These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Faction Warfare: Moving Forward.....

First post First post
Author
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#141 - 2011-10-20 23:26:08 UTC
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


Hey that is a great idea mate. I hope the others like it.
Before u "Fix" FW would it be to much trouble for ur team to run some ideas past actual FW members?
Maybe choose 5 members form each faction and get them into some kind of mail list. were u can throw ideas at each other.
Members who are leading on killboreds (alltime kills) would be a good indication to members who are dedicated to FW.

EVE Mail me i dont check forums often.

Grath Telkin
Amok.
Goonswarm Federation
#142 - 2011-10-20 23:30:56 UTC
Hans Jagerblitzen wrote:

2.) Get Supercaps out of lowsec. This may not seem like a FW fix, but supercap drops by non-participating Alliances are a huge faction warfare killer. Having Pandemic Legion in the thick of things pretty much ground regular fleetwork to a halt recently, as no one wants to organize any fleet large enough to attract a supercap gank. Supercaps need to be balanced anyways, but short of giving us new HEAVY bomber ships to fly, or another time-consuming counter to develop, the easiest way to foster normal fleets and shelve the who’s-got-a-better-batphone escalation nonsense, is to banish titans and Mom’s from lowsec. Dreads and carriers still need to be around, for POS support/takedown of course. Barring the banning of super’s from lowsec, enabling Alliances to actually fully join the militia would help to give each faction some much-needed muscle to counter these threats without annihilating their sec status in the process.


How does us living in Amamake have any effect on you and faction warfare being broken?

I seriously doubt you'd get anything close to this, as its a silly artificial limitation, supers are part of the game, Titans already can't DD in lowsec to help lowsec peoples fragile ego's.


We picked where we want to live, and now you want CCP to ask us to leave because you can't yourself?


Yea, sounds plausible.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

X Gallentius
Black Eagle1
#143 - 2011-10-20 23:55:25 UTC
If you can't build it in low sec, you shouldn't be able to field it in low sec.

So let us build supers in low sec and remove this artificial constraint on being able to invade 0.0 space (You have to pay off null sec 0.0 Sov Blob to purchase equipment to push them out).
Grath Telkin
Amok.
Goonswarm Federation
#144 - 2011-10-20 23:58:20 UTC
X Gallentius wrote:
If you can't build it in low sec, you shouldn't be able to field it in low sec.



Sorry no, there are capitals in high sec, so....


Amamake is our home until CCP make 0.0 worth living in, right now its simply not worth it, so we have chosen not to live there. Our super pilots are part of our alliance, they go where cyno's are allowed to be lit.

So if you really want supercaps out of lowsec, cyno jam it all so and block regular caps too.


But then nobody wants to go down that road do they?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Alticus C Bear
University of Caille
Gallente Federation
#145 - 2011-10-21 00:12:58 UTC
Flyinghotpocket wrote:
Alticus C Bear wrote:


Elected Militia leadership with some powers to dictate increased rewards for completing objectives in selected systems. Would have to comprise a certain number of pilots with shared power and not more than one from any corp/alliance. Rank requirement. Perhaps some additional fleet bonus ability.


No, no and NO.



Well I guess that was an unpopular idea.

As another poster mentioned this almost exists if not in name and the idea was not really meant to be about the leadership as such as they would have no real power to make anyone do anything. I have seen a number of posts suggesting focusing the fight more and this was merely a game mechanic to provide increased rewards in a certain locations, although I admit to tacking it on to the post last minute.

It is largely down to other fail game mechanics but it feels a long time since there was a major coordinated strategic push.

Consider it withdrawn.


Jimmy Nickson
The Lucky Star
#146 - 2011-10-21 00:26:34 UTC
X Gallentius wrote:


Occupancy War Modifications: Four easy mods for the short term.
1. Get rid of bunkers completely. They are boring.
2. Reduce occupancy requirement down to 1000 vp. If opposing side can get vp above 1000, then they occupy it. 3000 vp is too much and does not offer enough instant gratification most FW pilots are looking for.
3. Automatically subtract (or add) 100 vp to a system every day so that the baseline vp returns to zero if nothing happens in it. If you want to occupy a system, then you need to maintain it. Otherwise it will eventually return to the owning side.
4. VP = LP. Give those little plexing minions a table scrap for their efforts.
1. Disagree and agree at the same time, most of the time you don't get a fight etc... boring to just sit there and shoot a bunker. At the same time though Bunker bashes have had resistance in past, and generaly if you have two dreads and a carrier on field you'll likely get some attraction from somone for a fight.
2. Disagree! it makes it more challenging and is more cause for plex fighting!
3. Iffy on because what if a single plex don't spawn in the system that day and its 2900 vp!
4. YES! I'll agree with that allot lol..

Flyinghotpocket wrote:
Also just a new idea
Plexs could have multiple entrances, and so should missions, and missions should have the ability to be stopped/repelled by opposing militia. with rewards rewarded to whoever whichever fleet completes the mission
So i fyou wanna be a dedicated mission runner hunter that can be your profession

Go from there.
I agree with it for plex'es it would certainly make it more intresting, missions I don't really see the point because people will run at the first sign of a ship on scan anyway.

Hans Jagerblitzen wrote:
I just think if the plexes are fixed and fun to hang out in again, it wont matter whether you have a massive supercap fleet and own a million moons in nullsec. The warzone should be fixed so that kind of power is more or less irrelevant for the kind of games we play. Once that's done, enrollment doesn't have to be restricted to anyone, alliance or otherwise....
In a way this is agreeable because of the fact cyno's arn't able to be used on the same grid as even the acc gate of a plex so and ship restricting would dictate how fleets fly etc... but at the same time disagree because of the amount of players that would influx to one plex, it would make plex's just 20v3, bad enough when its already 7v3. I say this from both being the 3 or the 20 or the 7 fleet... lol ganking is just no challenge, that won't stop me from doing it though.

Silence iKillYouu wrote:
Hey that is a great idea mate. I hope the others like it.
Before u "Fix" FW would it be to much trouble for ur team to run some ideas past actual FW members?
Maybe choose 5 members form each faction and get them into some kind of mail list. were u can throw ideas at each other.
Members who are leading on killboreds (alltime kills) would be a good indication to members who are dedicated to FW.
5 members of each faction... I would prolly say 10, but I agree none the less, FC's I know often hear about combat stuff, Role Players are not that hard to find, or even just get a couple of people are already in fw to go around with a survey, I'm sure they'd be more than happy to do it if it means somthing to be done about FW.


Btw people still complaining about supers just don't bother, because wether you like it or not we would prolly just resort to somthing just as OMG NERF!... like getting a dozen dreads drop ontop of your triage carrier along with our subcap fleet and nuets! who can forget the nuets... Capitals die etc... its a cycle, I have been in plenty of fleets with supers being dropped on field and no one freaking dies so PL drops supers on the 20man gang I'm in, it's just making us laugh whilst waisting their fuel, besides which a Supercap nerf is already happening is it not? So if you want restricted battles maybe you should go do some plex'ing!
Fire ze missiles!
Ruah Piskonit
PIE Inc.
Khimi Harar
#147 - 2011-10-21 00:30:32 UTC  |  Edited by: Ruah Piskonit
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


This is key and much needed.

PIE is an RP corp with a long history (as some of you may know) and FW and the high sec changes have effectivly cut the RP community in half. On one end you have CVA, UK, EM, SF and the RP alliances in high sec, and Terra Matar, PIE, TRIAD and the likes inside FW. There is no way for us to go over to Mini space to disrupt EM/Uk and their logistics operations, and no way for TM and TRIAD to come into Amarr space to do the same to us.

This situation, more then anything, has done a great deal of harm to the RP community.

I disagree with the idea that highsec should be 'relatively safe' that kind of soft attitude has lead to a metagame outside of FW which has direct effects inside FW. The segregation is too harsh.

PIE has on many occasions debated leaving FW because of this. FW is CCPs manifestation of RP storylines that many of us in PIE and elsewhere have worked on, developed and nurtured throughout the last 9 years. To see all that basically flushed away has done more harm then good.

Remember your sec status has nothing to do with your faction standings - so pirates will still be shot by concord for going to high sec.

Further points -

Plexing mechanics are awful - espeically the lack of racial EW balance. Caldari and Mini get very good Racial EW, Amarr and Gallente have a lot worse EW - because the plex is on a timer and not based on killing anything, you can effectively spend the entire time avoiding damage and take a plex. To this end, mini racial EW (TP) makes this near impossible.

Alliances should not be let in - it would throw off the numbers.

I also belive that FW should not have PvE missions - that money and LP should be given for plexing and PvP only. I am sick of people signing up for FW to do the missions and doing them in stealth bombers. It undermines the purpose of FW.

