These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Lord Zim
Gallente Federation
#1661 - 2012-11-30 13:32:09 UTC
Tell us more about how CCP will add items which will guarantee a certain income level, without it in turn succumbing to item inflation.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jackal Datapaw
Doomheim
#1662 - 2012-11-30 14:56:03 UTC
I just want to point out a few things for you all so we can have a break in this tired, circle jerking argument.

First: The removal/change in local.

Problem A: Carebears will no longer have a instant supply system that will give them flawless information.
Fix Part 1: Well, guess what that means fellows! Thats ******* right, pirates no longer have a flawless information system as well, so that means they will have to probe down every system they fly though so they can even see of there anyone in the system to even kill, and if anyone knows a lick about probing will know that will be a pain in the arse, and cause MOST not all but MOST pirates to take a break after like an hour of probing like 10 systems and finding nothing.
Fix Part 2: Probe ships, as well as a escort fleets will now be in a much higher demand! Ither it a merc, or not if you ever wanted to be a dedicated prober, you now have a much higher value. Fleets made to gaurd, and/or patrol would also have a bigger value as well as they patrol the area to make sure that no one stealing their ****.

Problem B: AFK cloaking would no longer be a value tool of trolling
Fix: AFK cloaking is no longer be a value tool of trolling

Problem C: Cloaking ships will now become rather over powering, you will no longer know they are there, so thus you will never beable to tell when a fleet of 100 cloakers are all around you.
Fix: If local does get /fix/ then there will be a need to produce an cloak hunter mods/ships.
Lord Zim
Gallente Federation
#1663 - 2012-11-30 15:04:33 UTC
Jackal Datapaw wrote:
Problem A: Carebears will no longer have a instant supply system that will give them flawless information.
Fix Part 1: Well, guess what that means fellows! Thats ******* right, pirates no longer have a flawless information system as well, so that means they will have to probe down every system they fly though so they can even see of there anyone in the system to even kill, and if anyone knows a lick about probing will know that will be a pain in the arse, and cause MOST not all but MOST pirates to take a break after like an hour of probing like 10 systems and finding nothing.

The ganker has all the time in the world to figure out where there are people to gank. This is just a often-used redirection used to try to hide the disproportionate imbalance the change has. It fixes nothing.

Jackal Datapaw wrote:
Fix Part 2: Probe ships, as well as a escort fleets will now be in a much higher demand! Ither it a merc, or not if you ever wanted to be a dedicated prober, you now have a much higher value. Fleets made to gaurd, and/or patrol would also have a bigger value as well as they patrol the area to make sure that no one stealing their ****.

The effort/reward ratio is turned even further in favor of WHs, FW or hisec L4s. In other words, there'll be fewer people in null, because they'll move on to WHs, FW or hisec L4s instead.

Jackal Datapaw wrote:
Problem B: AFK cloaking would no longer be a value tool of trolling
Fix: AFK cloaking is no longer be a value tool of trolling

AFK cloaking would still remain, the only difference is that it would turn into a permanent state of affairs. It's not an "AFK cloak" fix.

Jackal Datapaw wrote:
Problem C: Cloaking ships will now become rather over powering, you will no longer know they are there, so thus you will never beable to tell when a fleet of 100 cloakers are all around you.
Fix: If local does get /fix/ then there will be a need to produce an cloak hunter mods/ships.

Which, of course, must be outlawed in the most outlaw of space, WHs, lest you make WHs even safer than they already are, and by inference even more valuable.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1664 - 2012-11-30 15:29:41 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Lord Zim wrote:
Nikk Narrel wrote:
Why do you hate the idea of requiring effort to know your environment?

Does it sound too hard?

Are you saying CCP'll buff nullsec rewards past WH levels?

If it is balanced, why not?

Because last I checked, CCP Soundwave was talking about reducing the rewards across all of eve by 10%, so my prediction of what'd happen if CCP did this would be they'd buff the rewards, remove local, then go "holy **** my economy" and nerf the rewards within a few months.

In order for your last concern to be valid, you would need heavy activity in the places where ISK is to be had.

This is in conflict with your expectation of null to be deserted due to the changes.

Are you suggesting that a few pilots or groups will concentrate activities to compensate for the overall loss of pilot presence?
Jackal Datapaw
Doomheim
#1665 - 2012-11-30 16:04:23 UTC
Lord Zim wrote:

The ganker has all the time in the world to figure out where there are people to gank. This is just a often-used redirection used to try to hide the disproportionate imbalance the change has. It fixes nothing.


and people that live in null sec have all the time in the world to figure out how to defend themselves. You saying this fixes nothing, is a narrow minded off set to eve. You only look at one perspective of things instead of both sides of the coin.

Lord Zim wrote:

The effort/reward ratio is turned even further in favor of WHs, FW or hisec L4s. In other words, there'll be fewer people in null, because they'll move on to WHs, FW or hisec L4s instead.


and yet again, you fail to look at bothsides of the coin. You assume that with this fix to local, that everyone going to up and leave, well I'll tell you what. YOU ARE WRONG! You know why you are wrong? First POSes. High sec and only get so crowded before people ither have to start wars with each other to get pos space, or they have to move to GUESS WHAT, null sec. Your narrow mindedness is your own undoing.

Lord Zim wrote:

AFK cloaking would still remain, the only difference is that it would turn into a permanent state of affairs. It's not an "AFK cloak" fix.


Once again, I shall destory your narrow mindedness here as well. First, there is no fix for AFKing, what would be /fix/ (which in my opinion don't understand why this is a problem with people in the first place.) What will be fix as a tool of trolling per say is that you can no longer see said AFK player. Thus they psychological effect is now, guess what, Gone.

Lord Zim wrote:
Which, of course, must be outlawed in the most outlaw of space, WHs, lest you make WHs even safer than they already are, and by inference even more valuable.


Outlaw? OUTLAW? For god for heaven sakes, why would you want to do that? If I want to beable to take a wh for my own living and want to clear out to pesky others, then I should beable to hunt them down and kill them, of course they could do the same thing to me, so it all becomes about providing the logistics, money, and fleet sizes.
Nikk Narrel
Moonlit Bonsai
#1666 - 2012-11-30 16:14:23 UTC
Jackal Datapaw wrote:
Lord Zim wrote:
[quote=Lord Zim]Which, of course, must be outlawed in the most outlaw of space, WHs, lest you make WHs even safer than they already are, and by inference even more valuable.


Outlaw? OUTLAW? For god for heaven sakes, why would you want to do that? If I want to beable to take a wh for my own living and want to clear out to pesky others, then I should beable to hunt them down and kill them, of course they could do the same thing to me, so it all becomes about providing the logistics, money, and fleet sizes.

Lord Zim's original point was that WH's would object to their balance being changed, specifically by being able to hunt cloaked vessels.

I have maintained that IF it is necessary to leave WH's out of these changes, it is possible to block the use of tools to hunt cloaked ships. Such tools are expected by many to appear in the event local becomes fully delayed or otherwise made useless for intel.

I always leave it to the devs on this point. If they would prefer to leave WHs out of this aspect, or if they decide WHs would want this even more.

Honestly, I think they could have a lot of fun with it. The other aspects blocking cynos and similar limits would still be unchanged.
Lord Zim
Gallente Federation
#1667 - 2012-11-30 16:15:50 UTC
Jackal Datapaw wrote:
and people that live in null sec have all the time in the world to figure out how to defend themselves. You saying this fixes nothing, is a narrow minded off set to eve. You only look at one perspective of things instead of both sides of the coin.

No, I know perfectly well how "the other side of the coin" works, and I have taken that into account. Anyhow, the problem isn't the how to defend themselves, the problem is the amount of effort required. The rewards of nullsec today has already made most people in nullsec move their iskmaking alts elsewhere, making it more effort isn't going to reverse this process.

Jackal Datapaw wrote:
and yet again, you fail to look at bothsides of the coin. You assume that with this fix to local, that everyone going to up and leave, well I'll tell you what. YOU ARE WRONG! You know why you are wrong? First POSes. High sec and only get so crowded before people ither have to start wars with each other to get pos space, or they have to move to GUESS WHAT, null sec. Your narrow mindedness is your own undoing.

Wrong. POSes and their upkeep aren't affected in any way, shape or form by local or the lack thereof.

Jackal Datapaw wrote:
Once again, I shall destory your narrow mindedness here as well. First, there is no fix for AFKing, what would be /fix/ (which in my opinion don't understand why this is a problem with people in the first place.) What will be fix as a tool of trolling per say is that you can no longer see said AFK player. Thus they psychological effect is now, guess what, Gone.

Nope, it's not gone, it's replaced with a much more powerful tool where they have to spend all their time while undocked as if there's someone in the system, cloaked, 2 seconds away from uncloaking and locking them up.

Jackal Datapaw wrote:
Outlaw? OUTLAW? For god for heaven sakes, why would you want to do that? If I want to beable to take a wh for my own living and want to clear out to pesky others, then I should beable to hunt them down and kill them, of course they could do the same thing to me, so it all becomes about providing the logistics, money, and fleet sizes.

So in short, what you'd do is make nullsec shittier to live in, not do anything to the rewards for doing so and make WHs (which are already relatively safe, especially for the rewards they yield) even safer.

Gotcha.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#1668 - 2012-11-30 16:18:30 UTC
Nikk Narrel wrote:
Honestly, I think they could have a lot of fun with it. The other aspects blocking cynos and similar limits would still be unchanged.

Take a look at all the threads for fixing afk cloaking. Every time someone suggests anything which makes intel gathering worse in WHs, such as ships to detect cloaked ships, cloak fuel etc, they get all up in arms about it, decrying you'd make WHs safer than they already are.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1669 - 2012-11-30 16:19:56 UTC
Lord Zim wrote:
So in short, what you'd do is make nullsec shittier to live in, not do anything to the rewards for doing so and make WHs (which are already relatively safe, especially for the rewards they yield) even safer.

Gotcha.

Wait... WH's are safe?
Mirima Thurander
#1670 - 2012-11-30 18:17:02 UTC
Man I never seen some so scared of a change as zim seams to be.

And about adding items of value to null, yea inflation can be off set by taxes in high sec.

Aka gate taxes to support concord, taxes for gate upkeep, docking fees.

You can code them in easily to suck liquid ISK out of the game, they can be as small as 300 ISK a time and the drain will be enormous, and what if you don't have any risks well can't do any of that in empire better go shoot a belt rat. Or beg.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Lord Zim
Gallente Federation
#1671 - 2012-11-30 18:30:00 UTC
Nikk Narrel wrote:
Lord Zim wrote:
So in short, what you'd do is make nullsec shittier to live in, not do anything to the rewards for doing so and make WHs (which are already relatively safe, especially for the rewards they yield) even safer.

Gotcha.

Wait... WH's are safe?

Take a look at that sentence of mine. You see a certain word over there? Specifically, "relatively"?

Yeah, it's rather important.

Mirima Thurander wrote:
Man I never seen some so scared of a change as zim seams to be.

Hey I have a great idea, let's remove concord from hisec. It'll be awesome for PVP.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1672 - 2012-11-30 18:51:21 UTC
Lord Zim wrote:
So in short, what you'd do is make nullsec shittier to live in, not do anything to the rewards for doing so and make WHs (which are already relatively safe, especially for the rewards they yield) even safer.

Gotcha.
>>>>Wait... WH's are safe?
Lord Zim wrote:
Take a look at that sentence of mine. You see a certain word over there? Specifically, "relatively"?

Yeah, it's rather important.

I completely agree, specifying that they are safe relative to the level of reward is very important.
It ties together the fundamental idea that risk and reward should relate.

So why do you feel the relative risk to reward would not be kept in balance?
Null and WH's will never be identical, regardless of whether Local Chat is the same in them.

I feel the devs can balance this after such a change, and you will find your concerns unrealized.

Lord Zim wrote:
Mirima Thurander wrote:
Man I never seen some so scared of a change as zim seams to be.

Hey I have a great idea, let's remove concord from hisec. It'll be awesome for PVP.

Better yet, let's have concord pop over to null sec and clean house.
If we are going to toss straw man arguments back and forth, I think creativity should be present!
Blink
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1673 - 2012-11-30 20:00:54 UTC
If you think risk and reward should be balanced, then you should be listening to me and Lord Zim when we keep pointing out that the current risk/reward balance currently favors living anywhere but nullsec. That is why you only find the most paranoid of ratters, a few equally paranoid miners, and pretty much nothing else outside of big fleets.

