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Faction Warfare: Moving Forward.....

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Author
Shaalira D'arc
Aliastra
Gallente Federation
#121 - 2011-10-20 18:41:40 UTC  |  Edited by: Shaalira D'arc
MotherMoon wrote:
If being in FW doesn't feel like the NPCs are current at war, and your in a war zone, then you will have completely missed the point, again,

THIS IS NOT A CAPSULEER WAR.This is a war between fations, that we are taking part in. This is not player verus player. And the sooner you figure out that any good game in the past 6 years that's had this sort of set up worked like this, the better.


Even new games, like SPAZ under stand this. With epic huge space battles happening between factions, and you can join in those battles. Use your skill to help one side or the other. It's fun ccp, something your game desperately needs.



I heavily suspect that NPCs aren't set up to actually shoot each other in this game.

There are some scripted 'battles' in missions where NPCs on both sides blow up at pre-determined points. But they don't actually fire upon each other. During the live events where CONCORD or the Empire Navy turned up on the same grid as the Sansha (usually by players doing stuff to make them spawn), the red and grey crosses didn't interact at all.

I bet if you spawn Amarr and Minmatar navy NPCs on the same grid, they'll just orbit each other merrily.

On topic...


If the DMs are looking for quick fixes and low-hanging fruit to revitalize FW pending a full-scale mechanics overhaul, here are my suggestions.

Plexing:
1) Fix downtime-only spawning.
2) Balance or remove plex NPCs. (eliminating e-war and replacing all missiles with turrets would be an easy fix. Not as easy as simple removal)
3) Fix commonly-known exploits where a pilot of an allied militia doesn't spawn additional waves, and where high standing makes you immune from NPC aggro. If you simply remove the NPCs, this will be moot.
4) A tangible reward. While you're looking for long-term overhauls of occupancy mechanics, a simple LP reward for capping a plex would draw pilots into doing them. I know a lot of pilots who would rather make isk doing an activity that invites PvP instead of running FW missions in a PvE fit.
5) Tweak acceleration gate permissions to account for faction ships.
6) Now that you have the CQ 'news display,' add a feed that shows occupancy changes like you announce sovereignty changes. This is a minor, cosmetic thing, but raises awareness of FW among new players and empire-dwellers. News of ongoing campaigns might draw people into enlisting.

Missions:
This is actually something I'm ambivalent about. FW missions are clearly imbalanced, with some factions' missions being absurdly easy while other factions (coughGallentecough) must contend with missile spam and constant ECM. Also, FW missions are essentially an LP fountain with an absurdly high isk return for time invested.

At the same time, the easy isk is what allows FW regulars to spend almost all of their time pew-pewing, only occasionally having to do a mission day to pay for their PvP ships.

I think the biggest issue for missions is that the isk-making is wholly separate from the core FW mechanics of plexing, occupancy, and a free wardec. Mission-runners do get caught on occasion, usually from their own carelessness. But otherwise it's impractical and next to impossible to deter a FW mission-runner from making isk. If we militia members actually got paid by our empires for taking and defending territory, then more options would exist to sideline FW missions in favor of more interesting mechanics.

If you're looking for 'low-hanging fruit,' there's not much you can do with FW missions other than fix a lot of the long-standing bugs and rebalance NPCs. The system as a whole should get another look-over.

PvP and General Mechanics:
- Standings issues with GCC and perma-flashy militia members. Others have elaborated these issues in detail already.
- Alliances in FW. There are a number of good proposals to make this viable without mixing FW with the nullsec sovereignty blocs.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#122 - 2011-10-20 18:59:21 UTC
Hans Jagerblitzen wrote:
[quote=RougeOperator]


Removing the stock NPC corp in favor of more of a pseudo- static alliance is a much better way around this, in my opinion - I think forcing players to join a player corp to do Faction Warfare is a great idea. Players corps are much better about monitoring and filtering farmers and spies - the players who sign up for 24th crusade or TLF usually have a crap experience if they stay there - they are simply treated as riffraff anyways by any militia pilot who has been around longer than a few weeks.




Absolutely. That is a great idea, Hans.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Lugalzagezi666
#123 - 2011-10-20 19:11:58 UTC
Shaalira D'arc wrote:
Missions

I think fw missions should be made NOT SOLOABLE by bomber or bomber + inty. Being able to blitz them by basically uncatchable ships /in lowsec/ is stupid. I personally would implement some kind of "fail" trigger for enemy militia players too, preferably with some kind of lp reward /even if low/.

But tbh id just tie them to plex warfare /something like 1 l4 mission per day + 1 additional per plex captured or defended/. Or completely get rid of them and make plex warfare new income for fw players. Ofc it depends how ccp decides to change plex mechanics, because with current mechanics it would be easily abused.


Hans Jagerblitzen
Ice Fire Warriors
#124 - 2011-10-20 19:22:15 UTC
mkint wrote:
(one of the things I've always heard about FW is that people are always douchebags to their own FW mates if they are not in the same corp.) That is the #1 reason why I have not joined FW, and I guarantee there are hundreds, if not thousands of others who feel the same. Broken mechanics and the general pointlessness of it all might make it hard to stick around or to fully commit, but it's not what stops people from joining.


Part of the big problem is people making up their mind about whether FW is worth joining based on rumors. I can assure you, that while corps do work independently in a lot of cases, each making their own fleets with own styles, there is not a ton of hostility between purple-to-purples. Most of us treat open hostility towards other purples as a grave offense, even if we all dabble in going negative sec status from time to time.

Every part of the game has its share of asshats, but in general, most of the Faction Warfare corps are on great terms and get along well and support each other in times of need. The big division is between player corps and the NPC corp - there is no respect given till a pilot has proven their loyalty on the killboard, which is difficult if no one wants to invite you to a fleet in the first place because you're part of the NPC corp. its a vicious cycle that's difficult to break past and into a place where you're trusted.


CPM0 Chairman / CSM7 Vice Secretary

Shalee Lianne
Banana-Republic.
Shadow Cartel
#125 - 2011-10-20 19:24:41 UTC
Plexing would be awesome if:

*there was an ISK reward along with the VP reward. VP is mostly useless. If there were money involved, many more pilots would be running them. If you do nothing else to FW, giving money for plexing with vastly change things.

* the spawning mechanic allowed for new plexes all day long.

*make some plexes accessible with only tech 1 ships.

*double the amount of plexes for each faction. I think when I was in PIE they kept records on how many plexes were out at one time, it was something like 60 or 70 per faction?

Everyone has already said these things countless times, I hope they are implemented!
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
X Gallentius
Black Eagle1
#126 - 2011-10-20 19:26:57 UTC  |  Edited by: X Gallentius
Comments from a FW guy who participates in occupancy war, fights, and missions.

Remember this: The BEST thing about FW is the free war dec. Opening up the free war dec to willing participants (joining FW) leads to great low sec fights without worrying about gate guns and your ability to re-enter high sec. The BEST thing about plexes is ship limited combat. Occupancy war is a side show and always will be. The average guy in FW has always been in it for the casual PvP.

Low hanging fruit for this winter:

*****Pirate Faction ships = T2 ships in plexes/missions. Doing this one thing will help out the newer player more than any other thing you implement this winter. And it will make plex fighting much more fun. Pirate faction ships are OP and reward old players with large bank accounts.

Transparency in Stats:Precisely how much a system is contested should be known by all, not just a vague "heatmap" on the FW map . How much a system is contested should show up on Dotlan evemaps, and on the in-game map when occupancy is viewed. Also, we should see how much a given system has changed in the past day or week..

Occupancy War Modifications: Four easy mods for the short term.
1. Get rid of bunkers completely. They are boring.
2. Reduce occupancy requirement by 2/3rds. If opposing side can get enough vp to make the system vulnerable, then they occupy it. The current threshold is too much and does not offer enough instant gratification most FW pilots are looking for.
3. Automatically subtract one plex from the occupancy totals to a system every day so that the baseline vp returns to zero if nothing happens in it. If you want to occupy a system, then you need to maintain it. Otherwise it will eventually return to the owning side.
4. VP = LP. Give those little plexing minions a table scrap for their efforts.

Losing faction standings for RR: This issue has been around for forever. Fix it please!






Other random thoughts:

Open up high sec? Why not? It'll be harder for the newer player to buy stuff because he'll be harassed by high sec docking games. In the future please balance this out by having faction stations shoot their war targets and deny docking rights. Alliance stations to this, so FW stations should as well.

Forget the warmaster. The only way to deal with spies and asshats is through experience.

Get super caps out of low sec but not for FW reasons, but because "if you can't build it in low sec, you shouldn't be able to deploy it in low sec" Hot dropping low sec with something the dwellers of low sec can't build themselves puts them at a fundamental disadvantage.

FW Missions: FW missions are great no matter what any of these people say. What is needed, however, is a poison pill in the missions so that pirates and griefers like me can grief the mission runners (like me as well). An example of a posion pill are the required documents in Cutting the Net. This will lead to larger gangs of mission runners out and about which will lead to more conflict and less stealth bomber alts ninja'ing missions. You could forget about the proposed incursion style mechanics and go with this. Guys would have to band together to make isk.

Incursion-style - Why not? But it's not going to lead to more fights. Bigger/better blob wins.


Opening up FW to rp alliances: Great idea that has taken way too long to implement. I would suggest opening up the number of factions to NPC 0.0 factions as well. That way an alliance like the ILF could attempt to take over Intaki (for example) by joining the Syndicate faction. Extend FW occupancy mechanics to NPC 0.0 as well. Send FW missions to both FW low sec and NPC 0.0 (oh noes! a nightmare for us implant-laden low sec carebears!). If you don't want to go to NPC 0.0, don't accept the mission. Alliances like Rote-Kappelle could join Syndicate faction so they don't have to face gate guns when they roam into low sec to take on the militia.

Likewise rp Gallente colonists could attempt to colonize Syndicate (for another example, although I doubt this would happen, but who knows?)
Lugalzagezi666
#127 - 2011-10-20 19:36:16 UTC
Shalee Lianne wrote:
Everyone has already said these things countless times, I hope they are implemented!

The we can only suggest devs to read it and think about it - instead of proposing changes that noone really wants and will bring absolutely nothing for fw /= no navy in hisec change, almost looks like they really have no idea what to do with fw/.

X Gallentius wrote:
Get super caps out of low sec

100% support, only "travel mode" for supercaps in non- sov systems.
Cunane Jeran
#128 - 2011-10-20 20:11:52 UTC
Lugalzagezi666 wrote:
X Gallentius wrote:
Get super caps out of low sec

100% support, only "travel mode" for supercaps in non- sov systems.


This
Karl Planck
Perkone
Caldari State
#129 - 2011-10-20 20:17:08 UTC
X Gallentius wrote:
Comments from a FW guy who participates in occupancy war, fights, and missions.

Remember this: The BEST thing about FW is the free war dec. Opening up the free war dec to willing participants (joining FW) leads to great low sec fights without worrying about gate guns and your ability to re-enter high sec. The BEST thing about plexes is ship limited combat. Occupancy war is a side show and always will be. The average guy in FW has always been in it for the casual PvP.

Low hanging fruit for this winter:

*****Pirate Faction ships = T2 ships in plexes/missions. Doing this one thing will help out the newer player more than any other thing you implement this winter. And it will make plex fighting much more fun. Pirate faction ships are OP and reward old players with large bank accounts.

Transparency in Stats: There is a measure of how contested a system is. It should be available to everybody not just those who know how to read their cache files. For those of you not "in the know", it takes 3000 vp to make a system vulnerable. The current numerical value should be available on Dotlan evemaps, and on the in-game map when occupancy is viewed. Also, we should see how much a given system has changed in vp totals over the last day and week.

Occupancy War Modifications: Three easy mods for the short term.
1. Get rid of bunkers completely. They are boring.
2. Reduce occupancy requirement down to 1000 vp. If opposing side can get vp above 1000, then they occupy it. 3000 vp is too much and does not offer enough instant gratification most FW pilots are looking for.
3. Automatically subtract (or add) 100 vp to a system every day so that the baseline vp returns to zero if nothing happens in it. If you want to occupy a system, then you need to maintain it. Otherwise it will eventually return to the owning side.
4. VP = LP. Give those little plexing minions a table scrap for their efforts.

Losing faction standings for RR: This issue has been around for forever. Fix it please!


You forgot one, fix the post dt plexing.

BTW, maybe some motivated individual should make a poll on all of these topics and we should get FW'ers to vote?

I has all the eve inactivity

Hans Jagerblitzen
Ice Fire Warriors
#130 - 2011-10-20 20:27:40 UTC
Shalee Lianne wrote:
Plexing would be awesome if:

*there was an ISK reward along with the VP reward. VP is mostly useless. If there were money involved, many more pilots would be running them. If you do nothing else to FW, giving money for plexing with vastly change things.

* the spawning mechanic allowed for new plexes all day long.

*make some plexes accessible with only tech 1 ships.

*double the amount of plexes for each faction. I think when I was in PIE they kept records on how many plexes were out at one time, it was something like 60 or 70 per faction?

Everyone has already said these things countless times, I hope they are implemented!


Agreed, agreed, agreed, agreed. VP need a payout, or to be done away with. Pay for plex is the number one way to keep people fighting. Its a crude carrot, but vastly better than no carrot. I dont think anyone in this debate is going to argue with this point.

^^ THESE are the nuts and bolts of your "quick fix", Soundwave! Shalee couldn't have summed it up any better. People have been talking about plex respawns and payouts for ages - there needs to be 24/7 TOTAL WAR!!!!! BURN THEM ALL MWAHAHAHAHAHA

ok im done

CPM0 Chairman / CSM7 Vice Secretary

X Gallentius
Black Eagle1
#131 - 2011-10-20 20:28:30 UTC
Karl Planck wrote:
You forgot one, fix the post dt plexing.
Agreed, but I figured if it were low hanging fruit then it would have been plucked by now. We've been complaining about it since FW began.

w.r.t Allowing enemies in high sec:

1. draketrain terrorized Gallente FW by tanking the NPCs and moving into Villore and Dodixie. They were experts in annoying high sec neutral RR docking games that most of us get bored with (read: aren't good at and don't want to bother with), and so the Gallente militia moved to low sec. Problem solved. Expect more of this type of behavior without the NPCs around.

2. High sec CONCORD space is open to all FW capsuleers right now. So if you want FW and RvB style play without worrying about tanking the navies or pirates trying to gank you, it's currently available there. Not many people play that sort of game, but you can do it if you want.

Gael Itrus
Aethernity
#132 - 2011-10-20 20:42:18 UTC  |  Edited by: Gael Itrus
While we're throwing ideas around, how about instanced full-scale NPC battles at planets, over and under gates and stations, outside starbases.

I'm talking epic scale, NPC navies hundreds strong, fighting with sleeper AI routines in high and low sec. Players would be able to join in the maelstrom of course.
Alticus C Bear
University of Caille
Gallente Federation
#133 - 2011-10-20 20:44:29 UTC
Lots of good ideas here and nice to see a Dev taking part in the discussion.

Some of these things have been said already but these things would get my support. Oh and I am a militia Pilot.

  • Remove NPC e-war from plex
  • Faction Warfare missions to count towards occupancy
  • Faction Warfare missions to not be farmable in a stealth bomber and interceptor
  • Faction NPC’s should switch aggro/distribute when other pilots or neutrals enter missions and Plexes. Not to their own militia pilots obviously.
  • Neutral Pilots should be engaged by the faction NPC’s in missions/plex as if they are the enemy regardless of standings; they can get a warning message when warping to the plex if you like.
  • Allow whole alliances but none holding Sov
  • Move Plex spawning away from Downtime.
  • Greater LP/ISK rewards for plexing and PVP kills.


Slightly more complicated or potentially unpopular ideas.

Regarding High sec Navies - I have read the posts and agree some change could be made. The higher security systems should be left pretty much as is hey should after all be well defended, lower security status say 0.5 and 0.6 could have further delayed weaker spawns or perhaps only engaging on gates and stations leaving the players free to engage each other in belts, missions, safe spots etc.

Regarding the NPC problem how would people feel about a further spawn of your own allied factions ships when a war target enters the plex or is already present, not to engage the other player but for both sides NPC’s to lock each other up and ignore the players for a time allowing more even PVP to take place.

Docking in Enemy Space - I do not think restrictions on docking or logging off in enemy space would encourage the play we would like, however perhaps pilots with an aggression timer from combat with a player could be prevented from docking for the full 15minutes rather than the 60s I believe it is now.

Faction War Intel Mini map - 2D region based intel map, Highlight activity, shows number of plexes taken lost/missions completed and militia ships destroyed in the last hour and importantly shows current plexes in progress, perhaps with some delayed intel say 8 minutes so it does not take the place of proper scouting and maybe only for the region you are in.

War Taxes - Controversially I would perhaps propose a tax on High sec based corps based in that faction’s space. This tax only exists where there is a significant imbalance in the systems held. The worse your faction is doing the higher the tax the more ISK is goes to that government. (Not a huge percentage tax though perhaps just 2% or 3%)

The pay-out for PVP kills and flipping systems would then be higher when a faction is losing. Seems unfair but it is to create a balance so that everyone does not just jump on the winning side and that perhaps the militia is reinforced when doing badly due to greater incentives. This would require more than just the swinging of a few systems to trigger, maybe when you have lost say 30% or so and perhaps your own rewards would drop if you faction becomes too dominant.

Elected Militia leadership with some powers to dictate increased rewards for completing objectives in selected systems. Would have to comprise a certain number of pilots with shared power and not more than one from any corp/alliance. Rank requirement. Perhaps some additional fleet bonus ability.

Faction warfare live events - Details up to CCP
Shalee Lianne
Banana-Republic.
Shadow Cartel
#134 - 2011-10-20 21:05:50 UTC
"Elected Militia leadership with some powers to dictate increased rewards for completing objectives in selected systems. Would have to comprise a certain number of pilots with shared power and not more than one from any corp/alliance. Rank requirement. Perhaps some additional fleet bonus ability." - Alticus C Bear

****

I don't think we absolutely need that. Militia already has leadership in a sense. People follow who they trust and admire. Corporations naturally form bonds with other corporations and people already work together. That is why we have private intel channels and main FCs put together ops and lead fleets etc. So I think we pretty much already have that kind of thing, at least in Amarr Militia.

Personally I'd rather not see Alliances have the ability to join militia. I think too many bored null sec alliances would join for the lols and ruin everything. We just don't have the resources that they do.

I would love to see some kind of live events centered around FW. That'd be great.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Hans Jagerblitzen
Ice Fire Warriors
#135 - 2011-10-20 22:14:24 UTC  |  Edited by: Hans Jagerblitzen
Shalee Lianne wrote:

Personally I'd rather not see Alliances have the ability to join militia. I think too many bored null sec alliances would join for the lols and ruin everything. We just don't have the resources that they do.


Don't they join for the lulz anyways?? I mean, your faction has called in Razor on us, we've cynoed in AAA against you (i'm probably botching which is which, but to me an alliance blobdrop is an alliance blobdrop. Its always the same, and its always a buzzkill.)

And both of us have had Pandemic Legion crawling throughout our warzone like a bad case of pubic lice whether we like it or not. My philosophy is that if you fix the mechanics to encourage gameplay that restricts ship or fleet size (the plexing system) than alliance participation is a non-issue, we can still fight each other without the really big stuff getting in the way.

The problem now is the fighting happens on stations, on belts, on gates. Nowhere else. This is prime hotdropoclock territory, and the reason the Alliances have access to us.

I think CVA, U'K, should be able to join militias and participate - the way I see it, its not whether alliances can join FW that makes them a threat - its the mechanics of FW, along with unnecessary supercap presence in lowsec, that make them a threat even without enlisting directly.

To me its silly that the largest RP alliances can't be more directly involved in fighting on either sides of the faction war without individually wardeccing every single militia corp. Theres very little interaction between RP alliances and militia corps despite all kinds of reasons they should be fighting together. And *ahem* lets be *ahem* honest, its not like they're knee deep in defending large amounts of territory out there....I'm sure UK and CVA would love an opportunity to do well.....anything relevant. (sorry if i've offended anyone but I don't know what the hell those guys do anymore)

Perhaps there is a standings fix so that corps/alliances can set entire factions to positive or negative status? or somehow form pacts with militias so they can enjoy pewing without going GCC?

I just think if the plexes are fixed and fun to hang out in again, it wont matter whether you have a massive supercap fleet and own a million moons in nullsec. The warzone should be fixed so that kind of power is more or less irrelevant for the kind of games we play. Once that's done, enrollment doesn't have to be restricted to anyone, alliance or otherwise....

CPM0 Chairman / CSM7 Vice Secretary

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#136 - 2011-10-20 22:55:39 UTC
Alticus C Bear wrote:


Elected Militia leadership with some powers to dictate increased rewards for completing objectives in selected systems. Would have to comprise a certain number of pilots with shared power and not more than one from any corp/alliance. Rank requirement. Perhaps some additional fleet bonus ability.


No, no and NO.

Amarr Militia Representative - A jar of nitro

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#137 - 2011-10-20 23:07:36 UTC  |  Edited by: Flyinghotpocket
Also just a new idea
Plexs could have multiple entrances, and so should missions, and missions should have the ability to be stopped/repelled by opposing militia. with rewards rewarded to whoever whichever fleet completes the mission
So i fyou wanna be a dedicated mission runner hunter that can be your profession

Go from there.

Amarr Militia Representative - A jar of nitro

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#138 - 2011-10-20 23:17:07 UTC  |  Edited by: Silence iKillYouu
Keep Supercaps in lowsec!

If ur gonna nerf the **** out of them u should give us the option to trade them for isk through a petition.
A titan cost's 90bill on the forums why the hell shouldn't it be as great as it is?


Anyway just give us FW peeps something to fight for...

Also if u guys let big alliance's in with all there fagotry politics it will cause ALOT of drama. they will try be the boss's and the miltia vets will tell them to **** off. I for one will kill any EM / Draggons. members i come across

EVE Mail me i dont check forums often.

Feyona
Doomheim
#139 - 2011-10-20 23:23:14 UTC
Personally, I think the super nerf will help out with the batphoning problem at least a little. The rest (stuff like PL titan bridging BS fleets onto FW fleets) is something that we will have to learn to deal with, and it's a problem that comes and goes with various different corps. Eventually they will probably find better things to do and move on.

The bigger problems that FW faces are in my opinion the stagnation of facing the same people, day in, day out - you get to know each other's tricks and eventually things just sort of devolve into station games which seems to be where Amarr/Minmatar FW is at right now. Both sides end up living in the same stations, and undocking to shoot at each other and then redock before they die. (Though there are some actual fights and of course lots of 10 vs 1s or 20 vs 5s or whatever.)

I believe that the station game aspect could be fixed pretty easily. Some people advocate that when a system changes hands that the opposing faction can no longer dock there; CCP has stated that they are against this and I think it is a little bit too close to 0.0. (Plus, what about all the neutral factions who have nothing to do with the conflict, etc.) I think a good compromise would be to simply disallow the opposing faction from docking at militia stations.

IE Minmatar can never dock at 24th IC, 24th IC can never dock in Tribal Liberation stations. It would give each faction 'home' stations to get more FW people actually living in lowsec and break up fighting on stations because nobody wants to fight where they have a disadvantage. This would, I think, lead to more actual fights and ships getting blown up. Add to that, it's silly lore-wise that the 24th IC would let Minmatar dock at their stations and vice versa.

To avoid people corp-hopping to get docking access, put a length cooldown timer on leaving or joining a corp in the militia, like say 24 hours after you give the command until you're out, and another 24 hour timer for joining a militia corp. (Any, not just the NPC corp.)

As far as plexing goes... give us some substantial LP rewards, like maybe half of what equivalent level FW missions give out, for plexing... THEN you will see people doing it, and you will see more fighting over it. Give a significant reward for being in a system at the time that it changes hands. Maybe change the actual mechanics of it, maybe not, but putting actual decent rewards on it would get people doing them.
Cearain
Plus 10 NV
#140 - 2011-10-20 23:24:35 UTC
Hans Jagerblitzen wrote:

And both of us have had Pandemic Legion crawling throughout our warzone like a bad case of pubic lice whether we like it or not. My philosophy is that if you fix the mechanics to encourage gameplay that restricts ship or fleet size (the plexing system) than alliance participation is a non-issue, we can still fight each other without the really big stuff getting in the way.

The problem now is the fighting happens on stations, on belts, on gates. Nowhere else. This is prime hotdropoclock territory, and the reason the Alliances have access to us. ....


I think you see the problem. The plexing mechanics which help prevent blobbing remain fairly abandoned. If they were fixed then if an alliance wanted to join for the lulz and send down a bunch of frigates and cruisers to do plexing, well that would be great. Ultimately ccp has to figure out a way to make this plexing mechanic work. Once they do, the more, the better. If the plexes fill up then they can make more plexes and more factions - such as the pirate factions.


As for large groups killing fw militia outside of the plex mechanics I'm not sure there is much ccp can do. I'm really not thrilled about some sort of ban of all super caps from low sec just to protect fw pilots. Perhaps the changes to supercaps will be enough to prevent people from bringing them out too much in low sec.

I anticipate some wars will be starting up after the winter expansion in null sec.

I understand PL has been a problem for some of the fw pilots. I haven't been involved with the larger fw fleets so I haven't noticed this first hand. But when it comes to fighting in plexes they have been good to have around IMO.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815