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EVE Online Development Strategy (CSM Public)

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Author
mkint
#181 - 2012-11-26 03:09:45 UTC
Evelgrivion wrote:
Vaerah Vahrokha wrote:
@Seleene

Please make the CSM and CCP aware of these considerations and the suggestion at the end.

Before the drone regions nerf, nullsec had more minerals available (including low ends) in a efficient pre-compressed format.
After the nerf, nullsec are even more low ends starved.

Before the drone regions nerf, there was a sizable ISK faucet less.
After the nerf, the whole drone regions are an ISK faucet and the much often spawned hi sec drone missions (up to 20-30% of many agent's mission baskets) just worsen this faucet.
This leads to the next inflation maker and this will ultimately lead to nerfs affecting areas that have now been nerfed to quite reasonable rewards and don't need to become worse.

Conclusion:

The drone region nerfs were not as well thought as it appeared to be.


Suggestion:

- Revert drones to dropping minerals, possibly tweaking the drops to yield less high ends. ISK faucet gone both in hi sec and low sec.
- Execute an SQL update on all the BPOs to require 15% more minerals. This will counter the reversal of the drone regions dropping minerals.
- Alter the coefficient of the insurance formula to give 15% less payout for the default "zero" insurance.


This does not fix the existing problem of compressed materials being fundamentally bad for making it easy to transport bulk material from point A to point B, which directly enabled supercap proliferation.


Super caps were going to proliferate one way or the other, and I'm pretty certain reprocessing alloys on site is probably one of the least effective ways of getting one built.

That said, miners will never move to nullsec. At least not in numbers, no matter how hard the csm tries to scam them into it. If the nullbears want miners to move to nullsec the only way to accomplish it is by relinquishing their own power. Which will never ever ever happen. Not by the nullbear csm nor the nullbear devs who may be work on it.

It's probably more prudent to ignore nullsec development altogether than waste resources on features that won't make nullsec any less stagnant.

(My use of the term 'nullbear' in this instance refers to those who create the least dangerous environment in the game and then complain it doesn't pay enough. Those who will work for the so-called good of the game, as long as it doesn't diminish their own sense of power. Yes nullsec is broken, but only in that it keeps the same small handful of people on power.)

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

nat longshot
The Scope
Gallente Federation
#182 - 2012-11-26 03:49:58 UTC  |  Edited by: nat longshot
Seleene wrote:
(This is a re-post from the Jita Park thread in order to get this subject a bit more visibility.)

Earlier this month, EVE’s Senior Producer CCP Ripley called a meeting with the CSM to solicit feedback on some challenges and goals CCP was addressing during an upcoming strategy planning meeting. During the course of this meeting, the CSM offered to provide CCP with a different perspective on what EVE’s development strategy could be. CCP Ripley stated that she would find such a document helpful, but that this did not imply a commitment to implement what the CSM would give her.

The following document is the result of that collaborative effort and was submitted to CCP approximately two weeks ago. Our goal was not to provide a prescriptive “wish list”, but instead to influence the strategic planning conversation in a positive direction. CSM7 would like to thank CCP Ripley for not only distributing it to CCP’s development teams but also agreeing to its timely publication.

A Few Notes to the Community:

  • The intended audience for this document was CCP, not the community; please keep this in mind when reading it.
  • We tried to avoid, as much as possible, specific suggestions like “fix sov by doing x.” Instead, our emphasis was to explain why “fixing sov” will address specific business goals.
  • The primary coauthors of this document were Alekseyev Karrde, Hans Jagerblitzen, Trebor Daehdoow, and Two Step. It was unanimously endorsed by all active members of the CSM.
  • Nothing has been edited or removed due to the NDA; aside from minor edits made for clarity, this is exactly what the CSM sent to CCP.


DOWNLOAD HERE



Nerf high sec is what i read once again this is why CSM is a fing joke. Is there even a member of the csm thats not a member of o.o or low sec allinace?

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

LHA Tarawa
Pator Tech School
Minmatar Republic
#183 - 2012-11-26 04:16:31 UTC
Seleene wrote:

That being said, the members of CSM 7, and even CSM 6 tbh, represent quite a large variety of playstyles.


Wrong!

What kind of player is going to run for CSM, do what it takes to arrange votes, then put in the time and effort required to be an active member of the CSM?

Right, the hard-core gamers for whom EVE is life.


Too bad that a HUGE chunk of the player base are far more casual players who have no desire to live under the yoke of the hard-core player lead mega factions, 0.0 power blocks.

Who on the CSM represents the casual players that just want to play the game in a causal way, free of 0.0 politics and the shackles of the mega-blobs?
LHA Tarawa
Pator Tech School
Minmatar Republic
#184 - 2012-11-26 04:24:18 UTC
Evelgrivion wrote:

nobody ever started playing an Eve Online trial because of how amazing High Security Space is.



Your pompous arrogance is showing. People that don't play the way you do are not "real" EVE players?

Hi sec is LOADED with causal gamers, who have no desire to play the 0.0 politics and blob fest. We just want to mine, build, maybe run some missions, operate a POS.... carve out a little niche in a place mostly free of the hard-core, EVE is life, PVPers.


I could just as easily say "nobody every started playing EVE Online to do a two hour titan conga line, be inundated with a text penile contest in local, or be out blobbed by the hard-core, well established, join us or die, mega power block."
LHA Tarawa
Pator Tech School
Minmatar Republic
#185 - 2012-11-26 04:32:41 UTC
Evelgrivion wrote:

Eve Online lives or dies on the strength of 0.0, and right now, nullsec is unnervingly weak.


Saying it doesn't make it true.

More players are in hisec than null.

You could say that proves that 0.0 needs fixed.

I say it is because most players have no interest n the 0.0 politics, players and play style. There is no "fix" to null that will get rid of goons, mega blobs, and the yoke of the established mega coalitions. Buffing null will not lour these causal gamers with no interest in 0.0 politics and players out to null.

Nerfs to hisec will just drive the casual players from the game.

The problem with null is not the game mechanics of null. The problem with null is the players that control null.
LHA Tarawa
Pator Tech School
Minmatar Republic
#186 - 2012-11-26 04:39:13 UTC
dexington wrote:
Borascus wrote:
Hi-sec mining is in no way as profitable.

Miners don't want to live i 0.0,


High sec mining is as profitable as 0.0, when you calculate the time you are camped in out in 0.0. In hisec, as long as you are not war decced, you can log in and play the game the way you want, when you want. In 0.0, you log in, find that there is a non-blue in system.... then log out and log back in on your high sec alt.

As for not enough miners in 0.0, then why are the ABCs selling for virtually the same as high sec ores?

dexington wrote:

The best solutions the CSM seem to be able to come up with are nerfing hi-sec, and forcing players into 0.0. It's never going to work, unless they just remove all belts in hi-sec.




Even if you remove the hisec belts, you will not force miners out of hisec to 0.0. They will just mine grav sites, missions, etc. Remove those too, and they just move to missioning in high sec. Drop that from game too, they will find something else to do in high sec. Drop everything from hisec, and they just quit playing the game.
Vaerah Vahrokha
Vahrokh Consulting
#187 - 2012-11-26 07:28:47 UTC
Frying Doom wrote:
Vaerah Vahrokha wrote:

- Execute an SQL update on all the BPOs to require 15% more minerals. This will counter the reversal of the drone regions dropping minerals.
- Alter the coefficient of the insurance formula to give 15% less payout for the default "zero" insurance.

YaY then Hi sec miners could go back to poor status with High sec minerals being worth half what they are now. Sorry about that 0.5 off an isk off half for tritanium.


I left my relevant, quoted text that you seem to have missed.
mkint
#188 - 2012-11-26 07:44:36 UTC
Vaerah Vahrokha wrote:
Frying Doom wrote:
Vaerah Vahrokha wrote:

- Execute an SQL update on all the BPOs to require 15% more minerals. This will counter the reversal of the drone regions dropping minerals.
- Alter the coefficient of the insurance formula to give 15% less payout for the default "zero" insurance.

YaY then Hi sec miners could go back to poor status with High sec minerals being worth half what they are now. Sorry about that 0.5 off an isk off half for tritanium.


I left my relevant, quoted text that you seem to have missed.

Changing build and insurance nerfs everyone. Your logic is broken. Your agenda, on the other hand, is obvious.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Frying Doom
#189 - 2012-11-26 08:40:09 UTC
Vaerah Vahrokha wrote:
Frying Doom wrote:
Vaerah Vahrokha wrote:

- Execute an SQL update on all the BPOs to require 15% more minerals. This will counter the reversal of the drone regions dropping minerals.
- Alter the coefficient of the insurance formula to give 15% less payout for the default "zero" insurance.

YaY then Hi sec miners could go back to poor status with High sec minerals being worth half what they are now. Sorry about that 0.5 off an isk off half for tritanium.


I left my relevant, quoted text that you seem to have missed.

And you seemed to have missed why they got rid of minerals from drones.

15% indeed....

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Gillia Winddancer
Aliastra
Gallente Federation
#190 - 2012-11-26 09:06:15 UTC
mkint wrote:
Evelgrivion wrote:
Vaerah Vahrokha wrote:
@Seleene

Please make the CSM and CCP aware of these considerations and the suggestion at the end.

Before the drone regions nerf, nullsec had more minerals available (including low ends) in a efficient pre-compressed format.
After the nerf, nullsec are even more low ends starved.

Before the drone regions nerf, there was a sizable ISK faucet less.
After the nerf, the whole drone regions are an ISK faucet and the much often spawned hi sec drone missions (up to 20-30% of many agent's mission baskets) just worsen this faucet.
This leads to the next inflation maker and this will ultimately lead to nerfs affecting areas that have now been nerfed to quite reasonable rewards and don't need to become worse.

Conclusion:

The drone region nerfs were not as well thought as it appeared to be.


Suggestion:

- Revert drones to dropping minerals, possibly tweaking the drops to yield less high ends. ISK faucet gone both in hi sec and low sec.
- Execute an SQL update on all the BPOs to require 15% more minerals. This will counter the reversal of the drone regions dropping minerals.
- Alter the coefficient of the insurance formula to give 15% less payout for the default "zero" insurance.


This does not fix the existing problem of compressed materials being fundamentally bad for making it easy to transport bulk material from point A to point B, which directly enabled supercap proliferation.


Super caps were going to proliferate one way or the other, and I'm pretty certain reprocessing alloys on site is probably one of the least effective ways of getting one built.

That said, miners will never move to nullsec. At least not in numbers, no matter how hard the csm tries to scam them into it. If the nullbears want miners to move to nullsec the only way to accomplish it is by relinquishing their own power. Which will never ever ever happen. Not by the nullbear csm nor the nullbear devs who may be work on it.

It's probably more prudent to ignore nullsec development altogether than waste resources on features that won't make nullsec any less stagnant.

(My use of the term 'nullbear' in this instance refers to those who create the least dangerous environment in the game and then complain it doesn't pay enough. Those who will work for the so-called good of the game, as long as it doesn't diminish their own sense of power. Yes nullsec is broken, but only in that it keeps the same small handful of people on power.)


Getting anyone into low/null-sec is easy peasy.

It's all a matter of getting rid of local channel and the current gate functionality. Removing static roid belts and replacing them with anomaly type roids would also help quite a bit. The final step would once again be to revamp d-scan so that it does not outright identify everything within range unless you are above a specific "resolution" for a lack of better term.

That is it really. But then again, people will still refuse to see this and probably on top start whining about "how hard it would be to actually find and catch ships" and yada yada yada.

It will never be about boosting rewards and it will have absolutely everything to do with shifting the weights that differs the hunters versus the hunted so that they are balanced out. Because right now the weights are completely, and I mean absolutely completely in favor of those that hunt.

And no, I still dont take "spam D-scan button" as a valid excuse as that very functionality is broken to the very core.

Sorry if my train of thought may seem a bit disarrayed here but I figure that at least a few would recognize my repetitive ramblings by now. It's such a pain to go into absolute detail over and over again.
Ravenstain
Deep Core Mining Inc.
Caldari State
#191 - 2012-11-26 15:24:33 UTC
I hope Seleene or other CSM members are still monitoring this thread and would correct me if Im wrong, but as I understand, the meeting at CCP is a high-level strategic planning meeting to discuss the overall policy of EVE development and NOT to plan specific features or areas of the game that will be focused on. CCP asked CSM for any input and ideas they might have regarding the question of future development of EVE. Obviously I don't have any more information on the subject other than the document itself and Seleene's posts, but I think thats what can be gathered from reading them.
Its quite obvious that CSM is NOT suggesting features that should be worked on (not as the main point anyway), and the examples given in the document are only to illustrate their views. So I don't get where people are getting the 'CSM wants to nerf high-sec' stuff. I think Seleene stated pretty clearly that this is not them giving CCP their list of stuff they want done, but trying to suggest how CCP could approach EVE development. CCP has no obligation to listen to them, but they asked for their input.
Frankly, Im surprised CSM released this, but Im glad they did and I think this shows that they are trying to communicate with the players.


P.S. Im not very good at expressing myself and writing this after a 22h shift at work probably doesnt help, but I hope I got my point across. :P Anyway... my 0.02isk.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#192 - 2012-11-26 19:13:11 UTC
you rock my socks Seleene

http://dl.eve-files.com/media/1206/scimi.jpg

LHA Tarawa
Pator Tech School
Minmatar Republic
#193 - 2012-11-26 19:47:01 UTC
Gillia Winddancer wrote:

Getting anyone into low/null-sec is easy peasy.

It's all a matter of getting rid of local channel and the current gate functionality. Removing static roid belts and replacing them with anomaly type roids would also help quite a bit. The final step would once again be to revamp d-scan so that it does not outright identify everything within range unless you are above a specific "resolution" for a lack of better term.


Let me see if I understand.

No one but pirates and FW people go to low sec because it is too easy to get ganked by pirates. So, the solution to it being too easy to get ganked would be to make it easier to get ganked?

You do not seem to understand the carebears whom you would like to lure out to low/null so that you can gank them. It is not their goal to get ganked. Therefore, making it easier to gank them will do 100% the opposite of what you suggest would happen based upon your stated changes.

Get rid of static belts and replace with anomaly... carebears mine hisec anomaly belts. Get rid of hesec anomaly belts so that there is nothing for them to mine in high sec, the miners stop playing the game.

Get rid of local... no one but roving PVP gangs ever leaves hisec.

Adjust d-scan to show less info... fewer people leave hisec except a few small roving bands of PVPers.


Gillia Winddancer wrote:

It will never be about boosting rewards and it will have absolutely everything to do with shifting the weights that differs the hunters versus the hunted so that they are balanced out. Because right now the weights are completely, and I mean absolutely completely in favor of those that hunt.


And your changes just shift that even more. No local, carebears won't know when to safe up. PVPers will have prescanned the grav sites, so that is no help either. Now instead of a dozen belts miners could be in, the PVPers just warp to the grav site to find the miners.

Dersen Lowery
The Scope
#194 - 2012-11-26 20:38:38 UTC
Thanks to CSM for sharing the document. I actually did read it, and it looks good to this high sec dweller.

It occurs to me that high sec succeeds because it allows for an extremely broad range of play styles, and it weaves them all into a tight economic fabric, but without teleports and magically consolidated markets (e.g., the unified auction house in WoW) that homogenize it and make it impossible to pick a quiet little place and learn the ropes before jumping into the deep water with the sharks.

Null sec and low sec have small-MMO mechanics, designed to make it easier than it is anywhere else to find other people and shoot them. This is great when you have a poor player/system ratio, but it also guarantees that the only play style that will prosper there is the one that involves finding people and shooting them. Everyone else has to plan, first and foremost, around not being found and shot. But there are no farms and fields and no factories in a war zone, so in order to introduce them CCP will have to let up on the ease with which low sec and null sec players can interact, without just stranding them in small clumps and killing or crippling the shooty part of the game. It's not a task that I envy the designers or the CSM, but I think it will have to be done if those two parts of the game are going to prosper.

Also, I think steadiness of income should be as important a goal as theoretical ISK/hr, and the various "productive" activities should be as diverse as possible. Nullsec income should not come from anomalies alone. That also severely narrows both the type of player who will find null sec attractive, and the skill set required. High, steady incomes are not a problem if they result in lots of ships getting blown up, right?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Terranid Meester
Tactical Assault and Recon Unit
#195 - 2012-11-26 22:29:40 UTC
Nullsecs? Highsecs?

We need to fix lowsecs!
Frying Doom
#196 - 2012-11-27 00:51:35 UTC
Terranid Meester wrote:
Nullsecs? Highsecs?

We need to fix lowsecs!

Customarily as lo-sec just got a patch it will probably have to wait another 3 years for a new set of features to be added besides small changes like gun mechanics ect..

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Vaerah Vahrokha
Vahrokh Consulting
#197 - 2012-11-27 00:58:23 UTC
mkint wrote:
Vaerah Vahrokha wrote:
Frying Doom wrote:
Vaerah Vahrokha wrote:

- Execute an SQL update on all the BPOs to require 15% more minerals. This will counter the reversal of the drone regions dropping minerals.
- Alter the coefficient of the insurance formula to give 15% less payout for the default "zero" insurance.

YaY then Hi sec miners could go back to poor status with High sec minerals being worth half what they are now. Sorry about that 0.5 off an isk off half for tritanium.


I left my relevant, quoted text that you seem to have missed.

Changing build and insurance nerfs everyone. Your logic is broken. Your agenda, on the other hand, is obvious.


Removing minerals from drone regions instead:

- nerfed minerals supply for everyone.

- added poisonous and unchecked ISK faucets for everyone and in a future CCP will have to nerf those faucets for everyone.

Clearly a better route!
Frying Doom
#198 - 2012-11-27 01:05:54 UTC
Vaerah Vahrokha wrote:
mkint wrote:
Vaerah Vahrokha wrote:
Frying Doom wrote:
Vaerah Vahrokha wrote:

- Execute an SQL update on all the BPOs to require 15% more minerals. This will counter the reversal of the drone regions dropping minerals.
- Alter the coefficient of the insurance formula to give 15% less payout for the default "zero" insurance.

YaY then Hi sec miners could go back to poor status with High sec minerals being worth half what they are now. Sorry about that 0.5 off an isk off half for tritanium.


I left my relevant, quoted text that you seem to have missed.

Changing build and insurance nerfs everyone. Your logic is broken. Your agenda, on the other hand, is obvious.


Removing minerals from drone regions instead:

- nerfed minerals supply for everyone.

- added poisonous and unchecked ISK faucets for everyone and in a future CCP will have to nerf those faucets for everyone.

Clearly a better route!

That would depend on obtaining actual numbers of the people who now rat there, given it is now just bounties. So the level of isk faucet from 1 additional type of NPC when all the rest of the areas just generate bounties anyway would be noticeable yes, but not overly, otherwise they would have nerfed all ratting by now.

I will admit I can not even estimate the total amount as I personally find ratting only one step above mission running or in another words suicidally boring.

As to nerfing the mineral supply for everyone, a lot more people now mine as it has actually made it to an income level above indentured servant.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Vaerah Vahrokha
Vahrokh Consulting
#199 - 2012-11-27 01:22:03 UTC
Frying Doom wrote:
That would depend on obtaining actual numbers of the people who now rat there, given it is now just bounties. So the level of isk faucet from 1 additional type of NPC when all the rest of the areas just generate bounties anyway would be noticeable yes, but not overly, otherwise they would have nerfed all ratting by now.

I will admit I can not even estimate the total amount as I personally find ratting only one step above mission running or in another words suicidally boring.

As to nerfing the mineral supply for everyone, a lot more people now mine as it has actually made it to an income level above indentured servant.



You forget some factors:

1) For one guy ratting drones in nullsec there are 500 hi sec missioneers getting L4 drone mission after L4 drone mission. That creates a much more sizable ISK faucet.

2) Minerals in one of the few times when bots were not proliferating were worth about 4.5 (Trit) p.u. Considering Trit now at about 6 isk PU (more ATM but because under Christmas there's over-demand) suggests the nerf impacted on prices by about 25%.

In order to remove the poisonous ISK faucets while still keeping mining profitable, CCP coud revert the drone regions nerf. The 15% minerals increase across all BPOs would lead to an about 10% higher price for minerals today (15% could be easily tweaked to 25%-30% if they want to make the price change invariant).

Minerals would be inserted as non-reprocessable, like they did with barges and now with cruisers.

Frying Doom
#200 - 2012-11-27 01:33:53 UTC
Vaerah Vahrokha wrote:
Frying Doom wrote:
That would depend on obtaining actual numbers of the people who now rat there, given it is now just bounties. So the level of isk faucet from 1 additional type of NPC when all the rest of the areas just generate bounties anyway would be noticeable yes, but not overly, otherwise they would have nerfed all ratting by now.

I will admit I can not even estimate the total amount as I personally find ratting only one step above mission running or in another words suicidally boring.

As to nerfing the mineral supply for everyone, a lot more people now mine as it has actually made it to an income level above indentured servant.



You forget some factors:

1) For one guy ratting drones in nullsec there are 500 hi sec missioneers getting L4 drone mission after L4 drone mission. That creates a much more sizable ISK faucet.

2) Minerals in one of the few times when bots were not proliferating were worth about 4.5 (Trit) p.u. Considering Trit now at about 6 isk PU (more ATM but because under Christmas there's over-demand) suggests the nerf impacted on prices by about 25%.

In order to remove the poisonous ISK faucets while still keeping mining profitable, CCP coud revert the drone regions nerf. The 15% minerals increase across all BPOs would lead to an about 10% higher price for minerals today (15% could be easily tweaked to 25%-30% if they want to make the price change invariant).

Minerals would be inserted as non-reprocessable, like they did with barges and now with cruisers.


Actually if you look at the history of tritanium you will see that yes the volumes sold are now lower then last year but also that the price this time last year was at a sell price of below 3.5, it did not go over 5 till the nerf was announced.

As to L4 Missions, yes that is a huge isk faucet much like incursions. They are a massive isk faucet, which leads me to believe that it is the L4 and incursions that may need some alterations to the faucet level (some better goods but less isk) compared to stuffing around with the drone regions again and stuffing up the mineral markets again.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!