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EVE New Citizens Q&A

 
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Amarr tackler

Author
Dawn Amo
Imperial Academy
Amarr Empire
#1 - 2012-12-08 01:58:49 UTC
Hello

I've been reading up a little about pvp and i decided that as a new player the best role i could fill would be as a tackler.

As i'm playing Amarr and wish to stay so,what would be the best Tier 1 tackler and what fits/skills should i possess in order to be able to tackle well?

Thanks in advance.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2012-12-08 02:19:52 UTC
Any ship with a warp scram/disruptor on it?

I'd recommend a frigate as they lock the fastest

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Xercodo
Cruor Angelicus
#3 - 2012-12-08 02:58:29 UTC
Executioner, it has a cap use bonus to propulsion jamming mods.

The Drake is a Lie

Merouk Baas
#4 - 2012-12-08 03:00:14 UTC
Ship: frigate for tier 1, interceptor and/or recon for advanced tiers. Can also use any ship you happen to be in, if fit for PVP.

Skills:

To start, the ability to install Warp Disruptor / Warp Scrambler = Propulsion Jamming skill.

You also want speed, so Navigation category to 4, because for tackling it's often critical to catch the guy before he warps.

You then want the support skills Engineering, Electronics, Mechanics fairly high, because you'll be targetted first, and need to maximize your survival chances so you can keep that point on the target and keep it locked until the DPS arrives to kill it. With these support skills, you also gain the ability to use cap boosters, to keep your cap juice going to the warp disruptor if your target tries to energy-neutralize you to break free.

You want the Astrometrics parts of Science so you can probe people down so you can find them to tackle them.

You also want Science/Thermodynamics, and the Mechanics/Nanite skills, because overheating Warp Disruptors increases their range, which means you'll do it often, in order to keep your frigate outside the range of nasty things like smartbombs or webifiers while still keeping the enemy tackled.
Katran Luftschreck
Royal Ammatar Engineering Corps
#5 - 2012-12-08 03:36:03 UTC
Amarr ships and PvP don't mix. I wish it weren't the case but the FW map will tell you all you need to know about which ships are best for PvP... and which are the worst.

http://youtu.be/t0q2F8NsYQ0

Zoe Athame
Don't Lose Your Way
#6 - 2012-12-08 03:58:58 UTC
Katran Luftschreck wrote:
Amarr ships and PvP don't mix. I wish it weren't the case but the FW map will tell you all you need to know about which ships are best for PvP... and which are the worst.


This is complete nonsense...

1. Many Amarr ships are great in PvP. They are just as good as any other race.

2. FW maps? Seriously? The most popular ship in the Amarr militia is probably the Thrasher. Yes, the minmatar destroyer. FW doesn't have race restrictions...
Katran Luftschreck
Royal Ammatar Engineering Corps
#7 - 2012-12-08 05:05:42 UTC
Zoe Athame wrote:
The most popular ship in the Amarr militia is probably the Thrasher. Yes, the minmatar destroyer..


You're kind of proving my point, here.

http://youtu.be/t0q2F8NsYQ0

Doddy
Excidium.
#8 - 2012-12-08 09:34:39 UTC  |  Edited by: Doddy
Katran Luftschreck wrote:
Zoe Athame wrote:
The most popular ship in the Amarr militia is probably the Thrasher. Yes, the minmatar destroyer..


You're kind of proving my point, here.


To be fair that is because te coercer was broken (1 med slot) and it was improved by this patch, was it improved enough? idk. More advanced marr ships are great for pvp (they don't have a bad t2, t3, capital or even bs) but thier low tier t1 ships always sucked hard. The rebalancing should have fixed many of those, especially travesties like the old omen.

As to the op executioner is a good little tackler and it leads to the slicer and to amarr interceptors, all of which are excellent. After that amarr tackling is limited to the dictor and heavy interdictor and whether you want to go that far depends on where in eve you will play, dictors being 0.0 specific and heavy dictors being mostly 0.0 specific other than tackling super caps in lo sec.
Codie Dunier
Doomheim
#9 - 2012-12-08 09:45:43 UTC
The Executioner is, as many others have stated here, the best Amarr-Frigate for being a Tackler. It gets a cap-bonus to propulsion-jamming modules, has a high base-speed, even without a prop-mod, and it's very easy to get into (and replace when lost)
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-12-08 10:49:27 UTC  |  Edited by: J'Poll
Katran Luftschreck wrote:
Amarr ships and PvP don't mix. I wish it weren't the case but the FW map will tell you all you need to know about which ships are best for PvP... and which are the worst.



HAHAHA, someone sounds bit upset that Amarr didn't work of for him.


Amarr is still very viable in PvP...Armor HACs, Armor HACs....NavPoc fleets...Triage Archons (RnK style)...want me to continue about GOOD Amarr PvP ships...

FW map has NOTHING too do with if a racial ship is good or bad in PvP....So Amarr are loosing, maybe cause they all fly ****** Gallente ships. Ergo, the map doesn't tell anything about ships, it tells something about the players in both FW sides (size, tactics, fits)

If your going to post in here, post with correct and factual stuff, not some garbage that is your personal opinion. If you can't do that...Get back to GD and be trolled by everybody and their mom for what you post.

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Aria Ta'Rohk
Republic Military School
Minmatar Republic
#11 - 2012-12-08 16:57:50 UTC
Katran Luftschreck wrote:
Amarr ships and PvP don't mix. I wish it weren't the case but the FW map will tell you all you need to know about which ships are best for PvP... and which are the worst.

Someone here clearly has not flown a Slicer or Abaddon...

I'll take 2 carebears to go, with extra tears

Merouk Baas
#12 - 2012-12-08 18:48:42 UTC
Also, forgot to mention interdictors and heavy interdictor cruisers as tacklers, but these are more for low/nullsec use.
Dawn Amo
Imperial Academy
Amarr Empire
#13 - 2012-12-08 23:27:54 UTC
Thanks for everyone's iinput here,it helps a lot.
Andres Talas
The Industrial Supremacy
The Rejected.
#14 - 2012-12-09 00:26:06 UTC
Katran Luftschreck wrote:
Amarr ships and PvP don't mix. I wish it weren't the case but the FW map will tell you all you need to know about which ships are best for PvP... and which are the worst.


This is perhaps the most stupid bit of misinformation I have seen on the newbies forum.

I have only one word for the OP - Tacklemaller.

An ancient design, so old it was built to survive not one but *two* AOE doomsdays, the Maller is a brick that flies, and it now has enough midslots to fit web, scram and MWD. Let some frigate take hold, and with the protection of armour plate, energised plating, more armour plate, damage control and more armour plate you wont ever let go.

Praxis Ginimic
The Scope
Gallente Federation
#15 - 2012-12-09 01:44:40 UTC
As far as a specific ship's viability in pvp...they are all viable. Google battle barge or dacherkat. On the other hand if the heavy armor on the laser boats turns you off don't be afraid to cross train. Just a few hours wil have you in any of the t1 attack frigs and they are all good
Max Godsnottlingson
Viziam
Amarr Empire
#16 - 2012-12-09 13:09:57 UTC  |  Edited by: Max Godsnottlingson
Katran Luftschreck wrote:
Amarr ships and PvP don't mix. I wish it weren't the case but the FW map will tell you all you need to know about which ships are best for PvP... and which are the worst.


This is not strictly true. Amarr ships can be evil in PvP. But historically only in the hands of a well skilled and knowledgeble pilot. So they have never been PvP noobie friendly.

However, things have changed some, an upgrade to the old Coercer looks like it will make it more PvP capable, and the introduction of the new Dragoon class Destroyer, which is a mean ship for it's size, with it's ability to spit out missiles, use lasers and spam drones you have a decent and cheap PvP ship (Well cheap once it's price has dropped out of 'silly town' prices)

Yes, you have to train up a lot of skills to use everything; missiles, beams, drones But to get them to a useable level can be done quite quickly compared to the high end skills needed to get the best out of a more traditional Amarr ship