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newborn capsuleer - heading for military career??

First post
Author
Ryan Hendrix
The Scope
Gallente Federation
#1 - 2012-11-29 17:04:11 UTC
Hello to you all,

I am a newborn capsuleer. One week ago i upgraded to the full game, and i am really loving it so far.

I have a question about pursuing a millitary career. If i choose the military path, i will try to work towards a specialist ship and role. This ship and role ,i will try to know inside out. I want to exist in some way or another. But is that still possible? Or am i lagging behind so much in terms of SP that i will never be able to carry specialist duties in the field?

Furthermore do you have some advice regarding the realization of this goal. Like : is it beneficial to engage in factional warfare? Or maybe there are corps that train new military capsuleers?

Greets,
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#2 - 2012-11-29 17:25:22 UTC
Ryan Hendrix wrote:

I have a question about pursuing a millitary career. If i choose the military path, i will try to work towards a specialist ship and role. This ship and role ,i will try to know inside out. I want to exist in some way or another. But is that still possible? Or am i lagging behind so much in terms of SP that i will never be able to carry specialist duties in the field?

The great thing about Eve's skill system is that it is never too late to "catch up". The maximum level of specialization is quite easy to achieve with focused skill training. Even if you don't achieve it, you can get 90% of the effectiveness of max skills with only a small time investment.

The real advantage that older pilots have is not in their specific ships being better due to skills. It's in the variety of stuff they can do, and somewhat in the ISK they can throw at stuff (though not always).

However, all of this is trumped by personal skill, experience, and some luck. I've known a week-old pilot who destroyed a several-years-old pilot in a frigate vs. battlecruiser fight. Every pilot, no matter the age, can contribute.

Ryan Hendrix wrote:
Furthermore do you have some advice regarding the realization of this goal. Like : is it beneficial to engage in factional warfare? Or maybe there are corps that train new military capsuleers?


FW is one venue through which you can achieve PvP, yes. There are plenty of newbie-friendly PvP corps both in FW and outside of it. I highly recommend you find one and join it, as flying with others is a far better way to jump into the action than trying to research everything yourself.

Welcome to Eve! Good luck!

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Ilnaurk Sithdogron
Blackwater International
#3 - 2012-11-29 17:42:54 UTC
Specializing in a specific role is a very good idea. In fact, that's the only way you can catch up to more experience players. The way this works is that there's a maximum level of skill you can have and a limited number of skills that affect any one ship. Also, if you avoid the very long train to level V until it's absolutely necessary, you can become almost as good as veteran players in certain things in a relatively short amount of time.

In EVE, specialization is the key to "catching up" to older players. They'll always have the edge of versatility on you, but you can become just as good as they are in certain roles.

http://eve-sojourn.blogspot.com/

Lost Greybeard
Drunken Yordles
#4 - 2012-11-29 17:46:40 UTC
You can hit the maximum skill levels for all or most of the small ship size category roles in about six months or so, give or take a month depending how completionist you are. A very specific small-ship role can be maxed in about half that, and made good enough to be basically indistinguishable from any other, say, tackler in about a month or two.

By the time you're thinking about hitting skill caps for anything larger, the patch that changes how the ship skill tree works will supposedly be in, and the total training time required to reach fully skilled will have changed significantly (mostly decreased, since you won't need a bunch of smaller T2 skills to buy a larger T2 skill for some things).

As far as faction warfare and training go, you can find people to do PvP training with, Eve University and so on, but there's not really any substitute for doing your own homework, getting together with some friends that don't care that much about winning, and going out to get blown up a bunch. Red vs Blue is something you might look up to that end, or you can just sign up for faction warfare and make friends in the FW corporation.
Inxentas Ultramar
Ultramar Independent Contracting
#5 - 2012-11-29 18:13:57 UTC  |  Edited by: Inxentas Ultramar
In other words, your small investment in the Gunnery tree makes you 90% as effective as a veteran at the game. His 30 million SP bundled up in Science and Corporate Management skills will be USELESS in a fight against you and your frigate. Add a friend into the equation and suddently you have the advantage over such a player. Chosing a few paths to focus on at the start of your Eve carreer will quickly see you surpass years-old characters in those specific areas. More SP usually means more versatility, as pretty much every character has a few areas of expertise depending on playstyle and carreer choices.

As above poster pointed out, the best way to really know your role is to get into a Fleet with friends, spend some ISK on getting well fitted ships and just try stuff. The rules of the game change with updates, so there's really no substitute for first hand experience. There's inspiring stuff on the web but at times external sources are a bit misleading due to their age. As for FW, there are entire corporations dedicated to FW, so you shouldn't have much difficulty finding one. And if that doesn't work, you can always start one yourself ;-)
Solomar Espersei
Quality Assurance
#6 - 2012-11-29 18:38:33 UTC  |  Edited by: ISD Dorrim Barstorlode
Plenty of smaller outfits (No advertising in New Citizens Q&A, thank you. -ISD Dorrim Barstorlode) who will take on new pilots eager to learn some PVP.

I would advise you to try FW rather than RvB if you're looking for entry level gang PVP. Nothing wrong w/ RvB but FW is more representative of how PVP occurs in most of EVE. That is to say there are traps aplenty, OGB, Logi and all sorts of dirty tricks. RvB (which is awesome for what it does) is more like Fight Club On Demand. You get a lot of close fights with sides pre-fabricated to insure such, no podding, no hate and lots of gf, gf. Both of those are quite large and relatively newb friendly.

Speaking of which, EVE Uni is also an option, but I suspect they're still at war and not accepting spies, er, um, new applicants at the moment. Personally, I think they would do more toward developing your overall skills than the previous 2 groups, though you'll have to work yourself into their small gang roams I think.

Just a word though, if you go into FW, find a player corp and don't fly with the PUG fleets that organize in militia chat.

A couple of other options is to train up an SB and go jumping pilots with Bombers Bar. They're a PUG group with their own in game chat channel and get into some hysterical fights. Once you've 30 days or so experience and have a jump clone or two, take a look Agony Uni maybe.

Just my 2 ISKies.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2012-11-29 19:36:40 UTC
Ryan Hendrix wrote:
Hello to you all,

I am a newborn capsuleer. One week ago i upgraded to the full game, and i am really loving it so far.

I have a question about pursuing a millitary career. If i choose the military path, i will try to work towards a specialist ship and role. This ship and role ,i will try to know inside out. I want to exist in some way or another. But is that still possible? Or am i lagging behind so much in terms of SP that i will never be able to carry specialist duties in the field?

Furthermore do you have some advice regarding the realization of this goal. Like : is it beneficial to engage in factional warfare? Or maybe there are corps that train new military capsuleers?

Greets,


You will NEVER catch up in skill points with old characters.

You however can catch up in abilities to fly ships and in knowledge about the game.

All skills cap out at 5, for you as well for that 2007 character.
And only a certain amount of skills work for 1 ship and it's modules. A 2007 character can have maxed out his Large Beam Laser Specialization skill to 5, but if he is in a frigate, all those skillpoints used on anything other then small laser stuff will not help him.

More SP in EVE just means that the person has more choices to choose from.

Another example could be that you have 5mil SP in combat and fight a 50mil SP character who is only specced in Industry, which means you likely win.

Some people also don't know all the game mechanics, if you however do learn about them, this gives you another edge.

So, yes, although you are way behind on the skillpoints with older characters. You can still be competitive. Specializing in something will help with that as you can focus more on 1 or 2 things.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kitty Bear
Deep Core Mining Inc.
Caldari State
#8 - 2012-11-29 19:45:01 UTC
One thing that people always overlook when answering the "can i catch up, questions"

yes, you can fairly quickly match thier raw ability in 1 type of ship

however, you will always pay LESS to insure/replace your clone than the Vets do.
Keno Skir
#9 - 2012-11-29 20:55:36 UTC  |  Edited by: Keno Skir
Solomar Espersei wrote:
Plenty of smaller outfits (cough, cough... points to advert).


Ths is a recruitment ad, like several of your other posts in the new players forums and as such is not allowed as you well know. Putting something in brackets does not magically make it legal.

OP:

Plenty of really good corps out there that will be happy to train new players. Bare in mind though that some degree of personal study will greatly increase your chances of meshing with any more experienced players. Most decent pilots are happy to answer important questions, but if it degenerates into long drawn out explanations of things you should have read on google you may find yourself feeling a little ignored.

Best of luck capsuleer, get in touch if you need anything.
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-11-29 20:58:03 UTC
Keno Skir wrote:
Solomar Espersei wrote:
Plenty of smaller outfits (cough, cough... points to advert).


Ths is a recruitment ad, like several of your other posts in the new players forums and as such is not allowed as you well know. Putting something in brackets does not magically make it legal.


This, and thus is should be reported

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Merouk Baas
#11 - 2012-11-29 21:11:25 UTC
You probably won't want to specialize in just ONE ship; this game is set up for us to use ships like tools, whatever's appropriate for the task at hand.

Specializing in combat (as opposed to industry, trading, mining, etc.) means that you will have to train the myriad of support skills that make your ship fly better, to a higher level than the pacifist industry guys. Electronics, Engineering, Navigation, Mechanics, a bit of Science, those are support skills. If a skill has in its description that it improves armor, shields, speed, targeting, capacitor juice, and resistances, or lets you use modules that improve these things, you train it.

As far as what ship, CCP will change the lineup a little bit next week, to make it more balanced, so that you can better focus on a single race's ships and not have to multi-train. Unless you want to.

But, basically, you can start with frigates and move up the size category, to destroyer, cruiser, battlecruiser, battleship. As you go bigger you switch from fast nimble to slower, armored, and heavy duty damage.

Or, you can decide to stop at frigates or at cruisers, and then progress sideways into the Tech 2 (Advanced Ships) lineup; these ships are of the same size as their Tech 1 counterparts, but offer better resistances / survivability, or specialized roles such as Interception, Cloaked Ops, Electronic Warfare, Logistics (healing), Command, etc. The ships themselves are much more expensive (as expensive as battleships, or worse), but they have specialized roles that they perform VERY well in a fleet situation.

No matter what you decide, you also need to train, a little bit, some of the industry stuff. EVE is set up so that you can put a few quick points in some useful skills and get HUGE use out of them. For example, a few points in Trade and a few points in Retail won't take you more than a few hours, but will increase the number of orders you can put on the market from 5 to 29, so you can sell your loot better. You can put a few points into an Industrial ship so you can have a hauler to move your loot around. A few points into Refining so you can reprocess whatever ore you may happen upon. Mining skill lets you strap a mining laser and take advantage of some of the really rich ore that may be in whatever pocket / instance of space you're finding yourself in.

Do the tutorial missions and talk to each of the 5 career agents you get sent to, in turn. They'll give you an idea of what you may want to be doing in the game, and even what you can expect from PVP or PVE.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#12 - 2012-11-29 21:15:41 UTC
Please refrain from advertising certain corps in New Citizens Q&A. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Casirio
Aliastra
Gallente Federation
#13 - 2012-11-29 21:54:02 UTC
There are a lot of long posts here. in short: don't worry about your SP. Find a role you want to fill ie: fast tackle, heavy brawler, etc. and just get good at it. Dont waste your time training stuff you do not need or is not going to help you master that role. Once you master a role, then move on to another. This is the only difference between a new player who has trained one or two roles and an old player who has many roles to choose from.

Don't join any ****** half-assed corp or you will regret it. Do proper research on their Killboards, public channels, Eve who, etc. Best advice I can give you. Goodluck o7
Jan Deltord
Science and Trade Institute
Caldari State
#14 - 2012-11-30 08:07:21 UTC
The OP's plan is pretty good.

The only thing I'd say is to learn a second, income-earning ship, because the truly nasty and useful combat ships - interdictors, logistics, recons, interceptors, stealth bopmbers - arent particularly good at earning a living.

