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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Mirima Thurander
#1221 - 2012-11-18 21:50:53 UTC
Andski wrote:
Mirima Thurander wrote:
I'm not here to tell CCP to fix there isk fountain problems, I'm here to get local fixed now go away or make a thread of your own to talk about how crappy the isk in null is compared to high sec.

Seeing as all you care about is your ISK/Hr.


why do you feel entitled to risk-free, easy-mode cloaky PvP?

I haven't even gotten cloaky trained and I fly assault frigs so try harder?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Andski
Science and Trade Institute
Caldari State
#1222 - 2012-11-18 21:51:54 UTC
Mirima Thurander wrote:
Andski wrote:
Mirima Thurander wrote:
I'm not here to tell CCP to fix there isk fountain problems, I'm here to get local fixed now go away or make a thread of your own to talk about how crappy the isk in null is compared to high sec.

Seeing as all you care about is your ISK/Hr.


why do you feel entitled to risk-free, easy-mode cloaky PvP?

I haven't even gotten cloaky trained and I fly assault frigs so try harder?


so you're the only person who plays this game?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mirima Thurander
#1223 - 2012-11-18 21:53:14 UTC
Lord Zim wrote:
Lin-Young Borovskova wrote:
He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented.

Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it?

I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this.

Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now.....

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Lord Zim
Gallente Federation
#1224 - 2012-11-18 21:54:54 UTC
Mirima Thurander wrote:
Lord Zim wrote:
Lin-Young Borovskova wrote:
He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented.

Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it?

I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this.

Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now.....

You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mirima Thurander
#1225 - 2012-11-18 21:59:50 UTC
Andski wrote:
Mirima Thurander wrote:
Andski wrote:
Mirima Thurander wrote:
I'm not here to tell CCP to fix there isk fountain problems, I'm here to get local fixed now go away or make a thread of your own to talk about how crappy the isk in null is compared to high sec.

Seeing as all you care about is your ISK/Hr.


why do you feel entitled to risk-free, easy-mode cloaky PvP?

I haven't even gotten cloaky trained and I fly assault frigs so try harder?


so you're the only person who plays this game?


How would this effect your or yours? Having to have a few fleets flying around to respond to Intel spikes would be to much for you.

Have you read the first post? All it takes is a bit of team work and your all most as safe as u are now. And don't tell me goons of all people can't defend there space from a 3 man PvP fleet.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mirima Thurander
#1226 - 2012-11-18 22:02:36 UTC
Lord Zim wrote:
Mirima Thurander wrote:
Lord Zim wrote:
Lin-Young Borovskova wrote:
He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented.

Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it?

I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this.

Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now.....

You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there.

So u make a suggestion that would require so.some to sit in station all day staring at a map to keep your ratters safe.

Then turn around and shoot your own idea down because to much effort.

U have no clue what u want do you?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Alavaria Fera
GoonWaffe
#1227 - 2012-11-18 22:08:07 UTC
Andski wrote:
Mirima Thurander wrote:
Andski wrote:
Mirima Thurander wrote:
I'm not here to tell CCP to fix there isk fountain problems, I'm here to get local fixed now go away or make a thread of your own to talk about how crappy the isk in null is compared to high sec.

Seeing as all you care about is your ISK/Hr.

why do you feel entitled to risk-free, easy-mode cloaky PvP?

I haven't even gotten cloaky trained and I fly assault frigs so try harder?

so you're the only person who plays this game?

I'm sure they secretly have an alt, who doesn't love alts.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lord Zim
Gallente Federation
#1228 - 2012-11-18 22:08:57 UTC  |  Edited by: Lord Zim
Mirima Thurander wrote:
How would this effect your or yours? Having to have a few fleets flying around to respond to Intel spikes would be to much for you.

We could do that, or we could just do what we're doing today, log in to our hisec alts instead, and expend less effort. vOv

Mirima Thurander wrote:
Have you read the first post? All it takes is a bit of team work and your all most as safe as u are now. And don't tell me goons of all people can't defend there space from a 3 man PvP fleet.

