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For Those into Low Sec PI

Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#1 - 2012-11-30 16:31:53 UTC
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans."

http://community.eveonline.com/devblog.asp?a=blog&nbid=73995

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Zhilia Mann
Tide Way Out Productions
#2 - 2012-11-30 16:41:05 UTC
Yes, but how does this really help low sec PI? If you managed to get yourself scanned in low you were dead anyway.
Daniel Plain
Doomheim
#3 - 2012-11-30 16:56:19 UTC
a gate camp somewhere in lowsec:
- gate was activted!
- i got point!
- let him go guys, it's just a blockade runner with nothing inside....
- oh, ok then.

sounds legit.

I should buy an Ishtar.

Bugsy VanHalen
Society of lost Souls
#4 - 2012-11-30 17:24:15 UTC
Daniel Plain wrote:
a gate camp somewhere in lowsec:
- gate was activted!
- i got point!
- let him go guys, it's just a blockade runner with nothing inside....
- oh, ok then.

sounds legit.

OK...

But when does a low sec gate camp let anyone go? A blockade runner can be insta popped if tackled.

In my experience being blue to the camp and having an empty cargo does not even guarantee you get through.

But then again getting tackled in a blockade runner is embarrassing enough.
Zhilia Mann
Tide Way Out Productions
#5 - 2012-11-30 17:30:13 UTC
Bugsy VanHalen wrote:
Daniel Plain wrote:
a gate camp somewhere in lowsec:
- gate was activted!
- i got point!
- let him go guys, it's just a blockade runner with nothing inside....
- oh, ok then.

sounds legit.

OK...

But when does a low sec gate camp let anyone go? A blockade runner can be insta popped if tackled.

In my experience being blue to the camp and having an empty cargo does not even guarantee you get through.

But then again getting tackled in a blockade runner is embarrassing enough.


I think that was his point.
Denal Umbra
Coffee Hub
#6 - 2012-11-30 17:49:38 UTC
Blockade runners for any meaningful low-sec PI are useless. Much easier to be done with a scout + hauler dual logged. Scout hops one system ahead and the hauler follows. If there is any resistance (or in local), warp to the safe spot and log off. Return later an continue. If you know the systems and when/if there is threat, you can stay back and not get killed.

As for the change... it will only mean that flying a blockade runner all the time is asking to get killed. You will get popped just for the 'chance' of goodies inside your cargohold...
Isu Okaski
The Break Room
#7 - 2012-11-30 19:33:00 UTC
Denal Umbra wrote:
Blockade runners for any meaningful low-sec PI are useless. Much easier to be done with a scout + hauler dual logged


What about for the person with one account and no corpies around to scout him? What about in system from station to POCO to POCO and back?
Matalino
#8 - 2012-11-30 19:46:31 UTC
Denal Umbra wrote:
Blockade runners for any meaningful low-sec PI are useless. Much easier to be done with a scout + hauler dual logged.

Maybe we have different understandings of "meaningful low-sec PI". However, I know that it would be much more difficult to output my >3 billion ISK per month of PI goods using a scout + hauler. If your tactics of using a scout + hauler work for you, then all the power too you, but I can assure you that I would find it far more difficult to opperate that way.

As for the changes, they are total irrelvant to low-sec PI. It is pretty obvious that nobody in low sec is going to bother with a cargo scanner, and if you are able to get a lock on a Blockade Runner in low sec, then the BR pilot is doing it wrong.
Styth spiting
Brutor Tribe
Minmatar Republic
#9 - 2012-11-30 19:52:58 UTC
Krixtal Icefluxor wrote:
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans."

http://community.eveonline.com/devblog.asp?a=blog&nbid=73995


I'm pretty sure anyone doing a lowsec gate camp is going to shoot you before wasting time to scan your blockade runner. If they get that 1 second chance to target you they will scram/web you before thinking about scanning you.

