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Live Events Discussion

 
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Events overview: Feedback

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Author
CCP Eterne
C C P
C C P Alliance
#21 - 2012-12-04 15:27:16 UTC
ry ry wrote:
Evoulon event was good fun - I'd like to see more player corps getting involved in this sort of thing to be honest, now we have tidi the possibility of epic lowsec battles with a sugary RP dusting appeals.

One thing we did notice - and it's not really a complaint, more of an observation - is that the CCP ships were tanking well above their actual capacity for a long time before *something happened* (either their dev links were turned off, or polaris implants unplugged i guess) and the ships' tanks instantly collapsed.

Now this is entirely speculation, and i may be wide of the mark and our dps was just ****, but if that is the case maybe switch some of the resists/rep amount or whatever out for some ludicrous buffer instead so they can be wittled down over time next time.


We honestly were expected to be hot dropped in that event and were surprised one never came. Every event we've run prior in that area has led to us being hot dropped.

As for the DPS, I actually believe apart from the carrier I was flying which got stuck in Triage right as 3 separate fleets were shooting at it (including a Welpcane fleet with plenty of neuts to cap me out), our capitals were surviving mostly fine.

That being said, that Welpcane fleet landed right as we were about to pull out and declare the event a "Win" for the Serpentis. As it stood, it was still a win, albeit not quite as good of one, because they achieved their objectives. Players should be prepared to not be the victors in every event we run, and the Serpentis one was a good test case for that.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

CCP Eterne
C C P
C C P Alliance
#22 - 2012-12-04 15:29:47 UTC
Rhavas wrote:
I haven't yet been fortunate enough to attend one due to playtime constraints (0200-0500 please!) but I just want to say thank you to Team Illuminati for bringing them back.

I also will admit being skeptical that these might just be "shoot a dev" events (which are fine, and fun, but should be marketed as such and not really truly storyline). However, you have again impressed me by beginning to move the whole storyline forward. When Heth got shot, I became a believer.

Thanks, and keep up the good work.


Glad you liked Heth getting shot. We have some awesome plans for the coming year that will have a fair number of tie-in live events.

As for the time zone, we've done a few events that should fall in the early US TZ (we did a Blood Raiders event a few weeks ago), but at present, running events from 02:00 to 05:00 is a problem because, well... Everyone who runs the events is probably asleep or otherwise incapable of running things at that time.

We're looking into ways to extend our coverage of live events, however.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#23 - 2012-12-04 15:31:15 UTC
Rhavas wrote:
I haven't yet been fortunate enough to attend one due to playtime constraints (0200-0500 please!) but I just want to say thank you to Team Illuminati for bringing them back.

I also will admit being skeptical that these might just be "shoot a dev" events (which are fine, and fun, but should be marketed as such and not really truly storyline). However, you have again impressed me by beginning to move the whole storyline forward. When Heth got shot, I became a believer.

Thanks, and keep up the good work.

Live events aren't "shoot a dev", that will be the Dev Caravan that they mentioned will be done in december.

CEO of Lanate Industries

Citizen of Solitude

eddie valvetino
Caldari Provisions
Caldari State
#24 - 2012-12-04 15:51:19 UTC
Hulemand wrote:
Our involvement in the Serpentis events have really improved the gaming experience for the pilots in Coreli Corporation that participated. And as Joshua mentions we are hooked and want more!

We have been creating/making up orders from the Serpentis to lead the orientation/direction we as a corp are going and to add propose to our PvP so that it isn't just about the kills and killboard scores. Getting the chance to aid our most glorious faction directly really have been awesome and we are looking forward to more orders :)


On the event in Evoulon on the 29th I had the great joy of being in the Serpentis fleet which added a totally new experience, and I liked all parts ot the event. Combat events ending up in gank fest when a big fleet enters the field have and will most likely always be the case and wasn't actually a problem for me. We came prepared to lose our ships


I must however, say I am critic about the spawning of faction and officer rats, as these said spawns were apparently dropping faction/officer gear (or is that just a rumor?). The actor fleet was tech II fitted, which was great, I think events should reward players, but within limits.

Also, Serpentis, where is our reward for our support and loyalty? (An increase in standings towards the corp/alliance would be awesome) ;)


Cormacks Mag Stab

SNUFF got it, thanks for spawning him right next to us.

Was a great fight, thanks to all involved... I'm tempted to troll FA for dropping in an AHAC fleet... but I won't.

Meh... Okay, I will.... WHAT WERE YOU THINKING? AHACs vs Vindi's and Alpha Mach? om nom nom
CCP Falcon
#25 - 2012-12-04 15:53:41 UTC
Akrasjel Lanate wrote:
Rhavas wrote:
I haven't yet been fortunate enough to attend one due to playtime constraints (0200-0500 please!) but I just want to say thank you to Team Illuminati for bringing them back.

I also will admit being skeptical that these might just be "shoot a dev" events (which are fine, and fun, but should be marketed as such and not really truly storyline). However, you have again impressed me by beginning to move the whole storyline forward. When Heth got shot, I became a believer.

Thanks, and keep up the good work.

Live events aren't "shoot a dev", that will be the Dev Caravan that they mentioned will be done in december.


I have to echo this.

Live Events are not meant to be a "shoot a dev" kind of deal, some of them are also completely devoid of PvP and are designed totally to either set storyline or allow the people who don't PvP so much to get involved.

Players also need to be aware that when we come to these events we do so with the full intention of fighting to the death, and you should be expecting the same if you go out looking for a fight in general.

That said, the Dev Caravan, and Live Events are two very different things.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Grideris
The Scope
Gallente Federation
#26 - 2012-12-04 16:10:28 UTC
"More" is a pretty accurate description of a way to improve it.

However, there's something else, and this one of my biggest things from the Sansha events as well. Live Events at the moment are for the most part, reactive. We the players have had no means to do start something ourselves.

For instance, I would love to attempt to track down the Isirus Poppy and try to do something back against the Serpentis. However, at this stage, there is no way for me to do so - the most I can do is beat my chest and shout. I'm honestly hoping that by providing faction contacts, you guys might be able to facilitate some of this.

Also, you've been fairly good so far, but please remember to keep remembering that some of us live on the other side of the planet, and as such might be asleep when you decide to burn a city to the ground. It makes me feel kinda sad that I promised the character that I would protect the city and it gets burned while I'm napping. Sad

Anyway, to sum it up:
Do more
Let us kick start something
Remember people sleep at all hours

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Gilbaron
The Scope
Gallente Federation
#27 - 2012-12-04 16:12:47 UTC  |  Edited by: Gilbaron
evaulon was pretty great, we were on a frig roam when i saw the tweet, turned around and tried to catch some stuff

sadly we only brought frigs and no one had a scanner, we could have killed so much more :(

also our FC died as one of the first and we had nobody who wanted to take over.

nice surprise when you guys dropped the NPCs on our head
Synthetic Cultist
Church of The Crimson Saviour
#28 - 2012-12-04 17:36:35 UTC
I have interacted with some of the event actors, the Blood Raiders were my main interest, though I also ask Questions of any other actor, in the hope of provoking an interesting response, that other players may find interesting.

Having sent some evemails to the Blood Raider actors, it would be useful to receive a reply. \o/ or /o\ doesn't matter.

Yaay.

Synthia 1, Empress of Kaztropol.

It is Written.

Markus Reese
Deep Core Mining Inc.
Caldari State
#29 - 2012-12-04 19:32:25 UTC
CCP Eterne wrote:


We honestly were expected to be hot dropped in that event and were surprised one never came. Every event we've run prior in that area has led to us being hot dropped.



That is my current issue with how the new set of live events are being run. Especially this current one. I myself have had TZ conflicts so only been able to get in post action to all the new stories, but being a former runner from the sansha ones, there are issues that myself, and many of the old vets from those fights have been discussing.

First, the live events are more attractive to the new player and highsec crowd. Those already living in null/low probably have things they are interested in, and dont have desire/possibility of traveling. When I was out in null, I wouldn't have been able to get to, nor have the desire to, do all the traveling to get to an event. Now it can be good for some random pew pew, for myself hopping in a T1 and loling about would be great and have ships ready to go should anything actually happen while I am online. Now lets look at why the current live events are too niche and really don't mean much to eve.

The battlefield

Sansha events: Massive large scale fights with zero reward, and everybody wanted in on them because it was straight up fun, but very risky as well with all the warp scram on. Person could fleet up any ship, and just enjoy themselves>

Current events: Border 0.4s etc common with pie traffic. People form up to quickly get jumped by pies or most often hotdropped.

Duration of events

Sansha events: would sometimes run for hours with fleets getting together, just being able to move around and join in/leave at will.

Current events: hotdrop=over gotta get in at startish to move anywhere safely.

Fleets

Sansha events: Bring whatever you want. Work with a good fc and join any random, you will have fun!

Current events: Pirates already have organized pvp fleets while the defenders unless already a pvp corp are a not very functional mishmash that dies fast.

Community Involvement

Sansha events: Uhh, we broke 2000 man in an engagement (Yulai) with randoms and very little warning. Also that was with node lockouts.

Current events: What, maybe 100 and more of them being pirates than go defenders? (It took reinforcement timers and the biggest alliances to match those numbers in pvp)

PvP

Sansha events: Fleets in highsec would move into lowsec for their events, but not in high numbers. Without traps planned, it tore down that barrier for new people entering into lowsec.

Current events: Short small fights, mediocre for any actual new access.

What this all means:

Sansha events had a storyline that broke all records for player involvement. They were fun, engaging and got a whole community of new players involved. Everybody from brand new people in cheap frigates (I replaced many ships out of my pocket for people that lost ships in my fleets) to top end faction battleships and T3.

Current events. Barriers restrict it to pvp veterans mostly. Myself, I don't want to waste time bringing randoms I don't know into a one sided battle nor will I get enough interested people into the fight to make effective numbers. Should I somehow do so, odds are will get blobbed by bored alliances and done. Is why our corp isn't in null/low anymore.

Combine them all, while those of us veterans who enjoyed the live events of the sansha for what they were and spent over a year devoting time to it for no reward, these current ones seem nothing more than chum trying to get people into pvp and doing it wrong. If there is some reward, it will only go to some pvp group and really excludes the rest of eve. Live events should be about being engaging, not some potential final reward.

Look at the numbers for involvement, and compare to back then.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Gouzu Kho
Kho Incorporated
The Lone Space Wolves
#30 - 2012-12-04 20:09:48 UTC
We're enjoying the events very much and my brother will try to cover as much as he can.

I really like the current setup with the pirate factions doing their incursions and stealing tech/plants. Running around trying to catch the blood raiders was actually a lot of fun imo. Going around in a cloaky trying to get info for the live events channel.
I expect these last few months where very usefull to learn more about what can be done and how players react, its clear that with the pirate factions a lot of different approaches and scales can be tested out.

Personally I want to see more sleeper or rogue drone stuff, which would give a bigger sense of mystery and dread. But when I heared about the new live events, pirates was exactly what I also had in mind.

So far its been a blast, thank you to all the actors for playing with us :-)
Hulemand
Coreli Corporation
Pandemic Legion
#31 - 2012-12-04 20:18:15 UTC
CCP Eterne wrote:
Players should be prepared to not be the victors in every event we run, and the Serpentis one was a good test case for that.


Wait a minut... P

Admiral Hulemand Core Operations Overseer

CCP Falcon
#32 - 2012-12-04 22:26:51 UTC
Markus Reese wrote:
Awesome post!


You raise quite a few valid points, but I think you misunderstand the purpose of live events.

When we organize live events, we keep then very well balanced and ensure that the loot tables are very neutral in terms of how much someone can profit from them (apart from the accidental spawning of an officer during the Evaulon Attack).

We try to keep things to a bare minimum in terms of monetary reward, because we don't want the events to affect the economy, and as well as that, we don't want people to just see them as a farming opportunity.

The purpose of these events is to tie in, and push forward events by creating arcs set around EVE's main ongoing backstory. They are RP driven, and generally as such they have been set in and around the highest population areas in terms of backstory, which are lowsec and highsec.

That said, we have a lot of new toys to play with now that Retribution is here, and we're hoping that we can make them a lot more interactive and exciting for people. There is of course always going to be the problem of events simply being blobbed/hotdropped, but in the same respect we can manage this by choosing where we set the events and how we advertise them to players.

Live events are certainly never going to be designed as a cash cow, and are never designed to be a final reward. The truth is that very few players if any have any reward from them, other than the bragging rights of having flown in a fleet with the faction that they support.

This is all about world shaping, not making people rich, but I can appreciate your concerns and your points are very valid and are something we'll definitely take into account moving forward.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Tykari
The Observatory
#33 - 2012-12-05 00:15:11 UTC
The biggest feedback I can give is, do more of them and keep doing them. Haven't been able to participate in as many of these as I did before due to real life but I live events are always a fun and awesome way to spend time in EVE.

I can only echo people when it comes to having diverse events. Spacebattles are loads of fun but not everyone enjoys them as much.


  • We already have battles between Empire and Pirate factions, more events similar to those will always be welcome.

  • Events where we might need to pool resources together within time limits to prevent some disaster or help someone. Success or failure of which might make the next event more or less difficult to accomplish successfully.

  • Spying on Empire factions to uncover certain secret Black Projects they are involved in. Information that then later might be used as leverage over a faction to force or prevent them from intervening in subsequent events. For example another Pirate incursion where one can delay or call in some Empire Navy forces by holding the information over a certain Admiral.

  • Scavenger hunts across New Eden where Capsuleers need to solve puzzles and riddles or steal certain rare goods from factions in order to figure out some stellar event. For example a Spatial rift that opens and threatens a region of space and the scientific minds of New Eden need help in assembling a device to close/repair/contain it.


As for rewards, while some small rewards or loot drops for some events would be a nice bonus I think that for a lot of people the chance of leaving some (small) mark on EVE's history is enough reward in of itself. Having certain monuments in game as result of events would also be nice. Something akin to the Sansha wormhole in Promised Land. I know stuff like that takes up resources that can be better spend elsewhere but something at some point being added would be nice. Say at the conclusion of a year long storyline event before moving on to the next chain.

Oh and please make sure there is a clear document of planned storyline events somewhere so that someone can pick up where others left off in case something happens and there can't be any LE's for a while. It wouldn't be the first time things abruptly end leaving loose ends behind. *cough*Arek'Jaalan*cough*

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

Markus Reese
Deep Core Mining Inc.
Caldari State
#34 - 2012-12-05 04:26:07 UTC
CCP Falcon wrote:
Woo hoo, good stuff to hear


All really great stuff to hear. The comment in the other thread about win some and lose some I am all for. When they upped the difficulty and AI in the NPCs in the july post incursion event, we were losing, it was great fun.

Limiting earning, even better. The fact that we made no isk of any substance (I probably spent more than I earned during those events) I think was a boon, help filter people who just wanted to have fun, be it disrupting logistics chains or what not.

Anyways, good to hear that it won't exclude the highsec crowd. Taking rookies around and introducing them to large fleet ops Is an excellent means of promotion, and for somebody who likes to fleet command like me provides an opportunity to new players otherwise only available by joining a spec training alliance like Eve university.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

St Mio
Imperial Academy
Amarr Empire
#35 - 2012-12-05 05:38:39 UTC
Haven't had a chance to join in any yet, but it's great to see Blue and Yellow names in chat again :)
CCP Eterne
C C P
C C P Alliance
#36 - 2012-12-05 10:30:43 UTC
Just to add in to what Falcon said above in reply to Markus, part of the issue we had with the latest events compared to the Sansha Incursions was a breaking of some tools during the period we were not running live events. We couldn't, for example, make it so that if you shot one of us in high sec that you wouldn't get CONCORD'd.

With the new Crimewatch, that issue has been solved, as we can give ourselves suspect flags now. Though it also throws a spanner in the works as far as players being able to help out the event actors.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Vin Hellsing
#37 - 2012-12-06 07:50:44 UTC
CCP Eterne wrote:
Just to add in to what Falcon said above in reply to Markus, part of the issue we had with the latest events compared to the Sansha Incursions was a breaking of some tools during the period we were not running live events. We couldn't, for example, make it so that if you shot one of us in high sec that you wouldn't get CONCORD'd.

With the new Crimewatch, that issue has been solved, as we can give ourselves suspect flags now. Though it also throws a spanner in the works as far as players being able to help out the event actors.


I hope your programmers have plans to fix this general issue. It'd be great if we could actually help event actors out.
CCP Eterne
C C P
C C P Alliance
#38 - 2012-12-06 11:05:58 UTC
Vin Hellsing wrote:
CCP Eterne wrote:
Just to add in to what Falcon said above in reply to Markus, part of the issue we had with the latest events compared to the Sansha Incursions was a breaking of some tools during the period we were not running live events. We couldn't, for example, make it so that if you shot one of us in high sec that you wouldn't get CONCORD'd.

With the new Crimewatch, that issue has been solved, as we can give ourselves suspect flags now. Though it also throws a spanner in the works as far as players being able to help out the event actors.


I hope your programmers have plans to fix this general issue. It'd be great if we could actually help event actors out.


Yes, it's on the list of things to fix.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Markus Reese
Deep Core Mining Inc.
Caldari State
#39 - 2012-12-07 04:41:17 UTC
Well here is something interesting. I missed these low security ones, but is it possible to align the agression of the NPCs with that of the actors? In previous events, the spawned npcs were always red. With the new mechanics, is it possible to remove that and make yourself friendly with the pirates. So if you have say a negative security status, and above -5 standing with the pirates, they wont agress? That could help with the low security stuff. High security still has issues for actor support, but that is more pve crowd so probably less relevant and beneficial.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Mich Farmer
24th Imperial Crusade
Amarr Empire
#40 - 2012-12-08 19:22:58 UTC
Events like this which cause time dilation to FW space mess up with the plex mechanics and therefore they should not occur in systems currently being fought over.