Yes, I have, and there's nothing in there for people who want to live somewhere. What does this counter tell you about the system? Nothing. All it tells you is that there are x people there. How do you know it's safe to undock a mackinaw and start mining?

PS: in case you haven't noticed, since you're still harping on about how CCP should add a counter: they've had one for a long time.

Mirima Thurander wrote:
So u make a suggestion that would require so.some to sit in station all day staring at a map to keep your ratters safe.

Then turn around and shoot your own idea down because to much effort.

U have no clue what u want do you?

Nope, that's not what I said.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1229 - 2012-11-18 22:14:46 UTC
Lord Zim wrote:
Mirima Thurander wrote:
Lord Zim wrote:
Lin-Young Borovskova wrote:
He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented.

Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it?

I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this.

Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now.....

You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there.



Don't bother. These no-local tpypes are basically unimaginative sociopaths, and I don't mean that in any sort of insulting way.


To them, nullsec exists only as a shooting gallery that they can take daytrips to.

It will ruin most non-fleet activity in nullsec, and they don't care.
It will ruin what little industrial activity their is, and they don't care.
It will further decrease the population of average players in nullsec, and they don't care.
It will make most empire building (infrastructure and upgrades) pointless, and they don't care.

All they care about is ganking soft targets with as little possible time or effort involved.


And when the inevitable happens, they will probably move on to removing local from lowsec, along with gate guns and sec status hits.
Alavaria Fera
GoonWaffe
#1230 - 2012-11-18 22:16:04 UTC
Shepard Wong Ogeko wrote:
Don't bother. These no-local tpypes are basically unimaginative sociopaths, and I don't mean that in any sort of insulting way.


To them, nullsec exists only as a shooting gallery that they can take daytrips to.

It will ruin most non-fleet activity in nullsec, and they don't care.
It will ruin what little industrial activity their is, and they don't care.
It will further decrease the population of average players in nullsec, and they don't care.
It will make most empire building (infrastructure and upgrades) pointless, and they don't care.

All they care about is ganking soft targets with as little possible time or effort involved.


And when the inevitable happens, they will probably move on to removing local from lowsec, along with gate guns and sec status hits.

Yeah. Ganking "soft targets" who are somehow in nullsec but too moronic to understand that CCP has decreed you will be making isk and all non-capitals in highsec.

(Which you should be doing).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Herzog Wolfhammer
Sigma Special Tactics Group
#1231 - 2012-11-19 03:50:15 UTC
Lord Zim wrote:
It's not "the world's ending", it's us telling you exactly what'll happen. It won't be a dramatic change, since null is already pretty depopulated as it is, but the fact of the matter is, WH style local will depopulate null even further, and it will have a detrimental effect on anything other than space jousting over stationary objects with timers.



So gates are not stationary objects?

The requirement of gates should go too, letting all ships dial in a warp from system to system. I remember a time when people in low and null would have loved these ideas, before they became the establishment, and a huge part of the problem.

Nullsec is depopulated because of your gate camps and your local. I've been there. If the people out there now have to hunt for their food because local was gone (and gates) and that makes them quit, then good riddance. Let them go back to WoW and back to ganking noobs in the starter zones.


Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#1232 - 2012-11-19 03:51:33 UTC
Shepard Wong Ogeko wrote:
Lord Zim wrote:
Mirima Thurander wrote:
Lord Zim wrote:
Lin-Young Borovskova wrote:
He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented.

Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it?

I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this.

Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now.....

You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there.



Don't bother. These no-local tpypes are basically unimaginative sociopaths, and I don't mean that in any sort of insulting way.


To them, nullsec exists only as a shooting gallery that they can take daytrips to.

It will ruin most non-fleet activity in nullsec, and they don't care.
It will ruin what little industrial activity their is, and they don't care.
It will further decrease the population of average players in nullsec, and they don't care.
It will make most empire building (infrastructure and upgrades) pointless, and they don't care.

All they care about is ganking soft targets with as little possible time or effort involved.


And when the inevitable happens, they will probably move on to removing local from lowsec, along with gate guns and sec status hits.




And if you had a Jita, we would burn it too.


Bring back DEEEEP Space!

James Amril-Kesh
Viziam
Amarr Empire
#1233 - 2012-11-19 03:54:33 UTC
Herzog Wolfhammer wrote:
Nullsec is depopulated because of your gate camps and your local.

lol no

Enjoying the rain today? ;)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1234 - 2012-11-19 04:02:51 UTC
Herzog Wolfhammer wrote:



And if you had a Jita, we would burn it too.





We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it.


But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol.
Herzog Wolfhammer
Sigma Special Tactics Group
#1235 - 2012-11-19 04:12:30 UTC
Shepard Wong Ogeko wrote:
Herzog Wolfhammer wrote:



And if you had a Jita, we would burn it too.





We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it.


But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol.




High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called
"pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.

Bring back DEEEEP Space!

James Amril-Kesh
Viziam
Amarr Empire
#1236 - 2012-11-19 04:17:49 UTC
Herzog Wolfhammer wrote:
High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called
"pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.

Local has absolutely no power against a group coming to take Goonswarm's or anybody else's sovereignty or tech moons. The fact that you think that is absurd.

Enjoying the rain today? ;)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1237 - 2012-11-19 04:19:36 UTC  |  Edited by: Shepard Wong Ogeko
Herzog Wolfhammer wrote:
Shepard Wong Ogeko wrote:
Herzog Wolfhammer wrote:



And if you had a Jita, we would burn it too.





We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it.


But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol.




High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called
"pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.



Plenty of others have made it to VFK, bubbled our stuff and shot us up. You don't because you are no good at this game. We moved into Tributes, blew up thousands of ships. Then we moved into Vale and shot up thousands more before the defenders broke.

But never mind that. Tell us more about how you don;t know anything.


edit;

And the mark will be on your forehead, not your sleeve. That way I can look at your avatar and know your opinion isn't worth much.
Nylith Empyreal
Sutar Rein
#1238 - 2012-11-19 04:26:59 UTC
I would prefer it as infrastructure personally. I.e. civilizations set up your own trade hubs / police etc. and have information options such as local etc or a constant location of something i nyour space. hell make it so the enemy fleets can't use it. Though one would say this would make conquering space too hard, perhaps this would open up potential sabotage or something, I dunno, my two cents. This shouldn't be as cold cut as removing local entirely without a balance of something else. You all need to stop thinking in extremes.

Who's the more foolish the fool or the fool who replies to him?

Jeremy Soikutsu
Kite Co. Space Trucking
#1239 - 2012-11-19 04:50:28 UTC
Herzog Wolfhammer wrote:
The requirement of gates should go too, letting all ships dial in a warp from system to system. I remember a time when people in low and null would have loved these ideas,
Old timey low/null people must've been dumb as ****.

Quote:
Nullsec is depopulated because of your gate camps

Because no has ever gotten past or avoided a gate camp.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

SmilingVagrant
Doomheim
#1240 - 2012-11-19 05:29:44 UTC
Herzog Wolfhammer wrote:

High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called
"pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.


Ahahahaha yeah we never see roaming gangs sitting on our undock at all, because the pubbies are so effortlessly blocked by our gatecamps and local chat.

Lets take a look at my intel channel for a second...

Name edited out > vigilant, ferox, rupture, thorax, myrmidon all on e-o gate in m-o now

Name edited out > Efterpi jumping E-OGL4 raptor

Name edited out > Dan Radermaker+21 in H-PA29* Sonnensystem

Somehow all of these pubbies managed to crash our impenetrable gatecamps emboldened by the power of local all in a 30 minute period.

Meanwhile I just wandered with a small cloaking gang into IRC space past their impenetrable gatecamp which is empowered by the strength of unstoppable local and killed some of their players traveling down their jump bridge highway.

Snot Shot of COAD fame regularly wanders into our space at will, right through the EC- and Taisy gatecamps, and Snot Shot isn't even good at this game.

Hey guys it turns out when all you do is ***** about how hard it is to kill things in null from the safety of "Never been to nullsec" it's hard to get kills out there :( :( :(

I know I've been saying this a lot; but have you tried not being bad at this game?