There are a lot more corps who want newbies than you think, but you should also know that established corps will, by default, think you are a spy sent to get access to their comms and steal their stuff.
Doddy
Excidium.
#15 - 2012-11-30 09:48:46 UTC
You really need to decide what sort of combat you are looking for, then you can specialise to suit. If you wanna go into big 0.0 fights then you are best speccing into the fotm BS/BC fits, which will probably be changing next week. If you want to do more leet small gang orientated stuff then really speccing into a role like logistics or heavy tackle (minmatar/gallente t3/recon) might be better. A specialised dictor pilot is always very popular in 0.0 but is useless in empire. T3 combat fits are very popular in wormholes. So you see its easier to specialise once you know what game style you want.

All of those are more heavy sp roles and should be seen more as a goal though, but even at this early stage you want to be heading in the right direction once you have learned the basics of combat in your condor. If you want to fly caldari recons in gangs then you are best getting into griffins/blackbirds asap (though these are useless solo). If you want to fly logistics you should get into the t1 logi frigates/cruisers when they are released on Dec 5th (again useless solo. If you want to fly dps in 0.0 blobs then you want to get to cruisers and then bcs as quick as possible.
Ryan Hendrix
The Scope
Gallente Federation
#16 - 2012-11-30 18:45:21 UTC  |  Edited by: Ryan Hendrix
Wauw... That´s more helpfulness than i ever dreamed of... You truly are an amazing community.
Thank you all.

For the moment i will focus myself on droneships. I feel a huge connection to the gallente people... I feel proud to be gallente, so i will take pride flying their ships.

Once again, you have been amazing.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2012-11-30 19:00:32 UTC
Ryan Hendrix wrote:
Wauw... That´s more helpfulness than i ever dreamed of... You truly are an amazing community.
Thank you all.

For the moment i will focus myself on droneships. I feel a huge connection to the gallente people... I feel proud to be gallente, so i will take pride flying their ships.

Once again, you have been amazing.


Okay guys, show's over...

We can show our true self again.EvilEvil

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ryan Hendrix
The Scope
Gallente Federation
#18 - 2012-11-30 19:03:49 UTC
O... That brings me to a question that arose in my head today while playing:

Can the Imicus be seen as the first drone-boat, i mean it can field 3 drones, while the other frigates can field just one max.

Also, i read somewhere that CCP is going to change the t1 frigates coming expansion. Is there a t1 frigate droneboat planned for 4 december. As this will mean i have to start training my drone skill to 5. As of now it seems a little too soon to do that, because there are so many other (mainly support) skills that are screaming for immdediate attention.

Ryan Hendrix
The Scope
Gallente Federation
#19 - 2012-11-30 19:05:58 UTC
J'Poll wrote:
Ryan Hendrix wrote:
Wauw... That´s more helpfulness than i ever dreamed of... You truly are an amazing community.
Thank you all.

For the moment i will focus myself on droneships. I feel a huge connection to the gallente people... I feel proud to be gallente, so i will take pride flying their ships.

Once again, you have been amazing.


Okay guys, show's over...

We can show our true self again.EvilEvil


Yeah yeah... i am sure you'll kill me in the field, without ever showing the kindness you showed in this thread. haha
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#20 - 2012-11-30 19:07:23 UTC
Ryan Hendrix wrote:
O... That brings me to a question that arose in my head today while playing:

Can the Imicus be seen as the first drone-boat, i mean it can field 3 drones, while the other frigates can field just one max.

Also, i read somewhere that CCP is going to change the t1 frigates coming expansion. Is there a t1 frigate droneboat planned for 4 december. As this will mean i have to start training my drone skill to 5. As of now it seems a little too soon to do that, because there are so many other (mainly support) skills that are screaming for immdediate attention.


Imicus is an exploration ship. It's a mediocre drone boat at best, with only 3 unbonused drones.

Retribution is indeed bringing a 5-drone frigate to the Gallente: the Tristan. It will have 5 drones, and a tracking bonus to hybrid turrets, plus a tracking bonus to drones (which means they will really hit everything). Read more about it and other ship balancing changes here: http://community.eveonline.com/devblog.asp?a=blog&nbid=73572

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

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