Nullsec is currently empty because their isn't anything to really do there that can't be done either safer or more profitably some where else.
Nikk Narrel
Moonlit Bonsai
#1674 - 2012-11-30 20:14:50 UTC
Shepard Wong Ogeko wrote:
If you think risk and reward should be balanced, then you should be listening to me and Lord Zim when we keep pointing out that the current risk/reward balance currently favors living anywhere but nullsec. That is why you only find the most paranoid of ratters, a few equally paranoid miners, and pretty much nothing else outside of big fleets.

Nullsec is currently empty because their isn't anything to really do there that can't be done either safer or more profitably some where else.

Oh, I am listening to you. I don't agree with everything you say, but I think you make a few good points.

I am suggesting that null raise the bar on gathering intel, create a means to hunt cloaked vessels as a part of that, and confirm that risk vs reward makes sense.

If the limits to risk in WH systems seems low, keep in mind the lack of convenience getting in and out of these systems keeps out the pilots who hit med clones too often. Kills tend to drop off when the discrepancy in skill is diminished by this filtering effect.
Lord Zim
Gallente Federation
#1675 - 2012-11-30 20:16:58 UTC
Nikk Narrel wrote:
Null and WH's will never be identical, regardless of whether Local Chat is the same in them.

We know, and null sucks in effort/reward compared to literally every other part of the game as it is, and I'm not holding my breath for CCP to make it better.

Nikk Narrel wrote:
I feel the devs can balance this after such a change, and you will find your concerns unrealized.

So you're optimistic about CCP doing a good job on balancing risk/reward?

You must be new here.

Nikk Narrel wrote:
Better yet, let's have concord pop over to null sec and clean house.

Hey, we might as well.

Nikk Narrel wrote:
If we are going to toss straw man arguments back and forth, I think creativity should be present!
Blink

It wasn't a strawman argument, it was a ridiculous argument, there's a difference. But I have another one:

Let's revamp how hisec works, so there'll be more PVP. First off, we'll revamp the aggression system so that everything, everywhere, leads to a suspect status. This should, of course, mean that everyone can shoot you, but you can't shoot anyone in return. Then, let's make it so any offensive modules towards anything in hisec gives you a PVP flag, and any offensive mods against a pod (but not ships!) gives you the same PVP flag, and let's make the killright this PVP flag triggers preload, so even if you just web a pod you create a killright. And then, for a piece de resistance, let's pretend all of this is so there'll be more PVP in hisec, and that it'll be a boon to bountyhunters. But if players question us on it, let's say that it's not designed to help bountyhunters in hisec after all, but that bountyhunters should gtfo of hisec and move to lowsec to get bounties.

It'll be awesome. We can call it eve online: retribution, when we should in reality call it eve online: preparation, and the next expansion will be eve online: trammel

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Buzzy Warstl
Quantum Flux Foundry
#1676 - 2012-11-30 20:20:11 UTC
I suspect that Zim may have given up on making his case.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Lord Zim
Gallente Federation
#1677 - 2012-11-30 20:22:48 UTC
Buzzy Warstl wrote:
I suspect that Zim may have given up on making his case.

Eh?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1678 - 2012-11-30 20:24:51 UTC
Buzzy Warstl wrote:
I suspect that Zim may have given up on making his case.

I dunno, I think he wants to convert high sec into an arena game by the sound of that last bit.

Who knows? If people think EVE Arena is fun, he could be a hero just for suggesting it. Big smile
Lord Zim
Gallente Federation
#1679 - 2012-11-30 21:09:53 UTC
Nikk Narrel wrote:
Buzzy Warstl wrote:
I suspect that Zim may have given up on making his case.

I dunno, I think he wants to convert high sec into an arena game by the sound of that last bit.

Who knows? If people think EVE Arena is fun, he could be a hero just for suggesting it. Big smile

So you don't like it?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jeremy Soikutsu
Kite Co. Space Trucking
#1680 - 2012-11-30 21:13:47 UTC
Mirima Thurander wrote:
And about adding items of value to null, yea inflation can be off set by taxes in high sec.
He wasn't talking about monitary inflation he said item inflation. Meaning that the market would be flooded with such and such item crashing its price. Also gate taxes are dumb.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven