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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Nikk Narrel
Moonlit Bonsai
#1621 - 2012-11-29 15:12:27 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Presence and operating locations of exhumers / barges / ratting ships for fleet / roam targeting.
Upon seeing hostile in local, they run for the nearest POS or outpost.
Sure, you can see a bunch of ships sitting in a POS, but that number is not always the amount active since many are left online for boosting or just chatting.

You don't see who is truly active, and doing what.

"where do people mine, and when?" => look at where upgrades are, look at active pilots. job done.
"where do people rat, and when?" => look at where upgrades are, look at active pilots. job done.

I'm still getting the "I want cheap and safe miner/ratter ganks" vibe. vOv

Nikk Narrel wrote:
You can't gather it in 4 hours either. Everything they do is done with a modification that you are a potential threat with a fleet waiting to cyno in if they can't move fast enough.

You're talking about ratters and miners, which you can easily observe from afar without them knowing it, they're not operating from a seriously difficult to discern pattern. Hell, if you feel, for whatever reason, that you must spend a lot of time observing their behavior with your own eyes, you have the option to sit there, cloaked, and expend next to no personal time or effort beyond having the client on a second monitor and glancing at it once in a while, for weeks on end if you want to. If you don't gank anything, eventually they'll dismiss you as background noise and go about their business as if you weren't there.

For the first part, your general response ignored mine.
Who cares where the upgrades are? I refer to actionable intelligence for a fast strike force. I want to know where and at what belt they are mining. Are they using exhumers or barges? Do the types suggest some form of tank setup?
Are they aligned for quick exit in the event of hostiles, or are they casual, suggesting perhaps they have combat cover off grid.

Local won't tell you that. Looking to see who is in a POS won't tell you that.

As to the second part, after a couple of weeks they will ignore you? Gee, I guess it's not that bad then?!
LOL
Lord Zim
Gallente Federation
#1622 - 2012-11-29 16:05:44 UTC
Nikk Narrel wrote:
For the first part, your general response ignored mine.
Who cares where the upgrades are?

I meant look at the map where there's actually active upgrades. Level 5 mining systems f.ex are sure-fire to be active, combine that with seeing when there are people active there and you've got that part of the intel down.

Nikk Narrel wrote:
I refer to actionable intelligence for a fast strike force. I want to know where and at what belt they are mining. Are they using exhumers or barges? Do the types suggest some form of tank setup?
Are they aligned for quick exit in the event of hostiles, or are they casual, suggesting perhaps they have combat cover off grid.

Sounds like something you should spend some time gathering. This seems slightly incompatible with your "it must fit within 2 hour chunks" demand.

Leaning more and more towards "I want cheap miner/ratter kills". vOv

Nikk Narrel wrote:
Local won't tell you that. Looking to see who is in a POS won't tell you that.

No, surveillance lasting more than 2 hours tells you that.

Nikk Narrel wrote:
As to the second part, after a couple of weeks they will ignore you? Gee, I guess it's not that bad then?!
LOL

Patience is a virtue if you're going to be a good covops pilot. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1623 - 2012-11-29 16:16:49 UTC
Lord Zim wrote:
Nikk Narrel wrote:
For the first part, your general response ignored mine.
Who cares where the upgrades are?

I meant look at the map where there's actually active upgrades. Level 5 mining systems f.ex are sure-fire to be active, combine that with seeing when there are people active there and you've got that part of the intel down.

Nikk Narrel wrote:
I refer to actionable intelligence for a fast strike force. I want to know where and at what belt they are mining. Are they using exhumers or barges? Do the types suggest some form of tank setup?
Are they aligned for quick exit in the event of hostiles, or are they casual, suggesting perhaps they have combat cover off grid.

Sounds like something you should spend some time gathering. This seems slightly incompatible with your "it must fit within 2 hour chunks" demand.

Leaning more and more towards "I want cheap miner/ratter kills". vOv

Nikk Narrel wrote:
Local won't tell you that. Looking to see who is in a POS won't tell you that.

No, surveillance lasting more than 2 hours tells you that.

Nikk Narrel wrote:
As to the second part, after a couple of weeks they will ignore you? Gee, I guess it's not that bad then?!
LOL

Patience is a virtue if you're going to be a good covops pilot. vOv

Oh, I have plenty of patience.

I want to be able to get to the system desired, possibly in one night, and look around. Time up, log-off.
Then I want to log in another time, and continue my observations.

There is no rush, and a well defined set of intel increases the yield for those doing the actual destruction.
They know who to thank, and I get ignored more often by those assuming few kills on a website can determine who is really dangerous.

Forward Observer for the win.
Lord Zim
Gallente Federation
#1624 - 2012-11-29 16:59:05 UTC
So let's see, here.

You don't want to spend more than 2 hours a day doing recon, and you don't want people to know you're there because that will "change their behavior" because that'd mean you might have to expend more than a few hours for a day or two (instead you might have to expend a few days where you leave the client running and just periodically take a look around or take a peek at it). And yet you want to make sure that people who try to make a living in null have to expend a lot of time and energy, constantly, just to try to avoid getting ganked.

Fair and balanced. Roll

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Buzzy Warstl
Quantum Flux Foundry
#1625 - 2012-11-29 17:28:45 UTC
Zim, he's got a point about local making actual recon impossible.

You can't hide anywhere there is local without resorting to metagame mechanics (spying, to be precise).

You might be just fine with this state of affairs, but wanting it to be changed is just as valid a position.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#1626 - 2012-11-29 17:43:07 UTC
Lord Zim wrote:
So let's see, here.

You don't want to spend more than 2 hours a day doing recon, and you don't want people to know you're there because that will "change their behavior" because that'd mean you might have to expend more than a few hours for a day or two (instead you might have to expend a few days where you leave the client running and just periodically take a look around or take a peek at it). And yet you want to make sure that people who try to make a living in null have to expend a lot of time and energy, constantly, just to try to avoid getting ganked.

Fair and balanced. Roll

You are making an assumption that someone "AFK Cloaking" is actually ignored after a period of time.

I put it to you that they do not genuinely resume standard behavior, but a guarded compromise if they at all partially resume.
Many will simply not risk exposure as they feel their assets are too valuable to risk with ANY hostile presence.
Lord Zim
Gallente Federation
#1627 - 2012-11-29 18:08:06 UTC  |  Edited by: Lord Zim
Nikk Narrel wrote:
You are making an assumption that someone "AFK Cloaking" is actually ignored after a period of time.

I've seen it happen repeatedly, where people in very expensive ships get ganked because they ignore "an afk cloaking guy" in a tengu. vOv

Nikk Narrel wrote:
I put it to you that they do not genuinely resume standard behavior, but a guarded compromise if they at all partially resume.
Many will simply not risk exposure as they feel their assets are too valuable to risk with ANY hostile presence.

And you feel that your time is more precious than their time, so they've got to expend a lot more time and energy, constantly, just so you can get your effort-free, risk-free and unnoticeable "recon" on?

Buzzy Warstl wrote:
Zim, he's got a point about local making actual recon impossible.

So if he wanted nothing but "actual recon", then he wouldn't mind it if he had to derp around in a ship whose only capability was to fly around cloaked and without showing up in local, right?

No guns, no propmods, no cynos, no tackling mods, complete inability to be used as a warp-to point for anything else etc, nothing except a cloak and not showing up in local.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1628 - 2012-11-29 18:59:53 UTC
>>>>You are making an assumption that someone "AFK Cloaking" is actually ignored after a period of time.[/quote]
Lord Zim wrote:
I've seen it happen repeatedly, where people in very expensive ships get ganked because they ignore "an afk cloaking guy" in a tengu. vOv


>>>>I put it to you that they do not genuinely resume standard behavior, but a guarded compromise if they at all partially resume.
Many will simply not risk exposure as they feel their assets are too valuable to risk with ANY hostile presence.[/quote]
Lord Zim wrote:
And you feel that your time is more precious than their time, so they've got to expend a lot more time and energy, constantly, just so you can get your effort-free, risk-free and unnoticeable "recon" on?

Effort free: Ah, I just popped in, I did not need to sneak through X number of gates, or do any research to select a system. Ooops, my bad, that is the level of current effort they need to know I am present.
Risk free: Hmmm, sounds more like the current PvE pilots who can use local to know instantly when any hostile enters the same system, so they can get safe.
I seem to be suggesting they go to more effort than casually glancing at that chat roster to know of danger... things like using sensors and intel channels. I seem to be at the same, if not more, risk than ever before, if they actually make the effort.
Unnoticeable: Hardly accurate at all. They will be able to notice it quite well, when they see the gate fire. If the devs actually balance it with the ability then to hunt cloaked ships, they can certainly notice with proper effort.

Lord Zim wrote:
Buzzy Warstl wrote:
Zim, he's got a point about local making actual recon impossible.

So if he wanted nothing but "actual recon", then he wouldn't mind it if he had to derp around in a ship whose only capability was to fly around cloaked and without showing up in local, right?

No guns, no propmods, no cynos, no tackling mods, complete inability to be used as a warp-to point for anything else etc, nothing except a cloak and not showing up in local.

I am hearing:
You MUST "AFK Cloak" for intel, otherwise they might actually be surprised when a stealth ship shows up, or gives information to combat vessels rather than have them derp around while you zip off to safety. You make it sound unreasonable that someone sent to scout should actually be able to give them information that allows a hostile force to intercept them.

So, you suggest it is fair that the cloaked pilot should need to keep a client online for days on end, while the local PvE pilots gradually become jaded to their presence in the chat roster.
And you see the gaping discrepancy in effort here as normal and balanced.

But if they need to match the level of effort used by the intel gathering pilot, that is somehow unreasonable.
Lord Zim
Gallente Federation
#1629 - 2012-11-29 19:12:19 UTC
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.

What then?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Buzzy Warstl
Quantum Flux Foundry
#1630 - 2012-11-29 19:28:16 UTC
Lord Zim wrote:
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.

What then?

A ship that will let me go anywhere in space with no risk of being detected?
I'd be all over that like white on rice even if I didn't have any interest in military recon for that space.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#1631 - 2012-11-29 19:31:05 UTC
Lord Zim wrote:
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.

What then?

That is going to an opposite extreme.

You just described a shuttle with a built in cloak function, that cannot join any fleet for many fleet functions.

I counter with this suggestion.

For intel gathering there is always a degree of risk. For example, the use of probes would be needed to locate and identify hidden belts and similar sites. These probes, in turn, can be seen by scanners. Without them, you could possibly go to known locations only, giving hidden belts and sites OP protection.

The ability to direct incoming fire, or in EVE terms have a fleet warp to the cloaked vessel. Such as at minus 10 KM so they can be guided and directed. Without this, you can tell them about how pretty the target ships are, near belt 5. Very limited in value.

Hot Dropping was mostly a response to local, it won't be missed by most. Projecting power does not rely on getting in the first shot, so much as strategic placement. A cyno lit in the same system as the target should be a huge warning to them, making obvious the value in doing it in a neighboring system instead.
(It would be reasonable to create vulnerabilities in cyno generators, such as a visible spool up time before ships could begin to travel through, eliminating hot dropping as a concern to all but AFK pilots, and the attackers could have flown to them directly anyhow)
Nikk Narrel
Moonlit Bonsai
#1632 - 2012-11-29 19:33:07 UTC
Buzzy Warstl wrote:
Lord Zim wrote:
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.

What then?

A ship that will let me go anywhere in space with no risk of being detected?
I'd be all over that like white on rice even if I didn't have any interest in military recon for that space.

Sure, it sounds like a lot of fun, just no real depth of strategic value if it can't be used to at least provide a warp-in.
This is a warp-in here, not a hot drop. One of the primary jobs of a scout.
Lord Zim
Gallente Federation
#1633 - 2012-11-29 19:35:45 UTC
Nikk Narrel wrote:
Lord Zim wrote:
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.

What then?

That is going to an opposite extreme.

You just described a shuttle with a built in cloak function, that cannot join any fleet for many fleet functions.

And?

You've been harping on and on about how important it is to be an intelligence gathering scout, and how local hindered you in that function. So you don't want to give up guns, tackle, being used as a warpin or the ability to hotdrop something, for the ability to move around completely unseen (unless someone sees you entering via the gate)?

Why?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#1634 - 2012-11-29 19:36:31 UTC
Nikk Narrel wrote:
Buzzy Warstl wrote:
Lord Zim wrote:
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.

What then?

A ship that will let me go anywhere in space with no risk of being detected?
I'd be all over that like white on rice even if I didn't have any interest in military recon for that space.

Sure, it sounds like a lot of fun, just no real depth of strategic value if it can't be used to at least provide a warp-in.
This is a warp-in here, not a hot drop. One of the primary jobs of a scout.

So the no local bit is less about intelligence gathering, and more about ganking after all?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1635 - 2012-11-29 19:46:50 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Lord Zim wrote:
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.

What then?

That is going to an opposite extreme.

You just described a shuttle with a built in cloak function, that cannot join any fleet for many fleet functions.

And?

You've been harping on and on about how important it is to be an intelligence gathering scout, and how local hindered you in that function. So you don't want to give up guns, tackle, being used as a warpin or the ability to hotdrop something, for the ability to move around completely unseen (unless someone sees you entering via the gate)?

Why?

Don't need guns. That's a personal play style, and some scouts like kill mail mentions so they grab a cheap civilian and pop it off.
Tackle? Noone has been harmed by a tackle. it's a loving hug in space. It is an interesting coincidence that jealous PvP ships blow up the tackled vessel in a fit of envious rage. I even think it can be handed off to a fast interceptor so long as you can guide that ship to the target.
Hot Drop? All yours, never wanted or needed this.

Intel gathering is inclusive of providing recommended locations for incoming vessels to home in on.
It includes tools like probes to locate other hidden items such as hidden belts and sites of PvE interest.
Nikk Narrel
Moonlit Bonsai
#1636 - 2012-11-29 19:51:24 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Buzzy Warstl wrote:
Lord Zim wrote:
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.

What then?

A ship that will let me go anywhere in space with no risk of being detected?
I'd be all over that like white on rice even if I didn't have any interest in military recon for that space.

Sure, it sounds like a lot of fun, just no real depth of strategic value if it can't be used to at least provide a warp-in.
This is a warp-in here, not a hot drop. One of the primary jobs of a scout.

So the no local bit is less about intelligence gathering, and more about ganking after all?

Not at all.

Your characterization of this as ganking suggests the target has no means to guard against this. I say that is highly misleading, as the intent is to allow individual and group effort to provide intel needed. Cloaked vessels are not an absolute in a balanced environment being described. The removal of local, to be balanced, includes a means to detect the presence of cloaked vessels, if not hunt them directly except by equally specialized means.
Lord Zim
Gallente Federation
#1637 - 2012-11-29 19:55:50 UTC
So if it's not about ganking and all about intel gathering (which you've categorized it as the last few pages), what's the problem, then? You just got your undetectable intel gathering ship, it just can't be used to gank anything with in any way, shape or form.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1638 - 2012-11-29 20:06:29 UTC
Lord Zim wrote:
So if it's not about ganking and all about intel gathering (which you've categorized it as the last few pages), what's the problem, then? You just got your undetectable intel gathering ship, it just can't be used to gank anything with in any way, shape or form.

Intel gathering includes all activities short of directly firing on the target ships with damage causing weapons.

It is the information gathering aspect of a strike force.

Intel gathering includes acting as a warp in. That specific location to be arrived at is valid as a form of intel.

It is all activities supporting the arrival of a strike force at a predetermined location, where the presence and composition of targeted forces influences the details of this response.

You described a lovely tour bus.

Intel is meant to promote PvP. Not ganking, which by definition denies the target opportunity to respond. You won't be able to catch alert PvE pilots who pay attention any more than before.

It DOES create the opportunity for them to forget, become careless, or simply make mistakes. Local Chat is so easy that it makes such awareness a no-brainer.
Lord Zim
Gallente Federation
#1639 - 2012-11-29 20:11:50 UTC
Nikk Narrel wrote:
Intel gathering includes acting as a warp in. That specific location to be arrived at is valid as a form of intel.

TL/DR: "I want local gone to help me get kills on ratters and miners."

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1640 - 2012-11-29 20:32:01 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Intel gathering includes acting as a warp in. That specific location to be arrived at is valid as a form of intel.

TL/DR: "I want local gone to help me get kills on ratters and miners."

TL/DR: "Many ratters and miners want to keep local because they might have to actually play otherwise"

Fixed it for ya.

I must point out I am also a miner. That is what I participate in normally when I am in game. I want everyone to need to work harder for intel as a miner.
I want to know that the other guy somewhere is spoiling the hunters by failing to pay attention, and gives them easy kills.
Because of him, hunters will go elsewhere for easy kills if they have too much trouble catching me.
I don't need to avoid the hunters, I just need to be harder to catch than the others.

Why do I spend so much time mining right now?
Something about my scouting ships finding their current greatest value by probing out grav sites for the better ore.