Finally, I think the FW wadec should extend to the whole of eve - that is to say, if I see a mini or gallente FW pilot in Jita or Amar or wherever, I want to have the rights to shoot at them. FW is like an alliance, and we should have a more permanent war status that extends past the two or so regions designated as FW regions.
Tsubutai
Perkone
Caldari State
#148 - 2011-10-21 00:37:16 UTC
As an outsider looking in, the two things I'd most like to see changed about FW relate to plex mechanics. I think the minor plexes should be broken out into two separate tiers - one that admits only T1 frigates and one that admits any frigate/destroyer hull, T1 or T2. It's important that newbies in Rifters and Tristans or whatever have an opportunity to find one another and fight, without just getting curbstomped by some guy in a comet or a dram. Similarly, it's silly to be roaming in an AF or interceptor and see a similarly-powerful (pirate) faction frigate or destroyer in a minor plex but be unable to engage just because you're in a T2 ship.

Second, I think the position at which you drop out of warp after using an acceleration gate to enter a plex should be randomised somewhat, in the same sort of way it is when you use a stargate. As it is, whoever is inside the plex knows exactly where the attackers will be dropping out of warp when they come in, making it trivial for them to determine the starting range of the engagement to the nearest kilometer. This can easily be a decisive advantage, especially given that the attackers don't have the option of burning back and jumping out and have no non-suicidial means of scouting the inside of the plex.
XIRUSPHERE
In Bacon We Trust
#149 - 2011-10-21 00:47:38 UTC
CCP Soundwave wrote:


The idea would be that we move away from NPC enforcement and towards player enforcement. That's really how most things should work, but I definitely take the point from people who argue that this might pretty seriously hurt the causal players.


As someone who has been KOS to amarr and caldari for years it would be interesting but it would take all the effort required to actually get back into their space away if you aren't using an alt. That being said I do support the concept for the fact that it may be hard on casual players but if they want to dip their toes into FW they need to participate. I think the greatest casualties would be those that are solo FW pilots doing missions and little else and that's not a bad thing at all.

If anything I think it would add some badly needed action to highsec and it would help attract more people to it.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Bomberlocks
Bombercorp
#150 - 2011-10-21 01:09:39 UTC
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.

Hey Kris, good to see you taking an interest in FW, even if it only for the short term (keep it up, though and watch your sub numbers climb even more!).

Some things that could easily be done:

- For the coming patch, realistically you can only change some small things, as changing big things could lead to serious problems if not properly balanced.
- Fix the most aggravating problems first.
- The FW missions need balancing amongst the factions. Minnie and Caldari missions need to made easier or Amarr and gallente more difficult. The later is probably easier to implement and with all FW missions requiring robust ships and/or teams of players to do it would encourage fights, which is what FW is about.
- Plex spawning times. The post downtime plexers need to get nerfed or the plexes need to spawn at random times. Very simple fix, will make people happy.
- Plexes and sov need to mean something. In the short term, sov offering better payout in terms of LP would be a good idea. Restrict the better LP payout to the corps who did the work. This will encourage people to work for sov in plexing and discourage abuse. Alternatively, make losing sov have negative LP payout effects on all of the losing faction. You could also tie the improved/negative LP payouts to the FW mission rewards (possibly by making the losing side lose FW rankings/the winning side gain FW rankings). This will again encourage fights and drama, which is also what eve is about.

The above mentioned fixes should encourage fighting that is not always on gates or stations. This will be a pro move.

Some things that should not be done without more thought and time:

- Removing faction navy NPCs from hisec, while a nice idea to terrify all the nubbs who have purple stars on the overview but who never venture into losec, is probably a waste of time. This can be and is already done by those who know the mechanics, i.e. bring enough friends to keep the NPCs occupied or using neutral scouts to scout down hisec WT mission runners and then jump them with the main from an orca or a neutral who keeps a ship ready to go in space. The only real advantage to this is that it makes FW space much, much bigger and will encourage much drama and tears around the trade hubs.
- Doing things like removing docking rights on losing sov will only make the sov system more unstable, akin to the problems of nullsec, where, when a FW faction has won enough sov, it will be almost impossible for the other side to recover. This is bad and will make people leave FW. Don't do this without some sort of timer that reverts sov and docking rights over time.
- Allowing alliances into FW is a bad move without further thought. While RP alliances like CVA/SF/UK etc would enjoy this, there is a big potential for this to strangle newe corps and players. FW is an amazing way to get into PvP. Don't turn it into the sewer that is nullsec politics, the sewer that is FW politics is bad enough.
- Don't remove the NPC factions. These are very important to new players. The argument that it encourages spies is irrelevant because there will always be spies and it makes the game more interesting.

