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What keeps you from PvPing?

First post First post
Author
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#621 - 2012-11-28 00:39:35 UTC
Everyone here is complaining that they are outnumbered or out shipped, but that's the most fun in the game. Having to use all your focus to manage your ship to bring down a force greater than yours is the most gratifying thing you can do in this game.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Holy One
Privat Party
#622 - 2012-11-28 00:41:32 UTC
God's Apples wrote:
Everyone here is complaining that they are outnumbered or out shipped, but that's the most fun in the game. Having to use all your focus to manage your ship to bring down a force greater than yours is the most gratifying thing you can do in this game.


Circa 2006.

:)

Commander Spurty
#623 - 2012-11-28 00:45:51 UTC
Kids mostly

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Skydell
Bad Girl Posse
#624 - 2012-11-28 01:00:21 UTC
Same reason as everyone else.

What's the point? When it's supposed to be 'meaningful PvP' where 'losses matter' why PvP for the 'lulz'? The motto's conflict.
Holy One
Privat Party
#625 - 2012-11-28 01:04:17 UTC
Skydell wrote:
Same reason as everyone else.

What's the point? When it's supposed to be 'meaningful PvP' where 'losses matter' why PvP for the 'lulz'? The motto's conflict.


Most people enjoy being better under pressure. The buzz from testing yourself and making the right decisions is second to none. Wouldn't expect a beta to understand tbh. Blink

:)

Skydell
Bad Girl Posse
#626 - 2012-11-28 01:11:51 UTC
Holy One wrote:
Skydell wrote:
Same reason as everyone else.

What's the point? When it's supposed to be 'meaningful PvP' where 'losses matter' why PvP for the 'lulz'? The motto's conflict.


Most people enjoy being better under pressure. The buzz from testing yourself and making the right decisions is second to none. Wouldn't expect a beta to understand tbh. Blink


Any PvP I have been a part of in EVE was cut and dry before the locks took. There was no pressure. It was all 'gotcha PvP".
I don;t know what that beta comment meant.
Keen Fallsword
Skyway Patrol
#627 - 2012-11-28 03:38:04 UTC
I'm not playing eve ATM because Falcon :( I'm waiting for better times
Souisa
Subhypersonics
#628 - 2012-11-28 05:00:53 UTC
Its too big of a commitment, i would probably do it if warp disrupters didnt exist, at least you had the chance of getting out if things started to not go your way

o/

Mars Theran
Foreign Interloper
#629 - 2012-11-28 05:06:25 UTC
Souisa wrote:
Its too big of a commitment, i would probably do it if warp disrupters didnt exist, at least you had the chance of getting out if things started to not go your way


What?

..and.. What?


..plus: What?

Warp disruptors are not the problem; the problem is that the only means to counter them is going faster than the ship applying them, or ECM, or a module which turns your ship into bacon crisp. No idea where that came from, but I was referring to Warp Stabs making your ship a non-combat vessel by default.
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Alavaria Fera
GoonWaffe
#630 - 2012-11-28 08:37:45 UTC
Mars Theran wrote:
Warp disruptors are not the problem; the problem is that the only means to counter them is going faster than the ship applying them, or ECM, or a module which turns your ship into bacon crisp. No idea where that came from, but I was referring to Warp Stabs making your ship a non-combat vessel by default.

ECM, like... FALCON alt? You evil person.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Planktal
Kenshao Industries
#631 - 2012-11-28 08:45:07 UTC
Whenever I've done any PvP in EVE it feels like I'm going to have a heart attack, not a good feeling.

Here sanity, nice sanity.....THWOOK Got the bastard

Irya Boone
The Scope
#632 - 2012-11-28 08:52:09 UTC
because fighting at a gate against 10 opponnent .. suxx

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Revajin
Doomheim
#633 - 2012-11-28 09:21:34 UTC
Lowsec is elite pirate gatecamps with station games and nullsec is full of carebears. Seriously, roam through nullsec sometime. 90% of systems are empty. Occasionally you'll hit a system with a local of 5. Check D-Scan. Two guys in ratting ships. They disappear from D. Check station, they're docked. View profile, quotes from Sun Tzu trying to sound like a badass, history is indy corps, sec status 5.0. Start **** talking in the hopes that someone comes out to play, Machariel, Proteus, and Thrasher from the same alliance jump into system to hunt your single assault frigate. Realize there will be no good fights here and move on. Repeat for hours.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#634 - 2012-11-28 12:09:50 UTC
I'm a peaceful person and don't like to agress other beings. I only fight back if attacked.
Tom Gerard
Glorious Nation of Kazakhstan
#635 - 2012-11-28 12:16:33 UTC
1 Billion ISK in implants.

This is why I don't PVP.

Now with 100% less Troll.

Frying Doom
#636 - 2012-11-28 12:20:42 UTC
I can't be bothered reading through all this lot.

Has anyone said "Because you fly into Null and it's either gate camps, blobs or everyone docks up as soon as their cloaked alt sees you coming"?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tarn Kugisa
Kugisa Dynamics
#637 - 2012-11-28 12:39:10 UTC
Not really money now.
It's more of I can't be bothered to do it. PvP more or less finds me in the form of gate camps.

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Singoth
Federal Navy Academy
Gallente Federation
#638 - 2012-11-28 12:41:22 UTC
some of the issues I heard other say, or issues that I came across myself when attempting to learn PvP. Right now I am a casual PvPer, I don't do it all the time, but if I'm bored, I'll be in low/null, killing players.

- The cost of PvP is too high. Losing a ship is something I can handle, especially if it's just a frig or cruiser. But anything bigger than that? yeah, I won't fly that out. So yeah, PvP experience usually stays lacking in that regard for most part.
You will lose ISK. Usually more than you win. Losing too much can eventually, at some point, result in the player returning to "carebear" status and stops PvPing for a long time. A way to fix this is to offer help to players you killed, give them advice for the next fights. EVEN if that someday results in you getting killed by your victim.
- you are being outnumbered most of the time unless you do a roam with others on purpose, which is mostly just warping to gate, wait for target for 5 mins, then jump through, and repeat. AKA: even more boring and a waste of time than mining.
- Blobs and hot-drops definately cause a scare of PvPing.
- Annoying, immature idiots who post ASCII dicks in local and think they're being funny.
- PvP is boring. What tactic is there in PvP? Just get as much EHP as possible, fit the biggest ******* guns you can, then approach and shoot enemy. There is no actual RL skill required once you go past the point of the "PvP adrenaline" you get from attacking an other ship. There is nothing much that makes PvP rewarding or fun unless you fly in a large fleet, THEN you get to see different tactics. But otherwise, it's boring. For the majority of EVE players that play casual, and usually solo, big fleet fights is something they rarely participate in, and are hard to access as well.
- Fear of spies when you try to join a pirate/nullsec alliance. Maybe a good thing to be suspicious of new members, but treating people with downright disrespect and being a **** to them while you don't even have PROOF of them being a spy, just deters those players.
- Not accepting of new pilots to PvP / requiring PvP experience before you can join. Makes sense, but hey, investing your time in getting some newer players to PvP is worth it, right?
- Demanding a certain playstyle from their PvP members (go train for Drake. Nao.)

Less yappin', more zappin'!

Ronan Connor
#639 - 2012-11-28 14:02:18 UTC  |  Edited by: Ronan Connor
- From the start I saw the game more from the industrial side. I saw and still see the game having different play styles. They are interrelated but not on the same tier. Though the game was invented as a pure pvp game the depth made it actually more games in one. Take out industry, invention, missions, trading, mining, salvaging... let CCP provide everything necessary, like Dust 514 with a shop system. Then you will have a game again concentrated on pvp. To me pvp is only one aspect amongst some others.
- I concentrated on industrial cause i dont like the adrenalin rush (therefore I even avoided lvl 3 or 4 missions)
- You "build" something with your workforce which is precious free time. I dont want to loose it. Its like painting a picture over days and weeks and then put it next to the fire so it probably does burn.
- Due to real time learning its slower learning when you fly in a clone without implants or just 1er 2er.
- I dont like the unfair advantage of ganker/griefer of having little effort getting back in standings for destroying something. While it takes for a miner weeks to buy back a barge, it takes only 4-5 million for ganker and the sec loss / re-gaining is negligible. Nothing against the mechanic of pvp. But the effort should be equal. Kill something thats worth 500 misk takes you 25 days a 20 misk (in terms of low/nullsec rats) to get on your feet again.
- Time effort concerning wardecs or gatecamps. When I come home I want to play a bit not sitting around and waiting/organizing.
- Alot of pvp'er show a bullying attitude at least from what I can read in the forums. I dont like these manners. To me this feels immature. Thats why I dont want to "play" with people behaving like this. In discussion i see often more flames instead of reasoned arguments.
Izo Parun
#640 - 2012-11-28 14:45:18 UTC  |  Edited by: Izo Parun
Several things keep me from PVP-ing:

- Implants that raise attributes and decrease training time. It doesn't matter that it's only a 3% gain, my achiever mentality and OCD kick in and I don't want to lose them. Not until I train this skill, then that skill, then that other skill, and before I know it it's been 2 years.

- Lack of rewards, other than the fun and adrenaline rushes. Those are not sufficient for achievers, and probably explorers too. You can find fun in other games, and better adrenaline rushes a lot more often in a first person shooter for example. And if you want to limit the discussion to EVE, PVE is getting more and more complex and difficult, and it rewards ISK, standings, LP's, on TOP of the adrenaline rush of possibly losing your ship.

- Difficulty in finding enemies of strength comparable to my own. Yeah there's high, low, and nullsec, but nothing prevents vets from intervening or helping once combat has started, blobs from being hot-dropped, etc. The tournaments are fun in part because the participants are somewhat matched. PVP everywhere else can turn into an imbalanced gank the next time you blink.

Tell you what, make PVP'ing reward skillpoints (commensurate with how much the enemy you've just defeated has, or commensurate with the SP's required to fly his ship you've just blown up), and I bet you we'll be at each other's throats PVPing like it's 1999. Or give PVP tokens of some sort that we can use to buy ships we've lost. Having to grind PVE in order to PVP kinda sucks; PVP should offer material rewards in addition to the fun.