I'd use a basic indy ship for lowsec PI before a blockade runner. 1/10th the cost and doesn't require 4 trips per week to haul out 20 - 50m isk worth of PI.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2012-11-30 20:09:52 UTC
Denal Umbra wrote:
Blockade runners for any meaningful low-sec PI are useless. Much easier to be done with a scout + hauler dual logged.


Tell that to the ~1 Bill ISK earned the past month that same Blockade Runner (which is indeed a hauler) helped me obtain.

And who on Earth said a scout was not used ? Man, you guys sure assume a lot of negative crap. And it is indeed crap.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2012-11-30 20:11:19 UTC
Styth spiting wrote:
Krixtal Icefluxor wrote:
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans."

http://community.eveonline.com/devblog.asp?a=blog&nbid=73995


I'm pretty sure anyone doing a lowsec gate camp is going to shoot you before wasting time to scan your blockade runner. If they get that 1 second chance to target you they will scram/web you before thinking about scanning you.

I'd use a basic indy ship for lowsec PI before a blockade runner. 1/10th the cost and doesn't require 4 trips per week to haul out 20 - 50m isk worth of PI.



And it'll be caught a hell of a lot easier. I detect stealth PvP-Only Player here. Smells bad.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Styth spiting
Brutor Tribe
Minmatar Republic
#12 - 2012-11-30 20:25:46 UTC
Krixtal Icefluxor wrote:
Styth spiting wrote:
Krixtal Icefluxor wrote:
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans."

http://community.eveonline.com/devblog.asp?a=blog&nbid=73995


I'm pretty sure anyone doing a lowsec gate camp is going to shoot you before wasting time to scan your blockade runner. If they get that 1 second chance to target you they will scram/web you before thinking about scanning you.

I'd use a basic indy ship for lowsec PI before a blockade runner. 1/10th the cost and doesn't require 4 trips per week to haul out 20 - 50m isk worth of PI.



And it'll be caught a hell of a lot easier. I detect stealth PvP-Only Player here. Smells bad.


Based on my forum history it's pretty obvious my focus is not PVP.

Sure, if you're just doing PI for a bit of extra isk and not really taking it very serious then yeah a blockade runner might work for you.

But if you are feeding factory planets you are looking at between 9860m3 and 15,000m3 per day, per factory. 5 factories thats upwards of 75,000m3 worth of PI to move around, per day.

And even with non-factory planets collecting from 5 planets for my alts at leaste average around 20,000m3 - 35,000m3 every 5 days. And I would rather use a 5M isk ship to make 1 haul of 30M isk worth of material then a 150M isk ship to do 2 - 3 hauls.

And even if you're just moving out P4 materials from factory planets you can barely fit 1 days worth of p4 materials from 5 factory planets just doing 1 high-tech factory. I guess I personally would rather not have to do several trips daily in a blockade runner and instead use cheap ships, common sense and a scout.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2012-11-30 20:40:19 UTC
Styth spiting wrote:
Krixtal Icefluxor wrote:
Styth spiting wrote:
Krixtal Icefluxor wrote:
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans."

http://community.eveonline.com/devblog.asp?a=blog&nbid=73995


I'm pretty sure anyone doing a lowsec gate camp is going to shoot you before wasting time to scan your blockade runner. If they get that 1 second chance to target you they will scram/web you before thinking about scanning you.

I'd use a basic indy ship for lowsec PI before a blockade runner. 1/10th the cost and doesn't require 4 trips per week to haul out 20 - 50m isk worth of PI.



And it'll be caught a hell of a lot easier. I detect stealth PvP-Only Player here. Smells bad.


Based on my forum history it's pretty obvious my focus is not PVP.

Sure, if you're just doing PI for a bit of extra isk and not really taking it very serious then yeah a blockade runner might work for you.

But if you are feeding factory planets you are looking at between 9860m3 and 15,000m3 per day, per factory. 5 factories thats upwards of 75,000m3 worth of PI to move around, per day.

And even with non-factory planets collecting from 5 planets for my alts at leaste average around 20,000m3 - 35,000m3 every 5 days. And I would rather use a 5M isk ship to make 1 haul of 30M isk worth of material then a 150M isk ship to do 2 - 3 hauls.

And even if you're just moving out P4 materials from factory planets you can barely fit 1 days worth of p4 materials from 5 factory planets just doing 1 high-tech factory. I guess I personally would rather not have to do several trips daily in a blockade runner and instead use cheap ships, common sense and a scout.


Or split that up between 4 Toons, one flying each races' Blockade Runner.

One trip per day each for pickup in and out.

One trip in one DS Transport per day to and from Factory Planet.

Easy and done.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-11-30 23:01:06 UTC
Blog about Blockade Runner and Orca changes:

http://jestertrek.blogspot.com/2012/11/plastic-wrap-all-things.html

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Rengerel en Distel
#15 - 2012-12-01 02:43:50 UTC
Zhilia Mann wrote:
Bugsy VanHalen wrote:
Daniel Plain wrote:
a gate camp somewhere in lowsec:
- gate was activted!
- i got point!
- let him go guys, it's just a blockade runner with nothing inside....
- oh, ok then.

sounds legit.

OK...

But when does a low sec gate camp let anyone go? A blockade runner can be insta popped if tackled.

In my experience being blue to the camp and having an empty cargo does not even guarantee you get through.

But then again getting tackled in a blockade runner is embarrassing enough.


I think that was his point.


Still think CCP needs to add a sarcasm font for the forums.

With the increase in shiptoasting, the Report timer needs to be shortened.

Derath Ellecon
University of Caille
Gallente Federation
#16 - 2012-12-01 03:37:27 UTC
Unscannable Blockade runners is about the worst idea ever IMO
Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2012-12-01 04:19:15 UTC  |  Edited by: Krixtal Icefluxor
Derath Ellecon wrote:
Unscannable Blockade runners is about the worst idea ever IMO



Yeah...now that they can't be scanned they will attempt to pop them all with new techniques, just on the chance they are valuable (mine will only drop PI junk).

At least the Orca was a challenge to pop.

Edit: esp. with the intoduction of Tier 3 BCs, the T2 transports are just about the worst defensible ships ingame.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Denal Umbra
Coffee Hub
#18 - 2012-12-01 07:09:04 UTC
Using a blockade runner, for any setup that has more than 4 planets with ccu3+ will require daily trips to and out of low sec which changes the time needed to update the pi from 2-4h to 30h+ which makes low sec pi a waste of time. However, if you are just 'dabbling' and don't make a lot of stuff there, then it is plausible.

You can spend the same 30h inside high-sec with a factory planet close to a hub and make the same or if not more isk in the same time with almost 0 risk.
Spectre Wraith
Darwin Inc.
#19 - 2012-12-01 11:27:12 UTC
Krixtal Icefluxor wrote:
Derath Ellecon wrote:
Unscannable Blockade runners is about the worst idea ever IMO



Yeah...now that they can't be scanned they will attempt to pop them all with new techniques, just on the chance they are valuable (mine will only drop PI junk).

At least the Orca was a challenge to pop.

Edit: esp. with the intoduction of Tier 3 BCs, the T2 transports are just about the worst defensible ships ingame.



It's entire defense is designed around agility and stealth. If you fail at cloaking, you fail at life. I welcome our new AFK-BR Ganking overlords!

Dear lord, please help me deal with the insufferable....

Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2012-12-01 11:53:51 UTC
Denal Umbra wrote:
Using a blockade runner, for any setup that has more than 4 planets with ccu3+ will require daily trips to and out of low sec which changes the time needed to update the pi from 2-4h to 30h+ which makes low sec pi a waste of time. However, if you are just 'dabbling' and don't make a lot of stuff there, then it is plausible.

You can spend the same 30h inside high-sec with a factory planet close to a hub and make the same or if not more isk in the same time with almost 0 risk.



Say WWWHHHAATTTT?


I have 4 toons with 5 planets each in Low Sec and 2 Factory Planets in High. Takes a total of 2 hours (every other day) to complete it all.

What are you doing wrong ? 30 hours ????????? (AND the output is dramatically higher than High Sec PI).

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

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