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Is the bounty of my alt my bounty?

Author
Nexus Day
Lustrevik Trade and Travel Bureau
#1 - 2012-11-26 01:34:37 UTC
So after the new bounty system is enacted....

I have two subs that reside in Hi Sec. I have Sub A blow up Sub B's probe or similiarly useless ship. Sub B now has a kill right on Sub A.

Sub B places an enticing bounty on Sub A. Sub B sells or opens up the kill right to Party C, who has a smokin' bounty ship. Sub B then undocks Sub A in Hi Sec and watches Party C attack. Once the attack has begun Sub B pulls the kill rights.

What happens next?
Merouk Baas
#2 - 2012-11-26 01:40:15 UTC
Sub B gets a pop-up message saying "wat?" when trying to "pull the kill rights."

When you make available the kill right, Party C will buy it from you. Then they own it. Then they activate it when they encounter Sub A. Kill right gets used up when Party C activates it to make Sub A have a suspect flag and be attackable by anyone in the vicinity. Party C and everyone else around can attack Sub A and get in on the bounty.
Diablo Ex
Nocturne Holdings
#3 - 2012-11-26 01:41:03 UTC
1)Concord blows up Party "C''s ship and Alt "B" salvages a lot of shiny things?
2) CCP chokes on their coffee and donuts, when they realize yet another game feature is exploitable?
3) ???
4) Profit

Diablo Ex Machina - "I'm not here to fix your problem"

James Amril-Kesh
Viziam
Amarr Empire
#4 - 2012-11-26 01:43:39 UTC
No idea what you mean. When someone buys a killright, that's when the kill right is activated. You don't buy a kill right and then activate it later, if I understand it properly. I'm also fairly sure withdrawing kill rights from public sale after they're activated won't change the suspect status that's already been placed on the character.

Enjoying the rain today? ;)

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#5 - 2012-11-26 01:45:26 UTC
Before 'C' can attack 'A', he has to click on 'A' and activate the killright, giving 'A' a 15 minute suspect timer.
That timer will run for 15 minutes regardless of what anyone does after that.

Who put the goat in there?

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#6 - 2012-11-26 01:46:19 UTC
Once the kill rights are bought, the suspect flag is activated immediately. Even if you recall the kill rights after that happens, the suspect flag will still exist for fifteen minutes. Much like abandoning your wrecks/cans after someone has already stolen from them (they'll be flagged to you for 15 minutes even if you do).

But yeah, I envision that after a week or two, the majority of this system's usage will revolve around scamming.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#7 - 2012-11-26 02:02:14 UTC
Merouk Baas wrote:
When you make available the kill right, Party C will buy it from you. Then they own it. Then they activate it when they encounter Sub A. Kill right gets used up when Party C activates it to make Sub A have a suspect flag and be attackable by anyone in the vicinity. Party C and everyone else around can attack Sub A and get in on the bounty.
Almost everything in this post is wrong.
Sub B is always the owner of the killright. When Party C buys an available killright on Sub A, it instantly activates a suspect timer, but the killright is not actually "used up" until someone kills B on A's behalf.

Who put the goat in there?

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#8 - 2012-11-26 02:06:08 UTC
I'm just gonna get one of those tournament reward cruisers for an alt, put a mega buffer on it, and shove it outside a hub station with relatively cheap kill rights on it. Free money basically.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#9 - 2012-11-26 02:10:29 UTC
Merouk Baas wrote:
Sub B gets a pop-up message saying "wat?" when trying to "pull the kill rights."



You need to post more Straight

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#10 - 2012-11-26 02:15:26 UTC
Destiny Corrupted wrote:
I'm just gonna get one of those tournament reward cruisers for an alt, put a mega buffer on it, and shove it outside a hub station with relatively cheap kill rights on it. Free money basically.
I was just gonna go cheap and use a Proteus. Straight

Who put the goat in there?

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#11 - 2012-11-26 02:23:10 UTC
Shederov Blood wrote:
Destiny Corrupted wrote:
I'm just gonna get one of those tournament reward cruisers for an alt, put a mega buffer on it, and shove it outside a hub station with relatively cheap kill rights on it. Free money basically.
I was just gonna go cheap and use a Proteus. Straight

It might still work, but that just sounds like bait to me. In my opinion, you have to either make it a soft-looking target, like a hauler or Orca ("OMG HE WON'T EVEN BE ABLE TO FIGHT BACK!!1"), or something so rare that they'd buy the kill rights even if they're fully aware that there's only like a 0.1% chance of success.

You can try a faction ship maybe, but the frigs don't have enough buffer to survive more than one Tornado volley, and the cruisers are approaching bait territory. A CNR might work for a character with a high sec rating, especially close to mission hubs. Might make it seem like it's just a mission runner who made a "mistake" once.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#12 - 2012-11-26 02:26:07 UTC
Destiny Corrupted wrote:
It might still work, but that just sounds like bait to me.
To you.
To anyone competent.
What I'm counting on is several hundred idiots in the system. P

Who put the goat in there?

Roll Sizzle Beef
Space Mutiny
#13 - 2012-11-26 04:06:11 UTC
Destiny Corrupted wrote:
I'm just gonna get one of those tournament reward cruisers for an alt, put a mega buffer on it, and shove it outside a hub station with relatively cheap kill rights on it. Free money basically.

Before the suspect timer is even activated, most of the hub crowd targets said tourny cruiser and suicides it.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#14 - 2012-11-26 04:08:32 UTC
Roll Sizzle Beef wrote:
Destiny Corrupted wrote:
I'm just gonna get one of those tournament reward cruisers for an alt, put a mega buffer on it, and shove it outside a hub station with relatively cheap kill rights on it. Free money basically.

Before the suspect timer is even activated, most of the hub crowd targets said tourny cruiser and suicides it.

I guess half a million EHP doesn't go far these days.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Nexus Day
Lustrevik Trade and Travel Bureau
#15 - 2012-11-26 04:18:38 UTC
Thank you all for the responses. I think I was confused by the Dev Blog where it states "kill rights can be pulled at any time". Maybe it should have read "Kill rights can be pulled any time before activation"?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#16 - 2012-11-26 04:23:14 UTC  |  Edited by: Destiny Corrupted
Well the kill rights CAN be pulled at any time (as in, they can't be purchased anymore, until put up for sale again), but the suspect flag that's created when they are purchased stays active for its full 15-minute duration.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted