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Stabber fleet issue solo

Author
Nalha Saldana
Aliastra
Gallente Federation
#1 - 2012-11-29 22:51:05 UTC  |  Edited by: Nalha Saldana
So with the low price of stabber fleet issues i bought a bunch to lose hilariously in pvp for fun. What I need from you is suggestions for efficient solo pvp fits, both armor and shield ones are welcome. Hell maybe you can even come up with a good arty one with the new lower PG needs :3

This is the best fit I've come up with so far, its quite capable of killing vagabonds but not cynabals.
I'm not sure if i want a web or a scram+dualprop.

[Stabber Fleet Issue, Solo armor TD web]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Internal Force Field Array I
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Experimental 10MN MicroWarpdrive I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
NEW Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Also not sure if its got any viable shield fits at all.
Klown Walk
Science and Trade Institute
Caldari State
#2 - 2012-11-29 23:42:28 UTC
[Stabber Fleet Issue, sfi]
Gyrostabilizer II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

10MN Afterburner II
Experimental 10MN MicroWarpdrive I
Faint Epsilon Warp Scrambler I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Warrior II x2
Valkyrie II x3

Dual prop and dual rep.
DR BiCarbonate
Pator Tech School
Minmatar Republic
#3 - 2012-11-30 04:50:52 UTC
Both fits are viable, i prefer dual prop on my sfi's.
with a snake or slave set they can be pretty nasty.
Nalha Saldana
Aliastra
Gallente Federation
#4 - 2012-11-30 09:36:56 UTC
DR BiCarbonate wrote:
Both fits are viable, i prefer dual prop on my sfi's.
with a snake or slave set they can be pretty nasty.


Yea but a 700m implant set for a 70m hull isnt really worth it in null, would be awesome tho.
Maeltstome
Ten Thousand Days
#5 - 2012-11-30 10:15:11 UTC
DR BiCarbonate wrote:
Both fits are viable, i prefer dual prop on my sfi's.
with a snake or slave set they can be pretty nasty.


Any active armor fit is NOT viable. DO the math and work out exactly how long it takes for an active fit to match and buffer fits EHP. They jsut dont compare.

Now factor in the fitting cost of active fits
Now factor in the capacitor usage.

Go passive unless you have deadspace/officer tanking mods or an ASB/Crystals. Unless active armor tanking is buffed it's really not worth it.
Nalha Saldana
Aliastra
Gallente Federation
#6 - 2012-11-30 10:19:25 UTC
Takes about 1m 22s to rep the amount of a 1600mm plate with dual reps and the medium booster can hold a single 800 booster charge, yea i see your point..
At least you skip the speed and agility penalties from the plate but its probably not worth it.
Maeltstome
Ten Thousand Days
#7 - 2012-11-30 11:46:03 UTC
Nalha Saldana wrote:
Takes about 1m 22s to rep the amount of a 1600mm plate with dual reps and the medium booster can hold a single 800 booster charge, yea i see your point..
At least you skip the speed and agility penalties from the plate but its probably not worth it.


Who said anything about a plate? Fit dual LSE's and then lots of damage/projection.

That's 1m22s if you aren't being out-dpsed by the incoming damage. If you take a dual rep setup against the same ship with a shield buffer + damage mods, you will probably see the shield buffer winning due to overpowering the reps.

This is even more true when you are being neuted.
Klown Walk
Science and Trade Institute
Caldari State
#8 - 2012-11-30 11:51:59 UTC
It takes 26 seconds to rep the same amount as a 1600mm plate. It's a close range brawler and reps helps more than a plate imo. You have high resists and a ab to reduce the dps, you will outspeed anything outside of a dual prop frigate.

For example exp is your worst resist and you can only tank around 360 dps but that's with you not moving and the opponent is in optimal with perfect tracking. Turn on the ab and they will have a tracking problem, with the scram you get range control aswell. If you take to much dps go out a few km into their falloff so someting like a hurricane would struggle hitting you and have reduced dps.

That's with them using the right ammo against you but only 2 races can do that and caldari usually use em or kinetic. you have a 500+ dps tank against gallente and almost 800 dps against em/amarr and that's still with them having perfect tracking and you not moving.
Klown Walk
Science and Trade Institute
Caldari State
#9 - 2012-11-30 12:07:47 UTC
Maeltstome wrote:
Nalha Saldana wrote:
Takes about 1m 22s to rep the amount of a 1600mm plate with dual reps and the medium booster can hold a single 800 booster charge, yea i see your point..
At least you skip the speed and agility penalties from the plate but its probably not worth it.


Who said anything about a plate? Fit dual LSE's and then lots of damage/projection.

That's 1m22s if you aren't being out-dpsed by the incoming damage. If you take a dual rep setup against the same ship with a shield buffer + damage mods, you will probably see the shield buffer winning due to overpowering the reps.

This is even more true when you are being neuted.


I efted a shield fit with 425mm, 2 gyros, 2 te and mwd. You would do 6 more dps without drones than my dual rep can tank within 1,9km but you have to stay out of scram range into deep falloff.
Maeltstome
Ten Thousand Days
#10 - 2012-11-30 12:59:53 UTC
Klown Walk wrote:
Maeltstome wrote:
Nalha Saldana wrote:
Takes about 1m 22s to rep the amount of a 1600mm plate with dual reps and the medium booster can hold a single 800 booster charge, yea i see your point..
At least you skip the speed and agility penalties from the plate but its probably not worth it.


Who said anything about a plate? Fit dual LSE's and then lots of damage/projection.

That's 1m22s if you aren't being out-dpsed by the incoming damage. If you take a dual rep setup against the same ship with a shield buffer + damage mods, you will probably see the shield buffer winning due to overpowering the reps.

This is even more true when you are being neuted.


I efted a shield fit with 425mm, 2 gyros, 2 te and mwd. You would do 6 more dps without drones than my dual rep can tank within 1,9km but you have to stay out of scram range into deep falloff.


While you have cap. Introduce 1 heavy neut and your tank is zero.

Also, you are giving an 'in a vacuum' example. In a fleet situation, your reps will cycle twice before you are dead. Or once if you don't get alpha'd by a few tier 3's.

There is a reason people use buffer tanks: They are all-round more reliable and better than active fits. It's pointless debating this because you are arguing against the raw stats of people flying ships. It's simply a fact, more people fit buffer than active fits in effective PVP setups.
Syrias Bizniz
some random local shitlords
#11 - 2012-11-30 13:12:06 UTC  |  Edited by: Syrias Bizniz
The magic trick of success in PvP is to know when to field what. If you're hunting down a target that is probably solo or maybe has one guy as backup, active tanking is the way to go. If you expect to face numerous players at once and are all alone, ... i think you should still go for an active tank. If you start being in a gang where you can expect to either get reps from a logi or to tear down enemy dps faster than they kill you, passive tank starts being better.

The downside of local active tank is it's inability to stack with increasing fleet sizes.

Maybe a passive stat of Active Tank Modules should be added, increasing the efficiency of incoming repairs from other ships. If a T2 Armor Rep would increase incoming logi love by, let's say 10%, it could become a valid fitting option instead of a second plate for example.


Edit: Oh and the part of 'When you have cap': Well, with that approach i could justify not to fit points, active hardeners and hybrids / lasers at all, cause 'No cap - No use'. EVE is like Rock Paper Scissors, but on crack. Throw a Scissor (Active tank) into a ******* stone quarry (Ships that will certainly have a Neut) and see how far you get.
Klown Walk
Science and Trade Institute
Caldari State
#12 - 2012-11-30 13:18:46 UTC
It's a solo pvp ship and why would you try to kill someting that has a heavy neut? Isn't it obvious that more people use buffer fit ships since it works on almost all ships, active tanking doesn't.
Syrias Bizniz
some random local shitlords
#13 - 2012-11-30 13:37:19 UTC
Oh, and again to the One Heavy Neut vs Active Stabber:

With pilot skillâ„¢ your tank is almost unaffected. Cap-Injection, immediately followed by activation of reps. Reps will run. Sometime, Heavy Neut will hit you, draining 600 capacitor, every 24 seconds. That is: Every time the Heavy Neut hits you, your capbooster is reloaded and ready for a new inject, keeping your tank and tackle alive.
Voi Lutois
Lux Mundi Exploration Company
Lux Collective
#14 - 2012-11-30 13:48:42 UTC
Dual prop dual rep is pretty fun and dual prop 1600 always works too, get a ******* vaga or cynabal if you want to shield tank it.
Nalha Saldana
Aliastra
Gallente Federation
#15 - 2012-11-30 20:26:03 UTC  |  Edited by: Nalha Saldana
Ok lets do some proper math instead of flinging baseless arguments around.
To begin we need to realize that the resists of these fits are different and also use those.

[Stabber Fleet Issue, Solo armor TD web]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Internal Force Field Array I
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Experimental 10MN MicroWarpdrive I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
NEW Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

VS

[Stabber Fleet Issue, sfi]
Gyrostabilizer II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

10MN Afterburner II
Experimental 10MN MicroWarpdrive I
Faint Epsilon Warp Scrambler I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

The passive fit have 13234 armor in total, without the 1600mm plate its 5249 so after trimarks and other potential bonuses it recieves it gives
13234-5249=7985 armor.
EM res 0.732
Therm res 0.564
Kin res 0.497
Exp res 0.396
Avg resist 0.54725
7985 / (1-0.54725) = 17636.66 effective HP from a 1600mm plate.


The medium armor rep gives 415.9754 armor every 8.16s
(415.9754/8.16) * 2 = 101.95
EM res 0.786
Therm res 0.651
Kin res 0.598
Exp res 0.517
Avg resist 0.638
101.95 / (1-0.638) = 281.64 effective rep/s

17636.66 / 281.64 = 62.62s of repairs is needed to match a 1600mm plate. Ofc the MAR can be heated and give with the same math 50.35s needed to match a 1600mm plate.

And the dps is 255 on active vs 323 on plated. The range with barrage is 14km with active fit and 21 with plated.
On the other had the active tanked have a movement speed with mwd of 1792m/s vs 1551m/s

All this math was done with my skills which are good but not perfect and no implants was used.