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EVE New Citizens Q&A

 
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Quick Question on Skill Bonuses

Author
Heywould Yablowme
Republic Military School
Minmatar Republic
#1 - 2012-11-26 03:25:08 UTC
Hello all Big smile. Just a quick, newb-ish, question on the bonuses related to a skill.

Do bonuses of a skill count towards the base attribute of the module/ship?

For example, let us say that the trusty Miner I has a base yield of 100m3 of ore a cycle, and the Mining skill increases yield by 20% per level. So at level I my yield will be 120m3/cycle. If I decided to add another level I would then, theoretically, get an additional 20% bonus. My question is would this additional 20% count to the base yield of 100m3, or my modified yield of 120m3?

20% of 100=20+120= 140m3/cycle at Mining level II.
20% of 120=24+120= 144m3/cycle at Mining level II.

Thank you all for your time in reading this. I look forward to reading your answers on this topic.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2012-11-26 04:07:03 UTC
Sounds legit

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tasage Tivuri
Doomheim
#3 - 2012-11-26 04:58:17 UTC
Heywould Yablowme wrote:
Hello all Big smile. Just a quick, newb-ish, question on the bonuses related to a skill.

Do bonuses of a skill count towards the base attribute of the module/ship?

For example, let us say that the trusty Miner I has a base yield of 100m3 of ore a cycle, and the Mining skill increases yield by 20% per level. So at level I my yield will be 120m3/cycle. If I decided to add another level I would then, theoretically, get an additional 20% bonus. My question is would this additional 20% count to the base yield of 100m3, or my modified yield of 120m3?

20% of 100=20+120= 140m3/cycle at Mining level II.
20% of 120=24+120= 144m3/cycle at Mining level II.

Thank you all for your time in reading this. I look forward to reading your answers on this topic.

It appears to work according to the latter equation where calculations are cumulatively stacked one after another, like so:

100m3 * 1.2 = 120m3
120m3 * 1.2 = 144m3
144m3 * 1.2 = 172.8m3
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2012-11-26 05:26:51 UTC
Heywould Yablowme wrote:
Hello all Big smile. Just a quick, newb-ish, question on the bonuses related to a skill.

Do bonuses of a skill count towards the base attribute of the module/ship?

For example, let us say that the trusty Miner I has a base yield of 100m3 of ore a cycle, and the Mining skill increases yield by 20% per level. So at level I my yield will be 120m3/cycle. If I decided to add another level I would then, theoretically, get an additional 20% bonus. My question is would this additional 20% count to the base yield of 100m3, or my modified yield of 120m3?

20% of 100=20+120= 140m3/cycle at Mining level II.
20% of 120=24+120= 144m3/cycle at Mining level II.

Thank you all for your time in reading this. I look forward to reading your answers on this topic.

Before Ship & Module Bonus Yield = 100 m3 * (1 + Mining Skill * 5%) * (1 + Astrogeology Skill * 5%)
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-11-26 11:33:12 UTC  |  Edited by: J'Poll
Tau Cabalander wrote:
Heywould Yablowme wrote:
Hello all Big smile. Just a quick, newb-ish, question on the bonuses related to a skill.

Do bonuses of a skill count towards the base attribute of the module/ship?

For example, let us say that the trusty Miner I has a base yield of 100m3 of ore a cycle, and the Mining skill increases yield by 20% per level. So at level I my yield will be 120m3/cycle. If I decided to add another level I would then, theoretically, get an additional 20% bonus. My question is would this additional 20% count to the base yield of 100m3, or my modified yield of 120m3?

20% of 100=20+120= 140m3/cycle at Mining level II.
20% of 120=24+120= 144m3/cycle at Mining level II.

Thank you all for your time in reading this. I look forward to reading your answers on this topic.

Before Ship & Module Bonus Yield = 100 m3 * (1 + Mining Skill * 5%) * (1 + Astrogeology Skill * 5%)


This.

Skill bonuses are always applied to base info of a module and are multiplied by their bonus

So mining skill:

Level 1 = 5% bonus on the base yield (1 * 5% = 5%)
Level 2 = 10% bonus on base yield (2 * 5% = 10%)
Level 3 = 15% bonus on base yield
...

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Merouk Baas
#6 - 2012-11-26 14:54:18 UTC
Using the actual numbers:

Miner I laser: 40 m3 / cycle
Mining skill: 5% bonus per level
Astrogeology skill: 5% bonus per level
Bantam ship bonus: 20% per level
Mining Upgrade module: 5% per module

Let's say you have the mining skill at level 4, Astrogeology at 2, Caldari Frigate at 3, and one Mining Upgrade module.

One mining laser on the Bantam ship would do:

40 * 1.20 * 1.10 * 1.60 * 1.05 = 40 * 2.2176 = 88.7 m3 / cycle

The ship can install 2 lasers, so that's 177.41 m3 / cycle, rounded down to the nearest ore chunk.

Basically, you figure out the bonuses from each skill by adding them up, then you multiply together the factors from each source (each skill, each module, the ship, etc).

Remember that 60% bonus is 1.60 * base, but 220% bonus is 3.20 * base.
Lost Greybeard
Drunken Yordles
#7 - 2012-11-26 15:05:37 UTC
Skill bonuses are additive with the same skill, and multiplicative with all other bonuses (including other skills). Levels of the same skill are not multiplicative with each other. So if a skill gives 20% per level, five levels of it gives a total value of 2x, not a (1.2)^5 x.

Further, module bonuses are (with a few exceptions) subject to diminishing returns. The first module applies 100% of the bonus, the second 87%, and down from there, with the fourth module providing a given bonus doing basically nothing.
Salpad
Carebears with Attitude
#8 - 2012-11-26 15:36:56 UTC
The only exception to this principle that I know of is the Margin Trading skill, where the "bonus" effect is indeed added multiplicatively instead of additively.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-11-26 19:01:57 UTC
Salpad wrote:
The only exception to this principle that I know of is the Margin Trading skill, where the "bonus" effect is indeed added multiplicatively instead of additively.

Escrow Amount = (1 - 25%) ^ Margin_Trading_Skill_Level

The only other odd skills are the standings ones like Connections.
Heywould Yablowme
Republic Military School
Minmatar Republic
#10 - 2012-11-27 03:56:04 UTC
Wow, thanks for all the help mates! Much appreciated. I believe that I have a good understanding of skill bonuses now. Thanks again :)
Matalino
#11 - 2012-11-27 06:23:31 UTC
Tau Cabalander wrote:
The only other odd skills are the standings ones like Connections.
Those were changed. There is now only one connection skill that applies to an agent, so they are no longer the exception that they once were.