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o.O New station environments!

First post First post
Author
Vincent Athena
Photosynth
#201 - 2012-11-05 22:09:59 UTC
Ranger 1 wrote:
In case the newer folk don't know what some of us are talking about:

Gallante Hanger
Minmatar Hanger
Caldari Hanger
Amarr Hanger

Do you realize how awesome it would be if you could show these to a friend and say "This is what I actually see going on in game when my character looks out from their balcony."?

This makes me wonder if CCP has ever tried to do an interior layout of a complete station. That is, where ships are, where stuff is stored, where the people are, how it is connected together. Not a 3D model of it all, just a basic layout.

Know a Frozen fan? Check this out

Frozen fanfiction

Xercodo
Cruor Angelicus
#202 - 2012-11-06 02:24:58 UTC
Velarra wrote:
Automated ship spinning in hanger view would be a great option :)


We used to have this in the "classic" client...it was about as fast as the ship spin in CQ is now, maybe a bit faster.

The Drake is a Lie

Nexus Day
Lustrevik Trade and Travel Bureau
#203 - 2012-11-06 02:34:35 UTC
The hangar showed a ship under construction. Stations with construction facilities might have a bay like the visual, but it would be in a separate area from the normal traffic and most likely not visible.

But damn cool.
Lamai Dahma
The Dirty Logi
#204 - 2012-11-06 06:26:33 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?

Pretty please :D
Merch BAYLOR
Deep Core Mining Inc.
Caldari State
#205 - 2012-11-06 08:42:06 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


YES!!!
Gogela
Epic Ganking Time
CODE.
#206 - 2012-11-06 08:48:04 UTC
OPEN THE F****** DOOR.

I don't care how "beta" it is. I don't care how many walls I walk through or how few features there are. Open the GODDAMN DOOR!!!!!!!!!!!!!!!!!!!!!!!!!!

Big smile

Signatures should be used responsibly...

Lipbite
Express Hauler
#207 - 2012-11-06 10:39:12 UTC
Check this Dust video @ 1:32

http://www.youtube.com/watch?v=3fjch0kBjQI

to see operation planning rooms - I bet they will be in EVE too because they are obviously done by the same design team as EVE captain quarters (Dust quarters are identical). Could be nice to see them sooner rather than later.
Andreus Ixiris
Duty.
WE FORM V0LTA
#208 - 2012-11-06 10:40:50 UTC
You guys do realise that's just a bunch of existing game assets crammed together in Jessica, right?

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Sentamon
Imperial Academy
Amarr Empire
#209 - 2012-11-06 11:00:55 UTC
Gogela wrote:
OPEN THE F****** DOOR.

I don't care how "beta" it is. I don't care how many walls I walk through or how few features there are. Open the GODDAMN DOOR!!!!!!!!!!!!!!!!!!!!!!!!!!

Big smile


It's an experiment to see how fast people go crazy in solitary confinement.

~ Professional Forum Alt  ~

Gogela
Epic Ganking Time
CODE.
#210 - 2012-11-06 19:37:18 UTC
Sentamon wrote:
Gogela wrote:
OPEN THE F****** DOOR.

I don't care how "beta" it is. I don't care how many walls I walk through or how few features there are. Open the GODDAMN DOOR!!!!!!!!!!!!!!!!!!!!!!!!!!

Big smile


It's an experiment to see how fast people go crazy in solitary confinement.

Well the results are IN! I'm Batman!

Signatures should be used responsibly...

Ganjjabeard
Black Vanguard Ops
#211 - 2012-11-11 02:22:24 UTC
new station environments PLEASE!!! i want to look out of port windows into space too damnit!

GET IN THE VAN

Ganjjabeard
Black Vanguard Ops
#212 - 2012-11-11 02:23:24 UTC
Lipbite wrote:
Check this Dust video @ 1:32

http://www.youtube.com/watch?v=3fjch0kBjQI

to see operation planning rooms - I bet they will be in EVE too because they are obviously done by the same design team as EVE captain quarters (Dust quarters are identical). Could be nice to see them sooner rather than later.



YES!
I WANT THIS IN INTERNET SPACESHIPS

GET IN THE VAN

Theodoric Darkwind
The Scope
Gallente Federation
#213 - 2012-11-11 03:20:18 UTC
That doesn't look like a screenshot, it looks like concept art. Still very nice.
Esruc 'Sadim
Lazaretto
#214 - 2012-11-11 03:50:22 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


YESSSSSS!!! Take your time though, really. Make Dust really good then use that code for our WIS. When I'm docked in Jita I want to feel as though I should put my wallet in my sock to protect it from the scammers and pickpockets. When I'm docket in low sec I want to feel as though I should check that my gun is loaded and that I know where the nearest exit is at. When I'm docked in null...idk maybe a poker table to keep me us from getting bored

Insert something witty and clever here

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#215 - 2012-11-11 05:33:08 UTC
Ganjjabeard wrote:
new station environments PLEASE!!! i want to look out of port windows into space too damnit!

This. Imagine being able to look out of a window from your station, into space, seeing ships undock. Would be an amazing way to add to CQ.

By implementing station environments, CCP will be able to make the SCALE of everything in EvE actually mean something.
Baby ChuChu
Ice Cream Asylum
#216 - 2012-11-11 06:18:55 UTC
I'm curious. How would people feel about making the CQ and hangar separate? For instance, take the CQ and expand it. Add some more toys and other flair to it and maybe add an extra level or two. Maybe have a small drone or something flying around cleaning and doing drone stuff lol.

Then have 2 windows. Over looking directly into/overlooking the hangar and the other facing into space showing what's going on outside in realtime assuming it's feasible of course.

Now, instead of putting the ship "in the CQ," make it visible in the CQ, but instead have a door which you can walk through that loads, hopefully quickly, into the hangar and you can walk around your ship or on the dock or whatever. And, out here, you can have your crew or more drones and stuff doing whatever it is they do which would hopefully add some life to the scene.

I dunno, just an idea I was throwing around. Not sure if making he CQ and hangar separate would be even remotely necessary, but I just thought it might make things easier to render and all that jazz. Who knows.
Tom Gerard
Glorious Nation of Kazakhstan
#217 - 2012-11-11 06:34:44 UTC
Are all Icelandic Females that hot?

Now with 100% less Troll.

Ranzabar
Doomheim
#218 - 2012-11-11 06:55:15 UTC
Lets spin ships in style.

New hangar interiors please.

Abide

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#219 - 2012-11-12 21:36:43 UTC
Baby ChuChu wrote:
I'm curious. How would people feel about making the CQ and hangar separate? For instance, take the CQ and expand it. Add some more toys and other flair to it and maybe add an extra level or two. Maybe have a small drone or something flying around cleaning and doing drone stuff lol.

Then have 2 windows. Over looking directly into/overlooking the hangar and the other facing into space showing what's going on outside in realtime assuming it's feasible of course.

Now, instead of putting the ship "in the CQ," make it visible in the CQ, but instead have a door which you can walk through that loads, hopefully quickly, into the hangar and you can walk around your ship or on the dock or whatever. And, out here, you can have your crew or more drones and stuff doing whatever it is they do which would hopefully add some life to the scene.

I dunno, just an idea I was throwing around. Not sure if making he CQ and hangar separate would be even remotely necessary, but I just thought it might make things easier to render and all that jazz. Who knows.


This seems interesting... also, bump.
Lin-Young Borovskova
Doomheim
#220 - 2012-11-12 21:51:03 UTC
Tom Gerard wrote:
Are all Icelandic Females that hot?


Schhht !!

Don't tell anyone else dammit !

Me too needs some Icelandic ladies hugs but it's off topic.

brb