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Super gates

Author
Freelancer117
So you want to be a Hero
#1 - 2012-12-08 22:26:24 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=985521#post985521

Posted: 2012.03.23 15:24

Quote:
Hi,

There was a question asked during this fanfest how FW can affect empire space in high sec,

especially towards capsuleer pilots that are flying in said empire space (hisec) of course.


My thought was why not give FW players the ability to construct Super jump gates that instead of jumping one system,

CAN JUMP ONE REGION

those that are involved in FW or capsuleers who show they are sympathetic toward a certain faction can use them.



Reasons why Super gates should be made:

- science & industry; capsuleers have acces to technology normal npc's just don't have.
In the latest eve book concord even doesn't like the use of tech 3 in their supervised space because of its origins are suspect.

It will add a nice sink where LP's, isk and materials can be invested for convenience purposes and the building sites can be another great source for battlegrounds.

Empires want to get an edge on other empires, and if they can deny they are themselves involved in the constructing of these supergates by hiding behind their militia, their agenda can still be served.

- logistics; moving armies across a battlefield is a logistical nightmare.

With the use of railroads and autobahns (germany) 20th centaury goverments had a better way to move their armies internallyacross their space and giving them a strategic edge.

Capsuleers that aren't active in FW can still be sympathetic to the cause by either contributing into the building pot (its a massive enterprise) or by increasing their faction status above a certain level or plenty of other ways that might increase the access through role playing opportunities or what not.

- People might say this convenience will be an end towards time sink, by reducing travelling time somewhat.
(mind the placement of one Super gate per region only)

But you have to remember how this game is setup, its not a F2P game where time sinks are important to keep you playing so the company has more time to sell you stuff.


Thank you CCP for EveTV and going in the right direction again.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Kitt JT
True North.
#2 - 2012-12-08 23:00:09 UTC
I came planning to hate, as there USED to be 'super gates' in eve, but they were ultimately removed.

However, if it was a lowsec ONLY type of deal, and required much coordination, isk, and LP to implement for FW benefits only, then I could get behind it.
Freelancer117
So you want to be a Hero
#3 - 2012-12-08 23:23:53 UTC
agreed LOSEC only, CCP didnt link some systems in the last patch for nothing, to help FW players and further losec fights,

World Shaping
• A jump connection between Kurniainen (Bleak Lands) and Isbrabata (Metropolis) has been added
• A jump connection between Siseide (Heimatar) to Eszur (Metropolis) has been added
• A jump connection between Gulmorogod (Heimatar) to Egmar (Metropolis) has been added


Super Gates might be some nice points of contestments Bear

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF