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Crime & Punishment

 
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Miner Bumping: Discussion & Questions Thread

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Author
Glendon Orlenard
Hendel Development Initiatives
#401 - 2012-12-01 23:36:56 UTC
Throughout this thread, I've heard the plaint repeated by miners that "These bumpers are infringing on my game play". But what about MY game play??

As a new player, I recognized early on that there were two distinct paths I could take: I could become a combat pilot to blow things up; or, I could become a miner/industrialist to make ISK. I realized each path had its trade-offs: fighters were a blast to fly, but they were expensive and took ages to skill; miners/industrials were lucrative and easily skilled, but vulnerable. I weighed my options, and found it so hard to decide between the two that I made what was to me the most obvious choice.

I did both, by creating two accounts.

The result is a symbiotic relationship that should have worked quite well. The first character is an industrial toon that can mine, refine, and manufacture to support the expensive needs of the second. That second character is a combat toon that can rely on supplies from the miner, while providing protection against infringement of resources and retaliation for attacks on the more vulnerable character. This should have led to a production surplus that could be traded for-profit on the open market.

Yet every time I get close to reaching this goal, I get derailed. That'd be fine, if it was the result of the cagey, inventive play of others, but it never is. Instead, it's the result of endless petitions and forum posts.

Five obvious alts in Macks show up in my system and start ripping the belts to shreds so fast my lone miner can't compete. I weigh my options, and decide my response should be to bomb up my fighter and blow them away. Right?

Wrong. It's not 'fair' that my inexpensive catalyst should be able to blow up expensive exhumers. I don't agree with this argument, since it dismisses the steps I took to prevent this from happening to myself, and devalues the training time and practice invested in my combat toon to provide both defense and payback. I'm apparently wrong, though, and Concord responses are shortened to protect miners who feel they shouldn't have to either protect themselves or enlist others to do it.

I learn to live with the greater threat from Concord. My ganking gets better and more efficient as I pile more skills on my fighter's queue and sacrifice more ships to honing my tactics. It's costly both in time and ISK, but I can still exert some control over my access to resources.

That's not enough to satisfy the five-miner-alt guy and those like him, though. They engage in another round of petitioning and forum debates. They have no appreciation that my continued ability to blow them up has little now to do with the ship I'm using and everything to do with the HUGE skill investment I've made in the toon that's flying it. And I know it's multiples of the investment they've made in their miners, because I have a miner alt myself. Their arguments seem patently absurd to me.

I'm wrong again, though, and the reward for their campaigning is that not only are their exhumers made even harder to pop, they're equipped with ore holds that make it even easier to mine without their input. They add more ships to their strip mining retinue, making it even harder for me to compete.

Once again, I weigh my options (and by now, I'm wondering why I seem to be the only one who has to do this!): I can enlist the aid of others to assist in blowing these people up - this requires close co-ordination, greater expense, and exposes me to the risk of betrayal; I can ship up to a larger gank-mobile - this requires another HUGE investment in skills and multiplies several times my cost to solo gank them; or, I can use game mechanics and bump their ships out of the way in the hopes of cutting in on their mining cycles and getting in some of my own. On my part (AGAIN on my part), there's more effort, more selective skilling, and even more interaction required, but ultimately it's the most reliable and cost-effective solution for me.

Not if they get their way once again. My bumping might be considered aggro. This would make no difference, since their ability to attack me would be of no use to them anyway. No, such a stop-gap measure would lead to another round of protests, and they'd only be happy if bumping was bannable. And what would that leave me? "Move to losec," they say, "where that kind of thing is acceptable."

Right. Once again, I'm the one who has to adapt, I'm the one who has to HTFU, I'm the one who makes the investment, and I'm the one who'd better be right on the edge of my seat in order to protect myself. And all this so that they can essentially click 'Mine' five times every 40 minutes or so, then do whatever it is they do while they're totally oblivious to the 'game play' that they've fought so hard to defend.

Changing the policy toward bumping would, in my mind, be a change to a dynamic that DOES work (but only just barely) to mitigate several dynamics that clearly DON'T, as a result of this habit of repeatedly bowing to pressure from petitioners and forum posters outside of game, who refuse to compete in-game.
Zak Fey
Federal Navy Academy
Gallente Federation
#402 - 2012-12-01 23:39:18 UTC
Auric Megastryke wrote:
Jonah Gravenstein wrote:
[quote=Ahvram]
On the subject of collisions causing damage, given that the formula for kinetic energy is 1/2mv^2, m is mass in KG, V is velocity in m/s (assuming Newtonian Physics). A rifter weighing 1,067,000KG (source) travelling at 4000m/s has 8,536,000,000 kilojoules of kinetic energy to transfer to whatever it hits, that's not going to just disintegrate a barge, it's going to break it down into its atomic components. That's a bare rifter hull, before the mass increase that a MWD brings into the equation. Bring in real world collision damage and you'll see ships just disappearing into the ether without a single shot being fired.

To put it in context, imagine a human, being slapped in the face with a hammer, the size of the empire state building.


That human being isn't equipped with a shield system that negates kinetic energy.

That XL Lead Charge being flung at 20Km/Sec from a POS Battery has 283,400,000 kilojoules of kinetic energy - in the eve damage world that is a 40X battery flinging a charge with 43.2 base shield damage for 1,728 points of damage divided by your kinetic damage resistance, and your kinetic resistance can be buffed during your ship fitting if you so desire.

Further, both the mining barge AND the ramming ship (in this case your Rifter) are equipped with shields - each with a kinetic damage resistance 40% in the case of the Rifter, and another 40% in a base mining barge before any upgrades. Your rifter impact above is a little over 30X the energy of the XL lead charge - say 52,000 points before modification. If the modification is simply to add the resists, then we have a much more reasonable 10,400 points of damage on impact. I would split the damage between the 2 ships in the collision based on some formula of mass and angle of impact, but even if you just split it equally and apply 5,200 points to each ship - what happens?

Hit the Rifter with 5,200 points of kinetic damage and yes, it turns into subatomic particles.
Hit a base Retriever with 5,200 points of kinetic and 2,300 is turned aside by the shielding (I won't count the kinetic damage resistance twice), 2,900 hits the armor (1,700 with a 25% kinetic resist), leaving 475 points going through to the hull.
So kamikaze rifter explodes, but does heavy damage to the retriever.

Would this really be a bad system for Eve to embrace? You get the ability to kamikaze ram for damage, but the counter to it is to tank vs kinetic damage. Freighter and miner bumping are still possible, it is just that you take damage doing it.




And if I hit a barge with a battleship then I get a kill mail with no aggression timers.
Benny Lava
Midnite Chrome
#403 - 2012-12-02 00:41:57 UTC  |  Edited by: Benny Lava
Bumping is not an exploit. It is a game mechanic. What James 315 and minerbumping .com has turned this mechanic into an exploit to harass players he views as playing the game in a manner he does not like. His targets are players that prefer to spend their time in the game to mine resources. There are no other targets.

Definition of Harassment: (http://en.wikipedia.org/wiki/Harassment)
Harassment covers a wide range of behaviors of an offensive nature. It is commonly understood as behavior intended to disturb or upset, and it is characteristically repetitive. In the legal sense, it is intentional behavior which is found threatening or disturbing.

New Order claims to go after AFK and bot mining. There are plenty of screen shots on their site that he goes after all miners. “Mining Permit” is not a game mechanic. It is not something CCP offers on Eve market. It is a tool invented by James 315 to justify the harassment. He is not CCP. He is a player of Eve, customer of CCP, like everyone else in this thread. If CCP does not like AFK mining, they will put an end to it. Creators of the game are the true judges, not other players. This thread would never exist if “minerbumping” was practiced in low/null sec only. Any players that play the game in low/null sec has accepted a very high rate of interaction with other players that is not “Carebear” style. Those that want a very lively game will go to these systems. Those that want to play Eve in a vanilla style, stays in high sec.

I believe this is a social problem that CCP needs to fix at the customer level, not the game mechanic level.
Jonah Gravenstein
Machiavellian Space Bastards
#404 - 2012-12-02 01:02:41 UTC  |  Edited by: Jonah Gravenstein
Following on from Zak Feys post above.

The majority of miners don't tank their ships now, they haven't tanked their ships in the past, they certainly won't tank their ships in the future against the possibility of collision damage, because it infringes on yield.

I'm all for the possibility of ramming a ship into another ship to destroy it, even and especially if it involves the destruction of my own, one of the advanced military tutorials explores a variant of this when you're expected to ram a frigate packed full of explosives into an NPC structure to destroy it, another fine example is the Quantum Rise trailer.

Ramming an opponents ship is an historical staple of naval combat, the Romans did it, the Greeks did it and up until the end of the age of sail it was quite common to set fire to a vessel and ram it into an opponent, it's the origin of the phrase "Ramming Speed". I feel this is a great possible mechanic that has been ignored for far too long.

The problem with it, if it ever became a mechanic, is that within weeks we'd have a repeat of the current complaints regarding bumping, from a subset of players, that it's an exploit and that it should be banned.

TL;DR bring on proper collision damage, especially if it's demanded by those affected by bumping, we'll see how long it takes them to decide that it's unfair and should be deemed an exploit.

Benny Lava wrote:
Bumping is not an exploit. It is a game mechanic. What James 315 and minerbumping .com has turned this mechanic into an exploit to harass players he views as playing the game in a manner he does not like. His targets are players that prefer to spend their time in the game to mine resources. There are no other targets.

Definition of Harassment: (http://en.wikipedia.org/wiki/Harassment)
Harassment covers a wide range of behaviors of an offensive nature. It is commonly understood as behavior intended to disturb or upset, and it is characteristically repetitive. In the legal sense, it is intentional behavior which is found threatening or disturbing.

New Order claims to go after AFK and bot mining. There are plenty of screen shots on their site that he goes after all miners. “Mining Permit” is not a game mechanic. It is not something CCP offers on Eve market. It is a tool invented by James 315 to justify the harassment. He is not CCP. He is a player of Eve, customer of CCP, like everyone else in this thread. If CCP does not like AFK mining, they will put an end to it. Creators of the game are the true judges, not other players. This thread would never exist if “minerbumping” was practiced in low/null sec only. Any players that play the game in low/null sec has accepted a very high rate of interaction with other players that is not “Carebear” style. Those that want a very lively game will go to these systems. Those that want to play Eve in a vanilla style, stays in high sec.

I believe this is a social problem that CCP needs to fix at the customer level, not the game mechanic level.


Actually if you had bothered to read the website you would have noticed that while AFK miners and bots are the main focus, nowhere is it stated that at the keyboard miners are exempt from permits. What James 315 has done is laid claim to certain solar systems and introduced a licencing fee for mining in those systems, CCP promote Eve as a game where player driven content and emergent gameplay are encouraged, James 315 is providing both of these. The fact that these systems are in hisec is completely besides the point. Hisec is not exempt from emergent gameplay, nor should it be, past examples include the Jita Riots, Burn Jita, Hulkageddon, and the Gallente Ice Interdictions, good current examples would be RvB and Eve Uni, both player driven enterprises that make up for a lack of CCP provided content.

The Eve universe is constantly promoted by CCP as a dark and dangerous place, with player driven content and emergent gameplay. CCP's own content is limited and not particularly good, if the game was solely CCP provided content it would have died long ago, or would have become WoW in space. They are rightly proud of what players do with the tools that are provided.

The Eve universe includes hisec as well as losec, nullsec and whspace. If hisec wasn't meant to be dark and dangerous, albeit safer than other areas of Eve, they would have placed it on another server.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Benny Lava
Midnite Chrome
#405 - 2012-12-02 01:21:52 UTC  |  Edited by: Benny Lava
Jonah Gravenstein wrote:


Actually if you had bothered to read the website you would have noticed that while AFK miners and bots are the main focus, nowhere is it stated that at the keyboard miners are exempt from permits. What James 315 has done is laid claim to certain solar systems and introduced a licencing fee for mining in those systems, CCP promote Eve as a game where player driven content and emergent gameplay are encouraged, James 315 is providing both of these. The fact that these systems are in hisec is completely besides the point. Hisec is not exempt from emergent gameplay, nor should it be, past examples include the Jita Riots, Burn Jita, Hulkageddon, and the Gallente Ice Interdictions.

The Eve universe is promoted by CCP as a dark and dangerous place, the Eve universe includes hisec as well as losec, nullsec and whspace. If hisec wasn't meant to be dark and dangerous, albeit safer than other areas of Eve, they would have placed it on another server.


I've read the website, and had one on one conversations with followers of the site. I noticed I'm on it as an example of one that does not follow their views. Take the content of the site anyway you want, bottom line is James 315 is using a game mechanic to harass other players that is playing the game in a fashion he does not like.
Odelleger
Don't-Shoot-Us-Noobs
#406 - 2012-12-02 01:31:11 UTC
A question was posed to me by one of the "agents" and the point has been stated in this thread as well: Do I want to take away their fun? Yes. Absolutely yes. This game changes, things you got away with doing no longer work, you adapt.

Case in point: Stealing from something that isn't your will flag you as a target for anyone that happens across your path for the next 15 minutes with the coming patch. Previously (and until the patch) my source of ISK has been from stealing. After the patch I can either change my source of ISK, or adapt to the changes.

Many actions which formerly left you relatively protected are being stripped, why not add bumping to the list? Most of the Crimewatch changes are hisec affecting, which is where bumping is employed as well.
Jonah Gravenstein
Machiavellian Space Bastards
#407 - 2012-12-02 01:33:53 UTC  |  Edited by: Jonah Gravenstein
Benny Lava wrote:

I've read the website, and had one on one conversations with followers of the site. I noticed I'm on it as an example of one that does not follow their views. Take the content of the site anyway you want, bottom line is James 315 is using a game mechanic to harass other players that is playing the game in a fashion he does not like.


You're entitled to your opinion, as is everybody else.

In this case my own opinion, and that of a lot of others, disagrees with yours, and that of the other people who think that what James is doing is wrong.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nanatoa
#408 - 2012-12-02 01:35:20 UTC  |  Edited by: Nanatoa
Benny Lava wrote:
New Order claims to go after AFK and bot mining.


You forgot to type the bold part:
Quote:
Opponents of the New Order claim that the New Order claims to go after AFK and bot mining just so they can complain about the New Order not going exclusively after AFK and bot mining even though the New Order never claimed to go exclusively after AFK and bot mining.

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#409 - 2012-12-02 01:39:41 UTC  |  Edited by: Sephiroth Clone VII
I have heard about the bumping of miners, sounded interesting so I just bought a retriever in jita and headed for kamio, 81 in local, I hear its quite a hub but I have yet to encounter any of the new world order bumping me or any of their ridiculous demands.

I figured they would have every hotspot camped down, I have to go out of my way find them 20 jumps in the one system they are camping.

The universe is realy dammed big, if people are looking for a way to avoid them that is even more passive and effortless then all the other ideas proposed, just fly somewhere else, a different hub, maybe not a mining hub.

Over all, this seems to be a non-issue, it makes things at most mildly more interesting. When is the next ice interdiction?


Update: made it to abudban, still no bumping, some jetcan has jameswhatshisname15 on it but little chatter local and no bumping.
Nanatoa
#410 - 2012-12-02 01:52:56 UTC
Odelleger wrote:
A question was posed to me by one of the "agents" and the point has been stated in this thread as well: Do I want to take away their fun? Yes. Absolutely yes. This game changes, things you got away with doing no longer work, you adapt.

Case in point: Stealing from something that isn't your will flag you as a target for anyone that happens across your path for the next 15 minutes with the coming patch. Previously (and until the patch) my source of ISK has been from stealing. After the patch I can either change my source of ISK, or adapt to the changes.

Many actions which formerly left you relatively protected are being stripped, why not add bumping to the list? Most of the Crimewatch changes are hisec affecting, which is where bumping is employed as well.


I would agree with the "adapt" principle, but in this context it is ludicrous.
You seem to assume CCP will take action to nerf bumpers and that the bumpers will have to adapt. But you conveniently forget that this thread is a consequence of miners refusing to adapt. Examples abound (I won't list them here, they've been mentioned in this thread often enough) where miners prefered sticking to their max-yield fits and 'tactics', successfully relying on CCP to intervene on their behalf instead of adapting to the situation.

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Mallak Azaria
Caldari Provisions
Caldari State
#411 - 2012-12-02 01:53:05 UTC  |  Edited by: Mallak Azaria
Solarius Elrond wrote:
Miners are asking for another adjustment to continue to play as they have in the past, subject to reasonable protection from and vulnerability to suicide gankers and war decs. However, as designed NPC corps exist, in part, to shelter a segment and type of player from war decs.

IMHO CCP management wants to appeal to the broadest segment of player types: from super aggressive to super passive. Excessively passive players are less inclined to renew subscriptions and excessively aggessive players, if left unchecked, will unacceptably increase the number of more passive players who will depart the game or not get involved in EVE in the first place.


This is one of the major problems with miners. Instead of using the same tools available ingame to mitigate the risks, they beg CCP to make the game easier for them or threaten to unsub. This has happened over & over again. Continual buffs to make it safer for them while everyone else has to adapt. I believe it's time that the miners adapt to changing circumstances for once & as a result, enjoy EVE for what it is: A dark & harsh world.

If someone wants to mine all day then fine, but they shouldn't do it with the expectation that no one will interfere with them. If they're interfered with, instead of threatening mass-unsubs they should adapt to the situation at hand like many others already do. During the last hulkageddon I came across many miners who used their initiative to make gank attempts against them unsuccessful, but I came across even more that just outright quit EVE over it & that is the wrong line of thought for this game. Then there was the miners begging for a higher tank capability. They eventually got it, but I rarely see Mackinaws with tanks equipped.

It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Nyaris Wolfe
SHUT UP SEV
#412 - 2012-12-02 02:31:27 UTC
To be honest at this point I think we should leave it just as is. Just to see if Anslo's head would actually explode.

Rage issues!!!!


Seriously though, I don't particularly mind there being a counter to bumping, seriously. I don't. But I remain steadfast on the point Mallak made. Make them have to think about it


Lets be open and honest here. Miners aren't exactly deep thinkers. Mining is boring. If they want to avoid this stuff at least make it interesting, interactive and have a skill requirement. That'll seperate the men from the bots eh!

I am an Alt who's main is too damn cheap to sub. http://aracimia.blogspot.co.uk/ Brony Capsuleer best Capsuleer!

Mayhaw Morgan
State War Academy
Caldari State
#413 - 2012-12-02 02:41:13 UTC
To play any game, you must consent to the premise that your actions alone will not determine the ultimate outcome. Player A chooses to make Decision X in an environment where Player B can choose to make Decision Y. Likewise, Player B chooses to do Activity N in an environment where Player A can do Activity M.

EVE is a unique gamefield, where one player can basically be a ballerina and another one can be a sumo wrestler. One player can be a brain surgeon. One can be an arsonist. One can collect seashells and one can go fishing with dynamite. It may be true and unfortunate that arsonists have certain advantages in this gamefield, and it may also be true that the proprietor of the gamefield has a vested financial interest in making seashells valuable and dynamite expensive. At the end of the day, though, you knew what you were getting into, or you do now. The question is: Is it fair to make everyone wear a tutu just because some sumo wrestler sat on YOUR chest and lit YOUR face on fire?
Think about it.
D'Om K'vash
Dead's Prostitutes
The Initiative.
#414 - 2012-12-02 03:11:50 UTC
Von Kroll wrote:
Mallak Azaria wrote:
Von Kroll wrote:
Which is why i said that the 15minute timer for aggression that is put on a player because someone else points him and he doesn't actually make any aggression should be considered for removal from HIGH SEC because there are no super caps in high sec therefore I don't think the this one agression timer is needed in high sec as it is only used by goons for freighter ganking.


It wasn't just supercaps that were doing this. People were doing it in subcaps aswell. And no, lots of people make use of this mechanic. The number of PvP ship kills in highsec rose quite abit once this was implemented, because people could no longer avoid death by logging off.


well if you can't gank someone before they can log off then you don't deserve the kill.. thats why it's called suicide ganking. Also i doubt there were many sub cap pilots who's tank can last the 15minutes, because before the rule there was still aggression timers it was just that if you lasted 15minutes you're ship disappeared. I highly doubt a supcap can preform such a feat, unless being attacked by a new frig pilot with no skills.

since a null and low sec rule was applied to all of eve because super caps were too tanky to be killed in 15minutes, then i propose that freighters be given the chance to defend themselves. If the 15 minute timer where someone points you and it means you aggressed stands (although i still strongly advised it be looked at for removal from high sec) Then why not give freighter two lows and two mids and two highs and 3 rig slots so that they can choose for more hold/damage control for tank capital shield mods or inertia stabalizers to warp faster or warp core staballizers. If the ship is going to be subject to a rule meant for super caps then it should be able to tank itself and provide counter measures. A freighter is as big as a cap so it should be able to fit itself for defense since it is subject to a rule put in for super caps. Or have choice for larger hold this would make the gank worth more if someone doesn't defend themselves or gives the freighter pilot a chance to fit i stabs so it has the chance to warp away before the next bump. Or don't let them bump indefinitely like i said the fact that with current game mechanics you can bump a freighter pilot indefinitely is completely ridiculous. So to review my ideas for discussion is, 1 remove aggression timer that a aggresses a player who didn't actually make any aggression. 2. give the freighter pilots slots so that they can make a fit for defense or to optimize capacity or align time (basically give them same choices as other pilots). 3. program it so that after so many bumps a player is gcc'd and con-corded.


I like these options. Why arn't these options being discussed. Also seeing how many goons are posting that don't like this that automatically means that nerfing bumping is good for the game. they are just worried about losing an easy revenue stream. If there is one thing true of eve it's that what is bad for goons is good for eve.
admiral root
Red Galaxy
#415 - 2012-12-02 03:22:29 UTC
D'Om K'vash wrote:
I like these options. Why arn't these options being discussed. Also seeing how many goons are posting that don't like this that automatically means that nerfing bumping is good for the game. they are just worried about losing an easy revenue stream. If there is one thing true of eve it's that what is bad for goons is good for eve.


For one thing, hardly any agents of the New Order are, or have ties to, goons. For another, no-one has yet explained how bumping is bad for the game; they've only explained why it's bad for me, which is the highest level of in-game society that many highsec miners are prepared to care about.

How is it bad for Eve, not for you (they're not always the same thing), that we use game mechanics and extortion tactics that are, and have been for many years now, acceptable gameplay?

No, your rights end in optimal+2*falloff

Kainotomiu Ronuken
koahisquad
#416 - 2012-12-02 03:42:10 UTC
D'Om K'vash wrote:
I like these options. Why arn't these options being discussed. Also seeing how many goons are posting that don't like this that automatically means that nerfing bumping is good for the game. they are just worried about losing an easy revenue stream. If there is one thing true of eve it's that what is bad for goons is good for eve.

I do not think that, in the grand scheme of things, Goonswam gets an awfully high percentage of it's revenue from miner bumping.
Trin Again
The Scope
Gallente Federation
#417 - 2012-12-02 03:42:11 UTC
Solarius Elrond wrote:

I believe CCP fully realizes should this form of exploit continue the deleterious affects will multiply. More and more players, looking for easy scores will become involved in this exploit and fewer miners will mine or play EVE at all. An ever shrinking number of ingame miners and an ever growing group of exploiters will result in higher "fees" or repeating "fees" being charged to miners resulting in an ever diminishing pool of miners. This will ulitmately result in the complete disruption of the entire game economy as the suppliers of raw materials from which everything in the game is dependent upon dimninish more and more.
Unrestrained 'protection rackets" are nothing new in the gaming world or in r/l. And the results are equally predictable.


And at this point we will see these "protection rackets" in unrestrained "gang wars" blowing up each others ships, having to buy new ships and fittings, and stimulating the economy, all of which is GOOD FOR THE GAME. Yes, a massive scale high security gang war would be an amazing time to be an industrialist. Think about it -

Mining in some backwater high, low, and null systems, producing goods in a POS or a station, shipping them to the battlefield in a blockade runner, and slowly raising prices and limiting supplies. Man, you'd make a killing.
D'Om K'vash
Dead's Prostitutes
The Initiative.
#418 - 2012-12-02 03:48:37 UTC
admiral root wrote:
D'Om K'vash wrote:
I like these options. Why arn't these options being discussed. Also seeing how many goons are posting that don't like this that automatically means that nerfing bumping is good for the game. they are just worried about losing an easy revenue stream. If there is one thing true of eve it's that what is bad for goons is good for eve.


For one thing, hardly any agents of the New Order are, or have ties to, goons. For another, no-one has yet explained how bumping is bad for the game; they've only explained why it's bad for me, which is the highest level of in-game society that many highsec miners are prepared to care about.

How is it bad for Eve, not for you (they're not always the same thing), that we use game mechanics and extortion tactics that are, and have been for many years now, acceptable gameplay?


the current griefing on miners and freighters is bad for eve because it allows goons and other greifters to control prices even more then they already do. Look at the prices of everything to buy. Through hulkageddon and freighter ganking and the fw manipulation along with many other things they exploit in this game they are able to control prices and control the economy of eve. Which is basically giving the keys to the asylum to the inmates. Look at the inflation that has happened in eve trit has gone from a low in the ones to over 6 now. most minerals are about 3times higher. Goons horded minerals then they use things like hulkageddon and freighter ganking to control the prices and drive them up. They also used there minerals in the fw manipulation where they loaded the freighters with some of their stockpiles. The griefing impedes on the free market of eve so that the few and rich (goons and new order.. who i'm sure are just goon alts) are able to prey on the many and the weaker. To only their benefit. This is why all previous exploits that goons do gets nerfed is because it inevitably is concluded that what they do is only good for them and not good for eve.
Solarius Elrond
University of Caille
Gallente Federation
#419 - 2012-12-02 04:00:36 UTC
Nyaris Wolfe wrote:
To be honest at this point I think we should leave it just as is. Just to see if Anslo's head would actually explode.

Rage issues!!!!


Seriously though, I don't particularly mind there being a counter to bumping, seriously. I don't. But I remain steadfast on the point Mallak made. Make them have to think about it


Lets be open and honest here. Miners aren't exactly deep thinkers. Mining is boring. If they want to avoid this stuff at least make it interesting, interactive and have a skill requirement. That'll seperate the men from the bots eh!



Hmm. Mining with no skills is a stupid waste of game time.
Skillful mining is not a waste of time.
The time invested in maxing out your mining skills for either the Orca or Hulk is substantial and the cost of the implants to top those skills off is in the billions at this time.
The return for the time and isk invested in Max mining skills and implants/ships is the ability for a single individual with two accounts to pay for both accounts using plex earned from mining, provided enough time is spent in game. Such players are generally not interested in pvp and CCP knows this. Else they would not have included mining as a profession in the game and just made Ore available on the market for manufactures to buy at fixed prices.

Mining ore is the base of the game economy. No ore or ice means no manufacturing etc . The economic ripples are game changing. (No pun intended)
The generally passive activity of mining is essential to the game. For most miners it is marginal in income until the much higher skill levels are reached.

So, YES, it is a fact of life miners unsub rates are higher than any other group or style of player in the game and if that rate climbs the game is negatively affected. CCP income is affected so they take action. Or had you not noticed the last "balancing"?

Honestly, stop with the hand wringing and panic about potentially losing your clever exploit of a game mechanic. Since this exploit of existing conditions of permitted play also has the potential to severely affect the entire game if left unchecked
then the liklihood of CCP addressing the situation is very high.

Mining in HiSec is a marginal profession at best for most players, or a major investment for others. Disrupt it sufficiently and lower skilled minerplayers will leave the profession and possibly the game. And higher skilled and heavily invested players will simply withdraw from the game entirely since their enjoyment is ruined.

HiSec was not created to be a totally safe sandbox. It was created to be a safer sandbox than low or null and even then has degrees of safety built in from 1.0 to 0.5.

HiSec was also created to allow even the passively inclined player have a place to learn about Eve and be persuaed to invest real dollars and personal time in the game. Is CCP ready to abandon that market share of the gamers on the net? Is CCP so socially naive as to be blind to the affect uncontrolled protection rackets can have on a society, especailly and artificial one Like EVE?

The disdain aggressive players have for "carebears" is foolish. They are an essential segment of the player base and the game economy depends on their predictable and steady production.

So enjoy this kind of extortion while you may. But please, stop with all the self justifications. They aren't necessary. What bumpers are doing is perfectly permissible currently. However if not corrected by CCP eventually more and more players will get involved in bumping and fewer and fewer players will be involved in mining. It is a social inevitablility. And, as in real life it will ulitmately cause a huge economic disruption, both in the game and of the games viablity in the pc gamer marketplace.

It might be interesting to start a pool betting on how long it will take CCP to make some kind of adjustment. Or alternatively, how long will it take for the application of this exploit to cause visible effects on the games economy. Maybe use the benchmark of Trit hitting 10 isk?
Mallak Azaria
Caldari Provisions
Caldari State
#420 - 2012-12-02 04:02:04 UTC  |  Edited by: Mallak Azaria
D'Om K'vash wrote:
I like these options. Why arn't these options being discussed. Also seeing how many goons are posting that don't like this that automatically means that nerfing bumping is good for the game. they are just worried about losing an easy revenue stream. If there is one thing true of eve it's that what is bad for goons is good for eve.


Just because you've repeated this over & over again in literally every post you've made here doesn't make it true. Do you have anything to add to this discussion on bumping mechanics, or is your entire argument based around nerfing anything that goons do because goons? If that is the logic of your argument then I have something to tell you: Goons participate in all aspects of the game.

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