Some things that must be changed, preferably in the short term:

- Repping of GCC or -5 FW fleet mates shouldn't have faction standings consequences.
- The terrible standings loss to enemy FW factions makes it close to impossible for newer players who didn't know better to recover those standings once they're low enough. Implement an ISK bribery cost to make this a non issue.
- Remove the plexing loophole that makes non-direct enemy factions able to do plex with impunity.
- Make friendly FW factions show up as such on the overview, i.e. Gallente show up as friendlies to Minnies and Caldari to Amarr etc.

I hope to have given you some food for thought.

-- Bomb.
Lugalzagezi666
#151 - 2011-10-21 01:31:00 UTC  |  Edited by: Lugalzagezi666
Grath Telkin wrote:
...

In hisec you :
- cant build caps and cant use them there /you can spin them and mine with them though, if thats all what you want to do with scs in lowsec, im ok with it/
- cant build supercaps and cant use them there

lowsec :
- can build caps and can use them
- Attentioncant build supercaps, but can use them there

whs :
- can build caps and can use them
- cant build supercaps and cant use them

nullsec :
- can build caps and can use them
- can build supercaps and can use them

Removing scs from lowsec would be great fw and general lowsec buff. Whines from people, who are afraid that with their moms gone same will happen to their pvp skills, only confirm that. Its same with supercarrier fix - "noone" is using them for anti subcap combat, but when ccp want to cut their anti subcap weapons, "leet" pvpers manage to whine out 50 pages in few days...
Best way is only allowing "travel mode" in any empire faction sovereignity space - no ewar immunity, no fighters, no ecm...

Hans Jagerblitzen wrote:
I just think if the plexes are fixed and fun to hang out in again, it wont matter whether you have a massive supercap fleet

Yeah, lets limit fw pvp just to plexes.
If ccp decides, that there will be new fw system of occupancy - that will actually offer something worthwile for faction holding the system - then the fights for the system should happen only in the plexes with subcaps /of all classes!/. But you cant just give up all pvp, that happens on gates. Seriously, its mainly sentry free pvp on gates without uberblobs and annoying politics, why is fw such good enviroment for small scale combat.

Ruah Piskonit wrote:
CCP Soundwave wrote:
we might be able to do very easily is remove the faction NPCs

This is key and much needed.

You will be able to "intercept em/uk logistics operations" whatever it means - at the cost of every semi inteligent tax avoiding miner, hauler or missioner leaving fw and fw players doing this activities with an alt. There will be much less targets in hisec, than there are now.
But at least you will be able to roam free around enemy hisec, but for what reason? For example i dont care about intercepting logistics operations at all and i guess most of people in fw neither do.

Ruah Piskonit wrote:
Alliances should not be let in - it would throw off the numbers.

This is my thought too.
Are you asking why is lowsec so good for small gang warfare? One of the things why is it so - there isnt really alot of people involved /that actually do pvp/. This is the thing that keeps gang numbers low. E: Allow aliances, that can organize and form fleets of 50+ pilots at any time... and say goodbye to 5-10 member gangs. Keep more smaller corps in fw, see more small to med gangs in space.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#152 - 2011-10-21 01:54:18 UTC  |  Edited by: Flyinghotpocket
Jimmy Nickson wrote:


Flyinghotpocket wrote:
Also just a new idea
Plexs could have multiple entrances, and so should missions, and missions should have the ability to be stopped/repelled by opposing militia. with rewards rewarded to whoever whichever fleet completes the mission
So i fyou wanna be a dedicated mission runner hunter that can be your profession

Go from there.
I agree with it for plex'es it would certainly make it more intresting, missions I don't really see the point because people will run at the first sign of a ship on scan anyway.


why would they run away. if they know their mission can be completed by an enemy. why would they run away? wouldnt they fight for their mission? with an actual gang of people? new dawn of fighting in militia, over those stupid missions everybody keeps complaining about LP farming. As a bonus to not let you just let your mission expire, it would count as a disadvantage in VP for the system its in to let the enemy take it. And a obvious corresponding advantage for the VP in the system, if completing the mission

as for implementation be something like, an incursion style log in your journal say Faction warfare tab> current missions in system tab. and other tabs would be missions and an overview of what needs to be accomplished. and it will say what you as the enemy need to accomplish or the friendly needs to accomplish, when said mission pops on overview.

just a thought is all.

Amarr Militia Representative - A jar of nitro

Piar Stolpien
#153 - 2011-10-21 02:01:22 UTC  |  Edited by: Piar Stolpien
Hans Jagerblitzen wrote:

...and like I said, that's almost reason for me to say leave it alone, or maybe simply pare the strength back on the NPC's just a tad - enough to deter openly hanging out in enemy highsec, but still gives players the chance to make a bold move into dangerous territory and gank the enemy in the heart of their homeland.

Giving pilots unrestricted freedom to pass through enemy higsec kinda kills the "home turf" feel a bit.

Maybe there's a compromise? Like having enemy highsec stations fire on you, or gate gun fire, but maybe less random police drops so fights can occur in belts, plexes, missions? Or just NPC's on gates, and not the follow-you AI that they do now.

The other huge advantage though, is that there are a lot of mission farmers only registered in FW for the LP. Making higsec more dangerous would discourage people from joining just to run missions - which is a huge detriment to the community. It waters down the market for those who actually PvP as well, and contributes nothing to fleet opportunities if they simply carebear in highsec and lowsec equally but never join in actually fighting the other faction.

(My emphasis)

From an outside perspective, I really think Hans is on to something here.

I've already posted some thoughts on this earlier in the thread (https://forums.eveonline.com/default.aspx?g=posts&m=218454#post218454), but I think I'm basically saying what Hans did here - keep a home turf feel to it, but allow/encourage hit-n-run type ops into enemy highsec.

Enemy NPC's should follow you, but their forces in an area could be limited, so if you coordinate, one group could engage the NPCs using stalling tactics, enabling another group to roam free for a while. Combined with the idea in my earlier post, I think it could make for a pretty interesting cat & mouse game with faction NPCs. The same system could also include non-FW pilots with negative faction standing, so if lots of FW fighting going on in an area, they can slip through without being caught by the faction NPCs.
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#154 - 2011-10-21 02:17:29 UTC
Removing npcs will give FW pilots a chance to fight away from 3rd party's
It's easy to do

EVE Mail me i dont check forums often.

Cearain
Plus 10 NV
#155 - 2011-10-21 02:19:35 UTC
Flyinghotpocket wrote:
Jimmy Nickson wrote:


Flyinghotpocket wrote:
Also just a new idea
Plexs could have multiple entrances, and so should missions, and missions should have the ability to be stopped/repelled by opposing militia. with rewards rewarded to whoever whichever fleet completes the mission
So i fyou wanna be a dedicated mission runner hunter that can be your profession

Go from there.
I agree with it for plex'es it would certainly make it more intresting, missions I don't really see the point because people will run at the first sign of a ship on scan anyway.


why would they run away. if they know their mission can be completed by an enemy. why would they run away? wouldnt they fight for their mission? with an actual gang of people? new dawn of fighting in militia, over those stupid missions everybody keeps complaining about LP farming. As a bonus to not let you just let your mission expire, it would count as a disadvantage in VP for the system its in to let the enemy take it. And a obvious corresponding advantage for the VP in the system, if completing the mission

as for implementation be something like, an incursion style log in your journal say Faction warfare tab> current missions in system tab. and other tabs would be missions and an overview of what needs to be accomplished. and it will say what you as the enemy need to accomplish or the friendly needs to accomplish, when said mission pops on overview.

just a thought is all.



I like the idea of more pvp centered faction war but not every mechanic will lead to pvp. I think trying to make missions a platform for pvp is not likely.

One side will have to fit for pve and have allot of npcs pounding them and giving them ewar headaches the other side will have none of this. If they make it like the incursion ai where the rats might start shooting at the new arrivals there are other problems. 1) Why would they be shooting at their own faction? 2) it just makes the pvp random. Whoever the npcs decide to target likely loses.

I really think the fw missions are by and large ok. I would even call them a successful and ingenius way to implement missions in low sec. Yes have more painters and missiles so people can't solo them in an sb. Perhaps make it so you can't cloak in them. That way new spawns will target the gank ship at least forcing it to warp out.

Perhaps have a requirement that pilots get at least a few pvp kills against the enemy militia before they can cash in their lp. I think this was discussed earlier in this thread or the thread in features and ideas.

Flying for the amarr militia the missions can be pretty tough. Probably reduce the lp payout to where it was before the agent changes. Add more or boost the fw specific lp items. Amarr Armor plates should have better fitting requirments than meta 4.


But thats about it. I don't see anything urgent there.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Jimmy Nickson
The Lucky Star
#156 - 2011-10-21 02:31:05 UTC  |  Edited by: Jimmy Nickson
Cearain wrote:
I really think the fw missions are by and large ok. I would even call them a successful and ingenius way to implement missions in low sec. Yes have more painters and missiles so people can't solo them in an sb. Perhaps make it so you can't cloak in them. That way new spawns will target the gank ship at least forcing it to warp out.


Perhaps cycle the rats, so that they shoot anybody who is agressing inside the plex/mission etc.. so shoot for a little bit at your speed tanking friend than shoot at the SB forcing the missions to not be done in an SB, this also would mean balanced rats so minmatar and caldari can't solo the mission in an SB either, abit of missile spam into the mix!
Fire ze missiles!
Grath Telkin
Amok.
Goonswarm Federation
#157 - 2011-10-21 02:54:17 UTC  |  Edited by: Grath Telkin
Lugalzagezi666 wrote:
Grath Telkin wrote:
...

In hisec you :
- cant build caps and cant use them there
.


When the first line of your post is completely and utterly wrong, I feel no need to read through the rest of your broken jumble of thoughts.

Since its so obvious that you have no idea what you're talking about, I'll help you with a fun fact:


There is absolutely NOTHING stopping any capital currently in high sec from using offensive weaponry.



Go ahead and ask any one of the holders, Chribba is one, he could tell you. You can fit, target, and fire your weapons on a dread in high sec. You can check around, I'll wait here.


The rest of it is wrong too, Supers would function normally in wormholes, if they could get in, so you're just making things up with the rest of your 'points'.

Educate yourself about the game you play. One thing Goonswarm went out of the way to do was document the hell out of this huge game. Most of that information has somehow slipped out into the world and its all at your finger tips, all you have to do is look.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

X Gallentius
Black Eagle1
#158 - 2011-10-21 03:03:48 UTC  |  Edited by: X Gallentius
Grath Telkin wrote:
X Gallentius wrote:
If you can't build it in low sec, you shouldn't be able to field it in low sec.


Sorry no, there are capitals in high sec, so....

Amamake is our home until CCP make 0.0 worth living in, right now its simply not worth it, so we have chosen not to live there. Our super pilots are part of our alliance, they go where cyno's are allowed to be lit.

So if you really want supercaps out of lowsec, cyno jam it all so and block regular caps too.

But then nobody wants to go down that road do they?

Which capital ships in high sec are you talking about - all those carriers and dreads ganking players who don't venture into low sec?

I just want a level playing field. Null sec sov blobs control access to the only means of dislodging them. Let them be built in low sec or remove them from low sec altogether.

Edit: Oh yeah one guy has a legacy dread in Amarr..... Roll
Bootleg Jack
ACME Mineral and Gas
#159 - 2011-10-21 03:14:03 UTC  |  Edited by: Bootleg Jack
To me killing NPCs has nothing to do with PvP.

I've yet to find a "Camp Tama Gate for 1 Hour" mission Shocked

Or, you give both sides a mission to "Patrol" the same planet Pirate

Also, professional pilots get paid, hint?!?

I'm an American, English is my second language...

Grath Telkin
Amok.
Goonswarm Federation
#160 - 2011-10-21 03:51:32 UTC
X Gallentius wrote:

Which capital ships in high sec are you talking about - all those carriers and dreads ganking players who don't venture into low sec?

X Gallentius wrote:
Edit: Oh yeah one guy has a legacy dread in Amarr..... Roll


You are aware there are well more than one 'legacy' dread right? There are quite a few, the Jita Chimera for instance that went up on auction about 6 months or so ago.

Theres well more than just Chribbas Veldnaught.


All of this has been documented before, have you never tried looking for it?


X Gallentius wrote:
I just want a level playing field. Null sec sov blobs control access to the only means of dislodging them. Let them be built in low sec or remove them from low sec altogether.


I'm all about opening up where they can be built, but unfortunately EVE has never been about a level playing field

Malcanis - Without drone assign, the slowcat doctrine will wither and die.