faction. It would say give it a go, it would certainly make the station environment more lively than the dead sterile places they often seem to be.


I don't load the CQ because it's pointless, but the hangar starts to make my computer roar the more windows I open up.
I can't say I'd like the idea of a bunch of things happening on my screeen that is only there for eye candy; that is going to make my computer work even more just so I can stare at a bunch of lists.

I wouldn't mind some new hangar art, textures, and sound to just spruce things up a little. They can keep the flying robots though.

Sound alone would be a huge improvement. It doesn't sound like my ship is docked in a space station.

Not that I have the sound on.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#234 - 2012-12-09 16:29:02 UTC
Tykari wrote:
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Oh most definitely yes. Instead of just having your ship float over a pad I would love it to be actually docked. Docked in a massive hangar with maintenance bots flying all over it and in the background other ships and loading docks and so on. If they'd have umbilicals connecting to the ship that would be a plus but I can already see huge problems in trying to accomplish that. Most notable, ships not having uniform shapes and docking access ports that would make it all line up nicely.

It's a nice challenge for you guys really. Create different hangars for the different station types for the different factions that at the same time would be uniform enough so they can accommodate every ship from every faction. It would say give it a go, it would certainly make the station environment more lively than the dead sterile places they often seem to be.

Exactly! This would be much more entertaining than ship spinning, and nice to look at when docked/afk.

Think about how many new players this would attract. When I first joined EvE, I was in the captain's quarters, amazed. I thought I could go down and see my ship, and was disappointed when I could not open any door.

This would be a great thing for new players. Who wouldn't want to play this game if they saw that?
Natsett Amuinn
Caldari Provisions
Caldari State
#235 - 2012-12-09 16:34:24 UTC  |  Edited by: Natsett Amuinn
Nyancat Audeles wrote:

Exactly! This would be much more entertaining than ship spinning, and nice to look at when docked/afk.

Think about how many new players this would attract. When I first joined EvE, I was in the captain's quarters, amazed. I thought I could go down and see my ship, and was disappointed when I could not open any door.

This would be a great thing for new players. Who wouldn't want to play this game if they saw that?

Every person that tries EVE because of a fancy hangar, and then undocked to learn that nothing else in the game is like that, and that it leads to no other gameplay like it.

And everyone that ends up with performance issues because you've got all this stuff going on in a hangar that serves no real purpose, like the CQ.

Basically everyone that was burned by CQ, and every person that is waiting for an actual game to be associated with CQ.

Edit:
to clarify,
I'm saying that that grand idea for a hanger, with no avatar based gameplay, is just asking CCP to CQ the hangar.
Only we wouldn't be able to turn it off like CQ, because it's the hangar.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#236 - 2012-12-09 16:34:44 UTC
Natsett Amuinn wrote:

I don't load the CQ because it's pointless, but the hangar starts to make my computer roar the more windows I open up.
I can't say I'd like the idea of a bunch of things happening on my screeen that is only there for eye candy; that is going to make my computer work even more just so I can stare at a bunch of lists.

I wouldn't mind some new hangar art, textures, and sound to just spruce things up a little. They can keep the flying robots though.

Sound alone would be a huge improvement. It doesn't sound like my ship is docked in a space station.

Not that I have the sound on.


I wouldn't call immersion "pointless". Also, it's not like anyone would be forcing the new CQ on you, CCP would obviously have an option to keep it off. Eye candy is not pointless, it is extremely important in retaining new players and improving the general user experience.

Most EVE players have DX11 cards that are capable of this, and I don't see why you should discourage CCP from this just because your computer is not capable of handling this.

By your logic, CCP should do nothing for eye candy. No graphics, anti-aliasing, etc.. Hell, EvE should just be a 2D platformer with a spreadsheet program if that's all you want to do.
Natsett Amuinn
Caldari Provisions
Caldari State
#237 - 2012-12-09 16:40:49 UTC  |  Edited by: Natsett Amuinn
Nyancat Audeles wrote:
Natsett Amuinn wrote:

I don't load the CQ because it's pointless, but the hangar starts to make my computer roar the more windows I open up.
I can't say I'd like the idea of a bunch of things happening on my screeen that is only there for eye candy; that is going to make my computer work even more just so I can stare at a bunch of lists.

I wouldn't mind some new hangar art, textures, and sound to just spruce things up a little. They can keep the flying robots though.

Sound alone would be a huge improvement. It doesn't sound like my ship is docked in a space station.

Not that I have the sound on.


I wouldn't call immersion "pointless". Also, it's not like anyone would be forcing the new CQ on you, CCP would obviously have an option to keep it off. Eye candy is not pointless, it is extremely important in retaining new players and improving the general user experience.

Most EVE players have DX11 cards that are capable of this, and I don't see why you should discourage CCP from this just because your computer is not capable of handling this.

By your logic, CCP should do nothing for eye candy. No graphics, anti-aliasing, etc.. Hell, EvE should just be a 2D platformer with a spreadsheet program if that's all you want to do.

Immersiion isn't pointless.

Eye candy for the sake of eye candy is though. Not everyone's criteria for immersion is the same. I don't need a bunch of useless stuff being rendered on my screen while I've got multiple windows open, staring at multiple lists, to be immersed.

You guys have to remember, that not everyone is just sitting in a hangar doing nothing. Many of us that spend the majority of our time in a hanger, are doing something, and when we're not we're not staring the hanger, we're doing other somethings.


They can make it looke pretty and feel like a hangar without having a bunch of unneeded bells and whilstles that will just boost the system requirements needed to run the hangar.

Edit: How in the world did you come to that conclusion, when you quoted me saying that I would like to see the hangar art redone, get new textures, and improved sound?
Jack Tronic
borkedLabs
#238 - 2012-12-09 16:40:59 UTC
Make the stations bigger!
Jack Tronic
borkedLabs
#239 - 2012-12-09 16:42:57 UTC
Nyancat Audeles wrote:
Natsett Amuinn wrote:

I don't load the CQ because it's pointless, but the hangar starts to make my computer roar the more windows I open up.
I can't say I'd like the idea of a bunch of things happening on my screeen that is only there for eye candy; that is going to make my computer work even more just so I can stare at a bunch of lists.

I wouldn't mind some new hangar art, textures, and sound to just spruce things up a little. They can keep the flying robots though.

Sound alone would be a huge improvement. It doesn't sound like my ship is docked in a space station.

Not that I have the sound on.


I wouldn't call immersion "pointless". Also, it's not like anyone would be forcing the new CQ on you, CCP would obviously have an option to keep it off. Eye candy is not pointless, it is extremely important in retaining new players and improving the general user experience.

Most EVE players have DX11 cards that are capable of this, and I don't see why you should discourage CCP from this just because your computer is not capable of handling this.

By your logic, CCP should do nothing for eye candy. No graphics, anti-aliasing, etc.. Hell, EvE should just be a 2D platformer with a spreadsheet program if that's all you want to do.


DX11 isn't required to make the hangar look better. The number does not make the implementation better inherently unless specifically built for it.
Johan Civire
Caldari Provisions
Caldari State
#240 - 2012-12-09 16:44:28 UTC
Team pony express lmfao is that even real xD