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Sec status for Corps and alliances

Author
VulpusFox
Federal Navy Academy
Gallente Federation
#1 - 2012-11-20 21:08:54 UTC
Players have it and when they get low enough they can be attacked anywhere. But why not have corps and alliances incur sec hits?

Personally it makes perfect sense and has far reaching effects on who associates and joins with them as well as forces ceo's to monitor the behavior of their corpies.

If you have a gang in real life and only one person of that gang is seen committing crimes. He's going to be the only one associated with criminal activity but if you have a large number of people from that gang committing criminal offences than everyone associated with that gang regardless of actions is going to be associated with criminal offenses or supporting it. So why is it not the same in eve?

Here's how I think it could work.

The corporation sec status could be set as an average of its members sec status of every member initially. But after their members top out their negative sec status at -5 (or is it -10?) The corporation will take a larger hit for each criminal activity performed by said player. This prevents having a corporation or alliance from merely designating a single entity or group to performing pirate activity while letting the rest of the members keep a positive sec status to permanently offset it. So essentially with enough time a single player could damage the sec of their corporation

Alliance sec status would work on the same principle just using average corp sec to calculate it.

Obviously a lot of tweaking to make it doable but personally thought it fit the sandbox mentality of having your actions effect those around you. Which who should your actions effect more than anyone else? Your corp and alliances you choose to belong too.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-11-20 23:27:58 UTC
VulpusFox wrote:
Players have it and when they get low enough they can be attacked anywhere. But why not have corps and alliances incur sec hits?

Personally it makes perfect sense and has far reaching effects on who associates and joins with them as well as forces ceo's to monitor the behavior of their corpies.

If you have a gang in real life and only one person of that gang is seen committing crimes. He's going to be the only one associated with criminal activity but if you have a large number of people from that gang committing criminal offences than everyone associated with that gang regardless of actions is going to be associated with criminal offenses or supporting it. So why is it not the same in eve?

Here's how I think it could work.

The corporation sec status could be set as an average of its members sec status of every member initially. But after their members top out their negative sec status at -5 (or is it -10?) The corporation will take a larger hit for each criminal activity performed by said player. This prevents having a corporation or alliance from merely designating a single entity or group to performing pirate activity while letting the rest of the members keep a positive sec status to permanently offset it. So essentially with enough time a single player could damage the sec of their corporation

Alliance sec status would work on the same principle just using average corp sec to calculate it.

Obviously a lot of tweaking to make it doable but personally thought it fit the sandbox mentality of having your actions effect those around you. Which who should your actions effect more than anyone else? Your corp and alliances you choose to belong too.


So, when every null, low and WH corp is declared pirates, I'd say in about a week, and we start sending alts into highsec corps to mess with thier sec status too, what happens? Encouraging people to stay in NPC corps is a bad thing, and since that or one man tax haven corps are going to be the only ones not getting shot up by faction police all the time, that's exactly what you'll do.
Zan Shiro
Doomheim
#3 - 2012-11-21 01:02:15 UTC
VulpusFox wrote:
Obviously a lot of tweaking to make it doable but personally thought it fit the sandbox mentality of having your actions effect those around you. Which who should your actions effect more than anyone else? Your corp and alliances you choose to belong too.



Pirate corps....hire pirates. They want you flashy red. this would be more e-peen for them. haha neg ten, you aren't really -10 and we are kind of stuff.

0.0 does low sec roams when slow/bored. But your average mixed pve/pvp 0.0 alliance/corp gives more than enough ratting time to fix sec status. I was in a 0.0 alliance, did low sec joy rides from time to time. Mixed with ratting sec status fixed quick and easy. Well that and with the size of say goons and their more "piraty" corps....100 low sec skirmishers all -8 will be outwieghed by over 500 ratters rolling in sec status boosts every tick.

Empire same thing. Ever notice in jita all the yellows in undock? they gank non wt's from time to time then mission/low sec rat to get back jita access to line up the next I gotz to gank this ship run.

Pirates and 0.0.....run alts most of the time to make this change pointless. Snotshot and friends aren't picky. They dec everyone, often. Lesson 1 of 0.0, have an empire alt not a wt on the jita run. Pirates almost the same thing. Someone mad enough at say the tuskers might jsut go hmm.....tusker corp tagged itty 5 heading to jita, lets gank it for payback. PLus the obvious pirate main is probably outlaw or close.